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The Tide Turns
The Tide Turns is the 4th quest in the Sentinels of Stormreach story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The first three quests can be completed in any order to unlock The Tide Turns. |
Bargain of Blood • The Black Loch • Storm the Beaches • The Tide Turns |
You glimpse something looming high in the air above House Deneith just before you enter. The Tower is under attack from an enemy airship!
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The Tide Turns | |
Heroic level: | 7 |
Epic level: | 20 |
Duration: | long |
Heroic XP: | ♣1,498Solo/Casual ♦2,657Normal ♥2,817Hard ♠2,977Elite |
Epic XP: | ♣7,823Solo/Casual ♦13,495Normal ♥13,951Hard ♠14,406Elite |
Takes place in: | Sentinels Tower |
Bestowed by: | Greigur d'Deneith |
NPC contact: | Greigur d'Deneith |
Quest acquired in: | House Deneith |
Patron: | House Deneith |
Base favor: | 5 |
Purchase: | Sentinels of Stormreach or VIP |
Extreme Challenge: | No |
Overview
Greigur d'Deneith, the head of House Deneith in Stormreach, told you that they have a plan to take out the Blood Tide once and for all.
Greigur wants you to meet Taggart d'Deneith inside Sentinels Tower to discuss the plan.
Spoiler Warning: Spoiler material below this point!
Objectives
- Speak with Greigur d'Deneith
- Confront Captain Tew at the top of the stairs
- Report back to Greigur d'Deneith
- Find Tobras Jorn, then open the secret door to the steam tunnels
- Flank the pirates on the second floor landing
- Slay all pirates on the second floor landing - 7 total
- Deactivate the foyer's magical shields
- Destroy the Crimson Moon
- Slay Captain Tew
- Slay the ogre mage Ahraatz-Ri
- (Optional) Slay Dheren Kiettuc — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
- (Optional) Slay the Manager — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
- (Optional) Slay Captain Grim — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
- (Optional) Slay Rowan Watzun — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
- (Optional) Activate the north barracks security door — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
- (Optional) Activate the south barracks security door — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
Known Traps
- Fire and blades in the northern hallway, past the first shrine; control panel can be on either wall, either in the center (above the bench) or just before the second set of fire jets. The flames can be timed, and the blades can be avoided by sticking to the sides.
- Cold and blades in the hallway to the south; control panel is randomly placed on the walls of the north–south corridor.† Typically, it appears on the east (your left) wall just before the second set of cold jets. Again, the trap can be timed (though sticking to the sides is a bad idea here). Characters with long jump abilities and good Evasion can leap over the entirety of this trap. Of the three hall traps, this one is most likely to kill a party member, due to the blades from the sides and centre.
- Sonic and rotating spikes around the corner from the twisting ramp; control panel is on the north (left) wall before the second set of sonic jets. On Normal and Hard, only the second set of sonic traps is active, not the first set or the spikes.
(† Bug: The trap Control Panel for the 'Cold and Blade' trap is absent on both: Heroic (Hard) and Epic (Hard) settings).
Tips and Misc
- In the sewers, puffs of air jet from the pipes, which can send you flying; it's actually necessary at times to use them to advance if you have low Jump skills. Try using your Feather Falling, or send in a more nimble Rogue or Monk to open the path ahead.
- There are actually two ways to pass through the sewers, four levers total. One set opens the doors, but a second set together unlocks a larger, single gate for less nimble party members. For party members without a good Jump ability, both levers in the second room must be pulled so that the gate is opened and a ladder from the second room's base is available for others to climb up. The gate levers are closest to the gate itself.
- Ranged attacks from far back in the hallways, just before the traps, can make your Rogue's life easier and take the pressure off a party that has to carefully time a path through an active trap, particularly between the first and second hallway trap.
- You must destroy the Crimson Moon before entering the upper Tower. Use the lever on Visbane's device atop the tower. (You can come back to this device in the public instance, from an outside path of the Tower, to use Visbane's Folly on the offchance you still have an old item with Unraveling Enchantments.) Don't stand too close to the device when the lever is pulled.
- The Barracks are north or south of the second set of shrines; the controls are in the rooms on the end. You can't activate them (and therefore, can't complete the optional) if the pirates in the relevant barracks become aware of your presence. You should be able to skip these rooms and still get the Ransack bonus by breaking the crates in the two eastern rooms during the final fight. It actually doesn't require sneaking to get past them; simply refrain from fighting near the doorways (including the hallway entrances) and you should be set.
- Dheren Kiettuc (zombie) may appear in the room at the end of the north branch, at the fork west of the staircase.
- The Manager (undead kobold) may appear in the room with the open chest (after going through the tunnels, just past the first shrine).
- Captain Grim (undead orc) may appear in the room with the south barracks control lever.
- Rowan Watzun (zombie) may appear in the room with the north barracks control lever.
- Ahraatz-Ri casts Enervation quite frequently on Elite.
Bonus XP
- Aggression bonus: 121 or more monsters killed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
- Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
- Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣300 ♦531 ♥563 ♠595 )
- Mischief bonus: 36 or more breakables smashed +8% Bonus.( ♣120 ♦213 ♥225 ♠238 )
- Vandal bonus: 47 or more breakables smashed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
- Ransack bonus: 58 or more breakables smashed +15% Bonus.( ♣225 ♦399 ♥423 ♠447 )
- Notes: You can't get Aggression on Normal; on Hard, you must clear out at least one of the Barracks (however, you actually get more XP for trapping them).
Loot
- Chests: One minimum, eight possible
- After the final fight, one chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite, 4 for epic).
- These chests each have the chance to drop the unique loot below.
- The epic chest contains a Token of the Twelve, and a chance at the epic shards.
- One possible if Dheren Kiettuc appears
- One possible if Captain Grim appears
- One possible if The Manager appears
- One possible if Rowan Watzun appears
- After the final fight, one chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite, 4 for epic).
- Collectables: 5
- Moss up the ladder to the west when you enter the sewers
- Rubble in the second section of sewer, in the water
- Moss up the ladder in the second section of sewer
- Cabinet in the room east of the fork between the traps
- Cabinet in the southeast room atop the Tower
- NPC rewards: Selection of 8 random items, ML:~2-4.
- Note: Every 3 completions provides a special end reward list with a selection of 23 different semi-random items – a little under a third of which are often the full set of unique loot listed below.
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Winter's Wrath (edit) | Eternal wand |
|
5 | Bound to Account on Acquire, Exclusive![]() This is an Exclusive item. You may only carry one at a time. |
The Tide Turns, End chest |
|
Chimera's Breath (edit) | Rune Arm |
|
5 | Bound to Account on Acquire![]() |
The Tide Turns, End chest |
|
Elyd Edge (edit) | Rapier |
|
5 | Bound to Account on Acquire![]() |
The Tide Turns, End chest |
|
Blademark's Docent (edit) | Docent |
|
5 | Bound to Account on Acquire![]() |
The Tide Turns, End chest |
|
Deneith Heavy Chain (edit) | Chainmail |
|
5 | Bound to Account on Acquire![]() |
The Tide Turns, End chest |
|
Chimera's Crown (edit) | Helm |
|
5 | Bound to Account on Acquire![]() |
The Tide Turns, End chest |
|
Chimera's Fang (edit) | Bastard Sword |
|
5 | Bound to Account on Acquire![]() |
The Tide Turns, End chest |
|
Midnight Greetings (edit) | Kukri |
|
5 | Bound to Account on Acquire![]() |
The Tide Turns, End chest |
|
Jidz-Tet'ka (edit) | Bracers |
|
5 | Bound to Account on Acquire![]() |
The Tide Turns, End chest |
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Ahraatz-Ri ( view • edit ) | ♠15Elite ●♦25Epic Normal ●♥34Epic Hard ●♠51Epic Elite | Giant | Ogre |
Blood Tide Archer (hobgoblin) ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Goblinoid | Hobgoblin |
Blood Tide Creeper ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Elf | Drow Elf |
Blood Tide Pirate ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Goblinoid | Hobgoblin |
Blood Tide Sharpshooter ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard ●♠45Epic Elite | Elf | Drow Elf |
Blood Tide Skulker ( view • edit ) | ♦6Normal ♠11Elite ●♥28Epic Hard | Reptilian | Kobold |
Blood Tide Sorcerer ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥?Epic Hard ●♠29Epic Elite | Elf | Drow Elf |
Blood Tide Spiritcaller ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Orc | Orc |
Blood Tide Spy ( view • edit ) | ♦7Normal ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Humanoid | Human |
Captain Grim (Zombie) ( view • edit ) | ●♥32Epic Hard | Undead | Orc |
Captain Michael Tew ( view • edit ) | ♠14Elite ●♦23Epic Normal ●♥32Epic Hard ●♠49Epic Elite | Humanoid | Human |
Dheren Kiettuc (Zombie) ( view • edit ) | ♠14Elite ●♦23Epic Normal ●♥32Epic Hard | Undead | Zombie |
First Mate ( view • edit ) | ♦7Normal ♠13Elite ●♥31Epic Hard ●♠46Epic Elite | Monstrous Humanoid | Minotaur |
Giant Rat ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite ●♦19Epic Normal | Animal | Rat |
Huge Ochre Jelly ( view • edit ) | ♦8Normal ♥10Hard ♠10Elite | Ooze | Ochre Jelly |
Human Necromancer ( view • edit ) | ♦4Normal ♥6Hard ♠9Elite | Humanoid | Human |
Manager (zombie) ( view • edit ) | ♥11Hard | Undead | Kobold |
Minotaur Wrestler ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♥30Epic Hard | Monstrous Humanoid | Minotaur |
Necromancer Apprentice ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite ●♦20Epic Normal ●♥28Epic Hard | Humanoid | Human |
Rowan Watzun (Zombie) ( view • edit ) | Undead | Zombie | |
Warforged Pirate Marine ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦22Epic Normal ●♥30Epic Hard | Living Construct | Warforged |
Water Elemental ( view • edit ) | ♥10Hard | Elemental | Water Elemental |
Zombie Marksman ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♥30Epic Hard | Undead | Zombie |
Zombie Pirate ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♥30Epic Hard | Undead | Zombie |
Zombie Wizard ( view • edit ) | ♦7Normal ♠12Elite ●♥30Epic Hard | Undead | Zombie |
External Links
- Sentinels of Stormreach chain quests
- Sentinels of Stormreach quests
- Epic quests
- Long quests
- Sentinels Tower quests
- House Deneith quests
- House Deneith patron quests
- Pay to Play quests
- Game bugs
- Quests by name
- Compendium:Level 7 (20 epic) quests
- Level 20 quests
- Level 7 quests
- Quests with 5 base favor reward
- Quests with maps
- Quests with more than one map
- Links to YouTube
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