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Purple Dragon Knight enhancements

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Purple Dragon Knight enhancements[edit]

Purple Dragon Knight enhancements tree

Core abilities[edit]

Icon Enhancement Human Versatility.png
Human Versatility: Humans can select racial action boosts that share a number of uses per rest, but are not linked with class based action boost cooldowns.

Choose one:

  • Icon Enhancement Human Versatility Attack.png Attack Boost: Activate to gain a +6 Action Boost bonus to hit for 20 seconds.
  • Icon Enhancement Human Versatility Defense.png Defense Boost: Activate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
  • Icon Enhancement Human Versatility Damage.png Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
  • Icon Enhancement Human Versatility Saves.png Saves Boost: Activate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
  • Icon Enhancement Skill Boost.png Skill Boost: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
  • Icon Enhancement Human Versatility Spell.png Spell Power Boost: Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
    • Bug: Despite the description, these action boosts appear to be sharing cooldowns with class action boosts. They do, however, grant those action boosts extra uses per day.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Human Adaptability.gif
Human Adaptability: Select +1 to an ability score of your choice.
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Level: 2 Progression: 1 Requires: Human Versatility
Icon Enhancement Human Versatility.png
Human Versatility: Humans can select racial action boosts that share a number of uses per rest, but are not linked with class based action boost cooldowns.
Note: Choose another Action Boost that is not the same as the previous one.
AP Cost: 1 Level: 4 Progression: 3 Requires: Human Adaptability
Human Adaptability.gif
Human Greater Adaptability: Select +1 to another ability score of your choice. (You may not select the same ability score as Human Adaptability.)
AP Cost: 2 Level: 8 Progression: 4 Requires: Human Versatility
Icon Enhancement Human Versatility.png
Human Versatility: Humans can select racial action boosts that share a number of uses per rest, but are not linked with class based action boost cooldowns.
Note: Choose another Action Boost that is not the same as either of the previous two.
AP Cost: 1 Level: 16 Progression: 6 Requires: Human Greater Adaptability

Tier One[edit]

Requires Human Versatility

Icon Enhancement Cormyrean Knight Training.png
Cormyrean Knight Training: You now use Charisma or Strength, whichever is higher, for attack and damage with shortswords, longswords, bastard swords, and greatswords.
In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons, you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Skill Focus.png
Skill Focus: Humans are versatile and can excel at virtually any skill.
  • Icon Enhancement Athletic.png Athletic: +1/+2/+3 Balance, Jump, Swim, and Tumble.
  • Icon Enhancement Awareness.png Awareness: +1/+2/+3 Listen, Search, and Spot.
  • Icon Enhancement Focused.png Focused: +1/+2/+3 Concentration and Intimidate.
  • Icon Enhancement Negotiator.png Negotiator: +1/+2/+3 Bluff, Diplomacy, Haggle and Perform.
  • Icon Enhancement Nimble Fingers.png Nimble Fingers: +1/+2/+3 Disable Device and Open Lock.
  • Icon Enhancement Self Sufficient.png Self Sufficient: +1/+2/+3 Heal and Repair.
  • Icon Enhancement Stealthy.png Stealthy: +1/+2/+3 Hide and Move Silently.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Action Surge.png
Action Surge: Action Boosts also increase an ability score of your choice.
  • StrengthColored.png While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Strength.
  • DexterityColored.png While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Dexterity.
  • ConstitutionColored.png While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Constitution.
  • IntelligenceColored.png While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Intelligence.
  • WisdomColored.png While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Wisdom.
  • CharismaColored.png While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Charisma.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Improved Recovery.png
Improved Recovery: +20 Positive Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
DontCountMeOut.png
Don't Count Me Out: Your range of unconsciousness extends by 5/10/20 hitpoints, and you gain a +3/+6/+10 bonus to Physical Resistance Rating while you are under 50% health.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Purple Dragon Focus.png
Purple Dragon Focus: Whenever you use an Action Boost, you gain 5/10/15 Temporary Hit Points.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Purple Dragon Aura.png
Purple Dragon Aura: Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will/+Fortitude/+Reflex saving throws (Competence bonus according to combat log).
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Purple Dragon Focus
Icon Enhancement Action Surge.png
Action Surge: Action Boosts also increase an ability score of your choice.
Note: Cannot choose the same one as selected in the previous tier.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Action Surge (Tier 1)
Icon Enhancement Human Fighting Style.png
Fighting Style: Humans are adept at many different fighting styles.
  • Icon Enhancement Ambidexterity.png Ambidexterity: You gain +1 to hit when dual-wielding or fighting unarmed. Tier 2: Also gains +1% Dodge. Tier 3: Also gains +1 damage.
  • Icon Feat Two Handed Fighting.png Great Weapon Aptitude: +5/10/20% Strikethrough chance.
  • Icon Enhancement Shield Mastery.png Shield Mastery: +5%/10%/15% Shield Armor Class and +1/2/3 Tower Shield Maximum Dexterity Bonus.
    • 2 AP per tier
  • Icon Enhancement Sniper.png Sniper: You gain +1d6/+1d6/+2d6 Ranged Sneak Attack. Your Point Blank Shot and Ranged Sneak Attack range is increased by 0/2/2 meters.
  • Icon Enhancement Traditionalist Caster.png Traditionalist Caster: +3/+6/+10 Universal Spell Power when wielding an Orb or Staff.
AP Cost: Varies Ranks: 3 Progression: 5 Requires: Varies

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement PDK Rallying Cry.png
Rallying Cry: Action Boost: You and all allies within your aura gain +10%/+15%/+20% Action Boost bonus to movement speed and +1/+2/+3 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects. (Cooldown: 30 seconds)
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Purple Dragon Focus
Icon Enhancement Shield Deflection.png
Shield Deflection: Grants use of the Shield Deflection feat.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Action Surge.png
Action Surge: Action Boosts also increase an ability score of your choice.
Note: Cannot choose the same ones as selected in the previous tiers.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Action Surge (Tier 2)
Icon Enhancement Improved Recovery.png
Improved Recovery: +20 Positive Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Improved Recovery (Tier 1)
Icon Enhancement Heroism.png
Heroism: Spell Like Ability: Cast the Heroism spell. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement PDK Final Stand.png
Final Stand: Action Boost: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score for twenty seconds. If you are below 50% Health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating for twenty seconds (Cooldown: 30 seconds)
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Rallying Cry
Icon Enhancement For Cormyr.png
For Cormyr!: Once per rest, you can heal to full. If you are below 50% health when this ability is used, you and all nearby allies gain a Morale bonus to weapon damage equal to your Charisma modifier for one minute.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Final Stand
Icon Enhancement Action Surge.png
Action Surge: Action Boosts also increase an ability score of your choice.
Note: Cannot choose the same ones as selected in the previous tiers.
AP Cost: 1 Ranks: 3 Progression: 15 Requires: Action Surge (Tier 3)
Icon Enhancement Improved Recovery.png
Improved Recovery: +20 Positive Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Improved Recovery (Tier 3)
Icon Enhancement Greater Heroism.png
Greater Heroism: Spell Like Ability: Cast the Greater Heroism spell. This ability shares a common pool of uses per rest with the Heroism ability. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Heroism