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Order in the Court!
Order in the Court! is the 2nd quest in the Grip of the Hidden Hand story arc![]() Completing everything in a story arc often yields a nice reward.. |
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These quests can be completed in any order. |
Army of Eternal Night • Order in the Court! • Growing Pains • Three Paths to Battle • The Hand and the Eyes |
A housekeeper tipped you off that the Eye of Daanvi is held by a very rich, and very corrupt, lawyer named Barington Worthridge. Armed with this new knowledge, you sneak into his apartment to steal the Eye.
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Order in the Court! | |
Heroic level: | 16 |
Epic level: | 33 (considered Legendary) |
Duration: | medium |
Heroic XP: | ♣2,479Solo/Casual ♦4,300Normal ♥4,468Hard ♠4,636Elite |
Epic XP: | ♣14,193Solo/Casual ♦24,225Normal ♥24,795Hard ♠25,365Elite |
Takes place in: | Barington Worthridge's Apartment |
Bestowed by: | Harper Price |
NPC contact: | Harper Price |
Quest acquired in: | Morgrave University - Lower Quad |
Patron: | Morgrave University |
Base favor: | 6 |
Purchase: | Grip of the Hidden Hand or VIP |
Extreme Challenge: | No |
Overview
Go to Barington Worthridge's Apartment to find the Eye of Daanvi.
Spoiler Warning: Spoiler material below this point!
Objectives
- Find the Eye of Daanvi
- Gain access to the gallery
- Speak to the Sphinx
- Collect five pieces of evidence
- Unlock the Elevator
- Go to Court
- Start the Trial
- Prove Barington Worthridge's Guilt
- Read the Instructions after presenting evidence
- Return to the Prime Material Plane
- Defeat the Hidden Hand cultists
- Take the Eye of Daanvi
- (Optional) Find all nine pieces of evidence — Bonus (40%): Heroic( ♣992 ♦1,720 ♥1,787 ♠1,854 ) Epic( ♣5,677 ♦9,690 ♥9,918 ♠10,146 )
- (Optional) Prove Worthridge guilty on all charges. — Bonus (40%): Heroic( ♣992 ♦1,720 ♥1,787 ♠1,854 ) Epic( ♣5,677 ♦9,690 ♥9,918 ♠10,146 )
- (Optional) Prove Charge 1: Corruption — Bonus (20%): Heroic( ♣496 ♦860 ♥894 ♠927 ) Epic( ♣2,839 ♦4,845 ♥4,959 ♠5,073 )
- (Optional) Prove Charge 2: Bribery — Bonus (20%): Heroic( ♣496 ♦860 ♥894 ♠927 ) Epic( ♣2,839 ♦4,845 ♥4,959 ♠5,073 )
- (Optional) Prove Charge 3: Blackmail — Bonus (20%): Heroic( ♣496 ♦860 ♥894 ♠927 ) Epic( ♣2,839 ♦4,845 ♥4,959 ♠5,073 )
What to Expect
- Randomly located quests items
Tips and Misc
- On your first time, this quest can be confusing to work out. However, it ends up being rather simpler than it looks.
- To start with, find two runes in the entrance hall and enter them into the wheels in the Gallery Security Room. You should have noticed the Security Notice saying "opposites attract," so the red wheel should be set to the value of the blue rune and the blue wheel to the red rune.
- At this point, you can attempt to pick up the Eye, only to be teleported into the plane of Daanvi. You find yourself in a courtroom, presided over by a Sphinx, who informs you that to claim the Eye, you must defeat Worthridge in a trial proving he is complicit in some form of crime. Handily, Worthridge is a complete idiot, and has left piles of incriminating evidence in full view around his house.
- To begin the trial, you must collect five of the nine pieces of evidence. There are three pieces for each possible charge.
- Charge 1: Corruption:
- Crumpled letter: either in the locked storeroom, second floor bedroom.
- Diploma: either in the library, or on a bookshelf in the upper floor study.
- Illusion (Barington and a judge): either in the upper floor bedroom, or the dining room.
- Charge 2: Bribery:
- Scorched Note: either in the kitchen, or the upper floor study.
- Pile of Money: either in the secret room behind the lower floor bedroom, or the secret room behind the laundry.
- Business Ledger: in the locked study.
- Charge 3: Blackmail:
- Sealed Envelope: either in the library, or on a stack of barrels in the laundry.
- Broken Device: either in the secret room behind the lower floor bedroom, or the secret room behind the laundry.
- Illusion (the Worthridge family): either in the lower floor bedroom, or Junior's locked bedroom.
- The quest contains two hidden gold keys and one hidden iron key. Two doors require a gold key – one, on the ground floor, contains a potential location of a piece of evidence and the iron key. The other, on the upper floor, contains a potential location of a piece of evidence, and a locked chest.
- One Gold Key is in the library, the other in the second floor bedroom.
- The Iron Key is in the locked study.
- About halfway through the quest, you unlock the Elevator. This will take you back to Court, if you have collected enough pieces of evidence. Note that if you're after full completion, there is no door back and the quest is under a Dimensional Anchor, so you can't go back to get the remaining pieces of evidence if you missed any.
- Once you have your five pieces of evidence, head up to the courtroom and prepare for your trial. There are three charges you can attempt to nail Barington for; however, doing all three can get long and tedious, so unless you're specifically after the "all charges" optional, it's advisable to do only one. Bug: At the moment this optional also completes if you have collected all pieces of evidence.
- If you're going for a quick completion, and haven't been having trouble with the combat so far, go for the Blackmail charge. If you're after an easy completion, go for Corruption. If you want your trial to look even vaguely like you're actually in court, go for Bribery.
- Generally each trial consists of three stages. In each you have to repeat the following steps:
- Pick up a piece of evidence from the Prosecutor's Desk.
- Present the Evidence on the desk before the Sphinx.
- Read the instructions.
- Solve the task related to the trial:
- Blackmail: Defeat three waves of enemies.
- Bribery: State your case to the court three times, trying your best to sound like an actual lawyer.
- Corruption: Execute the correct emote on the lit-up tile at least four times.
- To pass any trial, you must succeed on two of the three stages. Each trial makes you present the evidence you have obtained for it. For each piece of evidence you missed, you will need to make either a Diplomacy check or Bluff check to get Worthridge to contradict himself. If you fail, you must face a mob of jurors, and automatically fail that stage.
- Mobs of jurors also attack you if you fail a stage of the Corruption or Bribery trials. You cannot fail the Blackmail trial if you have the evidence.
- So that the quest does not become impossible to complete, the Corruption trial is impossible to actually lose. If you "fail" a round, you must repeat it until you successfully complete it – even if you failed to present any evidence.
- After completing the trial, you face a bunch of Hidden Hand cultists back in the gallery, before taking the Eye and leaving with your hard-earned loot.
- According to some of the evidence, as well as Vecna and the Hidden Hand, Worthridge has decided to align himself with Kalphan Riak, Aurum member, funder of both Vaunt Arcanotechic and Fathom Endeavours, and overall villain of the Sharn quest line. Barington really knows how to pick his friends.
- The Traveler has disguised himself as a statue in the Gallery, although his cover is rather ruined by both his refusal to surrender his trademark green hat and the fact he keeps sneezing.
Bonus XP
- Discreet bonus: 71 or fewer monsters killed +5% Bonus.( ♣124 ♦215 ♥223 ♠232 )
- Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣198 ♦344 ♥357 ♠371 )
- Mischief bonus: 25 or more breakables smashed +8% Bonus.( ♣198 ♦344 ♥357 ♠371 )
- Vandal bonus: 33 or more breakables smashed +10% Bonus.( ♣248 ♦430 ♥447 ♠464 )
- Ransack bonus: 40 or more breakables smashed +15% Bonus.( ♣372 ♦645 ♥670 ♠695 )
Loot
- Chests: 4
- One behind secret door in the laundry (locked)
- One in Junior's room (locked)
- One end chest with named loot
- One end chest with named loot for completing all three Trial optional objectives
- One end chest for collecting all 9 pieces of evidence
- Collectables: 6
- Bookshelf in the library
- Cabinet in the 1st floor bedroom
- Cabinet near the pool
- Bookshelf in the 1st floor study
- Cabinet in the 2nd floor study
- Cabinet in the 2nd floor treasure room
- NPC rewards: Standard
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Signet of Daanvi (edit) | Ring |
|
16 | Bound to Account on Acquire![]() |
Order in the Court!, end chest |
|
The Gavel of Daanvi (edit) | Heavy Mace |
|
16 | Bound to Account on Acquire![]() |
Order in the Court!, end chest |
|
Bulwark of True Law (edit) | Heavy Armor |
|
16 | Bound to Account on Acquire![]() |
Order in the Court!, end chest |
|
Manacles of Justice (edit) | Bracers |
|
16 | Bound to Account on Acquire![]() |
Order in the Court!, end chest |
|
Legendary Signet of Daanvi (edit) | Ring |
|
31 | Bound to Account on Acquire![]() |
Order in the Court!, end chest |
|
The Legendary Gavel of Daanvi (edit) | Heavy Mace |
|
31 | Bound to Account on Acquire![]() |
Order in the Court!, end chest |
|
Legendary Bulwark of True Law (edit) | Heavy Armor |
|
31 | Bound to Account on Acquire![]() |
Order in the Court!, end chest |
|
Legendary Manacles of Justice (edit) | Bracers |
|
31 | Bound to Account on Acquire![]() |
Order in the Court!, end chest |
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Bored Juror ( view • edit ) | ♦16Normal ♠23Elite | Humanoid | Human |
Hired Hand ( view • edit ) | ♦19Normal ♠26Elite | Humanoid | Human |
Juror's Doubts ( view • edit ) | ♦18Normal ♠25Elite | Undead | Shadow |
Juror's Judgments ( view • edit ) | ♦19Normal ♠26Elite | Undead | Wraith |
Juror's Questions ( view • edit ) | ♦18Normal ♠25Elite | Undead | Quell |
Penthouse Guard ( view • edit ) | ♦16Normal ♠23Elite | Construct | Golem |
Restless Juror ( view • edit ) | ♦16Normal ♠23Elite | Humanoid | Human |
Security Drone ( view • edit ) | ♦16Normal ♠23Elite | Construct | Animated Object |
Security Hound ( view • edit ) | ♦16Normal ♠23Elite | Animal | Dog |
Sharn Hidden Hand Claw ( view • edit ) | ♦16Normal ♠23Elite ●♥37Epic Hard ●♠41Epic Elite | Humanoid | Human |
Sharn Hidden Hand Palm ( view • edit ) | ♦16Normal ♠23Elite ●♥37Epic Hard ●♠41Epic Elite | Humanoid | Human |
Steel Security ( view • edit ) | ♦18Normal ♠25Elite | Construct | Iron Defender |
Summoned Djinni ( view • edit ) | ♦18Normal ♠25Elite | Air Outsider | Djinn |
- Grip of the Hidden Hand chain quests
- Grip of the Hidden Hand quests
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