Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Divine Disciple enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
---|
Divine Disciple enhancements[edit]
You get to choose between Light enhancements or Dark/Negative Energy enhancements. Light Enhancements are selected from the cores from Left to Right while Dark Enhancements from Right to Left. It is possible to train both Light and Dark cores, however if you want a core capstone enhancement you have to train either all Light or all Dark core enhancements.
Core abilities[edit]
Note that although this table shows all the cores of the same level in each entry, in reality
- Core 1 options are Core 1: Light option and Core 6: Dark option
- Core 2 options are Core 2: Light option and Core 5: Dark option
- Core 3 options are Core 3: Light option and Core 4: Dark option
- Core 4 options are Core 4: Light option and Core 3: Dark option
- Core 5 options are Core 5: Light option and Core 2: Dark option
- Core 6 options are Core 6: Light option and Core 1: Dark option
![]() |
Emissary: Follow the path of Light or Dark:
| |||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Cleric level 1 | |
![]() |
Sacred Defense: Follow the path of Light or Dark:
| |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Cleric level 3, Emissary | |
![]() |
Divine Spell Knowledge: Add a new spell to your spellbook:
| |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Cleric level 6, Sacred Defense | |
![]() |
Divine Spell Knowledge: Add a new spell to your spellbook:
| |||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Cleric level 12, Divine Spell Knowledge | |
![]() |
Divine Spell Knowledge: Add a new spell to your spellbook:
| |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Cleric level 18, Divine Spell Knowledge (2) | |
![]() |
Transcendence: Complete your training:
| |||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Cleric level 20, Divine Spell Knowledge (3) |
Tier One[edit]
Requires Emissary, Cleric Level 1
![]() |
Prophetic Zenith: Gain a new Spell-like ability:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Defense of the Heart: Gain +2/+4/+6 Physical Resistance Rating.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Smiting I: Choose a type of Smiting to gain:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Defense of the Soul: Gain +2/+4/+6 Magical Resistance Rating.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Spell Points: +30/60/90 Spell Points.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Cleric Level 2, 5 APs spent in tree
![]() |
Spell Penetration: +1/+2/+3 to your Caster Level check to overcome enemy spell resistance.
| |||
AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
![]() |
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
| |||
AP Cost: 2 | Ranks: 3 | Progression: 5 | Requires: The Metamagic Feat you are improving | |
![]() |
Smiting II: Choose a type of Smiting to gain:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Smiting I | |
![]() |
Shield of Dusk and Dawn: When struck, attackers are dealt 1/2/3d6 Light and Negative damage, scaling with your spellpower. Rank 3: When enemies critically hit you, they are blinded for 2 seconds with no save.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
![]() |
Light and Dark: Whenever you cast a Light, Alignment, or Negative Energy spell, you gain +3 to Light, Alignment, and Negative Energy spellpower for 6 seconds. This stacks up to 3/6/10 times.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Cleric Level 3, 10 APs spent on tree
![]() |
Prophetic Zenith: Gain a new Spell-like ability:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
![]() |
Efficient Metamagic: Choose another Metamagic feats. Reduce the spell point cost of using that Metamagic.
| |||
AP Cost: 2 | Ranks: 3 | Progression: 10 | Requires: Efficient Metamagic (Tier 2) | |
![]() |
Smiting III: Choose a type of Smiting to gain:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Smiting II | |
![]() |
Spellpower: Choose a type of spellpower to gain:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
![]() |
Wisdom: +1 to Wisdom.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Cleric Level 4, 20 APs spent on tree
![]() |
Prophetic Zenith: Gain a new Spell-like ability:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
![]() |
Efficient Heighten: Using the Heighten Spell Metamagic costs you 1/2 fewer Spell Point per heightened level.
| |||
AP Cost: 2 | Ranks: 2 | Progression: 20 | Requires: Efficient Metamagic (Tier 3), Heighten Spell | |
![]() |
Smiting IV: Choose a type of Smiting to gain:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Smiting III | |
![]() |
Spellpower (the one you did not select in Tier 3): Choose a type of spellpower to gain:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
![]() |
Wisdom: +1 to Wisdom.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Wisdom (Tier 3) |
Tier Five[edit]
Requires Cleric Level 5, Character Level 12, 30 APs spent in tree
![]() |
Power Balance: Choosing your final path:
| |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Cleric level 20, Divine Spell Knowledge (3) | |
![]() |
Transcendence: Complete your training:
| |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Cleric level 20, Divine Spell Knowledge (3) | |
![]() |
Smighting V: Choose a type of Smiting to gain:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Smiting IV | |
![]() |
Spell Critical Damage: Choose a type of Smiting to gain:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Spell Criticals IV | |
![]() |
Divine Empowerment: You gain +1 DC with Evocation and Necromancy spells.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |