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Gust of Wind
Name: | Gust of Wind |
---|---|
School: | Evocation (Air) |
Spell Level: | Blc 2, Drd 2, Sor/Wiz 2, Wild 2 |
Components: | Verbal![]() ![]() |
Spell Point Cost: | 5 |
Metamagic: | Quicken |
Target: | Foe, Directional, Breakable |
Range: | Very short |
Duration: | 5 seconds (Knockdown), 9 seconds (unresistable slow) |
Saving Throw: | Reflex or Strength, Bugged: see text |
Spell Resistance: | No |
Cooldown: | 2.5 seconds (Wiz), 1.75 seconds (Sor) |
Description
This spell creates a severe blast of air that originates from you, and passes through all enemies in its path. Creatures of different sizes suffer diferent effects:
- Small or tiny enemies must make a Strength check or Dexterity check (whichever is higher) against a DC equal to 12+your casting Ability's modifier or be knocked prone for 5 seconds.
- Medium enemies are slowed (50%) by the winds for 9 seconds on a failed save.
- Large or larger enemies are unaffected.
- Clears away all lingering effects in its path (even friendly/useful ones), such as Cloudkill, Otto's Sphere of Dancing and Wall of Fire.
- Red and purple named creatures regardless of size are immune to this spell.
- Bugs
- Bug: Small creatures who shouldn't get a save versus the knockdown do.
- Bug: Small enemies suffer no ill effects if they save versus the knockdown.
Scrolls
- Delma Thurman <Arcane Scroll Vendor - Level 2> found in The Portable Hole in Teleport
- ML: 1, CL: 3, UMD: 24, Base value: 15pp
Platinum Piece
- ML: 1, CL: 3, UMD: 24, Base value: 15pp
- Morna Wyrmtouched <Arcane Scroll Vendor - Level 2> found in The Marketplace Bazaar in The Marketplace
- ML: 1, CL: 3, UMD: 24, Base value: 15pp
Platinum Piece
- ML: 1, CL: 3, UMD: 24, Base value: 15pp