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Purple Dragon Knight enhancements
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Purple Dragon Knight enhancements[edit]
Core abilities[edit]
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Human Versatility: Humans can select racial action boosts that share a number of uses per rest, but are not linked with class based action boost cooldowns.
Choose one:
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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AP Cost: 2 | Level: 2 | Progression: 1 | Requires: Human Versatility | |
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Human Versatility: Humans can select racial action boosts that share a number of uses per rest, but are not linked with class based action boost cooldowns.
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AP Cost: 1 | Level: 4 | Progression: 3 | Requires: Human Adaptability | |
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Human Greater Adaptability: Select +1 to another ability score of your choice. (You may not select the same ability score as Human Adaptability.)
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AP Cost: 2 | Level: 8 | Progression: 4 | Requires: Human Versatility | |
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Human Versatility: Humans can select racial action boosts that share a number of uses per rest, but are not linked with class based action boost cooldowns.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Human Greater Adaptability |
Tier One[edit]
Requires Human Versatility
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Cormyrean Knight Training: You now use Charisma or Strength, whichever is higher, for attack and damage with shortswords, longswords, bastard swords, and greatswords.
In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons, you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier. | |||
AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Skill Focus: Humans are versatile and can excel at virtually any skill.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Improved Recovery: +20 Positive Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Don't Count Me Out: Your range of unconsciousness extends by 5/10/20 hitpoints, and you gain a +3/+6/+10 bonus to Physical Resistance Rating while you are under 50% health.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Purple Dragon Focus: Whenever you use an Action Boost, you gain 5/10/15 Temporary Hit Points.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Purple Dragon Aura: Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will/+Fortitude/+Reflex saving throws (Competence bonus according to combat log).
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Purple Dragon Focus | |
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Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Action Surge (Tier 1) | |
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Fighting Style: Humans are adept at many different fighting styles.
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AP Cost: Varies | Ranks: 3 | Progression: 5 | Requires: Varies |
Tier Three[edit]
Requires 10 APs spent in tree
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Rallying Cry: Action Boost: You and all allies within your aura gain +10%/+15%/+20% Action Boost bonus to movement speed and +1/+2/+3 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects. (Cooldown: 30 seconds)
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Requires: Purple Dragon Focus | |
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Shield Deflection: Grants use of the Shield Deflection feat.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Action Surge (Tier 2) | |
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Improved Recovery: +20 Positive Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Improved Recovery (Tier 1) | |
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Final Stand: Action Boost: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score for twenty seconds. If you are below 50% Health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating for twenty seconds (Cooldown: 30 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Rallying Cry | |
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For Cormyr!: Once per rest, you can heal to full. If you are below 50% health when this ability is used, you and all nearby allies gain a Morale bonus to weapon damage equal to your Charisma modifier for one minute.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Final Stand | |
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Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | Requires: Action Surge (Tier 3) | |
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Improved Recovery: +20 Positive Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved Recovery (Tier 3) | |
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Greater Heroism: Spell Like Ability: Cast the Greater Heroism spell. This ability shares a common pool of uses per rest with the Heroism ability. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Heroism |