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Artificer spells
Main Classes | ||||||||
---|---|---|---|---|---|---|---|---|
![]() Alchemist |
![]() Artificer |
![]() Bard |
Cleric / Favored Soul | ![]() Druid |
![]() Paladin |
![]() Ranger |
Sorcerer / Wizard | ![]() Warlock |
Archetypes | ||||||||
![]() Blightcaster |
![]() Dark Hunter |
![]() Dragon Disciple |
![]() Sacred Fist |
![]() Stormsinger |
![]() Wild Mage |
Artificer Spells List[edit]
Artificers cast infusion and arcane spells.
Consult the table below to know the number of Artificer spells available per spell level, and per spell school.
Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation | Total | |
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Level 1 | 4 | 3 | 1 | 0 | 3 | 0 | 0 | 4 | 15 |
Level 2 | 2 | 1 | 1 | 0 | 4 | 0 | 0 | 12 | 20 |
Level 3 | 2 | 3 | 1 | 0 | 2 | 0 | 0 | 6 | 14 |
Level 4 | 2 | 1 | 0 | 0 | 3 | 0 | 0 | 6 | 12 |
Level 5 | 1 | 2 | 0 | 0 | 1 | 0 | 0 | 11 | 15 |
Level 6 | 2 | 0 | 0 | 0 | 4 | 0 | 0 | 5 | 11 |
Total | 13 | 10 | 3 | 0 | 17 | 0 | 0 | 44 | 87 |
See also[edit]
The Rare Artificer Scroll List
Level 1[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Ablative Armor | Abjuration | Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged. | ![]() |
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Conjure Bolts | Conjuration | Conjures a stack of 1000 bolts for use with a crossbow. At level 1 these bolts have a +1 enhancement bonus. At 4th level and every 4 levels after, their enhancement bonus increases by 1 (Max +6 at level 20). These bolts cannot be traded, and dissolve into nothingness after logout. | ||||||||||||
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Curative Admixture: Cure Light Wounds | Conjuration | Infuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that deals 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) positive energy damage to nearby living allies and enemy undead. | ![]() |
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Enchant Armor | Transmutation | Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. | ![]() |
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Enchant Weapons | Transmutation | Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. | ![]() |
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Flaming Bolt | Evocation | Fires a small orb of fire at a target, doing 1d6+2 fire damage per caster level (max 10d6+20 at caster level 10). | ![]() |
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Grease | Conjuration | Covers the ground with a layer of slippery grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by area of effect fire effects, dealing 2d6 damage per two caster levels (no max caster level) fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful (DC 10+spell level+ability modifier+items+feats) Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. | ![]() |
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Inflict Light Damage | Transmutation | Damages constructs for 1d6+2 hp plus 1d4 additional per caster level (max 5d4 at caster level 5). | ![]() |
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Master's Touch | Divination | Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests. | ||||||||||||
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Repair Light Damage | Transmutation | Transmutes the structure of a Construct ally to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 5.) | ![]() |
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Resist Energy | Abjuration | Gives an ally an Enhancement bonus against an elemental damage type (acid, cold, electricity, fire, or sonic), reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. | ![]() |
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Resistance | Abjuration | Imbues the ally with magical energy that protects from harm, granting him a +1 resistance bonus on saves (+2 at 6th level, +3 at 9th level). | ![]() |
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Shield of Faith | Abjuration | This spell creates a shimmering, magical field around the touched creature that averts attacks, granting the creature a +2 deflection bonus to Armor Class, with an additional +1 to the bonus for every 6 caster levels. | ![]() |
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Shocking Bolt | Evocation | Fires a small orb of electricity at a target, doing 1d6+2 electric damage per caster level (max 10d6+20 at caster level 10). | ![]() |
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Static Shock | Evocation | An electrical discharge strikes one target for 1d6 electricity damage plus 1d6 electricity damage per caster level up to a maximum damage of 10d6 at caster level 10. A successful reflex save reduces the damage by half. On a failed reflex save, the target must then also make a will save or be dazed for 7 to 12 seconds, or until they take damage. | ![]() |
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Level 2[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Bear's Endurance | Transmutation | An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level. | ![]() |
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Bull's Strength | Transmutation | An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level. | ![]() |
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Byeshk Weapons | Transmutation | Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
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Cat's Grace | Transmutation | An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level. | ![]() |
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Curative Admixture: Cure Moderate Wounds | Conjuration | Infusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 + 1 per caster level (max 2d6+14 at caster level 10) positive energy damage to nearby living allies and enemy undead. | ![]() |
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Eagle's Splendor | Transmutation | An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level. | ![]() |
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Elemental Prod | Evocation | Target enemy takes 1d6 per caster level (max 20d6 at caster level 20) in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also Dazed for 1d6+6 seconds or until damaged. A successful Reflex save changes the damage to 1d2 per caster level (max 20d2) of force and electric damage. A successful Will save negates the daze. | ![]() |
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Elemental Weapons | Evocation | Your target gains +1 Imbue Dice. An item can have only one temporary item enchantment at a time. | ![]() |
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Fire Trap | Abjuration | Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d6+4 fire damage per caster level (max 20d6+60 at caster level 20). A successful Reflex save reduces the damage by half. The trap lasts 60 seconds, or until triggered. | ![]() |
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Flame Arrow | Evocation | Creates 500 flaming missiles within the caster's inventory, each one dealing an extra 1d6 fire damage on a successful hit. | ![]() |
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Fox's Cunning | Transmutation | An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level. | ![]() |
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Inflict Moderate Damage | Transmutation | Transmutes the structure of a construct enemy to deal 2d6+2 Rust damage plus an additional 1d4 for every caster level (max 2d6+2+10d4 at caster level 10). | ![]() |
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Lightning Sphere | Evocation | Launches an electrical orb that explodes on impact, dealing 1d6 electrical damage per caster level (up to a max of 10d6 electricity damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected. | ![]() |
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Lucky Cape | Transmutation | Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time. | ![]() |
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Owl's Wisdom | Transmutation | An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level. | ![]() |
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Personal Augmentation: Insightful Strikes | Divination | Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. | ![]() |
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Protection from Energy | Abjuration | Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. | ![]() |
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Reinforce Construct | Transmutation | Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. [NOTE: +20 Temp HP is the max] | ![]() |
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Repair Moderate Damage | Transmutation | Transmutes the structure of a living Construct ally to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 10.) | ![]() |
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Toughen Construct | Transmutation | Toughens the skin of an ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. | ![]() |
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Level 3[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Adamantine Weapons | Transmutation | Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
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Blast Rod | Evocation | A blast of electricity bursts from your outstretched hand, dealing 1d6+3 electrical damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. | ![]() |
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Curative Admixture: Cure Serious Wounds | Conjuration | Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per caster level (max 1d6+21 at caster level 15) positive energy damage to nearby living allies and enemy undead. | ![]() |
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Curative Admixture: Remove Disease | Conjuration | Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. | ![]() |
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Flame Turret | Conjuration | Conjures a destroyable turret that fires jets of flame at nearby enemies. You can have only one summoned creature at a time. | ![]() |
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Inflict Light Damage, Mass | Transmutation | Transmutes the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25. | ![]() |
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Inflict Serious Damage | Transmutation | Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15. | ![]() |
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Lightning Bolt | Evocation | You release a powerful bolt of electrical energy that deals 1d6+3 points of electricity damage per caster level (Maximum damage 10d6+30.) to each target in its path. A successful Reflex save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can happen once or twice. This spell is a bolt and has double range. | ![]() |
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Personal Augmentation: Insightful Damage | Divination | Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. | ![]() |
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Positive Energy Infusion | Transmutation | You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring. | ![]() |
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Repair Light Damage, Mass | Transmutation | Transmutes the structure of living Construct allies to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 25.) | ![]() |
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Repair Serious Damage | Transmutation | Transmutes the structure of a living Construct ally to repair 3d6+6 Hit Points plus 1 per caster level. Maximum caster level 15. | ![]() |
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Shield of Faith, Mass | Abjuration | Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to Armor Class. This bonus is increased by 1 for every 6 caster levels. | ![]() |
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Stoneskin | Abjuration | The warded creature gains resistance to physical damage granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level (no maximum) it is discharged. Otherwise it lasts 1 minute per caster level. | ![]() |
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Level 4[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Armor of Speed | Transmutation | Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition, the recipient gains +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and reflex saves. An item can only have one temporary item enchantment at a time. | ![]() |
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Cold Iron Weapons | Transmutation | Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
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Curative Admixture: Remove Poison | Conjuration | Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) | ![]() |
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Greater Elemental Weapons | Evocation | Your target gains +2 Imbue Dice. An item can have only one temporary item enchantment at a time. | ![]() |
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Inflict Critical Damage | Transmutation | Transmutes the structure of a construct enemy to deal 4d6+8 Rust damage plus an additional 1d4 for every caster level (max 4d6+8+20d4 at caster level 20). | ![]() |
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Inflict Moderate Damage, Mass | Transmutation | Transmutes the structure of construct enemies to deal 2d6+4 damage plus an additional 1d4 for every caster level (max 2d6+4+30d4 at caster level 30). | ![]() |
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Lesser Globe of Invulnerability | Abjuration | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. | ![]() |
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Lightning Motes | Evocation | You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 1d6+2 electric damage per caster level (up to a max of 10d6+20 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attacks. | ![]() |
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Protection from Elements | Abjuration | Grants temporary immunity to five forms of energy damage for 1 minute per caster level, or until 12 points of energy per caster level (Maximum 120 points at caster level 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic. | ![]() |
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Repair Critical Damage | Transmutation | Transmutes the structure of a living Construct ally to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 20.) | ![]() |
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Repair Moderate Damage, Mass | Transmutation | Transmutes the structure of living Construct allies to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 30.) | ![]() |
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Thundering Armor | Evocation | Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1d6 sonic damage and has a 5% chance to take an additional 8d6 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time. | ![]() |
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Level 5[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Bear's Endurance, Mass | Transmutation | Casts Bear's Endurance on multiple targets, giving a +4 enhancement bonus to Constitution to each of them for 1 minute per caster level. | ![]() |
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Bull's Strength, Mass | Transmutation | Casts Bull's Strength on multiple targets, giving a +4 enhancement bonus to Strength to each of them. | ![]() |
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Cat's Grace, Mass | Transmutation | Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each target for 1 minute per caster level. | ![]() |
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Curative Admixture: Cure Critical Wounds | Conjuration | The potion explodes in a small AOE that deals 4d6+8 plus 1 per caster level (max 4d6+28 at caster level 20) positive energy damage to nearby living allies and enemy undead. | ![]() |
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Curative Admixture: Remove Curse | Conjuration | Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies. | ![]() |
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Eagle's Splendor, Mass | Transmutation | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each target for 1 minute per caster level. | ![]() |
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Fox's Cunning, Mass | Transmutation | Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each target for 1 minute per caster level. | ![]() |
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Inflict Serious Damage, Mass | Transmutation | Transmutes the structure of construct enemies to deal 3d6+6 rust damage plus an additional 1d4 for every caster level up to caster level 35. | ![]() |
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Owl's Wisdom, Mass | Transmutation | Casts Owl's Wisdom on multiple targets, giving a +4 enhancement bonus to Wisdom to each of them for 1 minute per caster level. | ![]() |
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Planar Weapons | Transmutation | Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can only have one temporary item enchantment on it at a time. | ![]() |
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Prismatic Strike | Evocation | A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. - The first deals 1d6 electric damage per caster level (max 20d6 at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. - The second deals 1d6 force damage per caster level (max 20d6 at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. - The third deals 1d6 fire damage per caster level (max 20d6 at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range. |
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Radiant Forcefield | Abjuration | Your Target is surrounded in a sphere of magical force that reduces all damage (except for untyped) they take by 25% for a short period of time. | ![]() |
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Repair Serious Damage, Mass | Transmutation | Transmutes the structure of Construct allies to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 35.) | ![]() |
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Silver Weapons | Transmutation | Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
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Tenser's Transformation | Transmutation | Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells. | ![]() |
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Level 6[edit]
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Arcane Tempest | Evocation | You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 1d6+6 force damage per caster level (max 15d6+90) every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. | ![]() |
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Blade Barrier | Evocation | Creates a circular wall of flying blades which damages enemies that pass through them. The wall is centered on the caster at the time casting finishes. Enemies passing through Blade Barriers suffer 1d6 slashing damage per caster level. (Maximum damage 15d6 at caster level 15.) Duration is fixed at 30 seconds. | ![]() |
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Chain Lightning | Evocation | An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level, up to a maximum of 20d6+120 at caster level 20. It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. | ![]() |
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Deadly Weapons | Transmutation | Your target's currently equipped weapons gain +1[W] (weapon dice multiplier) of damage. An item can have only one temporary item enchantment at a time. | ![]() |
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Deconstruct | Transmutation | Greatly damages an enemy construct or living construct, dealing 10 rust damage per caster level (max 150), slows their movement (-25%) and attack speed (-15%), reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruct will remove this penalty. A successful Will save halves the damage and prevents the Deconstructed debuff. | ![]() |
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Globe of Invulnerability | Abjuration | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. | ![]() |
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Inflict Critical Damage, Mass | Transmutation | Transmutes the structure of construct enemies to deal 4d6+8 Rust damage plus an additional 1d4 for every caster level (max 4d6+8+40d4 at caster level 40). | ![]() |
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Protection from Elements, Mass | Abjuration | Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. | ![]() |
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Reconstruct | Transmutation | Greatly repairs an ally Construct, restoring 10 Hit Points per caster level (max 15d10 at caster level 15), while simultaneously granting it a +15% Enhancement bonus to melee and ranged attack speed for a short time (30 seconds). | ![]() |
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Repair Critical Damage, Mass | Transmutation | Transmutes the structure of living Construct allies to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 40.) | ![]() |
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Tactical Detonation | Evocation | Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact, knocking enemies to the ground and dealing 1d6+3 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 1d6+3 force damage per caster level (no save) to targets in the area. | ![]() |
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