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Bladeforged
"You were built for war. With a greatsword in hand, you mercilessly smite your foes and leave behind only a wake of destruction."
Overview[edit]
- Bladeforged is available from the DDO Store.
- As all Iconic Heroes, Bladeforged start at level 15 (1,050,000XP).
- Bladeforged first level is Paladin. Then, they can either take a predefined path, or customize their paladin levels, or reject training and leave the Creation Forge with enough experience to train to level 15.
Racial Traits[edit]
- +2 Constitution, -2 Dexterity, -2 Wisdom
- Increases Aura of Good: +2 AC and +1 saving throws
- -10% Slashing damage (taken, not dealt). When you take Slashing damage, you gain +1 PRR for 3 seconds (up to +20 PRR)
- Grants Repair Light, Moderate, Serious, Critical and Mass Repair Light, Moderate, Serious Damage as Paladin spells
- Immune to Sleep, Hold Person, Energy Drained, Nauseated, Exhausted, and Paralyzed effects.
- Immune to ability score damage from Natural Poisons and Natural Diseases, but are vulnerable to those that affect wood or metal.
- Warforged gain a +10 racial bonus to saving throws against Magical Poisons and Magical Diseases and do not fail saving throws against them on a roll of a natural 1 (this makes you immune to Magical Poisons and Magical Diseases with a DC of less than 11+your Fortitude save). If you transform into a different type of creature, you will lose these benefits until you return to your Warforged form.
- Immunity to spells targeting a humanoid.
- A Warforged can remain underwater indefinitely (no oxygen bar displayed).
- A Warforged's Composite Plating provides 5% arcane spell failure chance. This plating is not considered natural armor, and it takes the place of body armor. Because of this, the Warforged is prohibited from wearing other kinds of armor, regardless of its class proficiencies. It can still wield shields and other enhancing items such as helmets, boots, trinkets, and jewelry. Feats taken at character creation can upgrade this plating and its type, changing it to either light or heavy armor. See also Mithral Body, Adamantine Body.
- The ability to wear a docent in the slot which other characters use for armor. Magical docents usually provide an enchantment bonus to armor class, and may have other magical enhancements. They also have a cosmetic effect on appearance.
- A Warforged's plating also grants it a special feat which provides a stacking +25% Fortification. When the Warforged is the target of a sneak attack or critical hit, there is a 25% chance for the attack to be negated and the damage to be rolled normally. This effect stacks with Fortification.
- Positive healing reduced by -10% compared to Warforged (multiply 0.5 by an additional 0.9). Thus, positive healing effects restore only 45% of hit points for Bladeforged. This can be increased to 54% / 63% / 72% by the Healer's Friend Bladeforged enhancements). A bladeforged's hit points can be restored normally through arcane repair spells and potions, as well as the Lay on Hands Paladin ability or the Divine healing cleric enhancement.
- At Paladin, Cleric, or Favored Soul lvls 1 and 6 Bladeforged gets free deity based bonus feats: Follower of the Lord of Blades and Bladesworn Transformation.
Deities[edit]
- Lord of Blades (Greatsword): Follower of the Lord of Blades → Child of the Lord of Blades → Bladesworn Transformation → Beloved of the Lord of Blades
Feats[edit]
Bladeforged Free Feats[edit]
Bladeforged feat given at character creation.
Icon | Feat | Type | Description | Prerequisites |
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Bladeforged | Passive | Increases Aura of Good: +2 AC and +1 saving throws
-10% Slashing damage. When you take Slashing damage, you gain +1 PRR for 3 seconds (up to +20 PRR) Positive healing reduced by -10% compared to Warforged (-5% starting positive damage vulnerability) Grants Repair Light, Moderate, Serious, Critical and Mass Repair Light, Moderate, Serious Damage as Paladin spells |
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Free Feats[edit]
Feats given at character creation.
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
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Composite Plating | Passive | You are not considered to be wearing armor. You have a 5% arcane spell failure chance. | |
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Light Fortification (feat) | Passive | Warforged have a 25% immunity to critical hits and Sneak Attacks. | |
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Warforged Traits | Passive | Warforged are naturally immune to Sleep, Energy drained, Nauseated, Sickened, Exhausted, and Paralyzed effects.
Immune to ability score damage from Natural Poisons, and Natural Diseases but are vulnerable to those that effect wood or metal. Warforged gain a +10 racial bonus to saving throws against Magical Poisons and do not fail saving throws against them on a roll of a natural 1 (this makes you immune to Magical Poisons with a DC of less than 11+your Fortitude save). If you transform into a different type of creature, you will lose these benefits until you are return to your Warforged form. |
Body plating[edit]
These Feats change the body plating of the Warforged. Body plating Feats can be purchased like regular Feats.
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
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Adamantine Body | Passive | This plating is counted as a heavy armor. It grants a +8 armor bonus to Armor Class and a damage reduction bonus of 2/adamantine. The character also incurs a 35% chance for arcane spell failure, a -5 armor check penalty, and a +1 maximum dexterity bonus. | |
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Mithral Body | Passive | This plating is counted as a light armor and grants a +5 bonus to Armor Class. It also incurs a 15% arcane spell failure, a -1 armor check penalty, and has a +5 maximum dexterity bonus. |
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Regular[edit]
These Feats may be purchased just like regular Feats.
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
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Improved Damage Reduction | Passive | Warforged gain damage reduction 1/adamantine, or improves the characters existing damage reduction by 1/adamantine. | |
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Improved Fortification | Passive | Improves the Warforged fortifications. It gains immunity to Sneak Attacks and extra damage from critical hits. This Feat will cause the character to lose the ability to be healed by spells such as Cure Light Wounds. | |
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Mithral Fluidity | Passive | Maximum dexterity bonus from mithral body plating is increase by 1 and it decreases the armor check penalties by 1. |
Enhancements[edit]
Core abilities[edit]
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Improved Fortification: Your base fortification is increased to 50%.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Warforged Constitution: +1 Constitution
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AP Cost: 2 | Level: 4 | Progression: 0 | Requires: Improved Fortification | |
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Improved Fortification: Your base fortification is increased to 75%.
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AP Cost: 1 | Level: 7 | Progression: 0 | Requires: Warforged Constitution | |
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Warforged Constitution: +1 Constitution
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AP Cost: 2 | Level: 11 | Progression: 0 | Requires: Improved Fortification | |
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Improved Fortification: Your base fortification is increased to 100%.
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AP Cost: 1 | Level: 16 | Progression: 0 | Requires: Warforged Constitution |
Tier One[edit]
Requires Improved Fortification
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Communion of Sentinel: +1/+2 to Fortitude and Will saving throws. +1/+2 to Listen, Search, and Spot checks.
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AP Cost: 2 | Ranks: 2 | Progression: 1 | No requirements | |
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Repair Systems: Choose whether to embrace your construct nature, or strive for humanity.
Choose one: | |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Inscribed Armor: Reduces your body's inherent arcane spell failure by 5%/10%/15%.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Construct Toughness: You gain 10 hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Construct Stability: You gain +1/+2/+3 to the Repair skill and +2/+4/+6 to the Balance skill.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Communion of Scribing: Spell Like Ability: Reconstruct. (Cooldown: 30/15/6 seconds. Cost: 35/30/25 SP)
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Warforged Tactics: +1/+2/+3 to the DC's of your Tactical abilities.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Great Weapon Aptitude: Glancing blows produced by your two-handed weapon attacks have a 2%/4%/6% increased chance of producing magical effects such as flaming.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Two Handed Fighting | |
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Fearsome Presence: Enemies damaged by your melee attacks are Shaken for 6 seconds. Repeated damage extends the duration.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Damage Reduction: You gain damage reduction 1/2/3/Adamantine, or improve your existing damage reduction by 1/2/3/Adamantine.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Communion of Warding: Adamantine Durability: Grants +4/+8/+12 Physical Resistance Rating.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Requires: Adamantine Body | |
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Brute Fighting: Activate this ability to cause your melee attacks to generate 10%/15%/20% more hate, making enemies more likely to attack you. (Cooldown: 2 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Requires: Power Attack | |
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Construct Toughness: You gain 10 hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Communion of Handling: Your attached weapon becomes Adamantine, bypassing Adamantine damage reduction, and gains Racial Seeker: 2.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Weapon Attachment | |
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Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Warforged Resolve: Action Boost: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last. (Cooldown: 3 minutes).
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Power of the Forge: Action Boost: For 20 seconds you gain:
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements |
Starter equipment[edit]
Upon reaching level 15, you receive a container item called
Bladeforged Equipment. Double click in your inventory to open it and receive the following;
- Item:Forgeblade - Greatsword: +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., True Law
True Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters., Bloodletter IV
- Item:Creation Forge Docent - Docent: +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Thorn Guard
Greater thorn Guard: This armor stings those that attack the wearer, causing 2d6 piercing damage on a successful melee attack., Vitality +20
Vitality +20: Passive: +20 Vitality bonus to Hit Points.
- Item:Icon of the Lord of Blades - Trinket: Charisma +5
Charisma +5: This item makes the wearer have more flair, granting a +5 enhancement bonus to Charisma., Repair Amplification +20
Repair Amplification: This effect amplifies all incoming repair healing by +20 (Enhancement bonus). Includes spells, potions, and other effects.
- Item:Creation Forge Bassinet - Helm: Fortification +75%
Fortification +75%: +75% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Reconstruction +72
Reconstruction +72: Passive: +72 Equipment bonus to Repair and Rust Spell Power.
- Item:Creation Forge Gorget - Necklace: Deathblock
Deathblock: The wearer of this item is immune to all death spells and magical death effects., Wisdom +4
Wisdom +4: This item makes the wearer more in tune with her surroundings, granting a +4 enhancement bonus to Wisdom.
- Item:Battle-Plated Cloak - Cloak: Protection +4
Protection +4: Passive: +4 Deflection bonus to Armor Class., Greater False Life
Greater False Life: This item grants the wearer +30 maximum health.
- Item:Creation Forge Girdle - Belt: Strength +5
Strength +5: This item gives the wearer the power of Ogre Strength, granting a +5 enhancement bonus to Strength., Dexterity +4
Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity.
- Item:Creation Forge Gauntlets - Gloves: Melee Alacrity 10%
Melee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell., Attack Bonus +2
Attack Bonus +2: Provides a +2 competence bonus to your attack rolls.
- Item:Creation Forge Sabatons - Boots: Speed V
Speed V: Passive: +25% enhancement bonus to movement speed, +5 enhancement bonus to melee and ranged attack speed., Dodge +2%
Dodge +2%: +2% Enhancement bonus to Dodge., Feather Falling
Feather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
- Item:Creation Forge Vambraces - Bracers: Resistance +4
Resistance +4: Passive: +4 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Doublestrike 3%
Doublestrike 3%: Passive: 3% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Item:Creation Forge Lenses - Goggles: Spot +13
Spot +13: Passive: +13 Competence bonus to the Spot skill., Repair +13
Repair +13: Passive: +13 Competence bonus to the Repair skill.
- Item:Livewood Band - Ring: Constitution +5
Constitution +5: This item gives the wearer improved health, granting a +5 enhancement bonus to Constitution., Concentration +13
Concentration +13: Passive: +13 Competence bonus to the Concentration skill.
- Item:Bladed Steel Ring - Ring: Parrying IV
Parrying IV: Passive: +2 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving throws., Intimidate +13
Intimidate +13: Passive: +13 Competence bonus to the Intimidate skill.
- 30 Elixir of Greater Healing
- 100 Item:Powdered Silver (unbound)
- 100 Item:Eagle Feathers (unbound)
- 100 Phials of Holy Water (unbound)
- 100 Item:Consecrated Gem Dust (unbound)
Items are BtC except where noted, minimum level 15, and Race Absolutely Required: Bladeforged.