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Cyclonic Blast

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Arcane Spell Cyclonic Blast.png
Name: Cyclonic Blast
School: Evocation (Air) (Untyped)
Spell Level: Sor/Wiz 5
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. (Crystal Cone)
SLA: Archmage Evocation core
Spell Point Cost: 15
Metamagic: Embolden, Empower, Enlarge, Eschew, Heighten, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Long line
Duration: 6 seconds (8 seconds SLA)
Saving Throw: Reflex save takes half damage and avoids Strength check or Dexterity check to negate knocked Prone
Spell Resistance: No
Cooldown: 3 seconds


You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per caster level (Maximum damage 15d3+45.) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strength check or Dexterity check to negate be knocked prone. The spell also clears away all lingering effects in its path (including friendly effects), such as clouds, Wall of Fire, and Otto's Dancing Sphere.


  • Extremely thin line, rarely hits more than one monster. Even the single target can easily sidestep the effect if moving.
  • Affected by Force line of enhancements and Impulse spell power.
  • As an air spell, it benefits from caster level increases of Air Savant enhancements.
  • Bug: Evasion does not seem to prevent damage on a successful save. Tests from 2017