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Sanctified Vial

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Icon Sanctified Vial.png
Name: Sanctified Vial
School: Conjuration (Bane) (Ceruleite)
Spell Level: Alc 4
Special:
Components: MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. , SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 25
Metamagic: Quicken, Eschew, Heighten, Embolden, Accelerate
Target: Foe, Directional
Range: Very Long
Duration: Instantaneous
Saving Throw: Will negates banishment
DC:
Spell Resistance: No
Cooldown: 6 seconds

Description

Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you to be in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplanar creatures nearby. (This damage scales with Force Spell Power). This Holy Water will attempt to force all extraplanar creatures in the bottle's plash back to the home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).

Notes:

  • Half-Elf Dilettante feats for Cleric, Favored Soul, and Paladin do not grant actual levels in these classes and will not provide access to this spell.
  • Bug: A single Favored Soul level is currently also not granting access. It is presently unclear whether further Favored Soul levels, or post-U51 Divine destinies, will.