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Alchemist spells
Main Classes | ||||||||
---|---|---|---|---|---|---|---|---|
Alchemist |
Artificer |
Bard |
Cleric / Favored Soul | Druid |
Paladin |
Ranger |
Sorcerer / Wizard | Warlock |
Archetypes | ||||||||
Blightcaster |
Dark Hunter |
Sacred Fist |
Stormsinger |
Wild Mage |
Alchemist Spell List[edit]
Alchemists cast infusion and arcane spells.
Consult the table below to know the number of Alchemist spells available per spell level, and per spell school.
Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation | Total | |
---|---|---|---|---|---|---|---|---|---|
Level 1 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 11 | 27 |
Level 2 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 10 | 21 |
Level 3 | 0 | 12 | 0 | 0 | 1 | 0 | 0 | 10 | 23 |
Level 4 | 0 | 7 | 0 | 0 | 4 | 0 | 0 | 7 | 18 |
Level 5 | 0 | 7 | 0 | 0 | 1 | 0 | 0 | 5 | 13 |
Level 6 | 0 | 4 | 0 | 0 | 4 | 0 | 0 | 2 | 10 |
Total | 0 | 57 | 0 | 0 | 10 | 0 | 0 | 45 | 112 |
Alchemist Spell Reactions[edit]
Every Alchemist spell is part of one of three Primer Categories: Crimsonite, Gildleaf, and Ceruleite. Using spells with different Primers in succession causes a Reaction; Verdanite, Orchidium, or Pyrite. The game remembers your current Reaction as well as the Primer of the last spell you cast. Using a Crimsonite spell and then a Gildleaf spell will put you in the Pyrite state (with a sub-state listing of Gildleaf, for the last spell you cast). Casting Crimsonite or Gildleaf spells while in Pyrite will keep you Pyrite (but will change your sub-color to Gildleaf or Crimsonite). If you were to then cast an Ceruleite spell, it would remove you from the Pyrite state and change your Primer to Ceruleite. In short: The last two Alchemist spells you cast determine your Reaction. Each of the Reactions does something to you, and the Enhancement Trees hook into them significantly.
- Pyrite Reaction: +2 Fire, Cold, Electric, Acid, and Poison Spell Power per Alchemist Level. (+40 at 20 Alchemist)
- Verdanite Reaction: +2 Positive and Negative Spell Power per Alchemist Level (+40 at 20 Alchemist)
- Orchidium Reaction: +2 Physical Resistance Rating per Alchemist Level (+40 at 20 Alchemist)
- When you change reactions, you'll get a large bonus that corresponds to the Reaction you moved to for 12 seconds:
- Pyrite Reaction: Fire, Cold, Electric, Acid, and Poison Spellpower equal to (10 + quadruple your Alchemist level) and a -50% Enhancement Bonus to Spell Point Cost.
- Verdanite Reaction: Positive and Negative Spellpower equal to (10 + quadruple your Alchemist level) and Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels).
- Orchidium Reaction: Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level).
- With some exceptions, the following applies:
- Crimsonite, spells govern Elemental and Poison damage (fire cold acid electric and poison) and melee/ranged imbues.
- Gildleaf spells govern Positive and negative healing/damage, Crowd Control, and Debuffs.
- Ceruleite spells govern Defensive abilities and mitigation, buffs, and utility spells.
- All spells have Somatic components, and Alchemist spells do invoke Arcane Spell Failure. Some spells have Material components. Alchemists have their own Material Components.
Note: Draconic Knowledge from Dragonborn racial enhancement won't work on Alchemist spells (U45P2), but Spell Knowledge from Draconic Incarnation works. Additionally, Draconic Knowledge from Dragonborn racial enhancement will work on Alchemist SLAs.
Level 1[edit]
Available from Alchemist level 1
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Empty Bottle | Conjuration | 1d6+2 Bludgeoning damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. | ||||||||||||
Vial of Acid | Conjuration | 1d6+2 Acid damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. | ||||||||||||
Vial of Flame | Conjuration | 1d6+2 Fire damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. | ||||||||||||
Vial of Frost | Conjuration | 1d6+2 Frost damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. | ||||||||||||
Vial of Sparks | Conjuration | 1d6+2 Electricity damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. | ||||||||||||
Vial of Venom | Conjuration | 1d6+2 Poison damage per Caster Level to a single target (Max Caster Level 10), 4 second cooldown. Applies Contaminated. | ||||||||||||
Vial Smash: Acid | Conjuration | 1d6+1 Acid damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. | ||||||||||||
Vial Smash: Cold | Conjuration | 1d6+1 Frost damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. | ||||||||||||
Vial Smash: Electric | Conjuration | 1d6+1 Electricity damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. | ||||||||||||
Vial Smash: Fire | Conjuration | 1d6+1 Fire damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. | ||||||||||||
Vial Smash: Poison | Conjuration | 1d6+1 Poison damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. Applies Contaminated. |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Curative Admixture: Cure Light Wounds | Conjuration | Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead. | ||||||||||||
Curative Admixture: Inflict Light Wounds | Conjuration | Infuse an Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage). | ||||||||||||
Curative Admixture: Remove Disease | Conjuration | Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. | ||||||||||||
Curative Admixture: Remove Poison | Conjuration | Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Potion of Poison Neutralization. | ||||||||||||
Fine Dust | Transmutation | Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a Reflex saving throw or trip for 6 seconds. While tripped, enemies get recurring balance checks to get up every 2 seconds, at the same DC as the initial save. | ||||||||||||
Rapid Condensation | Transmutation | Throw a bottle that explodes on impact, rapidly condensing water in the air with a magical reaction that has the effect of the Obscuring Mist spell: A misty vapor arises, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance.) Obscuring mist can be burned away with fire spells that hit the area of the mist. | ||||||||||||
Sleep Powder | Transmutation | Scatter a dust-based magical poison that causes enemies that inhale the mixture to fall asleep. This Sleep lasts for 20 seconds + 2 seconds per Caster level, or until damaged. A successful Will save negates the effect; the save is repeated every 12 seconds the creature remains asleep. Has no effect on enemies that do not need to breathe or sleep. |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bottled Boost: Attack | Transmutation | Drink a potion with the effects of Action Boost: Attack III. You gain +8 Action Boost Bonus to Attack for 20 seconds. 40 second cooldown. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. | ||||||||||||
Bottled Boost: Defense | Transmutation | Drink a potion with the effects of Action Boost: Defense III. You gain +15 Action Boost Bonus to Armor Class and Physical Resistance Rating for 20 seconds. 40 second cooldown. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. | ||||||||||||
Elemental Skin | Transmutation | This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 at caster level 20. This effect lasts for 1 minute per Caster Level. | ||||||||||||
Feathers Extract | Transmutation | This potion will mutate you, granting your bones slightly less dense and causing small feathers to grow from your skin. Grans the effects of the Feather Fall and Jump spells: You gain Feather Falling and a +10 Enhancement bonus to Jump. This bonus increases to +20 and 5th level and +30 at 9th level. These effects last for 30 seconds + 6 seconds per Caster Level. | ||||||||||||
Flash Powder | Transmutation | You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds. | ||||||||||||
Gills Extract | Transmutation | This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the Water Breathing and Merfolk's Blessing spells: You gain the ability to breathe underwater and +10 Enhancement bonus to Swim, plus 1 for every 2 caster levels beyond the first. These effects last for 30 seconds +6 seconds per Caster Level. | ||||||||||||
Lesser Evolution | Transmutation | Spell selector - pick an animal from the 6 animal stat/types (bull for str, cat for dex, etc) and gain +1 Alchemical bonus to this stat. You can only have one Alchemical Mutation at a time regardless of tier. Self only spell. | ||||||||||||
Lesser Restorative Draught | Conjuration | Throw a small vial of magical liquid at a single target that provides the effects of the Lesser Restoration spell: Dispels magical effects reducing your ability scores, eliminates fatigue, and improves exhaustion to fatigue. | ||||||||||||
Stiffen Skin | Transmutation | This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level. |
Level 2[edit]
Available from Alchemist level 3
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Greater Venom Vial | Conjuration | Conjuring a bottle of magical poison, you throw a projectile that explodes on impact, dealing 1d6+2 Poison damage per caster level, max caster level 10, to all foes caught within the area. This poison will leave enemies struck Contaminated. | ||||||||||||
Lesser Heartseeker Poison Imbue | Transmutation | Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save (does not stack). On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time. | ||||||||||||
Lesser Ice Chill Poison Imbue | Transmutation | Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save (does not stack). On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time. | ||||||||||||
Lesser Soulshatter Poison Imbue | Transmutation | Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save (does not stack). On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time | ||||||||||||
Lesser Voidmind Poison Imbue | Transmutation | Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance (does not stack). On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time | ||||||||||||
Venom Concentration | Conjuration | Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated. |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cold Spike | Conjuration | Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 1d4+4 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds +2 seconds per Caster Level.
Note: Slow does not affect boss enemies, but reducing damage still works on bosses. |
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Curative Admixture: Cure Moderate Wounds | Conjuration | Infuse a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) positive energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage). | ||||||||||||
Curative Admixture: Inflict Moderate Wounds | Conjuration | Infuse a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per caster level (maximum caster level 10) negative energy damage to nearby undead allies and living enemies (who may make a Will save for half damage). | ||||||||||||
Curative Admixture: Remove Curse | Conjuration | Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from everyone hit. | ||||||||||||
Curative Admixture: Remove Paralysis | Conjuration | Infuses a Remove Paralysis potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes magical Paralysis from everyone hit. | ||||||||||||
Corrode Weapons | Conjuration | Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 1d4+4 Acid damage per caster level, max caster level 10, to a single target and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds +2 seconds per Caster Level. | ||||||||||||
Melt Armor | Conjuration | Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 1d4+4 damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds +2 seconds per caster level. | ||||||||||||
Voltaic Backlash | Conjuration | Lob a vial of volatile liquid at a single foe that deals heavy damage and disrupts the offensive spellcasting capacity of whatever it strikes. Deals 1d4+4 Electric damage per caster level, max caster level 10, and reduces Universal Spell Power by 10 for 15 seconds +2 seconds per Caster Level. |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alluring Elixir | Transmutation | This small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skills for 1 minute +1 minute per Caster Level. | ||||||||||||
Augment Armor | Transmutation | Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1. | ||||||||||||
Bottled Boost: Spell | Transmutation | Drink a potion with the effects of Action Boost: Spell Power. You gain +30 Action Boost Bonus to Universal Spell Power for 20 seconds. 40 second cooldown. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. | ||||||||||||
Glue Bomb | Transmutation | Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level. | ||||||||||||
Liquid Courage | Transmutation | Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Heroism spell: A +2 morale bonus on attack rolls, saving throws, and skill checks. This lasts for 1 minute per Caster Level. | ||||||||||||
Restorative Draught | Conjuration | Throw a small vial of magical liquid at a single target that provides the effects of the Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue and exhaustion.
Bug: This spell can only affect you. If you have another friendly target or have no target, the vial just gets stuck in the air in front of you and never does anything. |
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Salt Crystals | Transmutation | Smash a bottle beneath your feet that rapidly crystallizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt. |
Level 3[edit]
Available from Alchemist level 6
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acid Concentration | Conjuration | Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level, max caster level 20. The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times. | ||||||||||||
Bitter Frost Burst | Conjuration | Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level, max caster level 15, in an area. | ||||||||||||
Caustic Solvent | Conjuration | Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max caster level 15, to all affected enemies. | ||||||||||||
Elemental Weapons | Evocation | Your target gains +1 Imbue Die. An item can have only one temporary item enchantment at a time. | ||||||||||||
Flame Concentration | Conjuration | Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1d6 Fire damage, plus 1 per caster level, max caster level 20. The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times. | ||||||||||||
Frost Concentration | Conjuration | Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level, max caster level 20. The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times. | ||||||||||||
Heartstopper Poison | Conjuration | Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level, max caster level 15, to a small cluster of enemies. This poison will leave the enemies Contaminated. | ||||||||||||
Molotov Cocktail | Conjuration | Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max caster level 15. | ||||||||||||
Sparks Concentration | Conjuration | Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1d6 Electric damage, plus 1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times. | ||||||||||||
Voltaic Induction | Conjuration | Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level, max caster level 15, to all targets hit. |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Curative Admixture: Inflict Serious Wounds | Conjuration | Infuses a Inflict Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) negative energy to nearby undead allies and living enemies. (who may make a Will save for half damage). | ||||||||||||
Curative Admixture: Cure Serious Wounds | Conjuration | Infuse a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (maximum caster level 15) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage). | ||||||||||||
Choking Smog | Transmutation | Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect. | ||||||||||||
Flash Freeze | Transmutation | Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemies who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level. | ||||||||||||
Iron Shavings | Transmutation | Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level. |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bottled Boost: Double | Transmutation | Drink a potion with the effects of Action Boost: Doublestrike and Doubleshot. You gain +30% Action Boost Bonus to Doublestrike and Doubleshot for 20 seconds. 40 second cooldown. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. | ||||||||||||
Displacement Draught | Transmutation | Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level. | ||||||||||||
Evolution | Transmutation | Multi selector: Grant +2 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level | ||||||||||||
Greater Liquid Courage | Transmutation | Drink a personal vial of glowing golden liquid that grants incredible courage and protections against Fear, granting the effects of the Greater Heroism spell. This potion grants a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. | ||||||||||||
Greater Restorative Draught | Conjuration | Throw a small vial of magical liquid at a single target that provides the effects of the Greater Restoration spell: Cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity effects on you. | ||||||||||||
Invisibility Potion | Transmutation | This shadowy liquid will turn you invisible for a time, granting the effect of the Invisibility spell. If you attack a target, this invisibility will end. This lasts for 1 minute per Caster Level. | ||||||||||||
Melt Lock | Transmutation | Throw a caustic liquid at a nearby locked object, attempting to dissolve the lock. You make a d20+Spellcraft skill check against the DC of the lock, and if successful, the lock will be opened if it can be picked by a rogue making an equivalent Open Lock check.
Bug: This spell uses d20 + Alchemist Level + Int Modifier check instead of Spellcraft skill check. |
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Quicksilver Potion | Transmutation | Drink a potion of shiny liquid that bestows incredible speed for a short time, the effect of the Haste spell. You are quickened, causing you to attack 15% faster than normal. In addition, you gain a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge. |
Level 4[edit]
Available from Alchemist level 9
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Corrosive Dust | Conjuration | Scatter a corrosive dust in front of you, causing significant Rust damage on contact. Deals 1d6+8 Rust damage per caster level, max caster level 20. Note that Rust damage only affects Constructs and some Inanimate Objects. | ||||||||||||
Heartseeker Poison Imbue | Evocation | Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time. | ||||||||||||
Ice Chill Poison Imbue | Evocation | Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time. | ||||||||||||
Soulshatter Poison Imbue | Evocation | Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can have only one Temporary item enchantment at a time | ||||||||||||
Voidmind Poison Imbue | Evocation | Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can have only one Temporary item enchantment at a time |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Caustic Overload | Conjuration | Throw a bottle at a targeted foe that explodes into caustic acid dealing 1d6+4 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds. | ||||||||||||
Cindersmoke | Conjuration | Throw a bottle at a targeted foe that explodes into fiery cloud. Enemies caught in the blast take 1d6+4 Fire damage per caster level, and must make a Reflex save or be Blinded for 12 seconds. | ||||||||||||
Curative Admixture: Cure Critical Wounds | Conjuration | Infuse a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) positive energy damage to nearby living allies and enemy undead (who may make a Will save for half damage). | ||||||||||||
Curative Admixture: Inflict Critical Wounds | Conjuration | Infuse a Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (maximum caster level 20) negative energy damage to nearby undead allies and living enemies. (who may make a Will save for half damage). | ||||||||||||
Smoke Bomb | Transmutation | Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds. | ||||||||||||
Voltaic Burst | Conjuration | Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Electric damage per caster level to enemies caught in the blast. In addition, enemies must make a Fortitude saving throw or take -5 Magical Resistance Rating for 12 seconds. | ||||||||||||
Vein Freeze | Conjuration | Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds. |
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Icon | Name | School | Description | S.C. | Metamagic Feats
| |||||||||
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Bottled Boost: Power | Transmutation | Drink a potion with the effects of Action Boost: Power. You gain +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds. 40 second cooldown. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. | ||||||||||||
Bottled Boost: Sprint | Transmutation | Drink a potion with the effects of Action Boost: Sprint. You gain +50% Action Boost Bonus to Movement Speed for 20 seconds. 40 second cooldown. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. | ||||||||||||
Flesh to Gold | Transmutation | Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. | ||||||||||||
Hypnotic Combination | Transmutation | Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level. | ||||||||||||
Sanctified Vial | Conjuration | Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you to be in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplanar creatures nearby. (This damage scales with Force Spell Power). This Holy Water will attempt to force all extraplanar creatures in the bottle's splash back to their home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).
Note: Half-Elf Dilettante feats for Cleric, Favored Soul, and Paladin do not grant actual levels in these classes and will not provide access to this spell. Bug: A single Favored Soul level is currently also not granting access. It is presently unclear whether further Favored Soul levels, or post-U51 Divine destinies, will. |
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Stoneskin Potion | Transmutation | Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged. |
Level 5[edit]
Available from Alchemist level 12
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
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Greater Elemental Weapons | Evocation | Your target gains +2 Imbue Dice. An item can have only one temporary item enchantment at a time. | ||||||||||||
Multivial of Acid | Conjuration | Conjuring many bottles of caustic liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d4+3 Acid damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells. | ||||||||||||
Multivial of Flame | Conjuration | Conjuring many bottles of buring liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d4+3 Fire damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells. | ||||||||||||
Multivial of Frost | Conjuration | Conjuring many bottles of Freezing liquid, you throw 4 projectiles that exploed on impact, with each dealing 1d4+3 Cold damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells. | ||||||||||||
Multivial of Poison | Conjuration | Conjuring many bottles of poisonous material, you throw 4 projectiles that exploed on impact, with each dealing 1d4+3 Poison damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells. | ||||||||||||
Multivial of Sparks | Conjuration | Conjuring many bottles of reactive material, you throw 4 projectiles that exploed on impact, with each dealing 1d4+3 Electric damage per caster level to all nearby foes, max caster level 10. Shares a cooldown with all other Multivial spells. | ||||||||||||
Poison Breath | Conjuration | You exhale poison through your mouth in a large cone, causing enemies caught within the area to take 1d6+5 Poison damage per caster level, max caster level 20. This is a Breath attack. This poison will leave enemies struck Contaminated. |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
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Flashbang | Transmutation | Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead be stunned. Note: This spell won't work on incorporeal enemies. |
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Flesh to Gold, Mass | Transmutation | Enemies around you must make a Fortitude saving throw of be turned to gold. Creatures made of flesh that fail a Fortitude save are turned to metallic, helpless statues with minor resistance to piercing damage. This lasts 20 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds. |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
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Bottled Boost: Haste | Transmutation | Drink a potion with the effects of Action Boost: Haste. You gain +30% Action Boost Bonus to Attack Speed for 20 seconds. 40 second cooldown. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown. | ||||||||||||
Greater Stoneskin | Conjuration | Turn your to durable and magical stone. Gain a resistance to physical damage of 20/Adamantine for the duration. Once this potion has prevented 20 points of damage per caster level, it is discharged. | ||||||||||||
Greater Evolution | Transmutation | Multi selector: Grant +4 Alchemical Bonus to your select ability score. You may only have one Alchemical Mutation at a time. This lasts for 1 minute per Caster Level | ||||||||||||
Turn to Frog | Transmutation | Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog. |
Level 6[edit]
Available from Alchemist level 15
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
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Elemental Combination | Conjuration | Throw a single bottle of a volatile magical concoction that deals an intense combination of Posion, Fire, Cold, Acid, and Electric damage, with 3 effects chosen randomly each time. | ||||||||||||
Gold Breath | Conjuration | You exhale gold though your mouth in a large cone, causing enemies caught within the area to take 1d4+2 Fire and 1d4+2 Bludgeon damage per caster level, max caster level 20. This is Breath attack. | ||||||||||||
Greater Heartseeker Poison Imbue | Evocation | Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 5 times. On Crit: 1d6 Constitution Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time. | ||||||||||||
Greater Ice Chill Poison Imbue | Evocation | Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 5 times. On Crit: 1d6 Dexterity Damage. On Vopal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time. | ||||||||||||
Greater Soulshatter Poison Imbue | Evocation | Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 5 times. On Crit: 1d6 Wisdom Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time. | ||||||||||||
Greater Voidmind Poison Imbue | Evocation | Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 5 times. On Crit: 1d6 Intelligence Damage. On Vopal: 1 stack of Vulnerability. An item can have only one Temporary item enchantment at a time. |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
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Curative Admixture: Harm | Conjuration | Infuse a harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to deal 10 negative energy damage per caster level to living targets (up to a max of 150 hit points at caster level 15). Against undead targets, it acts as Heal. Living targets who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower. | ||||||||||||
Curative Admixture: Heal | Conjuration | Infuse a heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, disease, exhauseted, fatigued, feeblemanded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half. This spell receives reduced benefit from spellpower.
Bug: This spell receives full benefit from spell power granted by metamagics (tested with Maximize), but only 50% benefit from other sources of spell power. (E.g. casting this spell Maximized with 400 positive spell power on your character sheet will have an effective spell power of 400 * 50% + 150 = 350.) |
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
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Dust of Confusion | Transmutation | Scatter dust around you that causes enemies around you to begin to vividly hallucinate. On a failed Will save, they become Confused, attacking and able to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds. | ||||||||||||
Goldskin Potion | Conjuration | Turn your skin to metallic, magical gold. Gain a resistance to physical damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged. |