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Heal, Mass
Name: | Heal, Mass |
---|---|
School: | Conjuration (Healing) |
Spell Level: | Clr 9, DarkA 9, FvS 9 |
Components: | Somatic![]() ![]() |
Spell Point Cost: | 50 |
Metamagic: | Empower Healing, Enlarge, Quicken |
Target: | Friend, Self, Undead Foe |
Range: | Standard AOE |
Duration: | Instantaneous |
Saving Throw: | Will save takes half damage (Undead only) |
Spell Resistance: | Yes (Undead only) |
Cooldown: | 6 seconds |
Description
Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictionsThis includes: Ability damage, Blinded, Confused, Dazed, Dazzled, Deafened, Diseased, Exhausted, Fatigued, Feebleminded, Insanity, Nauseated, Poisoned and Stunned and restoring 10 hit points per caster level (up to a maximum of 250).
Against Undead acts like Harm. Charges the foe Undead with positive energy dealing 10 points of damage per caster level. A successful Will save reduces the damage by half. Heal, Mass cannot reduce the Undead's hit points to less than 1.
Heal, Mass eliminates the following conditions or penalties:
- Ability damage
- Blinded
- Confused
- Dazed
- Dazzled
- Deafened
- Diseased
- Exhausted
- Fatigued
- Feebleminded
- Insanity
- Nauseated
- Poisoned
- Stunned
Notes:
- The Heal, Mass spell is not affected by the Empower Spell or Maximize Spell feats, but can be increased by the Empower Healing feat.
- The Heal, Mass spell only benefits from 50% of your Positive Spell Power.
- Minor bug: The official description is wrong about the caster level cap (it lists 15). It scales to CL25, per the PnP version.
- This is the most powerful and most efficient healing spell in the game. To counter balance its incredible power, it has been given a VERY slow casting speed. To counter-act this, it's highly recommended you use this spell mainly with the quicken feat active. (This also means the spell is extremely inefficient as a healing option for hirelings - it's advisable to switch it off on hirelings that have access to other options.)