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Conjure Bolts (+1)

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ConjureBolts.png
Name: Conjure Bolts (+1)
School: Conjuration
Spell Level:
Special:
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA: Inquisititive: Conjure Bolts
Cost: 10
Metamagic: None
Target: Self
Range: Personal
Duration: Instantaneous
Saving Throw:
DC:
Spell Resistance:
Cooldown: 1 second

Description

Conjures a stack of 1000 bolts for use with a crossbow. At level 1 these bolts have a +1 enhancement bonus. These bolts dissolve into nothingness after logout.

Notes:

  • Not to be confused with the Artificer learned spell Conjure Bolts, which creates bolts with enhancement bonus that is based on level.
  • The bonus of the weapon (bow or crossbow) and the bonus of the ammo do not stack. Combat uses the higher bonus of the two.
  • Bug: For Artificers, if the spell is inscribed from the scroll instead of learned during leveling, this bonus on conjured bolts will remain +1.