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Fire Trap

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Name: Fire Trap
School: Abjuration (Fire)
Spell Level: Art 2, Drd 2, Sor/Wiz 4, Wild 4
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
Spell Point Cost: 8
Metamagic: Enlarge, Eschew, Heighten, Maximize, Empower, Quicken
Target: Foe, Positional
Range: Standard Fireball AOE
Duration: 60 seconds
Saving Throw: Reflex save takes half damage
Spell Resistance: No
Cooldown: 30 seconds (Wiz/Art), 25 seconds (Sor)


Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d6+3 per caster level fire damage. Maximum 20d6+60 at caster level 20. A successful Reflex save reduces the damage by half. The trap lasts 60 seconds, or until triggered.


  • Casting speed: Very slow
  • This spell essentially functions as a somewhat weaker version of Delayed Blast Fireball (Trap). While it deals the same damage, it suffers a much longer cooldown, slightly worse AOE size, and won't automatically detonate if never triggered by an enemy.
  • Minor bug: Lasts a full 60 seconds instead of the stated 30 seconds.