Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Artificer spells
Jump to navigation
Jump to search
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO library
Root > DDO meta > Pages mentioning a Turbine employee > Pages mentioning Cordovan
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Artificer spells
Root > DDOwiki meta > External links > Pages sourced by DDO forums
![]() Alchemist |
![]() Artificer |
![]() Bard/Stormsinger |
Cleric / Favored Soul | ![]() Druid/Blightcaster |
![]() Paladin/Sacred Fist |
![]() Ranger/Dark Hunter |
Sorcerer / Wizard | ![]() Warlock |
---|
Artificer Spells List[edit]
Consult the table below to know the number of Artificer spells available per spell level.
Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation | Total
| |
---|---|---|---|---|---|---|---|---|---|
Level 1 | 4 | 3 | 1 | 0 | 1 | 0 | 0 | 4 | 13 |
Level 2 | 3 | 1 | 1 | 0 | 4 | 0 | 0 | 11 | 20 |
Level 3 | 2 | 3 | 1 | 0 | 2 | 0 | 0 | 6 | 14 |
Level 4 | 2 | 1 | 0 | 0 | 3 | 0 | 0 | 6 | 12 |
Level 5 | 2 | 1 | 0 | 0 | 1 | 0 | 0 | 11 | 15 |
Level 6 | 2 | 0 | 0 | 0 | 4 | 0 | 0 | 5 | 11 |
Total | 15 | 9 | 3 | 0 | 15 | 0 | 0 | 43 | 85 |
See also[edit]
The Rare Artificer Scroll List
Level 1[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Ablative Armor | Abjuration | Wards an ally against physical damage. Once this infusion has prevented a total of 5 damage per caster level (max 50) it is discharged. | ![]() |
![]() |
![]() |
||||||||
![]() |
Conjure Bolts | Conjuration | Conjures a stack of 1000 bolts for use with a crossbow. They are +1 at caster level 1 with +1 more each 4 caster levels. These bolts dissolve into nothingness after logout.
|
|||||||||||
![]() |
Curative Admixture: Cure Light Wounds | Conjuration | Infusing a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 1d8+1 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Light Wounds. This infusion is affected by Artificer Knowledge: Potions. | ![]() |
![]() |
![]() |
||||||||
![]() |
Enchant Armor | Transmutation | Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Enchant Weapons | Transmutation | Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Flaming Bolt | Evocation (Fire) |
Fires a small orb of fire at a target, doing 1d6+2 fire damage per caster level (max 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Shocking Bolt, and Caustic Bolt. | ![]() |
![]() |
![]() |
||||||||
![]() |
Grease | Conjuration | Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a Reflex save or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 caster levels to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful Reflex save will reduce this damage by half. | ![]() |
![]() |
![]() |
||||||||
![]() |
Inflict Light Damage | Transmutation | Deals 1d6+2 damage plus 1 per caster level (Maximum caster level 5.) to a construct. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Master's Touch | Divination | Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests. | |||||||||||
![]() |
Repair Light Damage | Transmutation | Transmutes the structure of a living Construct ally to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 5.) | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Resist Energy | Abjuration | Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic. | ![]() |
![]() |
![]() |
||||||||
![]() |
Resistance | Abjuration | Imbues the ally with magical energy that protects from harm, granting him a +1 resistance bonus on saves (+2 at 6th level, +3 at 9th level). | ![]() |
![]() |
![]() |
||||||||
![]() |
Shield of Faith | Abjuration | Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to Armor Class. This bonus is increased by 1 for every 6 caster levels. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Shocking Bolt | Evocation (Electricity) |
Fires a small orb of electricity at a target, doing 1d6+2 electric damage per caster level (max 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt. | ![]() |
![]() |
![]() |
||||||||
![]() |
Static Shock | Evocation (Electric) | An electrical discharge strikes one target for 1d6 damage per caster level, up to a maximum damage of 10d6 at caster level 10. A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage. | ![]() |
![]() |
![]() |
![]() |
![]() |
Level 2[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Bear's Endurance | Transmutation | An ally gains a +4 enhancement bonus to Constitution for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Bull's Strength | Transmutation | An ally gains a +4 enhancement bonus to Strength for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Byeshk Weapons | Transmutation | Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Cat's Grace | Transmutation | An ally gains a +4 enhancement bonus to Dexterity for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Curative Admixture: Cure Moderate Wounds | Conjuration | Infusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d8+3 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Moderate Wounds. This infusion is affected by Artificer Knowledge: Potions. | ![]() |
![]() |
![]() |
||||||||
![]() |
Eagle's Splendor | Transmutation | An ally gains a +4 enhancement bonus to Charisma for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Elemental Prod | Evocation | Target enemy you touch takes 1d6 damage per caster level in two of three elements (Fire, Electric, Force), chosen randomly each time. Elementals are also dazed. | ![]() |
![]() |
![]() |
![]() |
![]() |
||||||
![]() |
Elemental Weapons | Evocation | Your target gains +1 Imbue Dice. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Fire Trap | Abjuration | Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per caster level. (Maximum caster level 20.) A successful Reflex save reduces the damage by half. | ![]() |
![]() |
![]() |
![]() |
![]() |
||||||
![]() |
Flame Arrow | Evocation | Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out. | ![]() |
![]() |
|||||||||
![]() |
Fox's Cunning | Transmutation | An ally gains a +4 enhancement bonus to Intelligence for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Inflict Moderate Damage | Transmutation | Deals 2d6+4 damage plus 1 per caster level (Maximum caster level 15.) to a construct. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Lightning Sphere | Evocation | Launches an electrical orb that explodes on impact, dealing 1d6 electrical damage per caster level (up to a max of 10d6 electricity damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected. | ![]() |
![]() |
![]() |
![]() |
![]() |
||||||
![]() |
Lucky Cape | Abjuration | Your target's cloak grants a +1 luck bonus to saving throws. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Owl's Wisdom | Transmutation | An ally gains a +4 enhancement bonus to Wisdom for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Insightful Strikes | Divination | Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. | ![]() |
![]() |
|||||||||
![]() |
Protection from Energy | Abjuration | Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. Energy types available are: acid, cold, electricity, fire, and sonic. | ![]() |
![]() |
|||||||||
![]() |
Reinforce Construct | Transmutation | Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. | ![]() |
![]() |
![]() |
||||||||
![]() |
Repair Moderate Damage | Transmutation | Transmutes the structure of a living Construct ally to repair 2d6+4 Hit Points plus 1 per caster level. (Maximum caster level 10.) | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Toughen Construct | Transmutation | Toughens the skin of a ally construct, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. | ![]() |
![]() |
![]() |
Level 3[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Adamantine Weapons | Transmutation | Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Blast Rod | Evocation | A blast of electricity bursts from your outstretched hand, dealing 1d6+3 electrical damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. | ![]() |
![]() |
![]() |
![]() |
![]() |
||||||
![]() |
Curative Admixture: Cure Serious Wounds | Conjuration | Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d8+5 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Serious Wounds. This infusion is affected by Artificer Knowledge: Potions. | ![]() |
![]() |
![]() |
||||||||
![]() |
Curative Admixture: Remove Disease | Conjuration | Infuses a Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. Special material component: Potion of Remove Disease. | ![]() |
||||||||||
![]() |
Flame Turret | Conjuration | Conjures a destroyable turret that fires jets of flame at nearby enemies. You can have only one summoned creature at a time. | ![]() |
![]() |
|||||||||
![]() |
Inflict Light Damage, Mass | Transmutation | Transmutes the structure of construct enemies to deal 1d6+2 rust damage plus an additional 1d4 for every caster level up to caster level 25. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Inflict Serious Damage | Transmutation | Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Lightning Bolt | Evocation (Electricity) | Deals 1d6+3 per caster level (Maximum damage 10d6+30.) electricity damage to each target in its path. A successful Reflex save reduces the damage by half. Has a 50% chance to fork, hitting affected targets a second time with another reflex save allowed to halve the damage from the second bolt. | ![]() |
![]() |
![]() |
![]() |
![]() |
||||||
![]() |
Insightful Damage | Divination | Enchants a crossbow or one handed melee weapon to permit the use of the equipper's Intelligence modifier for damage rolls, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. | ![]() |
![]() |
|||||||||
![]() |
Positive Energy Infusion | Transmutation | You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring. | ![]() |
![]() |
![]() |
||||||||
![]() |
Repair Light Damage, Mass | Transmutation | Transmutes the structure of living Construct allies to repair 1d6+2 Hit Points plus 1 per caster level. (Maximum caster level 25.) | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Repair Serious Damage | Transmutation | Transmutes the structure of a living Construct ally to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 15.) | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Shield of Faith, Mass | Abjuration | Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to Armor Class. This bonus is increased by 1 for every 6 caster levels. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Stoneskin | Abjuration | The warded creature gains resistance to base melee damage granting Damage Reduction 10/Adamantine. Once the spell has prevented a total of 10 points damage per caster level it is discharged. Otherwise it lasts 1 minute per caster level. (Special material component: Granite and Diamond Dust.) | ![]() |
![]() |
![]() |
Level 4[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Armor of Speed | Transmutation | Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Cold Iron Weapons | Transmutation | Your target's currently equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Curative Admixture: Remove Poison | Conjuration | Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Potion of Poison Neutralization. | ![]() |
||||||||||
![]() |
Greater Elemental Weapons | Evocation | Your target gains +2 Imbue Dice. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Inflict Critical Damage | Transmutation | Deals 4d6+8 damage plus 1d4 per caster level (Maximum caster level 20.) to a construct. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Inflict Moderate Damage, Mass | Transmutation | Deals 2d6+4 damage plus 1d4 per caster level (Maximum caster level 20.) to a group of constructs. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Lesser Globe of Invulnerability | Abjuration | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. | ![]() |
![]() |
![]() |
||||||||
![]() |
Lightning Motes | Evocation | You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 1d6+2 electric damage per caster level (up to a max of 10d6+20 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 15% extra damage from any electric-based attacks. | ![]() |
![]() |
![]() |
![]() |
![]() |
||||||
![]() |
Protection from Elements | Abjuration | Grants temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) for each energy type has been absorbed. | ![]() |
![]() |
|||||||||
![]() |
Repair Critical Damage | Transmutation | Transmutes the structure of living Construct allies to repair 12 to 32 (4d6+8) Hit Points plus 1 per caster level. (Maximum caster level 20.) | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Repair Moderate Damage, Mass | Transmutation | Transmutes the structure of living Construct allies to repair 6 to 16 (2d6+4) Hit Points plus 1 per caster level. (Maximum caster level 30.) | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Thundering Armor | Evocation | Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1d6 sonic damage and has a 5% chance to take an additional 8d6 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
Level 5[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Bear's Endurance, Mass | Transmutation | Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Bull's Strength, Mass | Transmutation | Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each of them for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Cat's Grace, Mass | Transmutation | Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each of them for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Curative Admixture: Cure Critical Wounds | Conjuration | The potion explodes in a small AOE that deals 4d6+8+1 per caster level (max+20) positive energy damage to nearby living allies and enemy undead. | ![]() |
![]() |
|||||||||
![]() |
Curative Admixture: Remove Curse | Conjuration | Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies. Special material component: Potion of Remove Curse. | ![]() |
||||||||||
![]() |
Eagle's Splendor, Mass | Transmutation | Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each of them for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Fox's Cunning, Mass | Transmutation | Casts Fox's Cunning on multiple targets, giving a +4 enhancement bonus to Intelligence to each of them for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Inflict Serious Damage, Mass | Transmutation | Transmutes the structure of Construct enemies to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 35. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Owl's Wisdom, Mass | Transmutation | Casts Owl's Wisdom on multiple targets, giving a +4 enhancement bonus to Wisdom to each of them for 1 minute per caster level. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Planar Weapons | Transmutation | Your Targets Currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Prismatic Strike | Evocation | A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different elements. The spell does 1d6 damage per caster level in two of three elements (Fire, Electric, Force), up to a maximum of 40d6 total at caster level 20. This spell also inflicts two of three random negative effects, chosen randomly each time. This spell has double range. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Radiant Forcefield | Abjuration | Your target is surrounded in a sphere of magical force that reduces all damage they take by 25% for a short period of time. | ![]() |
![]() |
|||||||||
![]() |
Repair Serious Damage, Mass | Transmutation | Transmutes the structure of living Construct allies to repair 3d6+6 Hit Points plus 1 per caster level. (Maximum caster level 35.) | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Silver Weapons | Transmutation | Your target's currently equipped weapons gain the ability to bypass Silver damage reduction. An item can have only one temporary item enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Tenser's Transformation | Transmutation | Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells. | ![]() |
![]() |
![]() |
![]() |
Level 6[edit]
Icon | Name | School | Description | S.C. | Metamagic Feats | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Globe of Invulnerability | Abjuration | As Lesser Globe of Invulnerability, but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe. | ![]() |
![]() |
![]() |
||||||||
![]() |
Protection from Elements, Mass | Abjuration | Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10) for each energy type has been absorbed. | ![]() |
![]() |
|||||||||
![]() |
Arcane Tempest | Evocation (Force) |
You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 (1d6+6, maximum 15d6+75) per caster level in Force damage every every two seconds for a duration of 8 seconds. Targets first entering the storm may make a Reflex save for half, but remaining in the storm they take damage with no saving throw. Damage | ![]() |
![]() |
![]() |
![]() |
![]() |
||||||
![]() |
Blade Barrier | Evocation | Creates a circular wall of blades that damages all those that pass through it, dealing 1d6 points of Slashing damage per caster level (Maximum damage 15d6.), a Reflex save reduces this damage by half. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Chain Lightning | Evocation (Electricity) |
An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level (maximum damage 20d6+120 at caster level 20), then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||
![]() |
Tactical Detonation | Evocation | Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact, knocking enemies to the ground and dealing 1d6+3 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 1d6+3 force damage per caster level (no save) to targets in the area. | ![]() |
![]() |
![]() |
![]() |
![]() |
||||||
![]() |
Deadly Weapons | Transmutation | Your targets currently equipped weapons deal +1(base weapon damage). (A weapon that deals 1d6 per hit will deal 2d6 instead, while a weapon that deals 2d4 damage per hit will deal 4d4 damage instead. This effects base dice associated with a weapon any time they are rolled.) An item can have only one temporary artificer enchantment at a time. | ![]() |
![]() |
|||||||||
![]() |
Deconstruct | Transmutation | Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the debuff portion. | ![]() |
![]() |
|||||||||
![]() |
Inflict Critical Damage, Mass | Transmutation | Transmutes the structure of a construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40. | ![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
Reconstruct | Transmutation | Repairs the ally Construct, restoring 10 Hit Points per caster level (Maximum caster level 15.), while simultaneously granting the Construct an increase in attack speed for a short time. | ![]() |
![]() |
|||||||||
![]() |
Repair Critical Damage, Mass | Transmutation | Transmutes the structure of living Construct allies to repair 4d6+8 Hit Points plus 1 per caster level. (Maximum caster level 40.) | ![]() |
![]() |
![]() |
![]() |
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO library
Root > DDO meta > Pages mentioning a Turbine employee > Pages mentioning Cordovan
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Artificer spells
Root > DDOwiki meta > External links > Pages sourced by DDO forums