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Past Life Feats
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Dragonmark |
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Favor |
Inherent |
Metamagic |
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Epic | Past Life | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Epic |
Destiny |
Legendary |
Heroic |
Racial |
Epic |
Iconic |
Past Life feats are acquired through all forms of Reincarnation except Lesser Reincarnation.
- Heroic Reincarnation awards feats on this page, and completing all Heroic past lives once grants access to the Completionist feat.
- Racial Reincarnation awards Racial Past Life Feats, and completing all Racial past lives three times awards Racial Completionist.
- Iconic Reincarnation awards Iconic Past Life Feats and Heroic Past Life Feats. There is no Iconic Completionist feat.
- Epic Reincarnation awards Epic Past Life Feats, and an Epic Completionist feat is awarded for every twelve epic lives completed. Also see Destiny Points.
This article is about class past life feats.
There are two kinds of Past Life Feats.
- "Past Life: <class>" is free.
- "Past Life: <more interesting name with abilities that has the above feat as a prereq>" can be taken as your choice of Feat during level up as of Level 3.
Dominant class[edit]
When you perform a Heroic or Iconic True Reincarnation, your character gains the Past Life of your dominant class, the class that is shown as your character's class icon in parties. This is determined by:
- the class you have the most levels of.
- In the case of a tie, the dominant class is the first listed on this list (the one with the lowest number):
- Barbarian
- Bard (including Stormsinger)
- Cleric (including Dark Apostate)
- Fighter (including Dragon Lord)
- Paladin (including Sacred Fist)
- Ranger (including Dark Hunter)
- Rogue
- Sorcerer (including Wild Mage)
- Wizard
- Monk
- Favored Soul
- Artificer
- Druid* (including Blightcaster)
- Warlock* (including Acolyte of the Skin)
- Alchemist
- That is: alphabetical for the original 9 classes, then new classes added at the end in order* of release.source
- * Note: This order is, as of 2020, correct. Prior to this, Warlock had originally been dominant over Druid when their levels were tied, despite Druid being released before Warlock. This was confirmed to be a bug, which was subsequently fixed in U45.
Free feats[edit]
If you True Reincarnate again, you keep any/all old Past Life feat(s) from your previous incarnation(s), and add an additional one from your dominant class from this life.
- All passive Past Life feats can be stacked a maximum of three times each.
Icon | Feat | Type | Description | Prerequisites |
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Past Life: Favored Soul | Passive |
You were a Favored Soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times. Past Life: Favored Soul is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Favored Soul | |
Past Life: Wizard | Passive |
You were a Wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times. Past Life: Wizard is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Wizard | |
Past Life: Rogue | Passive |
You were a Rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 sneak attack damage when sneak attacking. This feat can be stacked up to three times. Past Life: Rogue is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Rogue | |
Past Life: Cleric | Passive |
You were a Cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times. Past Life: Cleric is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Cleric | |
Past Life: Sorcerer | Passive |
You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times. Past Life: Sorcerer is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Sorcerer | |
Past Life: Fighter | Passive |
You were a Fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times. Past Life: Fighter is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Fighter | |
Past Life: Barbarian | Passive |
You were a Barbarian in a past life. You occasionally find yourself filled with a nearly irresistible urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times. Past Life: Barbarian is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Barbarian | |
Past Life: Artificer | Passive |
You were an Artificer in a past life. You occasionally find yourself tinkering with your gear. Each time you acquire this feat you gain a stacking +1 bonus to all Intelligence based skills and Use Magic Device. This feat can be stacked up to three times. Past Life: Artificer is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Artificer | |
Past Life: Warlock | Passive |
Gives +3 MRR, this feat can be stacked up to three times. Past Life: Warlock is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Warlock | |
Past Life: Alchemist | Passive |
You were an Alchemist in a past life. You occasionally find yourself drinking things without knowing what they do. Each time you acquire this feat you gain a stacking (up to 3 times):
|
True Reincarnation from Alchemist | |
Past Life: Ranger | Passive |
You were a Ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged weapons and a +2 untyped bonus to the following 5 types of energy resistance: This feat can be stacked up to three times (for a maximum of +6 to damage with ranged weapons, and +6 to each of the listed energy resistances). Past Life: Ranger is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Ranger | |
Past Life: Sacred Fist | Passive |
You were a Sacred Fist in a past life. You occasionally find yourself contemplating the flickering flame in campfires. Each time you acquire this feat you gain +5% Positive Amplification and +5 Positive Spell Power. Note: This class counts as a Paladin for the purposes of Completionist. Past Life: Sacred Fist is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
Heroic or Iconic True Reincarnation from Sacred Fist | |
Past Life: Paladin | Passive |
You were a Paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 10% more healing when affected by positive energy. This feat can be stacked up to 3 times. Past Life: Paladin is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
Heroic or Iconic True Reincarnation from Paladin | |
Past Life: Dark Apostate | Passive |
You were a Dark Apostate in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +5% Negative Healing Amplification and +5 Negative Spell Power. This feat can be stacked up to three times. Note: This class counts as a Cleric for the purposes of Completionist. Past Life: Dark Apostate is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Dark Apostate | |
Past Life: Monk | Passive |
You were a Monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times. Past Life: Monk is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Monk | |
Racial Completionist | Passive |
You're a cultural master! You've leveled to 20 in every race 3 times, and for your efforts you are awarded this Feat in all future incarnations of this character. This Feat gives a Character:
|
3 Racial Reincarnations of all current (non-Iconic) races | |
Past Life: Bard | Passive |
You were a Bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions. This feat can be stacked up to three times. Past Life: Bard is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Bard | |
Past Life: Druid | Passive |
You were a Druid in a past life. You occasionally find yourself gazing at the stars and get sentimental around mistletoe. Each time you acquire this feat your summoned creatures, charmed minions, and hirelings gain +2 to all ability scores. This feat can be stacked up to three times.
|
True Reincarnation from Druid | |
Past Life: Stormsinger | Passive |
You were a Stormsinger in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +5 Lightning Spell Power and +5 Sonic Spell Power. This feat can be stacked up to three times. Note: This class counts as a Bard for the purposes of Completionist. Past Life: Stormsinger is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Stormsinger | |
Completionist | Passive |
You win DDO! You gain +2 stats and +2 skills. This Feat is automatically obtained at level 3 for all characters that have completed at least one class or archetype past life for each of the available classes in the game. This Feat gives a Character:
|
ONE of each Past Life Feats of all current classes; This feat is automatically granted upon reaching level 3 | |
Past Life: Dark Hunter | Passive |
You were a Dark Hunter in a past life. You find yourself slightly annoyed with the sunlight. Each time you acquire this feat you gain +1 to hit with Sneak Attacks and +1 Sneak Attack Damage. This feat can be stacked up to three times. Note: This class counts as a Ranger for the purposes of Completionist. Past Life: Dark Hunter is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Dark Hunter | |
Past Life: Acolyte of the Skin | Passive |
You were an Acolyte of the Skin in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +1 MRR and +5 Fire Spell Power. This feat can be stacked up to three times. Note: This class counts as a Warlock for the purposes of Completionist. Past Life: Acolyte of the Skin is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Acolyte of the Skin | |
Past Life: Blightcaster | Passive |
You were a Blightcaster in a past life. You find beauty in life's cycle of decay and death. Each time you acquire this feat you gain +5 Acid and Poison spell power. This feat can be stacked up to three times.
|
True Reincarnation from Blightcaster | |
Past Life: Dragon Lord | Passive | You were a Dragon Lord in a past life. Others find you strangely compelling when you speak or take to the battlefield. Each time you acquire this feat you gain +1 Damage with Melee Weapons and +1 Breath Weapon DC. | True Reincarnation from Dragon Lord | |
Past Life: Wild Mage | Passive |
You were a Wild Mage in a past life. Strong magic surrounds you. Each time you acquire this feat you gain +3 Universal Spell Power. This feat can be stacked up to three times. Past Life: Wild Mage is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
True Reincarnation from Wild Mage Sorcerer |
Purchased feats[edit]
When you true reincarnate, you'll end up with a new, free Feat from the above list, as appropriate to the dominant class of your previous True Incarnation(s), something such as "Past Life: Cleric" {or the like}. Those free Feats act as prerequisites for the feats listed below. These require a feat slot, and cannot be taken before Character Level 3.
Note: Archetypes do not have their own versions of these feats - for instance, a Dark Apostate pasts life can be used to qualify for Initiate of the Faith, without requiring a past life of Cleric. Bug: Blight Caster and Dark Hunter lives do not currently give any purchasable feats.
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Past Life: Arcane Prodigy | Active | Cooldown: 5 seconds
You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. Arcane Prodigy: Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half (Charisma based DDO Forums). |
Past Life: Sorcerer | |
Past Life: Acolyte of Divine Secrets | Active | You recall more about your past life as a Favored Soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this Favored Soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels.) | Past Life: Favored Soul | |
Past Life: Bardic Dilettante | Active | You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.) | Past Life: Bard | |
Past Life: Mixer of Magics | Active | You recall more about your past life as an alchemist. You gain +1 to your Use Magical Device skill, and once per Rest you can restore Spell Points to yourself. (Once per rest, activate this alchemist ability to gain 5SP + 3SP per Character Level (max 65 at level 20). In Epic, this increases to 10SP + 5SP per Character Level (max 160 at level 30)). 3 minute cooldown. | Past Life: Alchemist | |
Past Life: Arcane Initiate | Active | Cooldown: 2 seconds You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles. | Past Life: Wizard | |
Past Life: Disciple of the Fist | Active | You recall more about your past life as a monk. You have +2 to your Concentration skill, your handwraps gain +.5W, and can enter an evasive trance once per rest, granting the evasion feat for a short period of time (20 seconds). (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.) | Past Life: Monk | |
Past Life: Delver of the Forbidden | Active | You recall more about your past life as a Warlock. You gain +3 to your Spellcraft skill. You can Confuse an enemy for 12 seconds (no saving throw). This can be used ten times per rest. | Past Life: Warlock | |
Past Life: Initiate of the Faith | Active |
You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half. Observed effect:
|
Past Life: Cleric | |
Past Life: Soldier of the Faith | Active | You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself 3 times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3, maximum +3 luck bonus. About 2 minutes per use.) | Past Life: Paladin | |
Past Life: Sneak of Shadows | Active | You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels. Note: 1 Minute per use. | Past Life: Rogue | |
Past Life: Berserker's Fury | Active | Cooldown: 1 minute You recall more about your past life as a barbarian. You gain +20 hit points, have +2 to your Intimidate skill and can enter a barbarian rage one additional time per rest, and enter a basic rage once per rest even if you do not have any other rage abilities. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.) This feat grants access to Racial and Class Toughness enhancements. | Past Life: Barbarian | |
Past Life: Student of the Sword | Active | You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit. Duration: 1 minute. | Past Life: Fighter | |
Past Life: Warrior of the Wild | Active | You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.) | Past Life: Ranger | |
Past Life: Harbinger of Nature's Wrath | Active |
You recall more about your past life as a druid. You have +2 to all elemental resistances and can cast the Flame Blade spell three times per rest, which summons a scimitar (or, if you choose, dual scimitars) of fire; these do fire damage instead of slashing damage and use the wielder's Wisdom instead of Strength for determining attack and damage bonuses. The swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels the summoned swords improve. Probably functionally identical to the druid spell Flame Blade, except using character level instead of caster level. |
Past Life: Druid | |
Past Life: Student of Artifice | Active | You recall more about your past life as an artificer. When you use a rod, staff, or wand, you have a 15% chance to retain essence and not expend a charge, and can produce an Enchant Armor or Enchant Weapons effect a total of ten times per rest. (Activate this artificer ability to increase the Enhancement Bonus of your target's currently equipped weapons or shields by 1, or to increase the Enhancement Bonus of your target's currently equipped armor by 1. An item can have only one temporary item enchantment at a time.) | Past Life: Artificer |
For purposes of these feats, caster level is equal to your total character level.
Developer quotes[edit]
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Originally Posted by (former developer) Eladrin When you true reincarnate, you'll end up with a new feat called "Past Life: Cleric", or the like. Those act as prerequisites for other (new) feats such as "Initiate of the Faith". Past Life: Initiate of the Faith Prereq: Past Life: Cleric Benefit: You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect three times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half. Quote: the option to clutter your screen with a massivly oversized graphic I think many people are seriously overestimating how much larger true reincarnated characters are. No Halfling Godzillas rampaging across House Jorasco, sorry. A double reincarnated human is still shorter than a Warforged. |
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Originally Posted by (former developer) Eladrin Correct, you gain the Past Life of your dominant class. If you True Reincarnate again, you keep your old Past Life feat from your first incarnation, and add a second from your dominant class from this life (if it was different). Here's the current list of Past Life feats: Edit: Caster Level is considered to be equal to your character level. |
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Originally Posted by (former developer) Eladrin "Past Life: <class>" is free. "Past Life: <more interesting name with abilities that has the above feat as a prereq>" costs a feat slot. May be worth it to get some healing ability, or a superior version of Mental Toughness, or ... |