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Divine Disciple enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — WC | DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | ES — SE — TS |
Falconry† ~ Illusionist† ~ Harper† ~ Inquisitive† ~ Vistani † |
Reaper |
Aasimar ![]() |
Dragonborn ![]() |
Drow †Free by turning in 400 Total favor per server ![]() |
Dwarf | Elf / W-Elf ![]() |
Gnome ![]() | |
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Half-Elf ![]() |
Half-Orc ![]() |
Halfling | Human | Shifter ![]() |
Tiefling ![]() |
Warforged ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
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Divine Disciple enhancements[edit]
You get to choose between Light enhancements or Dark/Negative Energy enhancements. You make this choice with your first Core Ability in this tree. Once chosen, all options of the opposite side are locked out.
Core abilities[edit]
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Emissary: Follow the path of Light or Dark:
Gaining Light or Negative Energy spellpower from Divine Disciple also adds to your alignment spellpowers.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Cleric level 1 | |
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Sacred Defense: +2 to all saving throws.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Cleric level 3, Emissary | |
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Divine Spell Knowledge: Add a new spell to your spellbook:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Cleric level 6, Sacred Defense | |
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Divine Spell Knowledge: Add a new spell to your spellbook:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Cleric level 12, Divine Spell Knowledge | |
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Divine Spell Knowledge: Add a new spell to your spellbook:
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Cleric level 18, Divine Spell Knowledge (2) | |
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Transcendence: Complete your training:
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Cleric level 20, Divine Spell Knowledge (3) |
Tier One[edit]
Requires Emissary, Cleric Level 1
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Prophetic Zenith: Gain a new Spell-like ability:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Spellpower: Choose a type of spellpower to gain:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Divine Vitality: Channel Divinity: Your target ally gains 3d4+10/5d4+10/7d4+10 spellpoints. This ability cannot target yourself. (Cooldown: 2 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Spell Criticals: Choose which of your spells gain enhanced Critical Chance:
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Spell Points: +30/60/90 Spell Points.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Cleric Level 2, 5 APs spent in tree
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Spell Penetration: +1/+2/+3 to your Caster Level check to overcome enemy spell resistance.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Spellpower: Choose a type of spellpower to gain:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | Requires: The Metamagic Feat you are improving | |
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Spell Criticals: Choose which of your spells gain enhanced Critical Chance:
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Spell Criticals (Tier 1) | |
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Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Cleric Level 3, 10 APs spent on tree
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Prophetic Zenith: Gain a new Spell-like ability:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Spellpower: Choose a type of spellpower to gain:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Efficient Metamagic: Choose another Metamagic feats. Reduce the spell point cost of using that Metamagic.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Requires: Efficient Metamagic (Tier 2) | |
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Spell Criticals: Choose which of your spells gain enhanced Critical Chance:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Spell Criticals (Tier 2) | |
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Wisdom: +1 to Wisdom.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Cleric Level 4, 20 APs spent on tree
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Prophetic Zenith: Gain a new Spell-like ability:
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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DC or Spellpower: Increase your spellpower or your Difficulty Checks for a spellcaster school.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Bug: The DC or Spellpower selector has an inconsistent prereq of Cleric level 2 for DC or Cleric level 4 for Universal Spellpower. | |
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Efficient Heighten: Using the Heighten Spell Metamagic costs you 1/2 fewer Spell Point per heightened level.
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AP Cost: 2 | Ranks: 2 | Progression: 20 | Requires: Efficient Metamagic (Tier 3), Heighten Spell | |
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Spell Criticals: Choose which of your spells gain enhanced Critical Chance:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Spell Criticals (Tier 3) | |
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Wisdom: +1 to Wisdom.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Wisdom (Tier 3) |
Tier Five[edit]
Requires Cleric Level 5, Character Level 12, 30 APs spent in tree
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Prophetic Zenith: Gain a new Spell-like ability:
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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DC or Spellpower: Increase your spellpower or your Difficulty Checks for a spellcaster school.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Bug: The DC or Spellpower selector has an inconsistent prereq of Cleric level 4 for DC or Negative Energy spellpower or Cleric Level 5 for Light or Universal spellpower. | |
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Divine Empowerment: You gain +1 caster level and maximum caster level to Light, Negative Energy, and Fire spells.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |