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Slow (spell)

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Slow (spell) effects
Name: Slow
School: Transmutation
Level: Brd 3, Sor/Wiz 3, Wlk 3 (Fey pact only)
Spell Point Cost: 10
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.
Metamagic: Enlarge, Eschew, Heighten, Quicken
Range: Standard AOE
Target: All creatures within radius
Duration: 6 seconds per caster level (no maximum)
Saving Throw: will save negates
Spell Resistance: Yes
Cooldown: 3 seconds (Bard/Wizard), 2 seconds (Sorcerer)

Creatures in the affected area of effect are slowed. Slowed creatures move at 50% speed, a 30% penalty to attack speed, a -1 penalty to Attack rolls, Armor Class, and Reflex saves. A successful will save negates this effect.


  • Multiple slow effects don’t stack. Slow counters and dispels Haste.
  • Bug: The in-game description suggests that the spell only hits one target. The spell is indeed area of effect.