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Half-Orc
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Overview[edit]
Half-Orcs are extremely strong and have a bonus modifier to Strength. Half-Orcs also have a penalty to Charisma and Intelligence, and generally they have less charisma and intelligence than most other races. Half-Orcs excel in melee combat and Half-Orc favored class is Barbarian.
Originally a premium race, Half-Orc was made free in Update 53.
Racial Traits[edit]
- +2 Strength
- -2 Intelligence
- -2 Charisma
Deities[edit]
- Aureon (Quarterstaff): Follower of AureonYou follow Aureon, member of the Sovereign Host, and use his favored weapon. You are proficient with Quarterstaves and gain +1 to hit with them. → Child of AureonYou follow Aureon. You gain +2 to attack and damage rolls with Quarterstaves. → Aureon's InstructionYou are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead. → Beloved of AureonUnknown - Blood of Vol (Dagger): Follower of the Blood of VolYou follow the Blood of Vol. You are proficient with Daggers and gain +1 to hit with them. → Child of the Blood of VolYou follow the Blood of Vol. You gain +2 to attack and damage rolls with Daggers. → The Blood is The LifeYou are a devoted follower of the Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. While in this state and have a Dagger in your main hand, you also gain Vampirism, stacking with other sources of Vampirism. → Beloved of the Blood of VolYou follow the Blood of Vol. You have +3 to attack and damage rolls with daggers. - Olladra (Sickle): Follower of Olladra → Child of Olladra → Luck of Olladra → Beloved of Olladra
- Onatar (Warhammer): Follower of Onatar → Child of Onatar → Onatar's Forge → Beloved of Onatar
- Silver Flame (Longbow): Follower of the Silver Flame → Child of the Silver Flame → Silver Flame Exorcism → Beloved of the Silver Flame
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of the Sovereign Host → Unyielding Sovereignty → Beloved of the Sovereign Host
Feats[edit]
Dragonmark feats[edit]
Further information: Dragonmarks
There is only one dragonmark carried by Half-Orcs - The Mark of Finding, carried by House Tharashk.
Racial Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Half-Orc Orc Blood | Passive | Half-Orcs are treated as an Orc by magical items and effects. | Half-Orc |
Racial past life feats[edit]
- 1st - +1 Intimidate
- 2nd - +1 Strength
Enhancements[edit]
Core abilities[edit]
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Orcish Fury: When below 80% health, you gain a +2 morale bonus to strength.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Orcish Strength: +1 Strength
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Orcish Fury | |
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Orcish Fury: When below 60% health, you gain a +4 morale bonus to strength.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Orcish Strength | |
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Orcish Strength: +1 Strength
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Orcish Fury | |
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Orcish Fury: When below 40% health, you gain a +8 morale bonus to strength.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Orcish Strength |
Tier One[edit]
Requires Orcish Fury
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Tharashk Dragonmark Focus: +[1/2/3] dragonmark use per day, +[1/2/3] Search
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Finding | |
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Mighty Sundering: +[1/2/3] to Sunder DC's.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Brute Force: Your attacks or spells make enemies more likely to attack you.
Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Stubborn: You gain +[1/2/3] bonus to Will saving throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Lesser Dragonmark of Finding: Lesser Dragonmark Spell: Knock (Skill = Character Level + Charisma Modifier). Also allows you to use your Least Dragonmark of Finding an extra time per rest.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Least Dragonmark of Finding, Tharashk Dragonmark Focus | |
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Lock Bash: Attempt to pick a lock - with your fists. This ability operates as an Open Lock check using your Intimidate skill + Strength modifier. Thieves' Tools are not required, nor do they modify this check. (Cooldown 6 seconds) Bug: Lock Bash uses only Intimidate skill plus d20 roll.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Extra Action Boost: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1/2/3 additional times per rest.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Orcish Weapon Training | |
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Orcish Rage: Action Boost: You become enraged, and gain +40 Melee Power and a +2 Primal Bonus to Strength. Using this ability prevents spellcasting and uncenters you. This Action Boost shares a cooldown with other Action Boosts. (Cooldown: 30 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Greater Dragonmark of Finding: Greater Dragonmark Spell: Treasure Finding. Activate this ability to harness the bloodline of House Tharashk to cast Treasure Finding once per rest. Also allows you to use your Least and Lesser Marks of Finding an extra time per rest. Treasure Finding lets you target an unopened chest and twist fate for a chance at better rewards for the entire party. Chests can only be improved in this way once time, and there is a chance of failure based on your Charisma. (There is no special drawback on failure.) (Cooldown: 15 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark of Finding | |
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Great Weapon Aptitude: +5/10/20% Strikethrough chance.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Two Handed Fighting | |
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Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Power Attack | |
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Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Orcish Weapon Training |
Tier Four[edit]
Requires 15 APs spent in tree
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Raging Crush: Melee Attack: +4[W] attack. Attack is considered an automatic critical.(Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Brutality: Your Melee attacks deal an additional 20% damage to helpless opponents.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Orcish Weapon Training | |
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Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Orcish Weapon Training | |
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Power Rage: When raging, you gain an additional +1/+2/+3 Strength, but also get an additional -1/-2/-3 penalty to AC.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements |