|Level:||Art 2, Drd 2, Sor/Wiz 4|
|Spell Point Cost:||8|
|Metamagic:||Enlarge, Eschew, Heighten, Maximize, Empower, Quicken|
|Range:||Standard Fireball AOE|
|Saving Throw:||Reflex save takes half damage|
|Cooldown:||30 seconds (Wiz/Art), 25 seconds (Sor)|
Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d6+3 per caster level fire damage. Maximum 20d6+60 at caster level 20. A successful Reflex save reduces the damage by half. The trap lasts 60 seconds, or until triggered.
- Casting speed: Very slow
- This spell essentially functions as a somewhat weaker version of Delayed Blast Fireball (Trap). While it deals the same damage, it suffers a much longer cooldown, slightly worse AOE size, and won't automatically detonate if never triggered by an enemy.
- Minor bug: Lasts a full 60 seconds instead of the stated 30 seconds.