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Category:Game bugs
List of articles that have reference to game bugs.
Official Known Issues |
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Below is a copy of the Official known issues from the official DDO Forums. Maintained here as a reference for when the forums are offline. Please do not edit mistakes in this list (except to update the copy to match the forums), and rather add them to the player notes section. Below the official known issues are features that are Working as Intended but may cause confusion. Should you come across any of these issues, There is no need to submit a bug report about these issues unless otherwise noted. Contents
Current Official Known Issues (Last updated by Turbine 11-12-2012)Of Special Note
Some Intel users may find that when DirectX 10 is enabled, only their UI is visible and the rest of their screen is black. If this occurs, we recommend you disable DX10, enable DX9, and restart the game client.
Classes
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Epic Destinies
Events
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Feats
Guilds & Airships
HirelingsWhen reporting issues with a Hireling, be sure to include the name of which Hireling you were using.
Items
Localization
Monsters
Monsters Manual
PvP
Quests
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Skills, Feats, & Abilities
Spells
Turbine Download Manager
UI
Other
Working as IntendedOf Special Note
DDO Store
Hirelings
In Game Vendors
Items
Skills, Feats, & Abilities
Quests
Player NotesPlayer notes last updated July 26, 2016. Of very special note
Known issues that have already been fixed but not removed from the official list yet
Known issues that simply make no logical sense
Known issues that are a vague, which we can clarify
Known issues that have been in the official list for over 5 years
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Bugs | ||
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359 known issues in this section. | ||
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Page | Bug Description |
Death Knight | Death Knight's Undead traits are partially broken so they are a sort of mix of human and undead. While they have the 100% fortification undead possess, they are missing many other traits.. Most notably they can be healed by players AOE healing. Also their Improved Sunder does not reduce fortification like it should. | |
Ray of Enfeeblement | Pale Masters in Undead form are immune to lesser restoration. | |
Ray of Enfeeblement | Spells that have an effect that cap out at a low caster level, also get their duration capped like this. So this spell's maximum duration is 1 minute 24 seconds at caster level 10 or higher. | |
Deep Slumber | Official description | |
Ray of Exhaustion | Purple named bosses are currently completely immune to Ray of Exhaustion. | |
Deflection bonus | Protection from Evil is bugged and the +2 AC and save bonus from it counts as a sacred bonus so it stacks with other sources of deflection AC. | |
Fire Shield | Fire Shield's damage does not scale at +1 per caster level. | |
Fire Shield | Fire Shield doesn't work with enhancements or spell boosts. | |
Fire Shield | Web immunity granted by Fire Shield expires up to 30 seconds prematurely. | |
Madstone Reaction | The attack-speed bonus is less than the listed as 20% as of Update 5. | |
Ritual of Binding | No ML items require 400 Khyber Dragonshard Fragments | |
Attuned | Items without a minimum level (i.e. minimum level 1) require 400 fragments instead of 1. | |
Symbol of Weakness | Currently the debuff will be removed the moment a creature moves out of the symbol. This is slated to be fixed very soon. | |
Lorikk's Champion | Although this shield is made of Mithral![]() | |
Trap the Soul (enchantment) | Epic Trap the Soul effect functions identically to the regular Trap the soul enchantment found on greensteel items (and thus isn't very "Epic"). Despite the release notes and developer posts stating it has a higher hit-dice limit - it currently has NO differences at all. All current testing shows no version of this has any hit-dice limit, and they all share the same ultra low proc-rate, and DC30 will save. | |
Chain Missiles | Chain Missiles shoots 1 large highly damaging magic missile at your target, which deals twice the force damage of a standard magic missile (2d2+6). Then 10 standard 1d2+3 missiles explode outwards striking randomly at nearby targets. You seem to get all 10 missiles regardless of your caster level. The magic missile damage is verified as 1d2+3. | |
Holy Aura | Holy Aura checks spell resistance allies preventing your allies from getting the beneficial parts of the spell. | |
Implosion | The description was not updated to have an SR check and now does. | |
Siberys Spirit Cake | Greater Siberys Spirit Cake cannot be used underwater. | |
Acid Rain | This spell is listed in the official known issues for a couple of reasons:
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Gust of Wind | Small creatures who shouldn't get a save versus the knockdown do and medium creatures who should get a reflex save versus the slow portion don't. | |
Gust of Wind | Small enemies suffer no ill effects if they save versus the knockdown. | |
Mordenkainen's Disjunction | Mordenkainen's Disjunction will occasionally disable visual effects on equipment after the debuff has expired. | |
Mordenkainen's Disjunction | Mordenkainen's Disjunction can rarely disable certain gameplay-affecting effects on equipment after the debuff has expired. | |
Eladar's Electric Surge | Air Savant enhancements, and the related ToD Ring +Max Caster Level boosts do not affect the max caster level of Eladar's Electric Surge. | |
Niac's Biting Cold | Water Savant enhancements, and the related ToD Ring +Max Caster Level boosts do not affect the max caster level of this spell. | |
Spell Absorption | Equipping both Mantle of the Worldshaper and Pale Lavender Ioun Stone will mean only the last one equipped will work. Once depleted you will not get spell blocks from the first equipped item unless you re-equip. | |
Baktor | Baktor gets stuck in a teleport loop and becomes extremely hard to damage. Luckily there are workarounds:
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Blinding Embers | Blinding Embers has an unmentioned save. | |
Feeds Off Madness | Effects added when sets are equipped remain active if the other items are removed:
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Legendary Dreadnought | Unstoppable works when being held (testing as of 2/24/2013 indicates being held is not something this will break you free from) and while ability drained to 0, but it cannot be selected while disabled by most other CC effects. | |
Legendary Dreadnought | Unmovable doesn't work while helpless. It works when being held (testing as of 2/24/2013 indicates being held will not allow you to use this skill), but it cannot be selected while earthgrabbed, frozen, paralyzed, petrified, sleeping, stunned, etc. | |
Legendary Dreadnought | Thick Skinned doesn't work while helpless. It works when being held, but it cannot be selected while earthgrabbed, frozen, paralyzed, petrified, sleeping, stunned, etc. | |
Legendary Dreadnought | Combat Brute's extra 1[W] damage does not display on your weapons, but display on the inventory damage box. | |
Legendary Dreadnought | Sundering Swing functions as the old version of Improved Sunder (-5 AC, but does not lower fortification). It's also not applying the -3 fortitude penalty that Improved Sunder normally does regardless if saved against. | |
Legendary Dreadnought | Only gives +10 as it gives the action boost from the ranger tree. | |
Legendary Dreadnought | Cooldown often seems to be reset but actually it does not. Activating Momentum Swing when timer is not properly reset will cause animation to play but you won't deal any damage. This appears to be caused by using a cleave attack before 3 seconds has elapsed. Waiting 3 seconds after using momentum swing before using cleave prevents this bug. | |
Legendary Dreadnought | As of Update 22.3 the extra 0.5[W] damage from Improved Power Attack does not display on your weapons, but does display on the inventory damage box and in the players combat chat log. The +0.5[W] increase in damage works and applies normally. | |
Legendary Dreadnought | Cooldown often seems to be reset, but actually it is not. Activating Lay Waste when timer is not properly reset will cause animation to play but you won't deal any damage. Easy way to check proper reset is to wait 2-3 seconds after ability timer is cleared, and if countdown continues - then it was false reset, if not - then ability reset properly. | |
Legendary Dreadnought | The ability can be taken if you have Action Boost Haste from an enhancement line. In that case, it will share the number of uses with the existing haste boost. | |
Fury of the Wild | Injury's shaken effect has a DC29 will save, lasts only 6 seconds, and offers a recurring save every 2 seconds. | |
Fury of the Wild | Injury's 3rd rank effect functions the same as the 2nd rank. | |
Fury of the Wild | Cold Iron damage bypass will removed if you change your Arcane Archer Secondary Imbue from metalline to any other. This does not occur if you equipping the bow which you equipped when you enter current instance. | |
Wolf Combat Enhancements | Cannot equip feat in the pet skill section, neither shows the pet the raging animation while this ability is trained. | |
Smiting Weapons | Smiting Weapons provides death on a vorpal hit, DC23 fortitude save negates. 1000+ hp construct, and red named are immune instead of applying the bane damage and on vorpal effects. | |
Challenges/Temporary buffs | Invincibility makes you immune to all kinds of healing. | |
Manager | While he always spawns in Bargain of Blood after you defeat the General Manager, he does not appear on your Monster Manual there. To get him listed, you need him to spawn at The Tide Turns. | |
Quixxellops | Quixxellops for Delirium and Acute Delirium show up separately in the in-game Monster Manual. | |
Collared Villager | Counts as Villager in Monster Manual. | |
Collared Purple Dragon Knight | Counts as Purple Dragon Knight in Monster Manual. | |
Corrupted Fire Elemental | Counts as a Fiendish Troglodyte Scout in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Elite Orthon Shock Trooper | Counts as a Fiendish Troglodyte Swordsman in the Monster Manual as of Update 18.3: see Devil Assault - Tips and Misc. | |
Turigulon | On Monster Manual, it adds as a kill of Warlord Hissyasha (Devil Assault's Heroic Normal boss). If you have Troglodyte Mastery, you can see his HP value. | |
Rrosp | Counts as Lost Souls' Swamp Elemental in Monster Manual. | |
Cixsir | Awards a chest that stays locked unless you kill his partners before him. | |
Divine Disciple enhancements | The DC or Spellpower selector has an inconsistent prereq of Cleric level 2 for DC or Cleric level 4 for Universal Spellpower. | |
Divine Disciple enhancements | The DC or Spellpower selector has an inconsistent prereq of Cleric level 4 for DC or Negative Energy spellpower or Cleric Level 5 for Light or Universal spellpower. | |
Chester | He has been named "Chest" since Update 19. | |
Night-Black Coffee | It does not regenerate bardic music uses and turn undead attempts any faster. | |
Occult Slayer enhancements | Selecting enhancement will automatically select wisdom for the Tier 4 enhancement, and sometimes might lock up your enhancements menu. Closing the enhancements window without accepting any changes will return it to normal. | |
Occult Slayer enhancements | Not scaling with melee power. Only gives flat 20 temporary hit points. Should be fixed in Update 47. | |
Static Shock | Static Shock deals half damage instead of no damage against characters with Evasion on a successful reflex save. | |
Quicken Spell | using this method will make Quicken to only apply intermittently to those spells | |
Bjorn Heyton | Counts as a generic skeleton kill in Monster Manual. | |
Horace Heyton | Counts as a generic zombie kill in Monster Manual as of Update 21. | |
Kragwulf Heyton | Counts as a generic skeleton kill in Monster Manual as of Update 21. | |
Kyleanne Heyton d'Cannith | Counts as a generic zombie kill in Monster Manual as of Update 21. | |
Ex-Pirate Boatswain | Takes full damage from piercing weapons despite being a zombie. | |
Finesse | Cannith Crafted finesse does not work. | |
Stalwart Defender enhancements | Character level 12 instead of 4. Should be fixed with Update 39. | |
Wildman Native | Longsword (typed as bludgeoning instead of slashing.) | |
Green Steel: Extra Steps | Shard descriptions on screen may show current Insight bonus as Exceptional bonuses. | |
Divine Crusader | Currently benefits twice as much from stunning and combat mastery items and benefits from Deadly Instinct while wearing insightful items. | |
Divine Crusader | Does not include the Heal skill when calculating positive spell power. | |
Divine Crusader | Alchemist healing spells and spell-like-abilities do not trigger Empyrean Magic. Alchemist fire spells must hit target to trigger. | |
Divine Crusader | Strike Down does not consume any spell points on use. | |
Harper Agent enhancements | Know the Angles does not properly display duration scaling at higher ranks. | |
Harper Agent enhancements | Know the Angles damage does not appear on the character sheet, but does work correctly. | |
Manager (zombie) | While he always spawn at Bargain of Blood after you defeat the General Manager, he does not appear on your Monster Manual there. To get him listed, you need him to spawn at The Tide Turns. | |
The Pirates of the Thunder Sea (Heroic) | The "three-day" raid timer is actually 100 hours, i.e. 4 days and 4 hours. | |
Heroic True Reincarnation | Important: Export your friends list before reincarnating and import after to prevent loss of comments. | |
Hellball | The feat description has incorrect damage and SP cost; however, the Charisma and Intelligence versions it provides are correct. | |
Warlord Hissyasha | When you kill any final boss of Devil Assault (Captain Borth, Colonel Yagora, or Turigulon), it will count in Monster Manual as if you had killed Warlord Hissyasha | |
Exalted Angel | Mass Cure Moderate Wounds cannot be cast while an undead is targeted. You get an "invalid target" notification. | |
Exalted Angel | Alchemist vial spells won't trigger additional effect. | |
Globe of Imperial Blood | The augmented item becomes ML16 instead of ML14. | |
Song of Arcane Might | Song of Arcane Might does not stack with Gauntlets of the Arcane Soldier(DDO Forums). | |
Sapphire of Crushing Wave Guard | Some items become ML:22 when slotted with this augment.DDO Forums | |
Base Damage Rating | Game calculates base damage rating treating 1 as a hit and rounding down earlier than necessary.DDO Forums | |
Critical hit multiplier | None of the multiplier increasing effects work on thrown weapons. (Update: Probably already fixed!) | |
Stone of Change - Recipes | Known issue that currently 400 fragments are needed for binding regardless of ML. | |
Stone of Change - Recipes | Adding an Alchemical Eldritch Ritual to a pre-U32 crafted item, can increase its ML by 2 up to ML: 20. This change to ML will not take effect until you log out and in again. | |
Radiant Servant enhancements | Martyrdom applies to enemy mobs as well as party members. It also heals for more than it is suppose to (twice as much in this case). | |
Meteor Swarm | If this spell is cast with Quicken metamagic, only 2 meteors are launched (tested on Sorcerer). This happens if you enable Quicken by right-clicking the spell. When you enable Quicken globally, this problem seems to go away.[1], [2] | |
Narkonk | If you are in a group, only the first person to reach each teleport point will get it unlocked, even if they already had unlocked that place before. | |
Protection from Evil | The immunity does not last for the full scroll length; when short-duration scrolls and potions had their one minute duration extended to five, the immunity component of Protection from Evil did not similarly get extended.DDO Forums | |
Arcane spell failure | If the spell is also in the Cleric/Favored Soul list, it does not suffer from ASF.DDO Forums | |
Barrenon | Counts as Arkelon in Monster Manual. | |
Draught of Midnight | Drink these only one at a time as they do not stack duration like similar potions. | |
Under New Ravagement | Under New Ravagement will fail to complete if you talk to Maxwell too quickly. To avoid this, allow DM to talk before talking to Maxwell and completing. | |
Vorne | Vorne sometimes fails to spawn, which has been mentioned to be not WAI by the developer. The unlikelihood that this will be fixed is why it's marked as a rare for now. | |
Devour the Soul | Actual DC formula: DC 10 (base) + 6 (level) + cha mod + necro school modifiers , effectively making the actual DC 22 points lower than expected.DDO Forums
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Alias command | Although the "/alias shortcut ;alias shortcutkey" command is currently bugged, it can be used to add additional toolbars in the 11+ range. By typing "/alias shortcut ;$$$ ###", where $$$ is a defined alias, and ### is a three digit number in excess of 100, an additional toolbar can be created. These toolbars will appear when the character is next logged in to the server. Please note that as this is an undocumented effect, some experimentation is still required, and the effect may change at any time. | |
Legendary Green Steel items/Active | Call Kindred Being (Succubus) summons a CR20 Animated Armor instead of a Succubus. | |
Harboni | Quest items don't drop, so it's impossible to turn them in to Harboni. | |
Helema | Quest items don't drop, so it's impossible to turn them in to Helema. | |
Gem of Freezing Tides | The plural name for this item shows up as Gems of Crashing Waves, same as Greater Gem of Freezing Tides. View the item's details to tell them apart. | |
Saga | Although you can only pick up the saga every 5 days, you can run the quests at any point after 3 days for credit. | |
Scrolls | ||
First Light | The tooltip for the Critical Light Effect states that it does Sonic damage; however, it does Light damage. | |
Collared Cormyr War Wizard | Counts as Cormyr War Wizard in Monster Manual. | |
Lesser Death Aura | The Fortitude saving throw is never rolled for this spell. | |
Arcane Skeleton | Arcane Skeletons in Spies in the House don't have a death aura. | |
Captain Borth | Counts as Warlord Hissyasha in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Tiefling Infiltrator | Misspelled as "Tiefling Inflitrator". | |
Fiendish Dread Bat | Counts as a Fiendish Batling in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Infernal Stinger | Counts as a Fiendish Monstrous Scorpion in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Vermin Keeper (Bearded Devil) | Counts as a Vermin Keeper (Tiefling)[Unverified![]() | |
Frenzied Bezekira | Counts as a Greater Hell Hound[Unverified![]() | |
Elite Barbazu Shock Trooper | In Devil Assault, it counts as a Tiefling Scout[Unverified![]() | |
Hell Fire | Counts as Gish Fire Hands in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Tiefling Spellbow | Counts as a Tiefling Wizard[Unverified![]() | |
Elite Barbazu Captain | Counts as a Tiefling Poison Blade[Unverified![]() | |
Captain Razor | Counts as Captain Suryon[Unverified![]() | |
Tiefling Master Warlock | Counts as a Fiendish Troglodyte Shaman[Unverified![]() | |
Colonel Yagora | Counts as Warlord Hissyasha in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Bezekira | In Devil Assault, it counts as a Fiendish Troglodyte Scout in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Fire Bat | Counts as a Fiendish Batling in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Vermin Keeper (Troll) | Counts as a Vermin Keeper (Tiefling) in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc; it is somehow present in the Monster Manual anyway. | |
Hell Scorpion | Counts as a Fiendish Monstrous Scorpion in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Fiendish Troglodyte Archer | Counts as a Tiefling Scout in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Fiendish Troglodyte Skirmisher | Counts as a Tiefling Infiltrator in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Fiendish Troglodyte Warrior | Counts as a Tiefling Warrior in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Gizhiss | Counts as Gish Fire Hands in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Bearded Devil Skirmisher | Counts as a Tiefling Razor Bow in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Tiefling Warlock | Counts as a Fiendish Troglodyte Shaman in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Tiefling Sniper | Counts as a Tiefling Poison Blade in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Master Stralazar | Counts as Captain Suryon in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Skeletal Mage | Not counted in the in-game Monster Manual. | |
Skeletal Archmage | Not present in the in-game Monster Manual. | |
Legendary Slave Master's Cloak | Insightful Resistance 6 is broken. Only provides 4 insightful fort and will saves. | |
Scion of Mechanus | Scion of Mechanus repair SLA heals for less than Bladeforged racial SLA. https://www.reddit.com/r/ddo/comments/5uj3ve/scion_of_mechanus_wai | |
Greater Shout | Greater Shout cannot be affected by Intensify Spell and Embolden Spell. tested in June 2016 on a bard | |
Twisted Talisman | Blood sacrifice works a little different then the official description which states it only costs 25 hit points. It actually deals 38 untyped damage in exchange for 50 spell points. This damage is affected by dungeon scaling, so while solo you will generally see (roughly as dungeon scaling does vary from class to class) ♣7Solo/Casual ♦15Normal ♥20Hard ♠26Elite ●38Epic damage. | |
Enlightened Spirit enhancements | Causes spells to occasionally be cast based on warlock levels instead of the caster level of the appropriate class for the spell/SLA in question. | |
Enlightened Spirit enhancements | The parenthetical text at end of description indicates 90/70/60 Spell Point cost, but the actual cost is 60/50/40. | |
Panacea | Panacea does not remove ability/stat damage. | |
Half-Orc enhancements | Lock Bash uses only Intimidate skill plus d20 roll. | |
Half-Orc | ||
Orthon | In Devil Assault, it counts as a Fiendish Troglodyte Swordsman in the Monster Manual as of Update 32.1: see Devil Assault - Tips and Misc. | |
Nature's Warrior enhancements | Snapping Jaws only stacks up [1/2/3] times and each stack only gives +2 AC. | |
Nature's Warrior enhancements | Actually costs 30 Spell Points. | |
Nature's Warrior enhancements | Does not have a buff icon; description does not mention the effect is also granted when your animal companion critically hits | |
Nature's Warrior enhancements | Alpha Strike, doesn't work in tree form. | |
Termon | He will treat the Syndicate Muscle as an ally, even casting Bear's Endurance on him. | |
Milni | She will treat the Syndicate Muscle as an ally, even casting Blur and Heroism on him. | |
Lady Azdel | She will treat the Syndicate Muscle as an ally. | |
Mechanic enhancements | Thunderstone actually blinds targets and damage does not scale with RP. | |
Taknor | The optional objective incorrectly displays his name as "Takmul". | |
Refugee Toll | If you do not take the reward, you will not be able to claim it later and you will not be able to complete the quest. The quest cannot be abandoned. | |
Refugee Toll | The Quest Journal (before you complete) gives the contact for the quest as Mari Mosshand, an NPC that was removed in Update 19. | |
Eternal Wand of Cure Minor Wounds | This wand actually heals 1d2 hit points, not 1 as described. | |
Thought Spike (starter) | This rune arm is craftable even though it is a starter item. Disjunction removes the starter tag. | |
Druid | ||
Greater Gem of Freezing Tides | Note that the plural name for this item is Gems of Crashing Waves, same as Gem of Freezing Tides, so they both appear under that name on the AH. View the item's details to tell them apart. | |
Greater Gem of Ocean's Winds | Note that the plural name for this item is "Gems of Ocean's Winds", same as Gem of Ocean's Winds, so they both appear under that name on the AH. View the item's details to tell them apart. | |
To Stormreach | If you skipped The Salvation of Korthos story arc, talking to Rinar d'Thuranni does not properly advance this quest. This renders the quest uncompletable and causes it to stay in your quest journal forever once bestowed. This is true whether you took the option provided by Jeets, the option provided by Valeria Sinderwind, used Veteran Status to bypass Korthos, or created an Iconic Hero character. | |
Speed | Since Update 29, Randomly generated boots with "Speed" do not include it in the Item's name. | |
Wolf Companion | Many on-hit damage effects don't work; collars with more passive effects such as Vulnerability, Deadly, Keen, etc. may be a better option. | |
Wolf Companion | Pack Aptitude gives +4 to a single ability score instead of indicated +6 | |
Quiver of Poison (Level 12) | The Quiver of Poison's poison damage does not appear in the combat log.DDO Forums} | |
Quiver of Poison (Level 13) | The Quiver of Poison's poison damage does not appear in the combat log.DDO Forums} | |
Quiver of Poison (Level 14) | The Quiver of Poison's poison damage does not appear in the combat log.DDO Forums} | |
Quiver of Poison (Level 23) | The Quiver of Poison's poison damage does not appear in the combat log.DDO Forums} | |
Quiver of Poison (Level 24) | The Quiver of Poison's poison damage does not appear in the combat log.DDO Forums} | |
Quiver of Poison (Level 25) | The Quiver of Poison's poison damage does not appear in the combat log.DDO Forums} | |
Mass Frog | Spell penetration check caster level uses your epic levels instead of your actual caster level. Spell penetration items do not increase this, but non-item bonuses to Spell penetration do work. Casting a different spell that grants SR immediately before casting Mass Frog will make it use your normal caster level briefly. DDO Forums} | |
Spell usefulness | These spells have been known to suppress the Arcane Spell Niac's Biting Cold. Also multiple Druids will reset each other's Creeping Cold Spells. | |
Spell usefulness | Call Lightning Storm is an effect on self and therefore should have extend applied to it, but does not. | |
Holy Sword | The icon indicating an active spell may continue through a rest or quest start, but you must un-equip and then re-equip your weapons to gain the benefits again. | |
Iconic True Reincarnation | Important: Export your friends list before reincarnating and import after to prevent loss of comments. | |
Snarla | Transforms into Ctenmilr on some difficulty settings instead of werewolf form. | |
ToEE Crafting | Some Epic Robes only have +3 Enhancement Bonus![]() | |
ToEE Crafting | Some Epic Docents are Bound to Character![]() | |
Epic Hide of the Fallen | The Druidic Survival Mastery from Hide of the Fallen only applies if the item is initially equipped after going into Wild Shape. Equipping the item, then going into Wild Shape, is erroneously failing to provide the benefit.DDO Forums} | |
Luck of Olladra | Luck of Olladra can only be used on yourself. | |
Poison Resistance | Currently Poison Resistance won't reduce poison damage. Tested on Demon Soul (both hit damage and DoT) and poison jet at The Sunken Sewer. | |
Glass Jaw Strike | Glass Jaw Strike actually works with melee weapon instead of unarmed as specified. | |
Potion of Resist Electricity | Collector Kayla Skywhisper shows Potion of Resist Cold 30 in her shop window, but the vial you receive is Potion of Resist Electricity 30. Similarly, Verisgante in House Jorasco shows Potion of Resist Electricity 30 but will trade you a Potion of Resist Cold. | |
Conjure Bolts |
Inscribing this spell from a scroll, instead of learning it during leveling, results in the caster knowing and casting the scroll version (produces only +1 bolts) instead of the Artificer spell version version (bolts scale with Arti Level, from +1 to +6).source | |
Creature companion | Green Gelatinous Cubelet Ownership Certificate is BtA instead of unbound which will be fixed. | |
Guild | "createrank" and related commands have been disabled due to bugs. No plans at present to fix this. | |
Memories of Kindness | Grants less PRR and MRR than advertised. DDO Forums | |
Bottled Fear | Shows UMD Difficulty: 20 but does not actually need UMD. | |
The Astral Projector | Ghost Shot won't deal proper damage to Training Dummy (often deals less damage, not always tho), but works properly in dungeons. | |
Reaper's Helm (Red) | Reaper's Helm does not show on Warforged characters: only the red eye glow effect appears. | |
The Epic Astral Projector | Ghosts Shot won't deal proper damage to Training Dummy (deals less damage often, not always tho), but work properly in dungeons. | |
Shining Crescents | Shining Crescents currently benefits from Single Weapon Fighting feats, even though it is a two-handed weapon. This will be fixed in a future update.DDO Forums} | |
Epic Ancient Vulkoorim Dagger | Material type listed as Steel in the durability box, but the weapon is actually Adamantine in terms of everything else - appearance, enchantment, DR breaking and hardness. | |
Zaramang's Longbow | The bow's name is misspelled. It should be Zarmang's Bow to match the orange named enemy who's chest it drops in. | |
Epic Return to Sender | Return to Sender (unclear if this effects epic version) does not cause damage if Improved Precise Shot is toggled on.DDO Forums} | |
First Light (level 10) | The tooltip for the Critical Light Effect states that it does Sonic damage; however, it does Light damage. | |
Challenges | ||
The Vault of Night | The old flagging system is still in place along side the new one. Using the old system can break your quest. Avoid talking to Marek Malcanus to prevent the old flagging system from interfering with the current one - he is no longer necessary and really should have had his quest flags deleted to prevent this bug. Additionally, sharing the quest will break it: do not share it or accept any share attempts, pick it up manually. | |
Escort the Expedition | Allowing the NPC party (Coyle and his guards) to follow you along the bridge in the Southern Room can cause him to get stuck on the environment and prevent quest advancement. | |
Escort the Expedition | Killing Basthuul from a distance before the objective appears prevents quest completion. | |
DDO Store | Some items will not appear for a character even if the ML is met. Example: Ruby Eye augments are ML1 and will not appear unless the character is at or near the level cap. | |
An Invitation to Dinner | if you decide to ignore being told to go straight to the Dining Hall and instead head north, you will be pursued by Animated Arms which will not take damage. They will follow you everywhere until you bleed out. | |
Crafted item enchantments/Temporary list | ||
The Shroud | Collectable sidequests (Won't show up if you don't have the quests and currently bugged) | |
Stone of Change | ||
The Reaver's Fate | If you damage Stormreaver too fast, he can become unresponsive. Using the Diplomacy skill may help to reactivate him. DDO Forums (2015) | |
Return to Madstone Crater | Giant seers can fail to turn friendly if you have Aura of Menace Warlock ability active. | |
False Life (spell) | Hostile creatures casting this spell do not appear to receive any benefit from it. Their stated HP does not change, and tracking actual damage dealt suggests they are not receiving the additional hit points "behind the scenes. | |
Tomb of the Shadow Lord | Since Update 13 patch 2, when the party split up, if you are on the upper area and too close to the bridge when it is dropped down, you will pass through it as if there is no bridge at all. Going back a bit and then crossing it may allow you to pass. | |
Nature's Protector enhancements | Seems to also grant the effect of Core 4, Big Claws | |
Guild Renown | Elixirs actually grant an additional +100% Renown from what is indicated on the potion. | |
Trial by Fury | Cixsir's chest only appears after his allies are slain, and he triggers it to be unlocked. Thus if you kill him before you kill his allies, it can not be unlocked. So be sure to kill the other Yugoloth near him before you kill him. | |
Spectral Gloves | one of the chests in Offering of Blood is bugged to sometimes still drop the old version of the Spectral Gloves | |
Spellsinger enhancements | Description incorrectly lists the damage as 1d6+2 per caster level, up to caster level 10. The damage actually matches the Sonic Blast spell (1d6+1 per caster level, max 8) | |
Spellsinger enhancements | Arcane Augmentation items override this, so non-wizard/sorcerer spells don't get a bonus. | |
Spellsinger enhancements | This 5th level bard spell uses 6th level spell components. | |
Wizard Eldritch Knight enhancements | Currently not giving any Constituion. | |
Wizard Eldritch Knight enhancements | Getting one point negates all item damage. | |
Wizard Eldritch Knight enhancements | The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend. | |
Wizard Eldritch Knight enhancements | Still provides this effect even if an Eldritch Blast shape stance is toggled on. | |
Sorcerer Eldritch Knight enhancements | Getting one point negates all item damage. | |
Sorcerer Eldritch Knight enhancements | The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend. | |
Sorcerer Eldritch Knight enhancements | Still provides this effect even if an Eldritch Blast shape stance is toggled on. | |
Caught in the Web | The exit portal in CitW can fail to spawn. If Ana's babysitter has a long-jump capability, it may be possible to float to a nearby island on the main map and cause her to teleport, otherwise the raid will be incompletable, since Ana is stuck on the island.DDO Forums | |
The Swiped Signet | This doesn't seem to have any effect on the number on enemies that spawn. | |
What Goes Up | As of Update 20, if you try to use the "Open all barriers" options, you will always be forced to make a UMD check, even if you had chosen to make a concentration check before. | |
In the Belly of the Beast | Pelree sometimes refuses to speak with you causing you to need to restart the quest. | |
In the Belly of the Beast | The objective to switch the amulet of the drider Rhitez will sometimes fail to complete, even if you don't get caught. | |
In the Belly of the Beast | When the stands collapse, spectators can fail to become active when they fall and/or fail to fall at all. When this happens, one person Dimension Dooring and standing just outside the door to the arena area (next to Zeslyn Cay'Vorym's room, not outside the pit cage) will cause bugged spectators to become active until that person moves. The inactive spectators make themselves transparent, so they'll be very difficult to see aside from their eyes. | |
In the Belly of the Beast | The purple worms sometimes go "invisible" and can only be damaged by bows or DOT spells. Aug 24, 2016: Only DOT spells worked. April 20, 2019: Falcon Strikes Can hit and make the worm bleed to death | |
Legendary Green Steel items/Tier 3 | Weapon bonus effect such as Legendary Ice and Legendary Radiance that proc an enemy debuffing effect are affecting red and purple named monsters. | |
Legendary Green Steel items/Tier 3 | ||
Legendary Green Steel items/Tier 3 | ||
Eye of the Titan | Clearing out the Cloud Giant Soldiers ahead of the Warforged Titan can result in him becoming permanently stuck. (This makes sense in that you're watching history; clearing things out yourself changes it.) If the titan gets stuck before the battle with the Stormreaver, you might pull aggroed mobs back to him to re-engage the warforged companions he tends to get stuck behind. If, however, he gets stuck after proceeding up the stairs to the barrier and end boss room, then you will not be able to complete the quest. The best method of preventing the titan from becoming stuck is to always stay behind him, let the titan attract all attention, and do not engage in combat until after the titan is dead. | |
Tomb of the Blighted | Equipping the Flasks of blessed water may cause bows and crossbows to cease doing damage to anything until you change ammo types and shoot at something. | |
Devil Assault (quest) | a Horned Devil, suffers from an annoying bug that causes him to teleport indefinitely over and over at a fast rate | |
Devil Assault (quest) | Because of the way this quest changes, all the mobs are considered their equivalents on Heroic Normal for the Monster Manual (MM). Monsters listed on Heroic Hard and higher difficulties, if not found on other quests, will not be added to the MM count. On the other hand, since the 5th wave of Heroic Normal is composed exclusively by troglodytes, if you have troglodyte Mastery, you can see the HP of every monster in the 5th wave of every difficulty. | |
The Black Loch | The trigger for the 3rd room being populated requires passing a particular point on the map; the trigger doesn't cover the whole width/height of the corridor. Keep to the *left* wall when approaching the 3rd necromancer's room; should be fixed in the next patch. | |
Tomb of the Tormented | Singing the sustaining song when the rat is about to complete the maze, is a guaranteed way to kill your rat after it has exited the maze but before waking up Akhom rendering the quest unable to be completed | |
The Dumpster Fire | Item description says Max Charge Tier 3, but actually 5. | |
Unstable Handwraps | The bane properties were originally not working on these handwraps. It might no longer be true after handwraps were turned into normal weapons. | |
Return to Sender | Return to Sender does not cause damage if Improved Precise Shot is toggled on.DDO Forums} | |
Lunar Crescent | This weapon is made of Silver, not Adamantine (as is the Epic version), and so has silver bypass. It does have the durability of Adamantine. | |
Hide of the Fallen | The Druidic Survival Mastery from Hide of the Fallen only applies if the item is initially equipped after going into Wild Shape. Equipping the item, then going into Wild Shape, is erroneously failing to provide the benefit.DDO Forums} | |
Ithun Orenah | Can spawn on Epic, same CR. | |
Chipped Bastard Sword | As of July 2nd, 2019, the old unupgraded versions of the items from this chain can still drop in the epic chest of The Tide Turns. | |
Update 19 named items | AH searches for Retributive (prefix) do not show everything; you can search for specific elemental guards, but only I & II appear this way. | |
Ruins of Threnal | Do NOT accept to repeat the Eastern or Western quests if you want to advance to third part! Accepting the quests again will require that you repeat them before continuing. | |
Soul Eater enhancements | Actual DC formula: DC 10 (base) + 6 (level) + cha mod + necro school modifiers , effectively making the actual DC 22 points lower than expected.
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Enter the Kobold | If all the tiles are already lit when you reach the puzzle room, it has glitched and you will not be able to complete the mandatory objective "Survive the Kobold Gauntlet". You will not be able to finish the quest even after retrieving the dragonshard essence and will need to recall. This was supposed to be fixed in u39 but is still bugged as of u40. | |
Single Weapon Fighting | Right now it does allow a ranger to get both, but it's a bug, and will be fixed soon. | |
Flesh Maker's Laboratory (epic) | The quest journal incorrectly has Flesh Maker's Laboratory (epic) listed as level 26. | |
Black and Blue | When you first see Urgnonth, he's behind a barrier that has no physics. | |
Black and Blue | Avoid bursting down the dragon too quickly (Ruin, Manyshot etc.) or the quest may glitch and make it impossible to progress. | |
Nature's Protector enhancements/sandbox | Seems to also grant the effect of tier 4, Big Claws | |
Nature's Protector enhancements/sandbox | Tier one appears to grant the full +10. | |
Unyielding Sentinel | Does not increase threat. | |
Unyielding Sentinel | Each use of this ability moves your character a little to the side (180 degree turn around mob in about 10 strikes). | |
Unyielding Sentinel | Each use of this ability moves your character a little to the side (180 degree turn around mob in about 10 strikes). | |
Deathblock | Applying a "Deathbock Shard (Unbound)" to a heavy armor will make the armor BtA. | |
Ghosts of Perdition (epic) | The first wave doesn't spawn preventing the optional from being completed. | |
Ghosts of Perdition (epic) | The brothers on epic elite have less than 100HP each. | |
Radiant Servant enhancements/sandbox | Martyrdom applies to enemy mobs as well as party members. It also heals for more than it is suppose to (twice as much in this case). | |
Spellsinger enhancements/sandbox | You do not benefit from immunity to slippery surfaces unlike the actual FoM spell. | |
Spellsinger enhancements/sandbox | Arcane Augmentation items override this, so non-wizard/sorcerer spells don't get a bonus. | |
The Rare Artificer Scroll List | Cordovan (Contribs • Message • Email • Cordovan): If you inscribe this spell from a scroll, you'll get the scroll version (only produces +1 bolts) instead of the Artificer spell version (produces +1 - +6 bolts based on caster level) version. source | |
The Rare Artificer Scroll List | Cordovan (Contribs • Message • Email • Cordovan): If you inscribe this spell from a scroll, you'll get the scroll version (only produces +1 bolts) instead of the Artificer spell version (produces +1 - +6 bolts based on caster level) version. source | |
Luck of Olladra/sandbox | Luck of Olladra can only be used on yourself. | |
Devour the Soul/sandbox | Actual DC formula: DC 10 (base) + 6 (level) + cha mod + necro school modifiers , effectively making the actual DC 22 points lower than expected.DDO Forums
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Divine Crusader/sandbox | Does not include the Heal skill when calculating positive spell power. | |
Divine Crusader/sandbox | Strike Down does not consume any spell points on use. | |
Exalted Angel/sandbox | ||
Banishing Fists | Banishing Fists does not work with handwraps since Update 33; it only works if fully unarmed. | |
Shiradi Champion | Moving target will have 'Pinned' and 'Slowed' debuff but can move with -90% moving speed. Moving targets will have 'Slowed' debuff but no penalty to moving speed. | |
Disciples of Rage | If, after completing all 5 quests, you close the arc reward list offered by Haden d'Jorasco without choosing something, that list is not offered again and you lose that reward. | |
The Archons' Trial | If you die and release at any point in the quest, it will automatically reset (no 5 minute timer). | |
The Archons' Trial | During the Trial of Endurance, a Shavarath Hezrou has the potential to spawn or get stuck inside a wall, with no way to deal damage to it, softlocking you in the dungeon, as you need to eliminate every enemy in order to despawn the portals to advance. | |
Beacon of Hope enhancements | Skill description looks like increase an amount of healing by skill rank, but it won't. Only SP cost and cooldown improves. | |
Beacon of Hope enhancements | Grants scaling Melee and Ranged Power at a lesser value than listed, while spell power scales correctly. | |
Creeping Death | Be careful with the timing of lowering the drawbridge. Make sure garko is not at the beginning of the drawbridge when you lower it, or he may become stuck. | |
Breaking the Bank | Item description says Max Charge Tier 3, but actually 5. | |
Memoirs of an Illusory Larcener | Hirelings and summoned creatures do not understand the "holodeck" quest scenery, and will likely stand in place doing nothing. Melee hirelings cannot path to enemies, but they may still attack if manually teleported into melee range. Ranged and caster hirelings will attack enemies within range but also try to fire through walls. | |
Memoirs of an Illusory Larcener | DNT TBD, journal bugged | |
Memoirs of an Illusory Larcener | The section of the quest where you enter the ship can sometimes momentarily bug out, dropping plot-critical NPC Lucy Lawful through the floor. You have no choice but to recall and reset if this happens. | |
Risia Ice Games | Update 16 wiped off some Festival Glaciation effects from items created on previous events (possibly just the Glaciation VIII and IX effects). Players must create an in-game help ticket to get a refund. Pre-U16 amount of Motes and Recipes are archived here. | |
Assassin enhancements | Actual progression is the lesser +20/35/50% of similar enhancements | |
Assassin enhancements | If you jump or fall down to a different surface while sneaking, your speed may reset to a slower value until you exit and re-enter sneak mode, or switch weapons. | |
Tiara of Madness | The +4 Exceptional bonus to Int based skills has display/rounding bug. | |
Pinchy | If you kite Pinchy and allow him to rubber-band, then he may respawn in a way in which he can damage you, but you cannot target him or damage him | |
Reaper's Helm | Reaper's Helm does not show on Warforged characters: only the blue eye glow effect appears. | |
Earthen Mantle | The Impulse +101![]() | |
Legendary Earthen Mantle | The Impulse +185![]() | |
Legendary Subtle Sound | Bonus is actually +3 | |
Subtle Sound | Bonus is actually +2 | |
First Light (level 20) | The tooltip for the Critical Light Effect states that it does Sonic damage; however, it does Light damage. | |
First Light (level 25) | The tooltip for the Critical Light Effect states that it does Sonic damage; however, it does Light damage. | |
First Light (level 15) | The tooltip for the Critical Light Effect states that it does Sonic damage; however, it does Light damage. | |
First Light (level 30) | The tooltip for the Critical Light Effect states that it does Sonic damage; however, it does Light damage. | |
Records of the Past | Be chary of going into the Decaying Battlerager's crypt without Dimension Door; at times, the door doesn't open back up to let you out. (Alternatively, save it for after the endfight, unless going for the kills bonus.) | |
Update 30 named items | ||
Racial Reincarnation | Important: Export your friends list before reincarnating and import after to prevent loss of comments. | |
Update 35 Patch 3 Release Notes | The specialized randomized items from the Storm Horn Mountains and Wheloon have been updated. These items were incorrectly appearing with Mythic and Reaper bonuses, and were able to be deconstructed in Cannith Crafting. They no longer are compatible with Cannith Crafting. However, they also no longer drop with Reaper or Mythic bonuses, which is not working as intended. | |
Divine Disciple enhancements/sandbox | The DC or Spellpower selector has an inconsistent prereq of Cleric level 2 for DC or Cleric level 4 for Universal Spellpower. | |
Divine Disciple enhancements/sandbox | The DC or Spellpower selector has an inconsistent prereq of Cleric level 4 for DC or Negative Energy spellpower or Cleric Level 5 for Light or Universal spellpower. | |
Sorcerer Eldritch Knight enhancements/sandbox | The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend. | |
Wizard Eldritch Knight enhancements/sandbox | The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend. | |
Monastery of the Scorpion | Sannyasi has a mechanic that will reset his health bars to full health. This is supposed to only activated in the instance he leaves combat and there are no other targets available (i.e. all targets dead, dimension door, teleport, etc.), however, this appears to be occurring while he is also in combat.DDO Forums | |
Precious Cargo | If you die immediately upon entering an enemy engine room, repair your helm/engine without destroying the enemy engine. | |
Precious Cargo | If you repair your helm too quickly, it may make the quest incompletable. | |
Precious Cargo | If you emerge from a below deck and your character has vanished, re-entering and re-exiting usually fixes it (visual bug). | |
The Codex and the Shroud | Collectable sidequests (Won't show up if you don't have the quests and currently bugged) | |
Ascension Chamber | When both parties are standing on an island and one of you is going to cast an island next, try to make sure you do not stand on or behind the player casting the island. Otherwise, being too close can cause the DDO aim mechanic to fire the wand charge in a random direction. You could fail the challenge as you have no island to progress to when the one you're standing on dissipates. | |
Mordenkainen's Disjunction/sandbox | Mordenkainen's Disjunction will occasionally disable visual effects on equipment after the debuff has expired. | |
Mordenkainen's Disjunction/sandbox | Mordenkainen's Disjunction can rarely disable certain gameplay-affecting effects on equipment after the debuff has expired. | |
Hellball/sandbox | The feat description has incorrect damage and SP cost; however, the Charisma and Intelligence versions it provides are correct. | |
Chain Missiles/sandbox | Chain Missiles shoots 1 large highly damaging magic missile at your target, which deals around 4 times the force damage of a standard magic missile (1d2+3). Then 10 standard 1d2+3 missiles explode outwards striking randomly at nearby targets. You seem to get all 10 missiles regardless of your caster level. The magic missile damage is verified as 1d2+3. | |
Anniversary Party (13th) | There is a bug that benefits parties associated with the defeat of +Lichabel, and the amount of Party Favor that you get, and it can be checked out here: https://www.ddo.com/forums/showthread.php/503492-Nerfed-party-favor-rate#post6185952 [1] | |
Party Favor Turn In | ||
Alchemist spells | This spell hit only you. If you have an other friendly target or have no target, vial just float right before you and won't hit to any. | |
Alchemist spells | This spell uses d20 + Alchemist Level + Int Modifier check instead of Spellcraft skill check. | |
Alchemist spells | Divine Epic Destinies or one level of Favored Soul won't allow you to cast this spell. U45P1 | |
Alchemist spells | This spell only restores hit points; it does not remove ability damage nor any conditions. | |
Alchemist spells | This spell receives full benefit from spell power granted by metamagics (tested with Maximize), but only 50% benefit from other sources of spell power. (E.g. casting this spell Maximized with 400 positive spell power on your character sheet will have an effective spell power of 400 * 50% + 150 = 350.) | |
Alchemist spells | ||
Greater Vigor | If you recast this spell many times while initial buff is on, roughly 25~30% of chance you get +30 seconds to initial buff duration. And seems no limit to increase buff duration. | |
Tower of Frost | Solving the puzzle may not activate the elevator. | |
Barbarian Damage Reduction | Barbarian Damage Reduction can be lost on Epic Reincarnation. Some barbarians don't seem to gain additional absorption % while leveling. DDO Forums | |
Temple of Elemental Evil Part Two | Standing outside of the area with the barrier does not protect you from this effect. Unsure if this is WAI, but it's very frustrating to a recovering party to be wiped before reentering the fight. | |
Update 29 named items | Currently the Tempest's Spine barter UI uses Xorian Runes instead of Tempest Runes, but it will be fixed.DDO Forums | |
Soul Survivor | Make sure at least one party member is in the elevator before pulling the lever inside it to go down - If the lever at bottom of the shaft isn't pulled, then bottom elevator door can't be opened and the portal back to the top will not appear. Without this portal, if the party does not have access to Dimension Door, no-one can go back to call Dorris if she has been left upstairs or gets lost. The Talk to... Dorris? objective can not be completed if Dorris is not with the party, preventing quest completion. | |
Thralls of the Fungus Lord | In the final room, the large mushrooms can be targeted from outside the room - do not do this! Make sure that you go into boss room to trigger the objective "Destroy large spores" before destroying those, or the quest will not complete after defeating Galatraz and destroying all of large mushrooms! | |
Thralls of the Fungus Lord | The Red Musk Infected in this quest are healed by negative energy, and can not have this stripped by pale masters due to being plant typed. | |
Memory Lapse | Probably go slow on Vaspar and careful with damage over time effects, the quest can be rendered uncompletable with Vaspar alive with negative HP (not clear why). | |
House Cannith | The heroic and epic versions of the Kobold Island: Short Cuts have a bugged objective making it impossible to get a 6-star completion. | |
The Same Old Song | The quest may not complete, even once you've cleared the halls of any stragglers, finished all the objectives, and looted the end chest. (DDO Forums) | |
Guild Airship | The in-game list of Guild Rewards states that the final duration increase is at level 140; however, it actually kicks in at 125. | |
The Pit | It is possible to walk around the right side of the room avoiding 2 lightning traps, jump onto the blue force field "protecting" the lever, flip the lever without flipping switches to deactivate lightning traps (Screenshot) | |
Rosemary's Ballad | Free to Play characters can currently access this quest's dungeon instance even though the quest NPC has red chalice and red exclamation point. Free to Play players will need to use the slash command /death to recall out of the instance because otherwise their character will be trapped in the instance with a make a purchase now pop-up window. | |
Rosemary's Ballad | As of Apr 27, 2020, hitting the first set of bamboo with anything other than the scythe will bug the quest and it will not be able to be completed | |
Sentient Jewel of Whelm | Sentient Jewel of Whelm can be consumed by a Sentient Weapon for 50 sentient XP, but doing so will say "(Error): That item cannot be consumed. It does not provide Sentient Power when consumed." | |
Vile Chemist enhancements | This enhancement can be taken at the same time as other Subtlety enhancements, such as from Ninja Spy | |
Vile Chemist enhancements | Using inquisitive style crossbows while moving will cause this ability to not do damage and not clear poison immunity. | |
Arcanotechnician enhancements | Gives 20 + 1 per Artificer level Temporary Spell Points. | |
Warlock | Patch notes say Will, Feat description says Reflex Save | |
Warlock | Patch notes say Reflex, Feat description says Will Save | |
Potion of Resist Cold | Collector Kayla Skywhisper shows Potion of Resist Cold 30 in her shop window for 3 Lodestones, but the vial you receive is Potion of Resist Electricity 30. If you want the Potion of Resist Cold 30, talk to Verisgante in House Jorasco. | |
The Chamber of Raiyum |
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Ravens' Bane | If you continue on past the first rest shrine, don't change your mind and go back. The path before you may close, making it impossible to complete the quest. | |
Precision Lenses | these lenses do not actually apply Manslayer to your attacks. This may have to do with the effect being the weapon version of Manslayer even though the lenses are not weapons.DDO Forums} | |
Grim and Barett | As a druid in bear form these doors can be passed without Barret's help using the Bear Rush attack, however this will not destroy the door and thus prevents the quest from advancing. | |
Scion of Arborea | The +2 enhancement bonus persists on any weapon held while reincarnating. It can only be removed on a weapon by re-equipping then un-equipping the weapon while you possess this feat. | |
Slow (spell) | The description in the game suggests that the spell only hits one target. The spell is indeed area of effect. | |
Ninja Spy enhancements | Causes Poison Exploit to do no damage, while still resetting stacks of Ninja Poison.DDO Forums} | |
Inherent Feats | Does not appear in character sheet. Both name and description are speculative. | |
Deepwood Stalker enhancements | Gives stacks of Archer's Focus even if Manyshot is active. | |
Deepwood Stalker enhancements | Doesn't seem to give a save against the blind. | |
Supply Carrier (gnoll) | Counts as Gnoll Skirmisher in the Monster Manual. | |
Supply Carrier (orc) | Counts as Orc Berserker in the Monster Manual. | |
Alarphon's Staff | None of the damaging spells do damage. | |
Wand of Blasting | Does not do any damage. | |
Multivial | This spell's max caster level is higher than 10 (Tested as 20). See e.g. DDO Forums; also tested in-game (October 4, 2020). | |
Bombardier enhancements | Unlike the multivial spells, this ability requires a target. (You can't just throw this ability whenever you want; there needs to be an enemy in order to be allowed to use this ability.) | |
Bombardier enhancements | Core 3 and 4 add an additional burning ambition dice each. | |
Siegebreaker | Clicking the Public Restroom without a bucket or the waterfall without the bucket of destiny will disable them for you making you unable to progress that optional. Make sure you click them in order. The Bucket of Destiny drops on death so if you have another party member that hasn't clicked on the restroom or the waterfall, you can transfer the bucket between party members to complete the optional. | |
Song of Arcane Might/sandbox | Song of Arcane Might does not stack with Gauntlets of the Arcane Soldier(DDO Forums). | |
Mass Cure Moderate Wounds/sandbox | Mass Cure Moderate Wounds cannot be cast while an undead is targeted. You get an "invalid target" notification. | |
Reaper enhancements | Actual duration is 20 seconds. | |
Reaper enhancements | Actual duration is 20 seconds. | |
Reaper enhancements | Actual duration is 20 seconds. | |
Reaper enhancements | Actual duration is 20 seconds. | |
Reaper enhancements | Actual duration is 20 seconds. | |
Reaper enhancements | Actual duration is 20 seconds. | |
Reaper enhancements | Actual duration is 20 seconds. | |
Reaper enhancements | Actual duration is 20 seconds. | |
Reaper enhancements | Actual duration is 20 seconds. | |
Curative Admixture: Heal | This spell only restores hit points; it does not remove ability damage nor any conditions. | |
Curative Admixture: Heal | This spell receives full benefit from spell power granted by metamagics (tested with Maximize), but only 50% benefit from other sources of spell power. (E.g. casting this spell Maximized with 400 positive spell power on your character sheet will have an effective spell power of 400 * 50% + 150 = 350.) | |
Haverdashed | If you speak to Haverdasher after the door is closed and before it is opened again (because some party member enter late or because you re-entered the challenge), then this will cause the challenge to offer rewards for 1 star less when it is completed. | |
Tower-bound Dretch | One of the dretches associated with the Tower-bound Goristro wave of monsters spawns invisibly on some difficulties before the wave is activated. It can attack you, can't be seen, and takes no damage until you activate that wave by offering the demon's blood to the altar. Once the rest of the mobs of that wave are killed, you can kill the dretch (even though you can't see it) and it is required to complete the wave. | |
Accelerate Spell | 'Always On' and 'Always Off' settings won't work with this metamagic. Even if you select those, always work as 'Standard'. | |
Fiendish Troglodyte Sniper | Counts as a Tiefling Infiltrator[Unverified![]() | |
Fangs of the Wild Hunt | Likely to be changed in the future, because it is a raw copy-n-paste from Hound of the Night by the devs. | |
Fangs of the Wild Hunt | Note that the Chilling, like other weapon damage effects, doesn't actually proc with pets. | |
Elf | ||
Elf enhancements | Actual DC appears to be 10 + spell level + Wisdom Modifier + Transmutation bonuses | |
Wood Elf enhancements | Actual DC appears to be 10 + spell level + Wisdom Modifier + Transmutation bonuses | |
Wood Elf enhancements | Only gives +1 to damage with Falchions. | |
Wood Elf | ||
Legendary Fangs of the Wild Hunt | Likely to be changed in the future, because it is a raw copy-n-paste from Hound of the Night by the devs. | |
Legendary Fangs of the Wild Hunt | Note that the Chilling, like other weapon damage effects, doesn't actually proc with pets. | |
The Sacred Bounty | Free to Play characters can currently access this quest's dungeon instance even though the quest NPC has red chalice and red exclamation point. Free to Play players will need to use the slash command /death to recall out of the instance because otherwise their character will be trapped in the instance with a make a purchase now pop-up window. | |
The Home of Memory | Free to Play characters can currently access this quest's dungeon instance even though the quest NPC has red chalice and red exclamation point. Free to Play players will need to use the slash command /death to recall out of the instance because otherwise their character will be trapped in the instance with a make a purchase now pop-up window. | |
Heart of the Problem | Free to Play characters can currently access this quest's dungeon instance even though the quest NPC has red chalice and red exclamation point. Free to Play players will need to use the slash command /death to recall out of the instance because otherwise their character will be trapped in the instance with a make a purchase now pop-up window. | |
The Lost Gatekeepers | Free to Play characters can currently access the first four quests even though the quest NPC has red chalice and red exclamation point. Free to Play players will need to use the slash command /death to recall out of the instance or purchase it.
| |
Thorn and Paw | the Epic version of the traps erroneously appear within the Heroic version hence those high DCs appearing within Heroic). | |
Ability tome | the game is not checking correctly if higher value ability tomes have already been consumed when the character's level is still too low to provide the total bonus obtained. In that case, the lower value tome is consumed and lost. | |
Dragonmark of Finding | As of Update 19 patch 2, any race can get a Least Dragonmark of Finding as a feat; however, only the proper races have the improved dragonmarks in their racial trees. | |
Sacred Defender enhancements | Only provides +100% threat to ranged combat and spellcasting; offers no threat increase to melee combat. | |
Hate | Only provides +100% threat to ranged combat and spellcasting; offers no threat increase to melee combat. | |
The Crucible | If you are too quick, you can lock yourself inside the room with the horn, as picking it up will toggle the door, and thus close it if it is still open. To prevent this, simply wait at the horn until the door closes, then pick it up, which will trigger the traps and open the door. | |
Flurry of Blows | Tooltip lists monk level 4 for the third dodge increase; unknown which is intended. | |
Temple of the Deathwyrm | Temple of the Deathwyrm can become incompletable if players complete the second of two available first floor interior rooms. Players should only complete one of the two rooms in order to prevent the raid from becoming incompletable. | |
Temple of the Deathwyrm | There is a bug where one of the six rooms can't be reached due to a pillar blocking the light puzzle to open that room. This bug is fixed internally, slated for an upcoming patch. It's possible that the real Phylactery was in that room when you destroyed the other five (fake) Phylacteries. | |
Apothecary enhancements | The Death Salve does not allow living allies to heal from negative spells. In addition, those characters cannot be properly targeted with the inflict admixture spells even while under the effect of Death Salve. | |
Draconic Incarnation | For Eldritch Aura, the extra damage for Fiend (fire/light) and Carceri Storm (cold/sonic) is displayed by the floating combat text, but not by the combat log. | |
Legendary Necklace of Bottled Sunlight | This item's High Spirits doesn't protect against Exhaustion as of U48.2. | |
Bastion of Fealty | As a mithral armor it should weight 25 lbs instead of 50. And the description claims "made out of near pure silver" instead of mithral. | |
Emerald Guard | As a mithral armor it should weight 25 lbs instead of 50. | |
Quid Pro Quo | it gives an option for Open Lock; however, both options use UMD) | |
Falconry enhancements | Assassinate bonuses do not seem to apply to the calculation of the DC. | |
Terminal Delirium | No apparent Spot Alert | |
Collectable Collectors | Update 48 saw many augments revamped and made more powerful to match Cannith Crafting values at the same level; however, the text in the barter interface was not updated to match. Tooltips will show the correct, higher, values. | |
Cold Breath | Does not work if the character is a Dragonborn. The animation goes off but no damage or other effects proc. | |
Proof Against Poison | Does not give immunity to: Natural Poisons | |
Feydark Illusionist enhancements | Summoned shadowblade cannot be moved from TR cache to inventory (prevents TRing!). Workaround: It can be moved to character bank. | |
DDO information project/Spot and Search/17 | DDO Developers' placed the Epic version in the Heroic quest | |
Issabet Tremont | Focus circle of Issabet shows a goblin standing on a Soarsled | |
Search and Rescue | Collectables cannot be collected | |
A Frosty Reception | This option currently (U48.3) does not work, requiring you to either restart or open/pick the door after killing the spider; better to use a social skill if you can, or just open the door from the getgo. | |
Bloodrage Chrism | Unnatural does not break centering, but does break druidic oath. | |
Obstructing the Orcs | Any Character even ones without the Disable Device skill training can succeed with the (re)roll. | |
The Age of Rage | The fake rock may not be present unless you first complete Night Falls on Stormreach and The Madness of Crowds. This can occur if you complete the chain and come back to repeat the quest without talking to the chain giver and redoing the quests in order. | |
Finding Dorris | In a similar fashion to the bugs in Devil Assault, many monsters in this quest count as a different monster in the Monster Manual - for example. any minotaurs in the quest register as a Dock Worker. | |
Finding Dorris | Some of the Scripted Secret doors can appear as being found on the lower difficulties thus erroneously leading to about 6 Secret doors being recorded as found in total by the end of the quest. | |
Feareater | Currently this augment only applies low level Nightmares effect (up to 500 Hit Points, very low damage) which makes it almost useless until it's fixed. | |
Necklace of Glib Tongue (Level 20) | Enchantments are exactly the same as level 16 version. | |
Necklace of Glib Tongue (Level 28) | Enchantments are exactly the same as level 24 version. | |
Kriitch | Mistakenly typed as a Spider in the Monster Manual, despite otherwise acting as a Bebilith. | |
Quarantine | The Secret door is already in a revealed state |
|}
Minor game bugs | ||
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70 known issues in this section. | ||
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Page | Bug Description |
Epic Tourney Armor | The armor is actually Mithral in terms of armor check, max dex and arcane spell failure; however, it maintains the 50 lbs weight of regular Full Plate instead of the normal Mithral 25lbs. | |
Gerard's Mail | Material type listed as Steel in the durability box, but the armor is actually Mithral in terms of armor check, max dex and arcane spell failure; however, it still weighs the steel 25lbs instead of the normal 12lbs. | |
Fire Trap | Lasts a full 60 seconds instead of the stated 30 seconds. | |
Haste | You receive a +1 untyped bonus instead of enhancement on attack rolls. | |
Heal, Mass | The official description is wrong about the caster level cap (it lists 15). It scales to CL25, per the PnP version. | |
Evil Guard | Evil Guard claims it is a 1d12 effect in the combat log when you equip an item with it, yet it functions as a 1d8 effect per the description. | |
I Dream of Jeets | Modius frequently moves into a wall and won't come out so you cannot finish. Boxing him in in the middle of the spa may work, but he has been observed actually teleporting from the middle of the room into a wall. | |
Rock Shattering | Monsters killed by this effect are listed under Misadventure in the kills section of the experience log. | |
Wildman Chief | Both the shortsword and the bite seem to deal slashing damage on some attacks and piercing damage on the rest of the attacks, even though usually weapons either deal one type of physical damage or more than one type at the same time, not alternating. | |
Orc Archer | Slam (typed as slashing instead of bludgeoning.) | |
Pseudodragon | Pseudodragon Venom duration that doesn't show up in your debuff bar | |
Orc Battle Priest | Quarterstaff (typed as slashing instead of bludgeoning.) | |
Prince Gornard | Longbow (invisible, does ranged piercing damage) | |
Warforged Man-at-Arms | Bug: Longsword typed as bludgeoning instead of slashing | |
Warforged Bandit | Bug: Sword sword typed as slashing instead of piercing. | |
Swashbuckler enhancements | Blow By Blow sonic damage doesn't scale with spell power as it is claimed to. | |
Swashbuckler enhancements | Dashing Scoundrel gives 6 damage regardless of level. | |
Swashbuckler enhancements | Does not require Swashbuckling. It may be used with non finesse weapon.[Unverified![]() | |
Swashbuckler enhancements | Resonant Arms gives 2d6 instead of the claimed 1d6 on the first tier. | |
Swashbuckler enhancements | Loud and Clear is turned off if you toggle swashbuckling off/on and sometimes on logout. To fix un-equip and re-equip your orb. You will see a buff icon if it's working. | |
Verik's Necklace | "Kensei" is misspelled "Kensai". | |
Verik's Ring | "Kensei" is misspelled "Kensai". | |
Wokran-Kull | Wokran-Kull is spelled as "Workan-Kull" in the in-game Experience report and Quest journal windows. | |
Sands of Menechtarun | Wokran-Kull is misspelled as "Workan-Kull" | |
Dagobard Kell | The tooltip in the barter box incorrectly asks for Xorian Runes instead of Tempest Runes like it should. | |
Leathers of the Celestial Archer | The screenshot for this armor displays Distant Diversion 22%, and the text description is the one for 20% melee threat reduction; the correct description is 22% ranged threat reduction. | |
The Titan Awakes | Sometimes pillars will fall without being attacked by the player at all (possibly by being killed by another falling pillar). | |
The Titan Awakes | There is a graphic bug that won't show the red dot from the laser on the floor in the right position. If this occurs just tilt to "watch" the top/ceiling and then back down to the laser point on the floor and it should be in the right position. | |
Ogre Bloodcaller | Ogre Bloodcaller's weapons and armor are not always shown. | |
Pirates of the Thunder Sea | Some NPC's above-the-head checkmark are missing/bugged, you may still collect rewards from them. | |
Power Word: Stun | The school is listed as conjuration in-game when it should be enchantment. This has no impact on gameplay, however, since it features no save. | |
Fountain of Necrotic Might | For all items with clicky charges except the Litany of the Dead and Purging the Pantheon, the altar claims the items gain more charges than they actually gain (the amount of extra charges you don't get is equal to the base amount). | |
Blade Barrier | There is a display bug that blade barrier may render very thin and be difficult to see. If you look really hard, you can still see it faintly as if it is spinning much faster than it should be. This causes no change in its effectiveness, other than a little extra difficulty for the caster to properly space them out so as to not overlap them. | |
Butter-Rum Coffee Boost | Description should read "piratical vigor" instead of "nocturnal vigor", which looks like a copy-and-paste from Night-Black Coffee Boost. | |
Astral Shard | Astral Diamond barter UI states Shards generated are BtC but it's a simple text error. | |
Deprecated templates | ||
Brothers of the Forge | Talbron will occasionally get stuck (one incident witnessed, likely due to a momentary loss of Internet connection), but not having him nearby doesn't seem to impede quest completion (he won't help/hamper, though). | |
Grandmaster of Forms | Text reads a 12% dodge bonus to Armor Class | |
The Newcomers | Water doesn't extend all the way to the edge of its area and looks odd. | |
Shintao enhancements | Actual ki cost is 0. | |
Shintao enhancements | Uses Intimdate instead of Concentration. | |
Shintao enhancements | The in-game description states that this effect only takes place while Earth Stance is active. It has been tested to work in Ocean Stance, and presumably also works in the other stances. | |
Welcome to Korthos | After quest completion, the summary states "You have met Sigmund Bauerson, owner of the Wavecrest Tavern. He is in charge of the local resistance, and has work for you." You do not need to talk to Sigmund Bauerson to complete this quest. | |
Tutorial: How to advance your character | Druid and Artificer characters can not acquire this quest because their trainers do not bestow or act as a contact for any of the Korthos Tutorial Quests. | |
Tutorial: How to advance your character | The Journal and NPC dialogue will claim you have Action Points to spend even if you do not. | |
Sanda Lir | Jumping in between her and her pet wolf will get your character stuck against the fence permanently falling | |
Turn Undead | The enhancement Mighty Turning (RS) can add 1 point to your turning level. | |
Turn Undead | The enhancement Mighty Turning (RS) can add 2 total hit dice. | |
Where There's Smoke... | The actual enemy that spawns is named Taknor | |
Where There's Smoke... | The optional incorrectly calls him Takmul. | |
Olyn Araphyr | Take the High Road and then head to The Blooded Wood. Once of our agents will meet you there. He'll take your scroll pieces, and tell you where can find the Netherese base where they are trying to re-assemble the scroll. | |
Eebilsteenk | The chalice checkmark does not appear above the NPC's head after quest completion. Thankfully, the yellow checkmark shows on the map allowing you to locate the NPC. | |
Homunculus | Some effects (from gear or training) don't take effect until the pet has been dismissed and recreated, for example, Vitality. | |
Homunculus | Pets and quests that are in Wilderness areas do not always interact well. If a pet is "parked" (ordered to "stand ground", i.e. hold position) in a quest, and that quest exits into a Wilderness area, you must order your pet to teleport to you before entering another quest or exiting the wilderness area. Failure to do so will result in losing the pet's command bar, but not being able to re-summon/revive/call the iron defender. Quickly logging out and back in will allow you to summon the pet and continue as normal. Once the pet is not parked, they should follow you as normal. | |
Artificer | ||
The Voyage | If you consume an XP gem (from the daily rolls) while aboard the ship, the ship will only deposit you in The Marketplace. If you intend to start as Level 1, consume any XP gems after arriving at The Grotto quest. | |
Inquisitive enhancements | As of this posting (mid-July, '19), some enhancements work with all non-repeating crossbows, including Great Crossbows. The in-game tooltip and math matches this. Unclear if this is working as intended or not. | |
Inquisitive enhancements | Passive bonuses are currently not working. DDO Forums} | |
Inquisitive enhancements | Passive bonuses are currently not working. DDO Forums} | |
Turn Undead/sandbox | The enhancement Mighty Turning (RS) can add 1 point to your turning level. | |
Turn Undead/sandbox | The enhancement Mighty Turning (RS) can add 2 total hit dice. | |
Magical Training/sandbox | Currently Magical Training does not list Warlocks although they are auto-granted this feat at 1st level. | |
Power Word: Stun/sandbox | The school is listed as conjuration in-game when it should be enchantment. This has no impact on gameplay, however, since it features no save. | |
Shintao enhancements/sandbox | Actual ki cost is 0. | |
Shintao enhancements/sandbox | Uses Intimdate instead of Concentration. | |
Shintao enhancements/sandbox | The in-game description states that this effect only takes place while Earth Stance is active. It has been tested to work in Ocean Stance, and presumably also works in the other stances. | |
Racial Completionist/sandbox | Unlike the Class Completionist Feat, this is (currently) a free feat, auto-granted - no Feat slot need be used. The in-game description does not match this. The in-game description also implies that this feat is achieved after only 1 racial reincarnation with each race, but this is not the case. | |
Delirium | If you talk to Scratchy Cranshaw too quickly after he revives, he may not drop key. To avoid this, wait for his name to reappear above his head before talking to him. | |
Delirium | It's possible that a flying tile will follow a character to the area with the chest under the crates. If a tile goes "missing", look for it there. | |
Against the Demon Queen (quest) | When the Rakshasa is defeated, both portcullises open (and both levers lock!), allowing you to return to the central area. But, after the Glyph is used but before the Rakshasa is defeated, the levers can still be pulled, starting the timer to close them again, likely locking everyone behind that gate, and then only Dimensional Door can get you out without reentry. So do not use any levers in the Monkey wing after someone starts the fight, the first lever might lock you in and the second lever triggers a disjunction effect in the Rakshasa room. | |
The Shadow Crypt | Low graphics quality can remove the banner, making it impossible to know which room it is. Use Ctrl+o to adjust your graphics quality. | |
Toxic Treatment | "Ornate Mithral Lock" supposedly appears in a "random" spot in the quest but it has never been reported found. The "key" that Captain Ranimar drops is not an item, so it will not show in anyone's pack. The key is working as intended, according to devs. | |
Toxic Treatment | If you do not push west on the way up, it's possible to get stuck against the roof in the reverse-gravity area, and not be able to get down. The "/Stuck" command may help free you. | |
Toxic Treatment | If you release and re-enter, the boss fight may not re-open, rendering the quest incompletable. | |
Toxic Treatment | If, after completing all 5 quests, you close the arc reward list without choosing something, that list is not offered again you lose that reward. | |
Secret of the Slavers' Stockade | Note that this quest WILL allow you to enter Part 3 without having officially completed this part by picking up the map on Markessa's table, thereby forfeiting completion XP and requiring a do-over for the arc-end reward. | |
Gladewatch Outpost Defense | It is unclear if this is by working as intended or just an oversight, but upon completion, if you exit via the door, you exit the quest in front of Guard Crichton in the Harbor - the quest giver for Kobold Assault, the other quest that takes place on the Gladewatch Outpost map. You'll have to go back to the north Marketplace to get your reward from Loghan d'Deneith. If you choose "Finish", you exit where you entered the quest. | |
Epic Barbette's Bracer | "maning" → "manning" spelling typo | |
The Borderlands | One of the locations for the spider crest, a small pile of stones, will give a "spider crest blocked" message if you are standing directly on/near it. You must stand a short distance from it to take it. | |
Best Laid Plans | If Victor isn't talking, it's possible one or more of the forgewraiths got "lost" in combat. Go back to the office and all the lower rooms and find them (or let them find you) and kill them. Once all are dead, Victor will be heard to cry "All right, don't do anything rash. I'm coming out. Perhaps we can make a deal...", which signals the end of combat, and speaking to him will end the quest and unseal the end chest. | |
Augment Slot | If an item's ML is raised by a higher ML augment, and then that augment is removed or replaced by a lower level augment, the item's ML will not lower until after the character relogs. | |
Tad Hardcastle | Unless you have spent at least 1 Action Point in Tumble, you will only be able to do single somersaults, despite your total Tumble skill being 10 or more. | |
Free Delera | After completing this quest, Derek Grospic rewards you with a chain completion item (as noted above) and the three goblets above his head turn blue, which should indicate that you have completed the chain and can reacquire it. However you have not completed it, and can not reacquire the chain until you do complete the remaining two quests in the chain. | |
Thrall of the Necromancer | When fighting the necromancer at the end, as soon as you kill him, most of the undead in the room will die as well. Therefore it's usually a good idea for everyone to focus on him first - however avoid killing him too quick, as if you kill him in under ~2 seconds, the script that kills all his undead minions will not activate. | |
The Old Archives | Only one person needs to speak to Graylight to earn the +5% xp for all in the party. | |
Red Rain | Zeleth has a unique sense of direction. Just ignore her directions and follow your nose (or the map). | |
Update 29 randomly generated loot | At the time of this update, many enchantments were bugged and showed up with a +0 bonus, and some still rarely do (eee "update" comment). This does not appear to affect the item's Minimum Level, for better or worse. Update: Most have been fixed, but some few older reward lists can still produce this +0 bug. | |
Artificer Knowledge | Currently Artificer Knowledge's UMD check bonus works, but doesn't display correctly, which is deceptive. In game, the "Chance to Activate" on the item description reads higher than is correct. The chance to activate does actually increase as it's supposed to, but if the description says "100%", there is in fact a 10% chance to you will fail to activate. | |
Artificer Knowledge | Same as Scrolls goes with Wands. +2 to UMD check won't work, only work on item description. | |
The Missing Party | Killing Delera Omaren counts as an Omaren Guardian kill even though she isn't one. | |
Tempest enhancements | Dervish light armor bonuses do not work for Warforged or Bladeforged with Mithral Body or Composite Plating. | |
Tempest enhancements | The inventory display panel continues to show half attribute damage, but full damage is implemented in practice. (DDO Forums) | |
The Prisoner | If you lure the spiders off the platform and kill them, the ladder up may not appear. A jump of ~35 can get you to the platform up (climbable spot is somewhere on the left side of the platform when you first face it |
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Bugged Cannith Crafting shard |
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0 known issues in this section. |
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Subcategories
This category has the following 22 subcategories, out of 22 total.
A
B
C
I
M
Q
T
U
Pages in category "Game bugs"
The following 200 pages are in this category, out of 359 total.
(previous page) (next page)A
- A Frosty Reception
- Item:Ability tome
- Accelerate Spell
- Acid Rain
- Item:Alarphon's Staff
- Alchemist spells
- Alias command
- An Invitation to Dinner
- Anniversary Party (13th)
- Apothecary enhancements
- Arcane Skeleton
- Arcane spell failure
- Arcanotechnician enhancements
- Artificer
- Artificer Knowledge
- Ascension Chamber
- Assassin enhancements
- Attuned
B
C
- Captain Borth
- Captain Razor
- Caught in the Web
- Chain Missiles
- Chain Missiles/sandbox
- Challenges
- Challenges/Temporary buffs
- Chester
- Item:Chipped Bastard Sword
- Cixsir
- Cold Breath
- Collared Cormyr War Wizard
- Collared Purple Dragon Knight
- Collared Villager
- Collectable Collectors
- Colonel Yagora
- Conjure Bolts
- Corrupted Fire Elemental
- Crafted item enchantments/Temporary list
- Creature companion
- Creeping Death
- Critical hit multiplier
- Curative Admixture: Heal
D
- DDO information project/Spot and Search/17
- DDO Store
- Death Knight
- Deathblock
- Deep Slumber
- Deepwood Stalker enhancements
- Deflection bonus
- Delirium
- Devil Assault (quest)
- Devour the Soul
- Devour the Soul/sandbox
- Disciples of Rage
- Divine Crusader
- Divine Crusader/sandbox
- Divine Disciple enhancements
- Divine Disciple enhancements/sandbox
- Draconic Incarnation
- Dragonmark of Finding
- Item:Draught of Midnight
- Druid
E
- Item:Earthen Mantle
- Eladar's Electric Surge
- Elf
- Elf enhancements
- Elite Barbazu Captain
- Elite Barbazu Shock Trooper
- Elite Orthon Shock Trooper
- Item:Emerald Guard
- Enlightened Spirit enhancements
- Enter the Kobold
- Item:Epic Ancient Vulkoorim Dagger
- Item:Epic Hide of the Fallen
- Item:Epic Return to Sender
- Escort the Expedition
- Item:Eternal Wand of Cure Minor Wounds
- Ex-Pirate Boatswain
- Exalted Angel
- Exalted Angel/sandbox
- Eye of the Titan
F
- Falconry enhancements
- False Life (spell)
- Item:Fangs of the Wild Hunt
- Item:Feareater
- Feeds Off Madness
- Feydark Illusionist enhancements
- Fiendish Dread Bat
- Fiendish Troglodyte Archer
- Fiendish Troglodyte Skirmisher
- Fiendish Troglodyte Sniper
- Fiendish Troglodyte Warrior
- Finding Dorris
- Finesse
- Fire Bat
- Fire Shield
- Item:First Light
- Item:First Light (level 10)
- Item:First Light (level 15)
- Item:First Light (level 20)
- Item:First Light (level 25)
- Item:First Light (level 30)
- Flesh Maker's Laboratory (epic)
- Flurry of Blows
- Frenzied Bezekira
- Fury of the Wild
G
H
I
L
- Lady Azdel
- Legendary Dreadnought
- Item:Legendary Earthen Mantle
- Item:Legendary Fangs of the Wild Hunt
- Legendary Green Steel items/Active
- Legendary Green Steel items/Tier 3
- Item:Legendary Necklace of Bottled Sunlight
- Item:Legendary Slave Master's Cloak
- Item:Legendary Subtle Sound
- Lesser Death Aura
- Item:Lorikk's Champion
- Luck of Olladra
- Luck of Olladra/sandbox
- Item:Lunar Crescent
M
- Madstone Reaction
- Manager
- Manager (zombie)
- Mass Cure Moderate Wounds/sandbox
- Mass Frog
- Master Stralazar
- Mechanic enhancements
- Memoirs of an Illusory Larcener
- Item:Memories of Kindness
- Memory Lapse
- Meteor Swarm
- Milni
- Monastery of the Scorpion
- Mordenkainen's Disjunction
- Mordenkainen's Disjunction/sandbox
- Multivial