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Fighter

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Fighter
Starting a...

Enhancements
Tactics
Equipment

Class Summary[edit]

Alignment: Any

Hit die: d10

Class Skills

Skill points at 1st level: (2 + Intelligence modifier) x4
Skill points at each additional level: 2 + Intelligence modifier
Skill jump (skill).png Jump (Strength)
Skill swim.png Swim (Strength)
Skill repair (skill).png Repair (Intelligence)
Skill intimidate.png Intimidate (Charisma)

Weapon and Armor Proficiencies[edit]

Feat simpleweaponproficiency.png Simple weapons
Feat martialweaponproficiency.png Martial weapons
Feat armorproficiency light.png Light armor
Feat armorproficiency medium.png Medium armor
Feat armorproficiency heavy.png Heavy armor
Feat shieldproficiency general.png Shields (including tower shields).


Past Lives[edit]

File:nopic.jpg Past Life: Student of the Sword You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit. Duration: 1 minute.
File:nopic.jpg Past Life: Fighter You were a Fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.

Past Life: Fighter is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up.

Paths[edit]

  • Stalwart Soldier
  • Vanguard Warrior
  • Whirlwind Fighter

Enhancements[edit]

Advancement table[edit]

Table: The Fighter
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1/+1/+6 +2 +0 +0 Fighter bonus feats
2nd +2/+2/+7 +3 +0 +0 Second Wind, Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Training
3rd +3/+3/+8/+13 +3 +1 +1 -
4th +4/+4/+9/+14 +4 +1 +1 Fighter bonus feats, Fulfills Prerequisite: Weapon Specialization, Tactical Training
5th +5/+5/+10/+15 +4 +1 +1 -
6th +6/+6/+11/+16 +5 +2 +2 Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Combatant
7th +7/+7/+12/+17 +5 +2 +2 -
8th +8/+8/+13/+18 +6 +2 +2 Fighter bonus feats, Fulfills Prerequisite: Greater Weapon Focus, Tactical Combatant
9th +9/+9/+14/+19 +6 +3 +3 -
10th +10/+10/+15/+20 +7 +3 +3 Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Master
11th +11/+11/+16/+21 +7 +3 +3 -
12th +12/+12/+17/+22 +8 +4 +4 Fighter bonus feats, Fulfills Prerequisite: Greater Weapon Specialization, Tactical Mastery
13th +13/+13/+18/+23 +8 +4 +4 -
14th +14/+14/+19/+24 +9 +4 +4 Fighter bonus feats, Fulfills Prerequisite: Heavy Armor Champion
15th +15/+15/+20/+25 +9 +5 +5 -
16th +16/+16/+21/+26 +10 +5 +5 Fighter bonus feats, Fulfills Prerequisite: Superior Weapon Focus, Tactical Supremacy
17th +17/+17/+22/+27 +10 +5 +5 -
18th +18/+18/+23/+28 +11 +6 +6 Fighter bonus feats
19th +19/+19/+24/+29 +11 +6 +6 -
20th +20/+20/+25/+30 +12 +6 +6 Fighter bonus feats

Fighter bonus feats[edit]

At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter also gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, etc.). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.

Some feats on the Fighter bonus feat list are exclusive to the Fighter class: no other class can take them. These feats usually require certain number of fighter levels (in parentheses):