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The Swiped Signet

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The Quickfoot Gang has fought hard for a scrap of sewers to call a hideout. It will not willingly give up its loot.

The Swiped Signet
Heroic level: 3
Epic level: None
Duration: Long
Heroic XP:  ♣746Solo/Casual ♦1,348Normal ♥1,452Hard ♠1,556Elite
Epic XP: N/A
Takes place in: Quickfoot Hideout
Bestowed by: Grinwhite
NPC contact: Grinwhite
Quest acquired in: Phoenix Tavern
Patron: The Free Agents
Base favor: 4
Purchase: Free to Play
Extreme Challenge: No
M swiped signet.png
Loading screen


Grinwhite lost his House Jorasco signet brooch to a Quickfoot thief who escaped into the sewers beneath the marketplace. Chase the thief into his hideout and retrieve the brooch.

Spoiler Warning: Spoiler material below this point!


  • Retrieve Grinwhite's Signet Brooch from the Quickfoot Hideout
  • Shatter the quickfoot gang (45 total)
  • (Optional) Slay the Quickfoot Warforge Mercenaries — Bonus (25%): Heroic( ♣187 ♦337 ♥363 ♠389 )
  • (Optional) Slay Ironclaw — Bonus (10%): Heroic( ♣75 ♦135 ♥145 ♠156 )
  • (Optional) Slay Sizzle — Bonus (25%): Heroic( ♣187 ♦337 ♥363 ♠389 )
  • (Optional) Slay Sleet — Bonus (25%): Heroic( ♣187 ♦337 ♥363 ♠389 )
  • (Optional) Slay Whirlwind — Bonus (25%): Heroic( ♣187 ♦337 ♥363 ♠389 )
  • (Optional) Slay Scourge — Bonus (10%): Heroic( ♣75 ♦135 ♥145 ♠156 )
  • (Optional) Slay Grudge — Bonus (20%): Heroic( ♣149 ♦270 ♥290 ♠311 )
  • (Optional) Slay Duskspur — Bonus (15%): Heroic( ♣112 ♦202 ♥218 ♠233 )

What to Expect

  • Traps (fixed, some don't require rogue skills to be disarmed)
  • Spawning/respawning monsters
  • Rune (optional: requires a WIS check)

Known Traps

Spot and Search DCs for Traps
Open Lock and Disable Device DCs

  • Skill DCs and pictures of all traps, control panel locations, and locked doors can be found in the above links by hovering over the description text.
  • 1st acid trap in the western passage is controlled by a valve, or a trap control panel located just north of the valve. Turning the valve produces the DM text: A warning klaxon blares for a few moments, then falls abruptly silent. Bug: This doesn't seem to have any effect on the number on enemies that spawn.
  • 2nd acid trap in the corridor has a control panel on the corner before the trap, to the south.
  • Poison trap in the western corridor after the acid traps. Trap control panel is just past the trap, on the south wall. The trap doesn't activate until you open the door to the hideout.
  • Sonic trap around the corner past the locked door to the hideout, in the water. Trap control panel is on a pillar to the north. May only fire once.
  • Sonic trap around the corner past the pneumatic door. Trap control panel is on the north wall.

Tips and Misc

  • Caster opponents become quite nasty on Hard/Elite difficulty. Be prepared for their Blindness and Sleet Storm spells. They will use this combination of spells on you as you try to traverse skinny platforms over a long fall into water.
  • Although not needed to complete, a Rogue (locked doors and traps) and someone with high Wisdom for the wisdom rune are definitely good to have here.
  • The rune-locked door to the north requires a successful DC 16 Wisdom check to open; behind it are a number of mephits, as well as several breakables.
  • After turning the valve west of the rune-locked door, several mobs will spawn behind you, including a caster.
  • Scourge will appear past the second acid trap, just before the poison trap.
  • Grudge will appear in the large room in the northwest.
  • The Warforged Mercenaries will appear in the water room past the valve-locked door, up the stairs to your right as you enter.
  • Duskspur may appear in the lower section of the water room, near the rubble.
  • Quinn the Quickfoot will spawn in the northern alcove past the second trap, opposite the metal gate. The gate will rise and four dogs will attack from the south. No bonus XP or chest for him; always spawns but is not a required kill.
  • Ironclaw will appear behind the locked door just past Quinn.
  • Sizzle, Sleet or Whirlwind may appear behind the rune-locked door. At most one of these three will spawn but it is not guaranteed that any will spawn. If none spawn, one Air Mephit, one Fire Mephit, and one Ice Mephit will spawn instead.
  • All mephits have a chance to spawn other weaker mephits. This includes the three named ones that can appear in this quest. On Hard and lower difficulty they can spawn basic versions of mephits but on Elite they may spawn Greater Air Mephits, Greater Fire Mephits, or Greater Ice Mephits.
  • The discretion bonuses are unobtainable because of the 45 required kills to complete this quest.

Bonus XP

  • Aggression bonus: 53 or more monsters killed +10% Bonus.( ♣75 ♦135 ♥145 ♠156 )
  • Onslaught bonus: 69 or more monsters killed +15% Bonus.( ♣112 ♦202 ♥218 ♠233 )
  • Conquest bonus: 85 or more monsters killed +25% Bonus.( ♣187 ♦337 ♥363 ♠389 )
  • Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣75 ♦135 ♥145 ♠156 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣224 ♦404 ♥436 ♠467 )
  • Mischief bonus: 40 or more breakables smashed +8% Bonus.( ♣60 ♦108 ♥116 ♠124 )
  • Vandal bonus: 52 or more breakables smashed +10% Bonus.( ♣75 ♦135 ♥145 ♠156 )
  • Ransack bonus: 68 or more breakables smashed +15% Bonus.( ♣112 ♦202 ♥218 ♠233 )


  • Chests: 4–6
    • 1 optional for killing Scourge (Glass Spider, found past the second acid trap and just before the poison trap)
    • 1 optional for killing Grudge (Brown Spider, found in the large room in the North-west)
    • 1 optional for killing the Quickfoot Warforge Mercenaries (found in the water room, up the stairs to the right as you come in)
    • 1 optional for killing Duskspur (Scorpion, doesn't always spawn, found in the lower section of the water room, near the rubble)
    • 1 optional for killing Ironclaw (Iron Defender, found behind the locked door just past Quinn)
    • 1 optional for killing Sleet/Whirlwind/Sizzle (Air Mephit/Ice Mephit/Fire Mephit, mutually exclusive, may spawn behind the rune-locked door)
  • Collectables: Five
    • Adventurer's Pack in the room to the northwest
    • Moss in the water room, down the ladder near the bottom
    • Cabinet along the eastern wall behind the rune-locked door
    • Cabinet along the south wall just past the valve-locked door to the west
    • Rubble just past the next valve-locked door
  • NPC rewards: Random item

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.2
  • 3 years, 2 months, and 13 days
  • BugTime
Ruined Signet Brooch
Ruined Signet Brooch.png
Trinket  1 UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. The Swiped Signet, End Chest (guaranteed)
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Name ( picture ) CR Type Race
Air Mephit( view
Air Mephit.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite Air Outsider Mephit
Baby Glass Spider( view
Baby Glass Spider.jpg
 • edit )
 ♦1Normal ♥2Hard ♠5Elite OR From Egg: ♦1Normal ♥1Hard ♠1Elite; Vermin Spider
Black Widow( view
Black Widow.png
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Dog( view
 • edit )
 ♦0.5Normal ♥1Hard ♠3Elite Animal Dog
Duskspur( view
 • edit )
 ♦4Normal ♥6Hard ♠10Elite Vermin Scorpion
Fire Mephit( view
Fire Mephit.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite Fire Outsider Mephit
Glass Spider( view
Glass Spider.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Vermin Spider
Greater Air Mephit( view
Greater Air Mephit.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦22Epic Normal ♥27Epic Hard ♠40Epic Elite OR Summoned by another mephit: ♠6Elite Air Outsider Mephit
Greater Fire Mephit( view
Greater Fire Mephit.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦22Epic Normal ♥27Epic Hard OR Summoned by another mephit: ♠6Elite Fire Outsider Mephit
Greater Ice Mephit( view
Monster Greater Ice Mephit.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite OR Summoned by another mephit: ♠6Elite Air Outsider Mephit
Grudge( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite Vermin Spider
Human Apprentice( view
Human Apprentice.jpg
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Humanoid Human
Human Footpad( view
Human Footpad.jpg
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Humanoid Human
Human Hunter( view
Human Hunter.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Humanoid Human
Human Thug( view
Human Thug.jpg
 • edit )
 ♦2Normal ♥3Hard ♠6Elite Humanoid Human
Ice Mephit( view
Ice Mephit.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite Air Outsider Mephit
Ironclaw( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Construct Iron Defender
Quickfoot Caster( view
Quickfoot Caster.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Humanoid Human
Quickfoot Fighter( view
Quickfoot Fighter.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Humanoid Human
Quinn the Quickfoot( view
Quinn the Quickfoot.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Humanoid Human
Reinforced Iron Defender( view
Reinforced Iron Defender.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Construct Iron Defender
Scourge( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Vermin Spider
Sizzle( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite Fire Outsider Mephit
Sleet( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite Air Outsider Mephit
Warforged Apprentice( view
Warforged Apprentice.jpg
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Living Construct Warforged
Warforged Bandit( view
Warforged Bandit.jpg
 • edit )
 ♦2Normal ♥4Hard ♠5Elite Living Construct Warforged
Warforged Barbarian( view
Warforged Barbarian.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Living Construct Warforged
Warforged Hunter( view
Warforged Hunter.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Living Construct Warforged
Warforged Man-at-Arms( view
Warforged Man-at-Arms.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Living Construct Warforged
Whirlwind (mephit)( view
Whirlwind (mephit).jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite Air Outsider Mephit

External Links