There's now a new DDO Discord as the old one was hacked and deleted.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Gust of Wind

From DDO wiki
Jump to: navigation, search
Arcane Spell Gust Of Wind.png
Name: Gust of Wind
School: Evocation (Air)
Level: Drd 2, Sor/Wiz 2
Spell Point Cost: 5
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Quicken, Eschew, Heighten, Enlarge
Range: Very short
Target: Foe, Directional, Breakable
Duration: 5 seconds (Knockdown), 9 seconds (unresistable slow)
Saving Throw: Bugged, see text
Spell Resistance: No
Cooldown: 2.5 seconds (Wiz), 1.75 seconds (Sor)

This spell creates a severe blast of air that originates from you, and passes through all enemies in its path. Creatures of different sizes suffer diferent effects:

  • Small or tiny enemies must make a Strength check or Dexterity check (whichever is higher) against a DC equal to 12+your casting Ability's modifier or be knocked prone for 5 seconds. (see bug section below)
  • Medium enemies are slowed (50%) by the winds for 9 seconds. (see bug section below)
  • Large or larger enemies are unaffected.
  • Red and purple named regardless of size are immune to this spell.

The spell also clears away all lingering effects in its path (even friendly/useful ones), such as Cloudkill, Otto's Sphere of Dancing and Wall of Fire.

  • Bug: Small creatures who shouldn't get a save versus the knockdown do and medium creatures who should get a reflex save versus the slow portion don't.
  • Bug: Small enemies suffer no ill effects if they save versus the knockdown.