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Past Life Feats
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Past Life feats are acquired through all forms of Reincarnation except Lesser Reincarnation.
- Heroic Reincarnation awards feats on this page, and completing all Heroic past lives once grants access to the Completionist feat.
- Racial Reincarnation awards Racial Past Life Feats, and completing all Racial past lives three times awards Racial Completionist.
- Iconic Reincarnation awards Iconic Past Life Feats and Heroic Past Life Feats. There is no Iconic Completionist feat.
- Epic Reincarnation awards Epic Past Life Feats, and an Epic Completionist feat is awarded for every twelve epic lives completed. Also see Destiny Points.
This article is about class past life feats.
There are two kinds of Past Life Feats.
- "Past Life: <class>" is free.
- "Past Life: <more interesting name with abilities that has the above feat as a prereq>" can be taken as your choice of Feat during level up as of Level 3.
Dominant class[edit]
When you perform a Heroic or Iconic True Reincarnation, your character gains the Past Life of your dominant class, the class that is shown as your character's class icon in parties. This is determined by:
- the class you have the most levels of.
- In the case of a tie, the dominant class is the first listed on this list (the one with the lowest number):
- Barbarian
- Bard (including Stormsinger)
- Cleric (including Dark Apostate)
- Fighter
- Paladin (including Sacred Fist)
- Ranger (including Dark Hunter)
- Rogue
- Sorcerer
- Wizard
- Monk
- Favored Soul
- Artificer
- Druid* (including Blightcaster)
- Warlock* (including Acolyte of the Skin)
- Alchemist
- That is: alphabetical for the original 9 classes, then new classes added at the end in order* of release.source
- * Note: This order should now be accurate, Druid dominant over Warlock. Warlock had originally been dominant over Druid when their levels are tied, despite Druid being released before Warlock. It had been stated that Druid and Warlock would be switched in U45 (early '20, Source), however this has not been 100% verified in game (by actually reincarnating a druid/warlock-dominant multiclass and then reporting it here). However, the fact that Druid is now the icon displayed in the party panel in a tie, and the altered order presented at the Life-Shaper, both indicate that this has indeed been corrected.needs verification
Free feats[edit]
If you True Reincarnate again, you keep any/all old Past Life feat(s) from your previous incarnation(s), and add an additional one from your dominant class from this life.
- All passive Past Life feats can be stacked a maximum of three times each.
Icon | Feat | Type | Description | Prerequisites |
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Past Life: Acolyte of the Skin | Passive Past Life | You were a Acolyte of the Skin in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain:
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Acolyte of the Skin Past Life |
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Past Life: Alchemist | Passive Past Life | You were an Alchemist in a past life. You occasionally find yourself drinking things without knowing what they do. Each time you acquire this feat you gain a stacking:
|
Alchemist Past Life |
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Past Life: Artificer | Passive Past Life | You were an Artificer in a past life. You occasionally find yourself tinkering with your gear. Each time you acquire this feat you gain:
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Artificer Past Life |
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Past Life: Barbarian | Passive Past Life | You were a Barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain:
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Barbarian Past Life |
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Past Life: Bard | Passive Past Life | You were a Bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain:
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Bard Past Life |
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Past Life: Cleric | Passive Past Life | You were a Cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain:
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Cleric Past Life |
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Past Life: Dark Apostate | Passive Past Life | You were a Dark Apostate in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain:
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Dark Apostate Past Life |
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Past Life: Dark Hunter | Passive Past Life | You were a Dark Hunter in a past life. You find yourself slightly annoyed with the sunlight. Each time you acquire this feat you gain:
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Dark Hunter Past Life |
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Past Life: Druid | Passive Past Life | You were a Druid in a past life. You occasionally find yourself gazing at the stars and get sentimental around mistletoe. Each time you acquire this feat:
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Druid Past Life |
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Past Life: Favored Soul | Passive Past Life | You were a Favored Soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain:
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Favored Soul Past Life |
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Past Life: Fighter | Passive Past Life | You were a Fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain:
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Fighter Past Life |
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Past Life: Monk | Passive Past Life | You were a Monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain:
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Monk Past Life |
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Past Life: Paladin | Passive Past Life | You were a Paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain:
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Paladin Past Life |
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Past Life: Ranger | Passive Past Life | You were a Ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain:
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Ranger Past Life |
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Past Life: Rogue | Passive Past Life | You were a Rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain:
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Rogue Past Life |
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Past Life: Sacred Fist | Passive Past Life | You were a Sacred Fist in a past life. You occasionally find yourself contemplating the flickering flame in campfires. Each time you acquire this feat you gain:
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Sacred Fist Past Life |
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Past Life: Sorcerer | Passive Past Life | You were a Sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain:
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Sorcerer Past Life |
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Past Life: Stormsinger | Passive Past Life | You were a Bard Stormsinger in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain:
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Stormsinger Past Life |
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Past Life: Warlock | Passive Past Life | You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain: | Warlock Past Life |
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Past Life: Wizard | Passive Past Life | You were a Wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain:
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Wizard Past Life |
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Completionist | Past Life | You win DDO! You've leveled to 20 in every class, and for your effort can take this feat to get a +2 bonus to all skills and ability scores. When more classes are added, this feat will deactivate and you will need to gain those past lives before this benefit reactivates. | All passive Past Life Feats |
Purchased feats[edit]
When you true reincarnate, you'll end up with a new, free Feat from the above list, as appropriate to the dominant class of your previous True Incarnation(s), something such as "Past Life: Cleric" {or the like}. Those free Feats act as prerequisites for the feats listed below. These require a feat slot, and cannot be taken before Character Level 3. Note: Archetypes do not have their own versions of these feats - for instance, a Dark Apostate pasts life can be used to qualify for Initiate of the Faith, without requiring a past life of Cleric.
Icon | Feat | Type | Description | Prerequisites |
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Past Life: Mixer of Magics | Past Life | You recall more about your past life as an alchemist. You gain +1 to your Use Magical Device skill, and once per Rest you can restore Spell Points to yourself. (Once per rest, activate this alchemist ability to gain 5SP + 3SP per Character Level (max 65 at level 20). In Epic, this increases to 10SP + 5SP per Character Level (max 160 at level 30)). 3 minute cooldown. | Past Life: Alchemist |
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Past Life: Student of Artifice | Past Life | You recall more about your past life as an artificer. When you use a rod, staff, or wand, you have a 15% chance to retain essence and not expend a charge, and can produce an Enchant Armor or Enchant Weapons effect a total of ten times per rest. (Activate this artificer ability to increase the Enhancement Bonus of your target's currently equipped weapons or shields by 1, or to increase the Enhancement Bonus of your target's currently equipped armor by 1. An item can have only one temporary item enchantment at a time.) | Past Life: Artificer |
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Past Life: Berserker's Fury | Past Life | You recall more about your past life as a barbarian. You gain +20 hit points, have +2 to your Intimidate skill and can enter a barbarian rage one additional time per rest, and enter a basic rage once per rest even if you do not have any other rage abilities. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.) This feat does not currently grant access to epic toughness. | Past Life: Barbarian |
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Past Life: Bardic Dilettante | Past Life | You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.) | Past Life: Bard and/or Past Life: Stormsinger |
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Past Life: Initiate of the Faith | Past Life | You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels*. Undead who make a successful Will save reduce the damage by half. | Past Life: Cleric and/or Past Life: Dark Apostate |
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Past Life: Harbinger of Nature's Wrath | Past Life | You recall more about your past life as a druid. You have +2 to all elemental resistances and can cast the Flame Blade spell three times per rest, which summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. You can choose to summon one or two scimitars, and the swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels* the summoned swords improve. | Past Life: Druid |
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Past Life: Acolyte of Divine Secrets | Past Life | You recall more about your past life as a Favored Soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this Favored Soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels*.) | Past Life: Favored Soul |
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Past Life: Student of the Sword | Past Life | You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit. | Past Life: Fighter |
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Past Life: Disciple of the Fist | Past Life | You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage by +0.5W, and can enter an evasive trance once per rest, granting the evasion feat for a short period of time (20 seconds). (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.) Note: You must meet normal evasion requirements for this one. No medium or heavy armor, no heavy encumbrance. | Past Life: Monk |
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Past Life: Soldier of the Faith | Past Life | You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself 3 times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels* beyond level 3, maximum +3 luck bonus. About 2 minutes per use.) | Past Life: Paladin and/or Past Life: Sacred Fist |
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Past Life: Warrior of the Wild | Past Life | You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels* above 3rd, to a maximum of +5 at caster level 12th.) | Past Life: Ranger |
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Past Life: Sneak of Shadows | Past Life | You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels after first, and a +1 bonus to hit with sneak attacks for every four levels. Note: 1 minute per use. | Past Life: Rogue |
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Past Life: Arcane Prodigy | Past Life | You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels* on impact. A successful Reflex save reduce the damage by half.) | Past Life: Sorcerer |
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Past Life: Delver of the Forbidden | Past Life | You recall more about your past life as a Warlock. You gain +3 to your Spellcraft skill. You can Confuse an enemy for 12 seconds (no saving throw). This can be used ten times per rest. | Past Life: Warlock |
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Past Life: Arcane Initiate | Past Life | You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy (Magic Missile) that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels* beyond first you gain an additional missile, maximum 10 missiles. | Past Life: Wizard |
- * For purposes of these Feats, Caster Level is considered to be equal to your total Character Level.
Developer quotes[edit]
Quote: |
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Originally Posted by (former developer) Eladrin ![]() When you true reincarnate, you'll end up with a new feat called "Past Life: Cleric", or the like. Those act as prerequisites for other (new) feats such as "Initiate of the Faith". Past Life: Initiate of the Faith Prereq: Past Life: Cleric Benefit: You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect three times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half. Quote: the option to clutter your screen with a massivly oversized graphic I think many people are seriously overestimating how much larger true reincarnated characters are. No Halfling Godzillas rampaging across House Jorasco, sorry. A double reincarnated human is still shorter than a Warforged. |
Quote: |
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Originally Posted by (former developer) Eladrin ![]() Correct, you gain the Past Life of your dominant class. If you True Reincarnate again, you keep your old Past Life feat from your first incarnation, and add a second from your dominant class from this life (if it was different). Here's the current list of Past Life feats: Edit: Caster Level is considered to be equal to your character level. |
Quote: |
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Originally Posted by (former developer) Eladrin ![]() "Past Life: <class>" is free. "Past Life: <more interesting name with abilities that has the above feat as a prereq>" costs a feat slot. May be worth it to get some healing ability, or a superior version of Mental Toughness, or ... |
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