Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Wood Elf
![]() |
Please help improve this page. You can help by editing this page. For suggestions, please see the talk page, or embedded <!-- comments --> while editing this page.
|
Basic | Premium | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Dwarf |
![]() Elf |
![]() Aasimar |
![]() Dragonborn |
![]() Drow |
![]() Gnome |
![]() H-elf |
![]() H-orc |
![]() Shifter |
![]() Tiefling |
![]() Warforged |
![]() W-Elf | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iconic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Halfling |
![]() Human |
![]() Scourge |
![]() Bladeforged |
![]() Deep Gnome |
![]() PDK |
![]() Razorclaw |
![]() Scoundrel |
![]() S-kai |
![]() Morninglord |
Overview[edit]
Wood Elves are a racial variant of Elf with distinct look and mildly modified racial enhancement tree. Most notable, they are not eligible for the Dragonmark.
Racial Variants:
- Elf: Free to Play
- Wood Elf: Free for VIP, or available from the DDO Store for 795
.
Wood Elves do not have their own racial past life, but rather can complete an Elven past life.
For an at-a-glance summary of the differences between Elves and Wood Elves, see Racial Variant differences.
Racial Traits[edit]
- +2 Dexterity, -2 Intelligence
- +2 saving throw bonus against enchantment spells or effects
- +2 racial bonus to Listen, Search, and Spot
- Immunity to sleep spells and effects
- Proficient with Long Sword, Rapier, Long Bow, and Short Bow
Deities[edit]
- Aureon (Quarterstaff): Follower of AureonYou follow Aureon, member of the Sovereign Host, and use his favored weapon. You are proficient with Quarterstaves and gain +1 to hit with them. → Child of AureonYou follow Aureon. You gain +2 to attack and damage rolls with Quarterstaves. → Aureon's InstructionYou are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead. → Beloved of AureonUnknown - Blood of Vol (Dagger): Follower of the Blood of VolYou follow the Blood of Vol. You are proficient with Daggers and gain +1 to hit with them. → Child of the Blood of VolYou follow the Blood of Vol. You gain +2 to attack and damage rolls with Daggers. → The Blood is The LifeYou are a devoted follower of the Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. While in this state and have a Dagger in your main hand, you also gain Vampirism, stacking with other sources of Vampirism. → Beloved of the Blood of VolYou follow the Blood of Vol. You have +3 to attack and damage rolls with daggers. - Olladra (Sickle): Follower of Olladra → Child of Olladra → Luck of Olladra → Beloved of Olladra
- Onatar (Warhammer): Follower of Onatar → Child of Onatar → Onatar's Forge → Beloved of Onatar
- Silver Flame (Longbow): Follower of the Silver Flame → Child of the Silver Flame → Silver Flame Exorcism → Beloved of the Silver Flame
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of the Sovereign Host → Unyielding Sovereignty → Beloved of the Sovereign Host
- Undying Court (Scimitar): Follower of the Undying Court → Child of the Undying Court → Undying Call → Beloved of the Undying Court
Feats[edit]
Elf Racial Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
![]() |
Elf | Passive | You are considered an Elf. You are treated as such by magical abilities and effects, and are able to use appropriate equipment. | |
![]() |
Elven Keen Senses | Passive | Elves have keen senses and gain a +2 bonus to Listen, Search, and Spot checks. | |
![]() |
Enchantment Save Bonus | Passive | Elves are naturally resistant to enchantments, receiving a +2 bonus on saves against enchantments. | |
![]() |
Immunity to Sleep | Passive | Elves are naturally immune to magical sleep effects. | |
![]() |
Martial Weapon Proficiency: Rapier | Passive | You do not suffer a -4 penalty on attack rolls when using a Rapier. | |
![]() |
Martial Weapon Proficiency: Longsword | Passive | You do not suffer a -4 penalty on attack rolls when using a Longsword. | |
![]() |
Martial Weapon Proficiency: Longbow | Passive | You do not suffer a -4 penalty on attack rolls when using a Longbow. | |
![]() |
Martial Weapon Proficiency: Shortbow | Passive | You do not suffer a -4 penalty on attack rolls when using a Shortbow. |
Racial past life feats[edit]
Enhancements[edit]
Differences from regular Elf enhancements tree are highlighted.
Core abilities[edit]
![]() |
Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
| |||
AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Elf | |
![]() |
Nature I: +1 Dexterity or +1 Strength
| |||
AP Cost: 2 | Level: 4 | Progression: 0 | Requires: Elven Accuracy I | |
![]() |
Elven Accuracy II: You gain +2% to hit with all attacks.
| |||
AP Cost: 1 | Level: 7 | Progression: 0 | Requires: Nature I | |
![]() |
Nature II: +1 Dexterity or +1 Strength
| |||
AP Cost: 2 | Level: 11 | Progression: 0 | Requires: Elven Accuracy II | |
![]() |
Elven Accuracy III: You gain +2% to hit with all attacks.
| |||
AP Cost: 1 | Level: 16 | Progression: 0 | Requires: Nature II |
Tier One[edit]
Requires Elven Accuracy
![]() |
Adept of Trees: +1/2/3 to Tumble and Hide, +1/2/3 to Saves vs. Poison and Disease.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Child of Nature: You are able to produce an Entangle effect using a drop of your blood (1 HP) and 10 spell points. DC (10 + Half Character Level + Wisdom modifier)
| |||
AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
![]() |
Keen Senses: +1/+2/+3 Listen, Search, and Spot.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Elven Weapon Training I: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
![]() |
Arcane Fluidity: Your Arcane Spell Failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
![]() |
Wild Step: Passive: +5 to Tumble. When you Tumble, you gain a +10% Action Boost bonus to movement speed, and a 10% Action Boost bonus to Missile Deflection for 10 seconds. This can only occur once every 30 seconds.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
![]() |
Enchantment Lore: +2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
![]() |
Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Keen Senses | |
![]() |
Elven Weapon Training II: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Elven Weapon Training (Tier 1) | |
![]() |
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
| |||
AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
![]() |
Forest Origins: Multiselector
| |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
![]() |
Fey Energy Tap: Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used one/three/five times per rest. (Activation Cost: 1 HP. Cooldown: 2 minutes) (24 Spell points +6 per level)
| |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Enchantment Lore | |
![]() |
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Fey Energy Tap | |
![]() |
Elven Weapon Training III: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions. Bug(?) Only gives +1 damage to Falchions.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Elven Weapon Training (Tier 2) | |
![]() |
Arcane Archer: You gain access to the Arcane Archer enhancement tree. You need to click the Accept button before you can select the Arcane Archer (Elf) tree.
| |||
AP Cost: 4 | Ranks: 1 | Progression: 10 | Requires: Arcanum |
Tier Four[edit]
Requires 15 APs spent in tree
![]() |
Forest's Versatility: Multiselector
| |||
AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
![]() |
Forest's Finesse: You may use Dexterity to damage Longswords, Rapiers, Scimitars, Shortbows, Longbows, and Falchions.[Unverified
![]() | |||
AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Elven Weapon Training IV | |
![]() |
Elven Weapon Training IV: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Elven Weapon Training III | |
![]() |
||||
AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Elven Weapon Training IV |
PnP information and traits[edit]
3.5 Edition SRD |
---|
|
4th Edition Wiki |
---|
|
5th Edition Wiki |
---|
|