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Artificer spells

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Artificer Spells List[edit]

Artificers cast infusion and arcane spells.

Consult the table below to know the number of Artificer spells available per spell level, and per spell school.

  Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation Total
Level 1 43103004 15
Level 2 211040012 20
Level 3 23102006 14
Level 4 21003006 12
Level 5 120010011 15
Level 6 20004005 11
Total 13 10 3 0 17 0 0 44 87

See also[edit]

The Rare Artificer Scroll List

Level 1[edit]

Name School Description S.C. Metamagics
                     
Ablative Armor Abjuration Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged.
Scrap Metal from a Forge
Scrap Metal from a Forge
Enlarge
Enlarge
Eschew
Eschew
Quicken
Quicken
Conjure Bolts Conjuration Conjures a stack of 1000 bolts for use with a crossbow. At level 1 these bolts have a +1 enhancement bonus. At 4th level and every 4 levels after, their enhancement bonus increases by 1 (Max +6 at level 20). These bolts cannot be traded, and dissolve into nothingness after logout.
Curative Admixture: Cure Light Wounds Conjuration Infuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) positive energy damage to nearby living allies and enemy undead.
Accelerate
Accelerate
Empower
Empower
Empower Healing
Empower Healing
Intensify
Intensify
Maximize
Maximize
Enchant Armor Transmutation Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.
Scrap Metal from a Forge
Scrap Metal from a Forge
Eschew
Eschew
Quicken
Quicken
Enchant Weapons Transmutation Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.
Scrap Metal from a Forge
Scrap Metal from a Forge
Eschew
Eschew
Quicken
Quicken
Flaming Bolt Evocation Fires a small orb of fire at a target, doing 1d6+2 fire damage per caster level (max 10d6+20 at caster level 10).
Empower
Empower
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Grease Conjuration Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by area of effect fire effects, dealing 2d6 damage per two caster levels (no max caster level) fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful (DC 10+spell level+ability modifier+items+feats) Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away.
Scrap Metal from a Forge
Scrap Metal from a Forge
Enlarge
Enlarge
Eschew
Eschew
Quicken
Quicken
Inflict Light Damage Transmutation Damages constructs for 1d6+2 hp plus 1d4 additional per caster level (max 5d4 at caster level 5).
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Master's Touch Divination Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests.
Repair Light Damage Transmutation Transmutes the structure of a Construct ally to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 5.)
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Resist Energy Abjuration Gives an ally an Enhancement bonus against an elemental damage type (acid, cold, electricity, fire, or sonic), reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.
Enlarge
Enlarge
Extend
Extend
Quicken
Quicken
Resistance Abjuration Imbues the ally with magical energy that protects from harm, granting him a +1 resistance bonus on saves (+2 at 6th level, +3 at 9th level).
Extend
Extend
Quicken
Quicken
Shield of Faith Abjuration This spell creates a shimmering, magical field around the touched creature that averts attacks, granting the creature a +2 deflection bonus to Armor Class, with an additional +1 to the bonus for every 6 caster levels.
Scrap Metal from a Forge
Scrap Metal from a Forge
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Shocking Bolt Evocation Fires a small orb of electricity at a target, doing 1d6+2 electric damage per caster level (max 10d6+20 at caster level 10).
Empower
Empower
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Static Shock Evocation An electrical discharge strikes one target for 1d6 electricity damage plus 1d6 electricity damage per caster level up to a maximum damage of 10d6 at caster level 10. A successful reflex save reduces the damage by half. On a failed reflex save, the target must then also make a will save or be dazed for 7 to 12 seconds, or until they take damage.
Embolden
Embolden
Empower
Empower
Enlarge
Enlarge
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken

Level 2[edit]

Name School Description S.C. Metamagics
                     
Bear's Endurance Transmutation An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level.
Enlarge
Enlarge
Extend
Extend
Quicken
Quicken
Bull's Strength Transmutation An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level.
Two-Headed Coin
Two-Headed Coin
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Byeshk Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time.
Two-Headed Coin
Two-Headed Coin
Eschew
Eschew
Quicken
Quicken
Cat's Grace Transmutation An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level.
Two-Headed Coin
Two-Headed Coin
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Curative Admixture: Cure Moderate Wounds Conjuration Infusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 + 1 per caster level (max 2d6+14 at caster level 10) positive energy damage to nearby living allies and enemy undead.
Accelerate
Accelerate
Empower
Empower
Empower Healing
Empower Healing
Intensify
Intensify
Maximize
Maximize
Eagle's Splendor Transmutation An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level.
Two-Headed Coin
Two-Headed Coin
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Elemental Prod Evocation Target enemy takes 1d6 per caster level (max 20d6 at caster level 20) in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also Dazed for 1d6+6 seconds or until damaged. A successful Reflex save changes the damage to 1d2 per caster level (max 20d2) of force and electric damage. A successful Will save negates the daze.
Two-Headed Coin
Two-Headed Coin
Embolden
Embolden
Empower
Empower
Eschew
Eschew
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Elemental Weapons Evocation Your target gains +1 Imbue Dice. An item can have only one temporary item enchantment at a time.
Two-Headed Coin
Two-Headed Coin
Eschew
Eschew
Quicken
Quicken
Fire Trap Abjuration Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d6+4 fire damage per caster level (max 20d6+60 at caster level 20). A successful Reflex save reduces the damage by half. The trap lasts 60 seconds, or until triggered.
Two-Headed Coin
Two-Headed Coin
Embolden
Embolden
Empower
Empower
Enlarge
Enlarge
Eschew
Eschew
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Flame Arrow Evocation Creates 500 flaming missiles within the caster's inventory, each one dealing an extra 1d6 fire damage on a successful hit.
1 Normal Ammo
1 Normal Ammo
Quicken
Quicken
Fox's Cunning Transmutation An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level.
Two-Headed Coin
Two-Headed Coin
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Inflict Moderate Damage Transmutation Transmutes the structure of a construct enemy to deal 2d6+2 Rust damage plus an additional 1d4 for every caster level (max 2d6+2+10d4 at caster level 10).
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Lightning Sphere Evocation Launches an electrical orb that explodes on impact, dealing 1d6 electrical damage per caster level (up to a max of 10d6 electricity damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.
Two-Headed Coin
Two-Headed Coin
Embolden
Embolden
Empower
Empower
Eschew
Eschew
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Lucky Cape Transmutation Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time.
Two-Headed Coin
Two-Headed Coin
Eschew
Eschew
Quicken
Quicken
Owl's Wisdom Transmutation An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level.
Two-Headed Coin
Two-Headed Coin
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Personal Augmentation: Insightful Strikes Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.
Two-Headed Coin
Two-Headed Coin
Eschew
Eschew
Quicken
Quicken
Protection from Energy Abjuration Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed.
Enlarge
Enlarge
Quicken
Quicken
Reinforce Construct Transmutation Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. [NOTE: +20 Temp HP is the max]
Two-Headed Coin
Two-Headed Coin
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Repair Moderate Damage Transmutation Transmutes the structure of a living Construct ally to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 10.)
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Toughen Construct Transmutation Toughens the skin of an ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12.
Two-Headed Coin
Two-Headed Coin
Eschew
Eschew
Extend
Extend
Quicken
Quicken

Level 3[edit]

Name School Description S.C. Metamagics
                     
Adamantine Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time.
Pinch of Powdered Adamantine
Pinch of Powdered Adamantine
Eschew
Eschew
Quicken
Quicken
Blast Rod Evocation A blast of electricity bursts from your outstretched hand, dealing 1d6+3 electrical damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.
Pinch of Powdered Adamantine
Pinch of Powdered Adamantine
Embolden
Embolden
Empower
Empower
Eschew
Eschew
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Curative Admixture: Cure Serious Wounds Conjuration Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (max 1d6+21 at caster level 15) positive energy damage to nearby living allies and enemy undead.
Accelerate
Accelerate
Empower
Empower
Empower Healing
Empower Healing
Intensify
Intensify
Maximize
Maximize
Curative Admixture: Remove Disease Conjuration Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies.
Accelerate
Accelerate
Flame Turret Conjuration Conjures a destroyable turret that fires jets of flame at nearby enemies. You can have only one summoned creature at a time.
Pinch of Powdered Adamantine
Pinch of Powdered Adamantine
Eschew
Eschew
Quicken
Quicken
Inflict Light Damage, Mass Transmutation Transmutes the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25.
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Inflict Serious Damage Transmutation Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15.
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Lightning Bolt Evocation You release a powerful bolt of electrical energy that deals 1d6+3 points of electricity damage per caster level (Maximum damage 10d6+30.) to each target in its path. A successful Reflex save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can happen once or twice. This spell is a bolt and has double range.
Pinch of Powdered Adamantine
Pinch of Powdered Adamantine
Embolden
Embolden
Empower
Empower
Eschew
Eschew
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Personal Augmentation: Insightful Damage Divination Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active.
Pinch of Powdered Adamantine
Pinch of Powdered Adamantine
Eschew
Eschew
Quicken
Quicken
Positive Energy Infusion Transmutation You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring.
Pinch of Powdered Adamantine
Pinch of Powdered Adamantine
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Repair Light Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 25.)
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Repair Serious Damage Transmutation Transmutes the structure of a living Construct ally to repair 3d6+6 Hit Points plus 1 per caster level. Maximum caster level 15.
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Shield of Faith, Mass Abjuration Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to Armor Class. This bonus is increased by 1 for every 6 caster levels.
Pinch of Powdered Adamantine
Pinch of Powdered Adamantine
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Stoneskin Abjuration The warded creature gains resistance to physical damage granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level (no maximum) it is discharged. Otherwise it lasts 1 minute per caster level.
Pouch of Granite and Diamond Dust
Pouch of Granite and Diamond Dust
Enlarge
Enlarge
Quicken
Quicken

Level 4[edit]

Name School Description S.C. Metamagics
                     
Armor of Speed Transmutation Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition, the recipient gains +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and reflex saves. An item can only have one temporary item enchantment at a time.
Piece of a War Machine
Piece of a War Machine
Eschew
Eschew
Quicken
Quicken
Cold Iron Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time.
Piece of a War Machine
Piece of a War Machine
Eschew
Eschew
Quicken
Quicken
Curative Admixture: Remove Poison Conjuration Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.)
Accelerate
Accelerate
Greater Elemental Weapons Evocation Your target gains +2 Imbue Dice. An item can have only one temporary item enchantment at a time.
Piece of a War Machine
Piece of a War Machine
Eschew
Eschew
Quicken
Quicken
Inflict Critical Damage Transmutation Transmutes the structure of a construct enemy to deal 4d6+8 Rust damage plus an additional 1d4 for every caster level (max 4d6+8+20d4 at caster level 20).
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Inflict Moderate Damage, Mass Transmutation Transmutes the structure of construct enemies to deal 2d6+4 damage plus an additional 1d4 for every caster level (max 2d6+4+30d4 at caster level 30).
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Lesser Globe of Invulnerability Abjuration An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.
Piece of a War Machine
Piece of a War Machine
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Lightning Motes Evocation You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 1d6+2 electric damage per caster level (up to a max of 10d6+20 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attacks.
Piece of a War Machine
Piece of a War Machine
Embolden
Embolden
Empower
Empower
Eschew
Eschew
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Protection from Elements Abjuration Grants temporary immunity to five forms of energy damage for 1 minute per caster level, or until 12 points of energy per caster level (Maximum 120 points at caster level 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic.
Enlarge
Enlarge
Quicken
Quicken
Repair Critical Damage Transmutation Transmutes the structure of a living Construct ally to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 20.)
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Repair Moderate Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 30.)
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Thundering Armor Evocation Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1d6 sonic damage and has a 5% chance to take an additional 8d6 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time.
Piece of a War Machine
Piece of a War Machine
Eschew
Eschew
Quicken
Quicken

Level 5[edit]

Name School Description S.C. Metamagics
                     
Bear's Endurance, Mass Transmutation Casts Bear's Endurance on multiple targets, giving a +4 enhancement bonus to Constitution to each of them for 1 minute per caster level.
Enlarge
Enlarge
Extend
Extend
Quicken
Quicken
Bull's Strength, Mass Transmutation Casts Bull's Strength on multiple targets, giving a +4 enhancement bonus to Strength to each of them.
Glob of Elemental Grease
Glob of Elemental Grease
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Cat's Grace, Mass Transmutation Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each target for 1 minute per caster level.
Glob of Elemental Grease
Glob of Elemental Grease
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Curative Admixture: Cure Critical Wounds Conjuration The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (max 4d6+28 at caster level 20) positive energy damage to nearby living allies and enemy undead.
Accelerate
Accelerate
Empower
Empower
Empower Healing
Empower Healing
Intensify
Intensify
Maximize
Maximize
Curative Admixture: Remove Curse Conjuration Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies.
Accelerate
Accelerate
Eagle's Splendor, Mass Transmutation Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each target for 1 minute per caster level.
Glob of Elemental Grease
Glob of Elemental Grease
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Fox's Cunning, Mass Transmutation Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each target for 1 minute per caster level.
Glob of Elemental Grease
Glob of Elemental Grease
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Inflict Serious Damage, Mass Transmutation Transmutes the structure of construct enemies to deal 3d6+6 rust damage plus an additional 1d4 for every caster level up to caster level 35.
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Owl's Wisdom, Mass Transmutation Casts Owl's Wisdom on multiple targets, giving a +4 enhancement bonus to Wisdom to each of them for 1 minute per caster level.
Glob of Elemental Grease
Glob of Elemental Grease
Enlarge
Enlarge
Eschew
Eschew
Extend
Extend
Quicken
Quicken
Planar Weapons Transmutation Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can only have one temporary item enchantment on it at a time.
Glob of Elemental Grease
Glob of Elemental Grease
Eschew
Eschew
Quicken
Quicken
Prismatic Strike Evocation A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects.
- The first deals 1d6 electric damage per caster level (max 20d6 at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown.
- The second deals 1d6 force damage per caster level (max 20d6 at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze.
- The third deals 1d6 fire damage per caster level (max 20d6 at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage.

The damage and debuffs are chosen independently. This spell has double range.
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Radiant Forcefield Abjuration Your Target is surrounded in a sphere of magical force that reduces all damage (except for untyped) they take by 25% for a short period of time.
Glob of Elemental Grease
Glob of Elemental Grease
Eschew
Eschew
Quicken
Quicken
Repair Serious Damage, Mass Transmutation Transmutes the structure of Construct allies to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 35.)
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Silver Weapons Transmutation Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time.
Glob of Elemental Grease
Glob of Elemental Grease
Eschew
Eschew
Quicken
Quicken
Tenser's Transformation Transmutation Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.
Potion of Bull's Strength
Potion of Bull's Strength
Embolden
Embolden
Eschew
Eschew
Extend
Extend
Heighten
Heighten
Quicken
Quicken

Level 6[edit]

Name School Description S.C. Metamagics
                     
Arcane Tempest Evocation You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 1d6+6 force damage per caster level (max 15d6+90) every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw.
Empower
Empower
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Blade Barrier Evocation Creates a circular wall of flying blades which damages enemies that pass through them. The wall is centered on the caster at the time casting finishes. Enemies passing through Blade Barriers suffer 1d6 slashing damage per caster level. (Maximum damage 15d6 at caster level 15.) Duration is fixed at 30 seconds.
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Chain Lightning Evocation An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level, up to a maximum of 20d6+120 at caster level 20. It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.
Crystallized Residuum
Crystallized Residuum
Embolden
Embolden
Empower
Empower
Enlarge
Enlarge
Eschew
Eschew
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
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Quicken
Deadly Weapons Transmutation Your target's currently equipped weapons gain +1[W] (weapon dice multiplier) of damage. An item can have only one temporary item enchantment at a time.
Crystallized Residuum
Crystallized Residuum
Eschew
Eschew
Quicken
Quicken
Deconstruct Transmutation Greatly damages an enemy construct or living construct, dealing 10 rust damage per caster level (max 150), slows their movement (-25%) and attack speed (-15%), reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruct will remove this penalty. A successful Will save halves the damage and prevents the Deconstructed debuff.
Embolden
Embolden
Enlarge
Enlarge
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Quicken
Globe of Invulnerability Abjuration An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.
Crystallized Residuum
Crystallized Residuum
Eschew
Eschew
Extend
Extend
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Quicken
Inflict Critical Damage, Mass Transmutation Transmutes the structure of construct enemies to deal 4d6+8 Rust damage plus an additional 1d4 for every caster level (max 4d6+8+40d4 at caster level 40).
Empower
Empower
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Enlarge
Intensify
Intensify
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Maximize
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Quicken
Protection from Elements, Mass Abjuration Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Enlarge
Enlarge
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Quicken
Reconstruct Transmutation Greatly repairs an ally Construct, restoring 10 Hit Points per caster level (max 15d10 at caster level 15), while simultaneously granting it a +15% Enhancement bonus to melee and ranged attack speed for a short time (30 seconds).
Enlarge
Enlarge
Quicken
Quicken
Repair Critical Damage, Mass Transmutation Transmutes the structure of living Construct allies to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 40.)
Empower
Empower
Enlarge
Enlarge
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Tactical Detonation Evocation Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact, knocking enemies to the ground and dealing 1d6+3 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 1d6+3 force damage per caster level (no save) to targets in the area.
Crystallized Residuum
Crystallized Residuum
Embolden
Embolden
Empower
Empower
Eschew
Eschew
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken