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Fire Trap
Name: | Fire Trap |
---|---|
School: | Abjuration (Fire) |
Spell Level: | Art 2, Drd 2, Sor/Wiz 4, Wild 4 |
Components: | Verbal![]() ![]() ![]() |
Spell Point Cost: | 8 |
Metamagic: | Embolden, Empower, Enlarge, Eschew, Heighten, Intensify, Maximize, Quicken |
Target: | Foe, Positional |
Range: | Standard Fireball AOE |
Duration: | 60 seconds |
Saving Throw: | Reflex save takes half damage |
Spell Resistance: | No |
Cooldown: | 30 seconds (Wiz/Art), 25 seconds (Sor) |
Description
Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d6+3 per caster level fire damage. Maximum 20d6+60 at caster level 20. A successful Reflex save reduces the damage by half. The trap lasts 60 seconds, or until triggered.
Notes:
- Casting speed: Very slow
- This spell essentially functions as a somewhat weaker version of Delayed Blast Fireball (Trap). While it deals the same damage, it suffers a much longer cooldown, slightly worse AOE size, and won't automatically detonate if never triggered by an enemy.
- Minor bug: Lasts a full 60 seconds instead of the stated 30 seconds.
Scrolls
- Auromir Palance <Arcane Scroll Vendor - Levels 4-5> found in House of Wizardry in House Jorasco
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
Platinum Piece
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
- Rolaxander Eldarion <Arcane Scroll Vendor - Levels 4 and 5> found in The Portable Hole in Teleport
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
Platinum Piece
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
- Offensive spells
- Abjuration spells
- Fire spells
- Artificer spells/Level 2
- Druid spells/Level 2
- Sorcerer / Wizard spells/Level 4
- Wild Mage spells/Level 4
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Embolden
- Spells with Empower
- Spells with Enlarge
- Spells with Eschew
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- Minor game bugs