Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

DDO information project/Spot and Search/3

From DDO wiki
Jump to: navigation, search
Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 3 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: 15

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: 15


Back to Basics[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap
Normal ? ?
Hard ? ?
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade/spike trap with chest at far end Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap protecting collectible behind secret door (no Control panel) Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
First set of spikes before mushroom drop Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second set of spikes before mushroom drop Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to collectable near valve in south-east Casual 1:Success 0:Fail; 1:Success ?–1 1
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6

Danger at Dunwater[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison trap guarding Locked Chest
Normal ?–5 ?–5
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Floor blade trap guarding Locked Chest
Normal ?–5 ?–5
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Down You Go[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, leading to Mnelet
Normal ? ?
Hard ? ?
Elite 12:Success 17:Success ?–12 ?–17

First Strike (Assault on Splinterskull, Chapter 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electrical trap in treasure room off throne room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap west of the shrine room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spinning blade trap just past the blade trap Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Hijacked Haul[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Cold traps in hidden cave tunnel
Normal ? ?
Hard ? ?
Elite 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Pressure plates around Locked Chest
Normal ? ?
Hard ? ?
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electrical trap in treasure room off throne room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap west of the shrine room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spinning blade trap just past the blade trap Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Redfang the Unruled[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap first corner Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap at bottom of first drop Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap around gate to second drop Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Room full of spikes Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room south wall traps Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room west wall traps Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room north wall traps Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room east wall traps Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
First fire trap in final hallway Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second fire trap in last hallway Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Last turn before Redfang, left wall Casual 1:Success 0:Fail; 1:Success ?–1 1
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6

Return to the Sanctuary (Catacombs, Part 2)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade/Cold combo trap covering chest behind locked door in west wing (not guaranteed to spawn) Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap around chest in secret/Warden's room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door in north ward leading to chest containing the Sanctuary Master Key Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5

Rosemary's Ballad[edit]

(Epic)

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, leading to underground passage to Garden
Normal 2:Fail; 3:Success 7:Fail; 8:Success 3 8
Hard 4:Fail; 5:Success 9:Fail; 10:Success 5 10
Elite 4:Fail; 5:Success 9:Fail; 10:Success 5 10

The Old Archives (Catacombs, Part 3)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap, protecting the first fragment
(Bug: The trap never triggers)
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Cold trap guarding chest in secret door Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap, protecting the third fragment Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bookcase halfway down south corridor (DM text: The shelves seem slightly askew here.) Casual 1:Success 0:Fail; 1:Success ?–1 1
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6
Bookcase leading to second book fragment Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Bookcase leading to third book fragment Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5

Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold trap on west side of first split Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Cold trap on east side of first split Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap on north side of eastern passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap on south side of eastern passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap by west lever in the north passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap by east lever in the north passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap, lower level from west altar Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap guarding west lever after Brevonis' altar Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap guarding east lever after Brevonis' altar Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Final Enemy[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Sonic trap at first door
Normal ?–5 ?–5
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electric trap in front of the secret door
Normal ?–5 ?–5
Hard ? ?
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Several pressure plates near chests
Normal ?–5 ?–5
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Home of Memory[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Trap (fire) guarding the Locked Chest
Normal 8:Success 11:Success ?–8 ?–11
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Acid trap in first hallway
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap at four-way intersection
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Acid trap on ladder in switch/pillar room
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap in treasure room of Chief Eechik's Hall
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Kobold's Den: Rescuing Arlos (The Lost Seekers, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in front of doorway at first intersection
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
East wing, southern turn, wall to south
Normal 1:Success -1:Fail; 0:Success ?–1 0
Hard 1:Success -1:Fail; 0:Success ?–1 0
Elite 1:Success 1:Fail; 2:Success ?–1 2
West wing, wall in front of lever of the prison cages
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6

The Sacred Helm[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Eastern corridor to minotaur berserker, eastern Control panel behind secret door after bend
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Eastern corridor to minotaur berserker, western Control panel behind secret door after bend
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Western corridor, secret door on north side
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6
Western corridor, secret door on south side
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6
Eastern corridor to minotaur berserker, east wall after bend
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6
Eastern corridor to minotaur berserker, west wall after bend
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success 1 6

The Swiped Signet[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First acid trap Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second acid trap Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison trap (activates after unlocking the door by the entrance) Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap after door near entrance Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap after pneumatic door Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

What Sleeps Below[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Pressure plates around Locked Chest
Normal ? ?
Hard ? ?
Elite 12:Fail; 13:Success 12:Fail; 13:Success 13 13

Under the Cover of Darkness[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, leading to Locked chest near Oceanus the Sea Elf
Normal ? ?
Hard ? ?
Elite 11:Success 16:Success ?–11 ?–16

Link to level 4