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Wood Elf

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Overview[edit]

Wood Elves are a racial variant of Elf with distinct look and mildly modified racial enhancement tree. Most notable, they are not eligible for the Dragonmark.

Racial Variants:

Wood Elves do not have their own racial past life, but rather can complete an Elven past life.

For an at-a-glance summary of the differences between Elves and Wood Elves, see Racial Variant differences.

Racial Traits[edit]

Deities[edit]

Further information: Deity feats

Feats[edit]

Elf Racial Feats[edit]


Racial past life feats[edit]

Enhancements[edit]

Wood Elf enhancements tree

Differences from regular Elf enhancements tree are highlighted.

Core abilities[edit]

Icon Enhancement Elven Accuracy.png
Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
AP Cost: 1 Level: 1 Progression: 0 Requires: Elf
DexterityColored.png
Nature I: +1 Dexterity or +1 Strength
AP Cost: 2 Level: 4 Progression: 0 Requires: Elven Accuracy I
Icon Enhancement Elven Accuracy.png
Elven Accuracy II: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 7 Progression: 0 Requires: Nature I
DexterityColored.png
Nature II: +1 Dexterity or +1 Strength
AP Cost: 2 Level: 11 Progression: 0 Requires: Elven Accuracy II
Icon Enhancement Elven Accuracy.png
Elven Accuracy III: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 16 Progression: 0 Requires: Nature II

Tier One[edit]

Requires Elven Accuracy

WoodElfAdeptOfTrees.png
Adept of Trees: +1/2/3 to Tumble and Hide, +1/2/3 to Saves vs. Poison and Disease.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Child of Nature.png
Child of Nature: You are able to produce an Entangle effect using a drop of your blood (1 HP) and 10 spell points. DC (10 + Half Character Level + Wisdom modifier)
  • Bug: Actual DC appears to be 10 + spell level + Wisdom Modifier + Transmutation bonuses. It is considered a level 1 spell and will be heightened up to a level 9 spell based on character level.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Keen Senses.png
Keen Senses: +1/+2/+3 Listen, Search, and Spot.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training I: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Elf Arcane Fluidity.png
Arcane Fluidity: Your Arcane Spell Failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

WoodElfWildStep.png
Wild Step: Passive: +5 to Tumble. When you Tumble, you gain a +10% Action Boost bonus to movement speed, and a 10% Action Boost bonus to Missile Deflection for 10 seconds. This can only occur once every 30 seconds.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Enchantment Lore.png
Enchantment Lore: +2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Nothing is Hidden.png
Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Keen Senses
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training II: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Elven Weapon Training (Tier 1)
Icon Enhancement Arcanum.png
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

WoodElfForestOrigins.png
Forest Origins: Multiselector
  • WoodElfForestOrigins.png Rugged Upbringing: While Raging, gain +5% Doublestrike with Longswords, Rapiers, Scimitars, and Falchions.
  • Icon Enhancement Oath of the Wild.png Oath of the Wild: You take an oath to forego metal armor, metal shields, and Rune Arms. As long as you do not have these equipped, you gain +10 Physical Resistance Rating.
  • Icon Enhancement Faith of the Forest.png Faith of the Forest: You now count Rapiers, Falchions, and Shortbows as Favored weapons, regardless of your Deity, for the purpose of everything in the Warpriest tree, the War Soul tree, Favored Soul Grace of Battle, and Favored Soul Knowledge of Battle. (Your basic Deity Feats do not add hit+damage with these weapons).
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Feywild Tap.png
Fey Energy Tap: Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used one/three/five times per rest. (Activation Cost: 1 HP. Cooldown: 2 minutes) (24 Spell points +6 per level)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Enchantment Lore
Icon Feat Favored Enemy Elf.png
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Fey Energy Tap
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training III: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Elven Weapon Training (Tier 2)
Icon Enhancement Arcane Archer.png
Arcane Archer: You gain access to the Arcane Archer enhancement tree. You need to click the Accept button before you can select the Arcane Archer (Elf) tree.
(The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
AP Cost: 4 Ranks: 1 Progression: 10 Requires: Arcanum

Tier Four[edit]

Requires 15 APs spent in tree

WoodElfForestsVersatility.png
Forest's Versatility: Multiselector
  • Icon Enhancement Wild Swings.png Wild Swings: +5% Offhand Strike Chance
  • Icon Enhancement Drive Them Back.png Drive Them Back: +10% Chance of Shield Bash with non-metal shields.
  • Icon Enhancement Elf Ferocity.png Ferocity: +3 to damage while using Two-handed Weapons.
  • Icon Enhancement Like a Leaf.png Like a Leaf: +2 to hit and damage while Single Weapon Fighting.
  • Icon Enhancement Through the Branches.png Through the Branches: +3% Doubleshot with Longbows and Shortbows.
  • Icon Enhancement Vigor.png Vigor SLA: 10 Spell Points, 20 second cooldown.
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
WoodElfForestsFinesse.png
Forest's Finesse: You may use Dexterity to damage Longswords, Rapiers, Scimitars, Shortbows, Longbows, and Falchions.[UnverifiedIcon tooltip.png"You may use Dexterity to damage Longswords, Rapiers, Scimitars, Shortbows, Longbows, and Falchions." has not been verified in-game. Please verify it!]
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Elven Weapon Training IV
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training IV: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Elven Weapon Training III
Icon Enhancement Elf Skill.png
Skill: +3% Doublestrike, +3% Doubleshot, +3% dodge, and bypass 3% of enemy dodge.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Elven Weapon Training IV

PnP information and traits[edit]

3.5 Edition SRD
  • Ability Adjustments: +2 Str, +2 Dex, –2 Int, –2 Con
  • Favored Class: Ranger
4th Edition Wiki
  • Ability Adjustments: +2 Dex, +2 Wis
5th Edition Wiki
  • Ability Adjustments: +2 Dex, +1 Wis