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Augment Slot

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Reason: The augment slot system has been revamped in Update 48. Most of the bonuses were increased and new augments have been introduced.

Augment Slot is a gem socket on certain named or random items. By adding an augment into a slot, your item gains an additional effect, as long as the augment is slotted. This crafting system introduced in Update 17 replaced the two older augment systems - Epic Augments, and Guild Augments (both older systems can still be used on legacy items that no longer drop in game).

Augment Slot[edit]

Color types[edit]

Augment Slots appear in one of seven different colors:

Red Augment Blue Augment Yellow Augment Purple Augment Orange Augment Green Augment Colorless Augment Found in:
Empty Colorless Augment Slot Icon tooltip.pngColorless Augments Any type of item
Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments Weapons, Shields, or other hand-held items
Empty Blue Augment Slot Icon tooltip.pngBlue AugmentsColorless Augments Armor, Robes, Outfits, Shields, or other off-hand items
Empty Yellow Augment Slot Icon tooltip.pngYellow AugmentsColorless Augments Accessory items (Ring, Neck, Boots, Belt, Gloves, Goggles, Helmet, Bracers, Cloak, Trinket)
Empty Purple Augment Slot Icon tooltip.pngRed AugmentsBlue AugmentsColorless Augments Named Weapons, Shields, or other hand-held items
Empty Orange Augment Slot Icon tooltip.pngOrange AugmentsYellow AugmentsRed AugmentsColorless Augments Named Weapons, Shields, or other hand-held items
Empty Green Augment Slot Icon tooltip.pngBlue AugmentsYellow AugmentsColorless Augments Accessory items or named Armor, Robes, or Outfits

NOTE: The on-screen description of Augment slots neglect to mention that Colorless augments can be used anywhere. It's good to mentally add the words "...and Colorless" to the description. For instance, "This item has a Purple Augment Slot. It can be combined with a Blue, Red, or Colorless Augment."

Random treasure[edit]

5% of generated items have an Augment Slot. When found on a lootgen (random) item, the augment slot replaces some of the enhancement value/base price modifier that the item would have had otherwise, such as Enhancement Bonus, prefix, or suffix.

  • Colorless Augment Slots take +1 of the item’s total enhancement value.
  • Red, Blue, and Yellow Augment Slots take +2 of the item’s total enhancement value.
  • Green slots available on random accessories as of Update 19. They have an enhancement value of +3.
  • Random accessories with 2 slots (Yellow and Colorless) can be found since Update 19.
  • Purple and Orange slots can be found on random treasure since Update 46.

Compatibility with Cannith Crafting[edit]

Augments and Augment Slots are compatible with Cannith Crafting. Augment Slots and slotted augments persist through disjunction.

Prior to Update 32 sockets on on a Craftable item added to the item's minimum level. However now colorless and colored augment slots on an item do not increase an items total enhancement value.

Augments[edit]

Augments at a glance

Augments are a kind of miscellaneous item, they do what Augment Crystals used to do before and more. Prior to Update 48, the benefit bestowed by an augment was typically lower than the normal item enchantment of the same minimum level.

  • Unbound augments can be found in treasure chests (need source and verification on this info):
    • Level 1-7 chests have a 5% chance per player of containing an augment gem.
    • Level 8-16 chests have a 2% chance per player of containing an augment gem.
    • Level 17-25 chests have a 1% chance per player of containing an augment gem.
  • Lahar the Epic Trader in the Twelve sells some augments. Their costs in Tokens and Greater Tokens of the Twelve are lower than their previous costs.
  • Select level 12, 16, 20, and 24 Augments can be found in Gianthold in exchange for Ancient Elven, Giant, and Dragon relics (levels 12 & 16), or the restored versions thereof (levels 20 & 24). Level 24 augments additionally cost Commendations of Heroism.
  • Update 17 also introduces the first three “Named” Augments, which drop in specific locations inside certain quests. Named Augments can do special and wondrous things. See the list of Named Augments here.
  • Update 17 Patch 1 changed Collectable turn-ins to provide select level 1, 4, and 8 Augments for collectables or Astral Shards.
  • Some Augments are also sold in the DDO Store (bound to account).
  • Update 19 added skill augments and higher level versions of previous augments, all of which have a chance of appearing in any appropriate level quest.
  • Update 28 added select augments from 1-20 to the Mysterious Remnant vendor.
  • Update 48 upgraded existing scaleable augments, changed the augment display and changed the augmentation method.

Augments can be stored in an Augment Bag (available only from the DDO Store) or in the Crafting Storage of the Shared Bank.

Usage[edit]

From the inventory screen, click the 'Augment Item' button at the lower right of the window, this will display a popup-window of the same name. Drag the unlocked item to be augmented to the empty position on the popup-window, this will display filled and empty augment slots on the item. Drag an appropriate augment onto an empty slot of an appropriate color and it will lock into place, applying the effect of that augment to the item. Close the popup-window when you have finished augmenting the item.

At any point, you can replace the augment you have slotted by placing a new one in the same slot. However, new augments overwrite old augments, and you don’t get the old augment back. Alternatively, you can use Jeweler's Tool Kit (DDO Store only or a VERY rare grab in Daily Dice) to unslot an augment and claim the old augment back. It is also possible to take an augment off from pre-slotted named items using it. (DDO Forums)

Every augment has an associated minimum level requirement to use it. The common (non-named) augments move up in increments of 4 levels at a time: 1 (technically 0), 4, 8, 12, 16, 20, 24 & 28. Slotting any augment also increases the slotted item’s minimum level to the level of the slotted augment for as long as that augment is slotted, unless the item’s minimum level is already equal or higher.

  • Minor bug: If an item's ML is raised by a higher ML augment, and then that augment is removed or replaced by a lower level augment, the item's ML will not lower until after the character relogs. See: DDO Forums

Update 48[edit]

Update 48 introduced a revamp of the augmentation system, as a result of this augment slots and augment-gems have been upgraded:

  • Any augment-gem that is not slotted into an item when you log in will be upgraded upon login.
  • Any item which has all augment slots empty, will be upgraded upon login.
  • To remove old-style augments from items, a Legacy Augment Unslotter can be purchased from cannith crafting vendors for a nominal cost. (2 copper)
    • Simply double click the Legacy Augment Unslotter to open a window, then drag and drop an unlocked augmented-item to the window, augments will be displayed and can be removed.

NOTE: No items or augments currently held in a bank will be upgraded, they must be moved to your inventory and a logout/login cycle completed to cause the upgrade process to trigger.

Available Standard Augments[edit]

The below listed Augments are implemented with the introduction of the Augment system, as well as the new augments added in Update 48.

Please note the following:

  • Most augment bonuses, unless otherwise specified, are an Enhancement Bonus.
  • Spell Power Augments are an Equipment Bonus.
  • Named Augments are not on the list below; see this list.
  • This page shows this information in a different arrangement. Augments by Level

New Augments will continue to be added in future updates. Also, some of these are chest drop only and not purchasable at vendors in game. See the full list of purchasable ones and proper name of the Augments here.

(The values in this table have been updated to U48. New sapphires of Dodge, Stunning, Shatter, Vertigo, and Accuracy, and topazes of Spell Penetration and Damage have been added.)

Minimum Level Colorless Augments
Diamond of x
Red Augments
Ruby of x
Blue Augments
Sapphire of x
Yellow Augments
Topaz of x
No ML:
  • Natural Armor +1
  • Protection +1
  • Resistance +1
  • PRR and MRR +3
  • Light Fortification
  • Hit Points +4
  • Dodge +1%[UnverifiedIcon tooltip.png"Dodge +1%" has not been verified in-game. Please verify it!]
  • Stunning DCs +2
  • Sunder DCs +2[UnverifiedIcon tooltip.png"Sunder DCs +2" has not been verified in-game. Please verify it!]
  • Trip DCs +2[UnverifiedIcon tooltip.png"Trip DCs +2" has not been verified in-game. Please verify it!]
  • Accuracy +2[UnverifiedIcon tooltip.png"Accuracy +2" has not been verified in-game. Please verify it!]
  • Elemental Resistance +5
  • Spell Points +19
  • Striding 10% (10% run speed)
  • Spell Penetration +1
  • Damage +1
4:
  • Natural Armor +3
  • Protection +3
  • Resistance +3
  • PRR and MRR +8
  • Moderate Fortification
  • Hit Points +12
  • Dodge +3%
  • Stunning DCs +4
  • Sunder DCs +4[UnverifiedIcon tooltip.png"Sunder DCs +4" has not been verified in-game. Please verify it!]
  • Trip DCs +4[UnverifiedIcon tooltip.png"Trip DCs +4" has not been verified in-game. Please verify it!]
  • Accuracy +5[UnverifiedIcon tooltip.png"Accuracy +5" has not been verified in-game. Please verify it!]
  • Elemental Resistance +10
  • Spell Points +60
  • Underwater Action
  • Feather Falling
  • Proof Against Poison +2
  • Proof Against Disease +2
  • Striding 20% (20% run speed)
  • Spell Penetration +2
  • Damage +3
8:
  • Elemental Damage +3d6
  • Spell Power +70
  • Byeshk Damage Flag
  • Law Damage Flag
  • Chaos Damage Flag
  • Evil Damage Flag
  • Natural Armor +5
  • Protection +4
  • Resistance +4
  • PRR and MRR +12
  • Heavy Fortification
  • Hit Points +18
  • Dodge +5%[UnverifiedIcon tooltip.png"Dodge +5%" has not been verified in-game. Please verify it!]
  • Stunning DCs +6
  • Sunder DCs +6
  • Trip DCs +6
  • Accuracy +8[UnverifiedIcon tooltip.png"Accuracy +8" has not been verified in-game. Please verify it!]
  • Elemental Resistance +15
  • Spell Points +96
  • Proof Against Poison +4
  • Proof Against Disease +4
  • Blindness Immunity
  • Fear Immunity
  • Striding 30% (30% run speed)
  • Damage +4
12:
  • Elemental Damage +4d6
  • Spell Power +84
  • Good Damage Flag
  • Adamantine Damage Flag
  • Natural Armor +6
  • Protection +5
  • Resistance +6
  • PRR and MRR +16
  • Good Luck +1
  • Armor Max Dex Bonus +1
  • Arcane Spell Failure -5%
  • Hit Points +24
  • Dodge +6%[UnverifiedIcon tooltip.png" Dodge +6%" has not been verified in-game. Please verify it!]
  • Stunning DCs +7
  • Sunder DCs +7[UnverifiedIcon tooltip.png"Sunder DCs +7" has not been verified in-game. Please verify it!]
  • Trip DCs +7
  • Accuracy +10[UnverifiedIcon tooltip.png"Accuracy +10" has not been verified in-game. Please verify it!]
  • Elemental Resistance +20
  • Spell Points +129
  • Proof Against Poison +6
  • Proof Against Disease +6
  • Deathblock
  • Swiftness 5% (5% attack + 30% run speed)
  • Spell Penetration +3
  • Damage +5
16:
  • Elemental Damage +5d6
  • Spell Power +97
  • Cold Iron Damage Flag
  • Alchemical Silver Damage Flag
  • Natural Armor +8
  • Protection +6
  • Resistance +7
  • PRR and MRR +20
  • Arcane Spell Failure -10%
  • Hit Points +30
  • Dodge +8%[UnverifiedIcon tooltip.png"Dodge +8%" has not been verified in-game. Please verify it!]
  • Stunning DCs +9[UnverifiedIcon tooltip.png"Stunning DCs +9" has not been verified in-game. Please verify it!]
  • Sunder DCs +9[UnverifiedIcon tooltip.png"Sunder DCs +9" has not been verified in-game. Please verify it!]
  • Trip DCs +9[UnverifiedIcon tooltip.png"Trip DCs +9" has not been verified in-game. Please verify it!]
  • Accuracy +12[UnverifiedIcon tooltip.png"Accuracy +12" has not been verified in-game. Please verify it!]
  • Elemental Resistance +25
  • Spell Points +162
  • Spell Focus
  • Proof Against Poison +8
  • Proof Against Disease +8
  • Swiftness 10% (10% attack + 30% run speed)
  • Damage +6
20:
  • Natural Armor +9
  • Protection +8
  • Resistance +8
  • PRR and MRR +24
  • Good Luck +2
  • Arcane Spell Failure -15%
  • Armor Max Dex Bonus +2
  • Hit Points +36
  • Dodge +9%[UnverifiedIcon tooltip.png"Dodge +9%" has not been verified in-game. Please verify it!]
  • Stunning DCs +11[UnverifiedIcon tooltip.png"Stunning DCs +11" has not been verified in-game. Please verify it!]
  • Sunder DCs +11
  • Trip DCs +11[UnverifiedIcon tooltip.png"Trip DCs +11" has not been verified in-game. Please verify it!]
  • Accuracy +15
  • Elemental Resistance +30
  • Spell Points +195
  • Proof Against Poison +10
  • Proof Against Disease +10
  • Swiftness 15% (15% attack + 30% run speed)
  • Spell Penetration +4
  • Damage +8
24:
  • Natural Armor +11
  • Protection +9
  • Resistance +9
  • PRR and MRR +28
  • Hit Points +42
  • Dodge +11%[UnverifiedIcon tooltip.png"Dodge +11%" has not been verified in-game. Please verify it!]
  • Stunning DCs +12
  • Sunder DCs +12
  • Trip DCs +12[UnverifiedIcon tooltip.png"Trip DCs +12" has not been verified in-game. Please verify it!]
  • Accuracy +17
  • Elemental Resistance +35
  • Spell Points +228
  • Greater Spell Focus
  • Spell Penetration +5
  • Damage +9
28:
  • Natural Armor +12
  • Protection +10
  • Resistance +10
  • PRR and MRR +32
  • Hit Points +48
  • Dodge +12%
  • Stunning DCs +14
  • Sunder DCs +14
  • Trip DCs +14
  • Accuracy +20
  • Elemental Resistance +40
  • Spell Points +261
  • Damage +10

Notes

  • Elemental Damage - Fire, Cold, Acid or Electric. Like augments stack. [1]
  • Elemental Resistance - Fire, Cold, Acid, Electric or Sonic.
  • Spell Power - Fire, Cold, Acid, Electric, Sonic, Force/Untyped, Light/Alignment, Negative, Positive/Healing or Repair/Rust.
  • (Greater) Spell Focus - Evocation, Illusion, Necromancy, Abjuration, Enchantment, Transmutation or Conjuration.
  • Skills: Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spellcraft, Spot, Swim, Tumble. No UMD augment.


Purchasable Augments[edit]

Some augments can be purchased from vendors and collectors in Gianthold and Stormreach.

  • Lahar in The Twelve sells augments for 20 20 Tokens of the Twelve.
  • Collectors throughout Stormreach will give you a semi-random augment if you turn over enough of the right collectables, or you can choose a specific augment if you pay with Astral Shards.
  • Vendors in Gianthold will trade you augments for your Relics (and/or Commendations of Heroism). These augment vendors are in a group in the far western Gianthold, just south of the large bonfire.
They are...

For a full list of who sells what see the Purchasable Augments page.

Additionally, several named items come pre-slotted with an augment. Some are listed here.

Named, Uncommon and Raid crafted Augments[edit]

In addition to the standard augments listed above, there are a limited number of special augments that can be found in certain quests or created through crafting.

Named and Uncommon Augments[edit]

The normal Named augments and Uncommon augments can be acquired as normal chest loot.

Named Augment Color ML Augment effects Augment drop sites
Item:Deconstructor Red 28 Brothers of the Forge
Item:Diamond of Festive Intelligence +2 Colorless 22 The Night Revels
Item:Diamond of Festive Wisdom +2 Colorless 22 The Night Revels
Item:Diamond of Festive Charisma +2 Colorless 22 Snowpeaks Festival
Item:Diamond of Festive Dexterity +2 Colorless 22 Snowpeaks Festival
Item:Diamond of Vitality +20 Colorless 11 The Crucible
Item:Dismagicka Orange 28
  • Improved ShattermantleIcon tooltip.pngImproved Shattermantle: Transluscent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
The Dryad and the Demigod
Item:Draconic Soul Gem Yellow 25 The Fall of Truth
Item:Emerald of Bitter Wounds Green 28 The Dryad and the Demigod
Item:Feareater Purple 28 The Dryad and the Demigod
Item:Globe of Imperial Blood Colorless 14
  • +3 Enhancement bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Gianthold Tor
Item:Globe of True Imperial Blood Colorless 25
  • +1 Exceptional Bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Return to Gianthold Tor
Item:Golem's Heart Blue 28
  • 2% chance on your being hit to heal you for 20 to 120 Hit Points and deal 50 to 300 Electric damage to your surrounding enemies.
A Study in Sable
Item:Lifetaker Purple 28
  • Slay LivingIcon tooltip.pngSlay Living: This weapon stores a dark and sinister power deep within. When the weapon is used, this power occasionally comes to the surface, attempting to instantly snuff out the life force of the enemy. (2.5% for a DC 30 Slay Living)
Witch Hunt
Item:Meridian Fragment Orange 28 Fire on Thunder Peak
Item:Meteoric Star Ruby Red 01
  • 2% chance On Hit to cause a falling star to strike your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of the weapon to all nearby enemies, with a chance to knock them prone.
Haunted Halls of Eveningstar
Item:Ruby Eye of Erosion Red 01
  • 2% Chance On Hit to cause a blast of acid that deals 3 to 18 acid damage per Minimum Level of the weapon to all nearby enemies.
Uncommon augments drop (infrequently) in Haunted Halls and in Thunderholme
Item:Ruby Eye of the Inferno Red 01
  • 2% Chance On Hit to cause a blast of flame that deals 4 to 16 fire damage per Minimum Level of the weapon to all nearby enemies.
Uncommon augments drop (infrequently) in Haunted Halls and in Thunderholme
Item:Ruby Eye of the Glacier Red 01
  • 2% Chance On Hit to cause a burst of glacial frost that deals 7 to 14 cold damage per Minimum Level of the weapon to all nearby enemies.
Uncommon augments drop (infrequently) in Haunted Halls and in Thunderholme
Item:Ruby Eye of the Tempest Red 01
  • 2% Chance On Hit to cause a bolt of lightning to strike your target, dealing 1 to 20 damage per Minimum Level of the weapon to all nearby enemies.
Uncommon augments drop (infrequently) in Haunted Halls and in Thunderholme
Item:Ruby Eye of Righteousness Red 01
  • 2% Chance On Hit to cause a blast of holy energy that deals 3 to 12 damage per Minimum Level of the weapon to all nearby enemies.
Uncommon augments drop (infrequently) in Haunted Halls and in Thunderholme
Item:Ruby Eye of Force Red 01
  • 2% Chance On Hit to cause a burst of magical force that deals 3 to 12 force damage per Minimum Level of the weapon to all nearby enemies.
Uncommon augments drop (infrequently) in Haunted Halls and in Thunderholme
Item:Ruby of Disintegration Red 28
  • DisintegrationIcon tooltip.pngDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. (2% for 15d20+300 untyped damage)
Wake Me Up Inside
Item:Ruby of Fey Bane Red 06
  • Additional 2d8 Bane Damage to Fey creatures on hit. (basically:Bane (enchantment)) needs verification
Wake Me Up Inside
Item:Ruby of Ghostbane Red 01
  • Ghostbane IIcon tooltip.pngGhostbane I: On Hit: 1 to 6 Bane Damage vs Undead. (Bane damage cannot be resisted.)
    Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
Mabar Endless Night Festival
Item:Ruby of the Endless Night Red 01 Mabar Endless Night Festival
Item:Ruby of the Vampire Slayer Red 01
  • SilverIcon tooltip.pngSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    .
  • 1 to 4 Light Damage.
Mabar Endless Night Festival
Item:Ruby of the Iron Hand Red 01 Snowpeaks Festival
Item:Ruby of the Snowpeaks Red 04
  • 1 to 8 Cold Damage.
  • Occasionally lock targets in frozen ice. (basically:Freezing Ice) needs verification
Snowpeaks Festival
Item:Ruby of the Crushing Wave Red 20
  • Crushing WaveIcon tooltip.pngCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water..
Ghost of a Chance (epic)
Item:Sapphire of Crushing Wave Guard Blue 20
  • Crushing Wave GuardIcon tooltip.pngCrushing Wave Guard: This item stores the unstoppable force of the ocean's fury deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water..
Old Tomb, New Tenants
Item:Sapphire of Heroism Blue 06 Immortality Lessons
Item:Sapphire of Greater Heroism Blue 28 Immortality Lessons
Item:Scourge of the Outsiders Orange 28
  • BanishingIcon tooltip.png Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
The Thornwright
Item:Storm's Bulwark Green 28
  • Whirlwind WardIcon tooltip.pngWhirlwind Ward: This effect renders you immune to being knocked down by an Air Elemental's whirlwind. However, it does not prevent you from being knocked back or away from touching the Air Elemental.
The Knight Who Cried Windmill
Item:The Master's Gift Colorless 01
  • Heroic InspirationIcon tooltip.pngHeroic Inspiration: This item inspires you to acts of great heroism, granting a +5% bonus to experience points granted by completing quests while it is equipped. This stacks with experience boosting effects from elixirs but does not stack with experience boosting effects from other equippable items.
Combine Voice of the Master, Mantle of the Worldshaper, and 5 Greater Tokens of the Twelve at the Altar of Epic Rituals.
Item:Topaz of Anthem Yellow 20
  • AnthemIcon tooltip.pngAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time..
Precious Cargo
Item:Topaz of Augmented Summoning Yellow 28
  • Augment SummoningIcon tooltip.png Augment Summoning: This item grants you the Augment Summoning feat, which gives your summoned creatures +4 to all ability scores, increased health, and increased fortification.
The Feywild
Item:Topaz of Quick Movements Yellow 06 The Feywild

Soulforged Augments[edit]

Transform a Raid Item into a Bound to AccountIcon tooltip.pngBound to Account: This item is Bound to Account level 30 Augment that embodies it. These Augments can be crafted in the Soulforge altar in the Hall of Heroes.

Essence Augment Color Items to Consume Essence bonus effect Item drop sites
Essence of the Cloak of Strahd Yellow This topaz carries the soul of the Cloak of Strahd.
Slotted Effect: Invisibility GuardIcon tooltip.pngInvisibility Guard: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.
The Curse of Strahd
Essence of the Nullscale Armor Yellow This topaz carries the soul of the Nullscale Armor.
Slotted Effect: Nullmagic GuardIcon tooltip.pngNullmagic Guard: On being hit with a spell: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
Killing Time
Essence of the Epic Litany of the Dead Colorless This diamond carries the soul of the Epic Litany of the Dead.
Slotted Effect: Litany of the Dead II - Ability BonusIcon tooltip.pngLitany of the Dead II - Ability Bonus: The Litany of the Dead enhances the physical and mental abilities of its owner. Grants a +2 Profane bonus to all Abilities.
Mark of Death
Essence of Constellation, Broken and Reforged Orange This citrene carries the soul of Constellation, in its whole yet broken form.
Slotted Effect: Improved DestructionIcon tooltip.pngImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Too Hot to Handle
Essence of the Masque Blue This sapphire carries the soul of The Masque.
Slotted Effect: SoundproofIcon tooltip.pngSoundproof: Protects against stunning, dazing and disorientation from sound-based spells such as Soundburst and Greater Shout.
The Curse of Strahd
Essence of the Cobalt Guard Purple This amethyst carries the soul of the Cobalt Guard.
Slotted Effect: Improved Quelling StrikesIcon tooltip.pngImproved Quelling Strikes: On Vorpal Melee: applies a Quell effect to target enemy for six seconds, rendering them unable to cast divine spells. This has a 50% chance of preventing the target from casting all spells for three seconds (12 second cooldown).
Riding the Storm Out
Essence of the Cracked Core Yellow This topaz carries the soul of the Cracked Core.
Slotted Effect: Alchemical ConservationIcon tooltip.pngAlchemical Conservation: This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each.
These additional uses will only take effect after you rest.
Project Nemesis
Essence of Dark Diversion Yellow This topaz carries the soul of Dark Diversion.
Slotted Effect: OccultationIcon tooltip.pngOccultation: Decrease all threat generated by 20%.
Temple of the Deathwyrm
Essence of the Spear of the Mournlands Orange This citrene carries the soul of the Spear of the Mournlands.
Slotted Effect: Touch of the MournlandsIcon tooltip.pngTouch of the Mournlands: This staff, once wielded by the Lord of Blades himself, taints each wound with the power of the Mournlands. Prolonged exposure will make the target more and more difficult to heal and repair, cutting their Healing and Repair Amplification, and also interferes with their ability to use magic by occasionally Quelling enemies on a Vorpal strike.
Legendary Lord of Blades
Essence of the Champion of the Twins Blue This sapphire carries the soul of the Champion of the Twins.
Slotted Effect: Healers BountyIcon tooltip.pngHealers Bounty: This shield has a small percentage chance to cast a Heal spell on you when you take damage.
Legendary Vision of Destruction
Essence of Ultimatum Green This emerald carries the soul of Ultimatum.
Slotted Effect: Petrification ImmunityIcon tooltip.pngPetrification Immunity: This items gives immunity to Petrification.
Defiler of the Just
Essence of the Dethek Runestone Green This emerald carries the soul of the Dethek Runestone.
Slotted Effect: Runic RevitalizationIcon tooltip.pngRunic Revitalization: On Positive Energy Spell Cast: You have a 10% chance to gain 100 Temporary Hit Points and 50 Temporary Spell Points for 60 seconds. This effect can trigger once per 120 seconds.
Fire on Thunder Peak

Set Augments[edit]

These level 30 augments can be slotted in any augment color slot. They can be crafted in the Hut from Beyond (lower north harbor) in the Cauldron of Cadence. The Augment Set bonus takes priority over Item Item Set bonus, when slotted into a Set Item. In other words: "Slotting a Set Augment in any Augment Slot of a Set Item will override its existing Set Bonus to Augment Set Bonus."

Set bonuses from augment sets, will not override filigree set bonuses. Augment sets must be slotted in 3 separate items.

Set Augment Color Items to Consume Set bonus effect Item drop sites
Alluring Elocution Colorless 3 Pieces Equipped: +4 Artifact Bonus to Charisma Too Hot to Handle
Arcane Barrier (Augment) Colorless 3 Pieces Equipped: +20 Magical Resistance Rating Cap The Curse of Strahd
Arcane Guardian Colorless 3 Pieces Equipped: +25 Artifact bonus to MRR Too Hot to Handle
Brutal Blows Colorless 3 Pieces Equipped: +4 Artifact bonus to Strength Killing Time
Cruel Cut Colorless 3 Pieces Equipped: +15% Artifact bonus to damage vs the Helpless Project Nemesis
Cunning Impact Colorless 3 Pieces Equipped: +4 Artifact bonus to Dexterity Defiler of the Just
Dusk Raider Colorless 3 Pieces Equipped: +20 Artifact Bonus to Melee and Ranged Power The Curse of Strahd
Esoterica Colorless 3 Pieces Equipped: +4 Artifact Bonus to all Spell DCs Killing Time
Paragon Guard Colorless 3 Pieces Equipped: +10% Artifact Bonus to Armor Class The Curse of Strahd
Perfect Silence Colorless 3 Pieces Equipped: +3 Artifact Bonus to Sneak Attack Dice Old Baba's Hut
Piercing Mind Colorless 3 Pieces Equipped: +4 Artifact bonus to Intelligence Project Nemesis
Quickblade (Augment) Colorless 3 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot Riding the Storm Out
Touch of Power Colorless 3 Pieces Equipped: +50 Artifact bonus to Universal Spell Power Project Nemesis
Tough Shields Colorless 3 Pieces Equipped: +25 Artifact bonus to Physical Resistance Rating Temple of the Deathwyrm
Truthful Blow Colorless 3 Pieces Equipped: +25% Artifact bonus to Fortification Bypass Project Nemesis
Visions of the Beyond Colorless 3 Pieces Equipped: +4 Artifact bonus to Wisdom Too Hot to Handle
Wild Fortitude Colorless 3 Pieces Equipped: +4 Artifact bonus to Constitution Legendary Lord of Blades

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