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DDO information project/Spot and Search/3

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Spot
&
Search
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Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
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20 21 22 23 24 25 26 27 28 29 30

31 32 33 34

20 21 22 23 24 25 26 27 28 29 30

31 32 33 34


Level 3 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: 15

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: 5
    • Suspected requirement to find everything: 5
  • Hard
    • Guaranteed to find everything recorded: 9
    • Suspected requirement to find everything: 9
  • Elite
    • Guaranteed to find everything recorded: 17
    • Suspected requirement to find everything: 15


Back to Basics[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap
Normal ? ?
Hard ? ?
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade/spike trap with chest at far end Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap protecting collectible behind secret door (no Control panel) Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
First set of spikes before mushroom drop Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second set of spikes before mushroom drop Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to collectable near valve in south-east Casual 1:Success 0:Fail; 1:Success ?–1 1
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6

Danger at Dunwater[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Poison trap guarding Locked Chest
Normal ?–5 ?–5
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Floor blade trap guarding Locked Chest
Normal ?–5 ?–5
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Down You Go[edit]

(Epic)

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, leading to Mnelet
Normal ? ?
Hard ? ?
Elite 12:Success 17:Success ?–12 ?–17

First Strike (Assault on Splinterskull, Chapter 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electrical trap in treasure room off throne room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap west of the shrine room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spinning blade trap just past the blade trap Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Hijacked Haul[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
2 Cold traps in hidden cave tunnel
Normal ? ?
Hard ? ?
Elite 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Pressure plates around Locked Chest
Normal ? ?
Hard ? ?
Elite 16:Fail; 17:Success 16:Fail; 17:Success 17 17

The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in south room of prison cell area, west passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electrical trap in treasure room off throne room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap west of the shrine room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spinning blade trap just past the blade trap Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Redfang the Unruled[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire trap first corner Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap at bottom of first drop Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap around gate to second drop Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Room full of spikes Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room south wall traps Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room west wall traps Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room north wall traps Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison room east wall traps Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
First fire trap in final hallway Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second fire trap in last hallway Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Last turn before Redfang, left wall Casual 1:Success 0:Fail; 1:Success ?–1 1
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6

Return to the Sanctuary (Catacombs, Part 2)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade/Cold combo trap covering chest behind locked door in west wing (not guaranteed to spawn) Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap around chest in secret/Warden's room Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door in north ward leading to chest containing the Sanctuary Master Key Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5

Rosemary's Ballad[edit]

(Epic)

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, leading to underground passage to Garden
Normal 2:Fail; 3:Success 7:Fail; 8:Success 3 8
Hard 4:Fail; 5:Success 9:Fail; 10:Success 5 10
Elite 4:Fail; 5:Success 9:Fail; 10:Success 5 10

The Old Archives (Catacombs, Part 3)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap, protecting the first fragment
(Bug: The trap never triggers)
Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Cold trap guarding chest in secret door Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap, protecting the third fragment Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bookcase halfway down south corridor (DM text: The shelves seem slightly askew here.) Casual 1:Success 0:Fail; 1:Success ?–1 1
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6
Bookcase leading to second book fragment Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Bookcase leading to third book fragment Casual -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Normal -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Hard -6:Fail; -5:Success -6:Fail; -5:Success -5 -5
Elite -6:Fail; -5:Success -6:Fail; -5:Success -5 -5

Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Cold trap on west side of first split Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Cold trap on east side of first split Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap on north side of eastern passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Spike trap on south side of eastern passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap by west lever in the north passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Blade trap by east lever in the north passage Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap, lower level from west altar Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap guarding west lever after Brevonis' altar Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap guarding east lever after Brevonis' altar Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Final Enemy[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Sonic trap at first door
Normal ?–5 ?–5
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Electric trap in front of the secret door
Normal ?–5 ?–5
Hard ? ?
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Several pressure plates near chests
Normal ?–5 ?–5
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Home of Memory[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Trap (fire) guarding the Locked Chest
Normal 8:Success 11:Success ?–8 ?–11
Hard ?–9 ?–9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Acid trap in first hallway
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap at four-way intersection
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Acid trap on ladder in switch/pillar room
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Fire trap in treasure room of Chief Eechik's Hall
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

The Kobold's Den: Rescuing Arlos (The Lost Seekers, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in front of doorway at first intersection
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
East wing, southern turn, wall to south
Normal 1:Success -1:Fail; 0:Success ?–1 0
Hard 1:Success -1:Fail; 0:Success ?–1 0
Elite 1:Success 1:Fail; 2:Success ?–1 2
West wing, wall in front of lever of the prison cages
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 0:Fail; 1:Success 5:Fail; 6:Success 1 6

The Sacred Helm[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Eastern corridor to minotaur berserker, eastern Control panel behind secret door after bend
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Eastern corridor to minotaur berserker, western Control panel behind secret door after bend
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Western corridor, secret door on north side
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6
Western corridor, secret door on south side
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6
Eastern corridor to minotaur berserker, east wall after bend
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success ?–1 6
Eastern corridor to minotaur berserker, west wall after bend
Normal 1:Success 1:Fail; 2:Success ?–1 2
Hard 1:Success 4:Fail; 5:Success ?–1 5
Elite 1:Success 5:Fail; 6:Success 1 6

The Sunken Sewer[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap just after locked gate, Control panel on north wall Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Spike trap after locked gate, Control panel on south wall Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Poison trap on first ramp down (no Control panel) Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Blade trap at base of first ramp down Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Arrow trap in east alcove, before second ramp Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Poison trap on second ramp down (no Control panel) Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Spikes at water walkway, Control panel on north wall Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Spikes at water walkway, Control panel on south wall Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door before the shrine Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?
Just before the second locked door Casual ? ?
Normal ? ?
Hard ? ?
Elite ? ?

The Swiped Signet[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First acid trap Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Second acid trap Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Poison trap (activates after unlocking the door by the entrance) Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap after door near entrance Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15
Sonic trap after pneumatic door Casual 2:Fail; 3:Success 2:Fail; 3:Success 3 3
Normal 4:Fail; 5:Success 4:Fail; 5:Success 5 5
Hard 8:Fail; 9:Success 8:Fail; 9:Success 9 9
Elite 14:Fail; 15:Success 14:Fail; 15:Success 15 15

What Sleeps Below[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Pressure plates around Locked Chest
Normal ? ?
Hard ? ?
Elite 12:Fail; 13:Success 12:Fail; 13:Success 13 13

Under the Cover of Darkness[edit]

Trap & Lock DCs

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, leading to Locked chest near Oceanus the Sea Elf
Normal ? ?
Hard ? ?
Elite 11:Success 16:Success ?–11 ?–16

Link to level 4