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Knight of the Chalice enhancements

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Knight of the Chalice enhancements[edit]

Knight of the Chalice enhancements tree

Core abilities[edit]

Icon Enhancement Slayer of Evil.png
Slayer of Evil I: You gain +1 to attack evil creatures and deal 1d4 additional Light damage that scales with 200% Melee or Ranged Power (whichever is higher). You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures.
Note: The light damage procs on both weapons when two-weapon fighting.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Paladin Level 1
Icon Enhancement Courage of Heaven.png
Courage of Heaven: Your Aura of Courage grants an additional +2 Sacred bonus to saves against Fear and now also grants a +2 Sacred bonus to saves against Enchantment. You gain +1 to hit for all attacks. Your attacks now deal 1d8 additional Light damage.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Slayer of Evil I, Paladin Level 3
Icon Enhancement Slayer of Evil.png
Slayer of Evil II: You now gain +2 to hit evil and undead creatures. Your attacks now deal 2d6 additional Light damage. All your attacks are considered to be Ghost Touch. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by evil creatures. Gain +3 Remove Disease Charges and your Remove Disease now applies Greater Restoration to your target.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Courage of Heaven, Paladin Level 6
Icon Enhancement Improved Courage of Heaven.png
Improved Courage of Heaven: Increases the Aura bonuses granted by Courage of Heaven by an additional +2. You now gain +2 to hit for all attacks. Your attacks now deal 3d6 additional Light damage. Gain Sealed Life: Immunity to Energy Drain.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Slayer of Evil II, Paladin level 12
Icon Enhancement Slayer of Evil.png
Slayer of Evil III: You now gain +4 to hit evil and undead creatures. Your attacks now deal 5d6 additional Light damage. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by evil creatures. Your vorpal hits against undead do an additional 500 damage.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Improved Courage of Heaven, Paladin Level 18
Fatesinger Glitter of Fame.png
Champion of Good: You gain +4 Charisma, +10 Melee Power, +10 Ranged Power. The bonuses granted by Courage of Heaven are increased by an additional +2. Your attacks now deal 7d6 additional Light damage. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction. Your Aura of Courage now grants allies a +3% Sacred Bonus to melee and ranged damage. Blessed Purpose now stacks up to 25 times.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Slayer of Evil III, Paladin Level 20

Tier One[edit]

Requires Slayer Of Evil I, Paladin Level 1

File:Fill.png
Holy Combatant: +1 to hit and damage with favored weapons.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Extra Smite.png
Extra Smites: +2/4/6 bonus to Smite Evil.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Field Scrapper.png
Shieldbreaker: +1/2/3 to Sunder DC's
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
File:Icon Enhancement Knight Authority.png
Knight's Authority: +1/2/3 Intimidate, Diplomacy, and Concentration. Tier 3 grants +1 Fortitude Save.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Improved Glancing Blows.png
Improved Second Strikes: +5/10/20% bonus to Strikethrough.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Paladin Level 2, 5 APs spent in tree

File:Fill.png
Adept Combatant: +1 to hit and damage with all weapons. Longswords, Battle Axes, Heavy Maces, Morningstars, and War Hammers are now considered as Favored Weapons regardless of your religion.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Divine Might.png
Divine Might: Battle Trance: You now gain an insight bonus to hit, damage, and tactical dc's equal to half your charisma modifier for 30/60/120 seconds for 21/18/15 sp. Cooldown: 20 seconds. Anti-requisite: cannot be trained if you have any other Battle Trance abilities (Know the Angles, Falconry Deadly Instinct, etc.).
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
File:Icon Enhancement Critical Mastery.png
Critical Mastery: +1/2/3 to Critical Damage and Confirmation
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Exalted Cleave.png
Exalted Cleave: Multiselector: Make a sweeping melee or ranged attack against all nearby enemies for +3[W] damage. Shares its cooldown with the Cleave feat.
Note: Only does 3[1d6] with handwraps. DDO Forums
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Level 3 Paladin
Icon Enhancement Damage Boost.png
Action Boost: Choose between Action Boost: Attack and Action Boost: Power
  • Icon Enhancement Damage Boost.png Action Boost: Power Activate to gain a +10/20/30 Action Boost bonus to Melee and Ranged Power for 20 seconds.
  • Icon Enhancement Attack Boost.png Attack Boost Activate this ability to gain a +4/6/8 Action Boost bonus to your attack rolls for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Paladin Level 3, 10 APs spent in tree

File:Icon Enhancement Holy Combatant.png
Holy Combatant: +2 to hit and damage with Favored Weapons. Greatswords are considered as favored Weapons regardless of your religion.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Divine Sacrifice.png
Divine Sacrifice: Multiselector: +2[W]. Active this ability to perform a melee or ranged attack that deals an additional +5/7/9d6 Light damage and increases the critical multiplier of your weapon by 1 against evil opponents, but costs you 5 hp and 1 sp, whether or not the attack is successful. On damage: Gain +15 Temporary SP if the target was Undead or Evil Outsider. (Cooldown: 3 seconds)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
File:Icon Enhancement Lead the Charge.png
Lead the Charge: +2/3/5[W] and sprint forward toward your target and deliver a single-target blow. 12 second cooldown. This works with any melee weapon, and not just a shield.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Exalted Smite.png
Exalted Smite: Multiselector: improved melee or ranged smite. Active: An improved smite that adds +1/+1/+2 to your weapon's critical damage multiplier and 0/+1/+2 to your weapon's critical threat range. Also, your Smite Evil and Exalted Smite abilities increase your Melee Power or Ranged Power by 5 for 10 seconds.
AP Cost: 2 Ranks: 3 Progression: 10 No requirements
Str or Cha.gif
Charisma or Strength: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Paladin Level 4, 20 APs spent in tree

File:Icon Enhancement Knights Training.png
Knight's Training: +1 to hit and damage with all weapons and an additional +1 to hit and damage with Favored Weapons. Taking this enhancement grants the Knight's Training feat.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Divine Sacrifice
Icon Enhancement Censure Demons.png
Censure Demons: You gain On Vorpal: Stun Chaotic Evil outsiders for 3 seconds.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Vigor of Life.png
Vigor of Life: +30 Positive Healing Amplification, -30 Negative Healing Amplification.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Vigor of Life (Tier 3)
Icon Enhancement Improved Turning.png
Improved Turning: You count as 1/2/3 levels higher for the purpose of turning undead, add +2/4/6 to the hit dice turned, and gain +1/2/3 use per rest. Your Turn Undead ability now also deals +6d6/12d6/18d6 light damage to nearby undead, scaling with 200% of the higher of Melee or Ranged Power.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Str or Cha.gif
Charisma or Strength: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma or Strength (Tier 3)

Tier Five[edit]

Requires Paladin Level 5, Character Level 12, 30 APs spent in tree

File:Icon Enhancement Ascendency.png
Ascendency: +2 to hit and damage with all weapons. An additional +2 to hit and damage with Favored Weapons. You gain 15% Fortification Bypass. Whenever you attack an undead or evil outsider with a Favored Weapon, you gain a stack of Blessed Purpose: +3 Sacred Bonus to Melee and Ranged Power that lasts for 6 seconds. You can acquire up to 15 stacks by continuing to attack Undead or Evil Outsiders. Switching to a non-Favored Weapon will reset your stacks.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Censure Outsiders.png
Censure Outsiders: Your Censure Demons ability now applies to all Chaotic or Evil outsiders. All other Evil creatures are instead Dazed for six seconds. You also gain 10 Melee Power and Ranged Power.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Censure Demons
Icon Enhancement Vigor of Life.png
Vigor of Life: +30 Positive Healing Amplification, -30 Negative Healing Amplification.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Vigor of Life (Tier 4)
Icon Enhancement Avenging Cleave.png
Avenging Cleave: Multiselector: Make a Melee or Ranged sweeping weapon attack against all nearby enemies for +5[W] damage. Damaged enemies gains one stack of Vulnerability.

Shares its cooldown with the Great Cleave feat.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Holy Retribution.png
Holy Retribution: Multiselector: Melee/Ranged Channel Divinity: Executes a powerful holy cleave against nearby targets that deals +5[W] damage, 100 extra holy damage that scales with 200% Melee or Ranged Power, -6 to all ability scores for ten seconds, and recharges one Smite Evil charge to you. On Damage: Evil creatures may be forced to make a Will save (DC 10 + Paladin Level + Charisma Mod + Sunder Bonuses) or be destroyed. Evil creatures under 1000 HP must always make this save or die. Evil creatures between 1000 and 5000 HP have a 50% chance to be forced to make this save or die. Evil creatures with more than 5000 HP have a 33% chance to be forced to make this save or die. 30 second cooldown.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements