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DDO information project/Spot and Search/3

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Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 3 quests[edit]

Suspected Requirements

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 15

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 3
  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: 15
    • Suspected requirement to find everything: 15


The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade/spike trap with chest at far end
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap protecting collectible behind secret door (no control box)
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
First set of spikes before mushroom drop
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second set of spikes before mushroom drop
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to collectable near valve in south-east
Casual 1:Success 0:Fail; 1:Success ?–1 1
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6

First Strike (Assault on Splinterskull, Chapter 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electrical trap in treasure room off throne room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap west of the shrine room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spinning blade trap just past the blade trap
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electrical trap in treasure room off throne room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap west of the shrine room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spinning blade trap just past the blade trap
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Redfang the Unruled[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap first corner
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap at bottom of first drop
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap around gate to second drop
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Room full of spikes
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room south wall traps
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room west wall traps
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room north wall traps
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room east wall traps
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
First fire trap in final hallway
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second fire trap in last hallway
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Last turn before Redfang, left wall
Casual 1:Success 0:Fail; 1:Success ?–1 1
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6

Return to the Sanctuary (Catacombs, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade/Cold combo trap covering
chest behind locked door in west wing
(not guaranteed to spawn)
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap around chest in secret/Warden's room
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door in north ward leading to chest containing the Sanctuary Master Key
Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5

The Old Archives (Catacombs, Part 3)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap, protecting the first fragment
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Acid-bomb trap guarding chest in secret door (no control box, not spotable or searchable)
Casual N/A:Fail; N/A:Success N/A:Fail; N/A:Success N/A N/A
Normal N/A:Fail; N/A:Success N/A:Fail; N/A:Success N/A N/A
Hard N/A:Fail; N/A:Success N/A:Fail; N/A:Success N/A N/A
Elite N/A:Fail; N/A:Success N/A:Fail; N/A:Success N/A N/A
Blade trap, protecting the third fragment
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bookcase halfway down south corridor (DM text: The shelves seem slightly askew here.)
Casual 1:Success 0:Fail; 1:Success ?–1 1
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6
Bookcase leading to second book fragment
Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Bookcase leading to third book fragment
Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5

Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold trap on west side of first split
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Cold trap on east side of first split
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap on north side of eastern passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap on south side of eastern passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap by west lever in the north passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap by east lever in the north passage
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap, lower level from west altar
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap guarding west lever after Brevonis' altar
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap guarding east lever after Brevonis' altar
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Home of Memory[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Trap guarding the Locked Chest Casual ? ?
Normal 8:Success 11:Success ?–8 ?–11
Hard ? ?
Elite ? ?

The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Acid trap in first hallway Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap at four-way intersection Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Acid trap on ladder in switch/pillar room Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap in treasure room of Chief Eechik's Hall Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Kobold's Den: Rescuing Arlos (The Lost Seekers, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in front of doorway at first intersection Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 9–? 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
East wing, southern turn, wall to south Casual ?–1 ?–0
Normal 1:Success -1:Fail; 0:Success ?–1 0
Hard 1:Success -1:Fail; 0:Success ?–1 0
Elite 1:Success 1:Fail; 2:Success ?–1 2
West wing, wall in front of lever of the prison cages Casual ?–1 ?–2
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6

The Sacred Helm[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Eastern corridor to minotaur berserker, eastern box behind secret door after bend Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Eastern corridor to minotaur berserker, western box behind secret door after bend Casual ?–5 ?–5
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Western corridor, secret door on north side Casual ?–1 ?–2
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6
Western corridor, secret door on south side Casual ?–1 ?–2
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6
Eastern corridor to minotaur berserker, east wall after bend Casual ?–1 ?–2
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6
Eastern corridor to minotaur berserker, west wall after bend Casual ?–1 ?–2
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success 1 6

The Swiped Signet[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First acid trap
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second acid trap
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison trap (activates after unlocking the door by the entrance)
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap after door near entrance
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap after pneumatic door
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Link to level 4