Banishing WeaponsBanishing Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: In addition, on an attack roll of 20 which is confirmed as a critical hit this weapon will banish a creature from this plan of existence. Powerful creatures may resist the vorpal effect until sufficiently wounded.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Shield +14Shield +14: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +14 Shield bonus to Armor Class. It does not stack with an equipped shield.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Acid Absorption +36% Acid Absorption +36%: Passive: 36% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Electric Absorption +36% Electric Absorption +36%: Passive: 36% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Stunning +16 Stunning +16: +16 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Poison Absorption +36% Poison Absorption +36%: Passive: 36% Enhancement Bonus to Poison Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Fire Absorption +36% Fire Absorption +36%: Passive: 36% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Cold Absorption +36% Cold Absorption +36%: Passive: 36% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Seeker +14 Seeker +14: Provides a +14 Enhancement bonus to confirm critical hits, and a +14 Enhancement bonus to critical hit damage (before multipliers are applied).
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Disintegration GuardDisintegration Guard: This item has a store of dark, insidious power deep within. When the wearer of this item is successfully attacked in melee, this power occasionally lashes out violently at enemies and attempts to disintegrate them.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Sovereign Lightning StrikeSovereign Lightning Strike: This item crackles with power, flickers of lightning emanating from it. On a strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
Legendary Lightningstorm GuardLegendary Lightningstorm Guard: This item stores the incredible, dynamic power of the air deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, striking the attacker with an incredible amount of electrical force.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Greater Poison GuardGreater Poison Guard: This item carries a potent venom that may be contracted by enemies that hit you, dealing 2d6 Strength damage. A successful Fortitude Save (DC 28) will negate this effect.
Proof Against Poison +11 Proof Against Poison +11: This item grants its wearer immunity to natural poisons. This item also grants a +11 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 12 + their Fortitude save).
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary MarshwalkerLegendary Marshwalker: 2 Pieces Equipped: +30% Enhancement bonus to movement speed +3 Artifact bonus to Dexterity +3 Artifact bonus to all Saving Throws +7 Artifact bonus to Jump and Tumble
Legendary Raven's EyeLegendary Raven's Eye: 2 Pieces Equipped: +3 Artifact bonus to Attack and Damage +3 Artifact bonus to Critical Confirmation and Critical Damage +3 Artifact bonus to Sneak Attack and Sneak Attack Damage +7 Artifact bonus to Search and Spot
Legendary Shaman's FuryLegendary Shaman's Fury: 2 Pieces Equipped: +6% Artifact bonus to Fire, Cold, Electric, and Acid Spellcrit Chance +30 Artifact bonus to Fire, Cold, Electric, and Acid Spellpower
Legendary Siren's WardLegendary Siren's Ward: 2 Pieces Equipped: +15% Artifact bonus to Armor Class +3 Artifact bonus to all Saving Throws +3 Artifact bonus to Shield Armor Class
Legendary Vulkoor's CunningLegendary Vulkoor's Cunning: 2 Pieces Equipped: -20% Artifact bonus to Melee Threat Reduction +15 Artifact bonus to Melee and Ranged Power You gain On Vorpal: You apply a Vulkoorim Constitution Poison
Legendary Vulkoor's MightLegendary Vulkoor's Might: 2 Pieces Equipped: +20% Artifact bonus to Threat Generation +3 Artifact bonus to Attack +3 Artifact bonus to Damage +3 Artifact bonus to Critical Confirmation +3 Artifact bonus to Critical Damage +3 Artifact bonus to Sneak Attack +3 Artifact bonus to Sneak Attack Damage
Random set 2 (Legendary Chronoscope or Legendary Sands of Menechtarun):
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Maiming 6Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Disease GuardLegendary Disease Guard: This item carries the Maggot Plague disease, which deals 3d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude Save (DC 100) will negate this effect.
Armor Bonus +14Armor Bonus +14: This item surrounds the wearer with an invisible but tangible field of force, granting +14 armor bonus to AC, just as though he were wearing armor.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
FlamebittenFlamebitten: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Ashscarred (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
Flaming Blast 6Flaming Blast 6: This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
Overwhelming IncinerationOverwhelming Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
Feat: Precise ShotFeat: Precise Shot: While equipped this item grants the feat Precise Shot, allowing your ranged attacks to pass through other characters and monsters to strike your target.
Legendary Disease GuardLegendary Disease Guard: This item carries the Maggot Plague disease, which deals 3d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude Save (DC 100) will negate this effect.
Legendary Disease GuardLegendary Disease Guard: This item carries the Maggot Plague disease, which deals 3d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude Save (DC 100) will negate this effect.
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Shocking Blow Shocking Blow: This item is charged with electricity. When in melee, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a large electric shock (10 to 60 electric damage). A successful Reflex save (DC 22) reduces this damage by half.
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Poison GuardPoison Guard: This item carries a potent venom that may be contracted by enemies that hit you, dealing 1d6 Strength damage. A successful Fortitude Save (DC 20) will negate this effect.
Proof Against Poison +3 Proof Against Poison +3: This item grants its wearer immunity to natural poisons. This item also grants a +3 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 4 + their Fortitude save).
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Slowburst Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
Disease GuardDisease Guard: This item carries the Maggot Plague disease, which deals 1d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude save (DC 20) will negate this effect.
Maiming 2Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
Disease GuardDisease Guard: This item carries the Maggot Plague disease, which deals 1d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude save (DC 20) will negate this effect.
Disease GuardDisease Guard: This item carries the Maggot Plague disease, which deals 1d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude save (DC 20) will negate this effect.
Flaming Blast 2Flaming Blast 2: This weapon burns with deadly magical fire, dealing 2d6 Fire damage on a successful hit, and an additional 2d6 Fire damage on a critical hit.
IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
Feat: Precise ShotFeat: Precise Shot: While equipped this item grants the feat Precise Shot, allowing your ranged attacks to pass through other characters and monsters to strike your target.
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Shield +4Shield +4: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +4 Shield bonus to Armor Class. It does not stack with an equipped shield.
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Acid Absorption +16% Acid Absorption +16%: Passive: 16% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Electric Absorption +16% Electric Absorption +16%: Passive: 16% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Stunning +4 Stunning +4: +4 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Poison Absorption +16% Poison Absorption +16%: Passive: 16% Enhancement Bonus to Poison Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Fire Absorption +16% Fire Absorption +16%: Passive: 16% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Cold Absorption +16% Cold Absorption +16%: Passive: 16% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
MarshwalkerMarshwalker: 2 Pieces Equipped: +30% Enhancement bonus to movement speed +3 Artifact bonus to Jump and Tumble
Raven's EyeRaven's Eye: 2 Pieces Equipped: +3 Artifact bonus to Attack and Damage +3 Artifact bonus to Search and Spot
Shaman's FuryShaman's Fury: 2 Pieces Equipped: +2% Artifact bonus to Fire, Cold, Electric, and Acid Spellcrit Chance +10 Artifact bonus to Fire, Cold, Electric, and Acid Spellpower
Siren's WardSiren's Ward: 2 Pieces Equipped: +3 Artifact bonus to Armor Class +3 Artifact bonus to all Saving Throws
Vulkoor's CunningVulkoor's Cunning: 2 Pieces Equipped: -20% Artifact bonus to Melee Threat Reduction +5 Artifact bonus to Melee and Ranged Power You gain On Vorpal: You apply a Vulkoorim Constitution Poison
Vulkoor's MightVulkoor's Might: 2 Pieces Equipped: +20% Artifact bonus to Threat Generation +3 Artifact bonus to Attack +3 Artifact bonus to Damage
Draconic ProphecyDraconic Prophecy: 2 Pieces Equipped: +5 Artifact bonus to Universal Spellpower +10 Artifact bonus to Magical Resistance Rating Cap
Random set 2 (from Chronoscope or Sands of Menechtarun):
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
The Desert's Biting SandsThe Desert's Biting Sands: 2 Pieces Equipped: +2% Artifact bonus to Force Spellcrit Chance +10 Artifact bonus to Force Spellpower +10 Artifact bonus to Magical Resistance Rating Cap
The Desert's Burning SunThe Desert's Burning Sun: 2 Pieces Equipped: +2% Artifact bonus to Fire Spellcrit Chance +10 Artifact bonus to Fire Spellpower +5 Artifact bonus to Physical Resistance Rating
The Desert's Starless NightsThe Desert's Starless Nights: 2 Pieces Equipped: +2% Artifact bonus to Negative and Poison Spellcrit Chance +10 Artifact bonus to Negative and Poison Spellpower +5% Artifact bonus to Damage vs the Helpless
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs
Armor Bonus +4Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor.
Might of the AbishaiMight of the Abishai: 3 Piece Equipped: +3 Profane bonus to Natural Armor +1 Profane bonus to all Ability Scores +1 Profane bonus to DCs 5 Piece Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs