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Temple of Elemental Evil Part Two
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| History | ||
|---|---|---|
| This quest was retired in Update 56. See the page Temple of Elemental Evil for the quests replacing it. | ||
| If you can verify that the subject still exists, please edit this page and remove this template. |
| Temple of Elemental Evil Part Two is the 2nd quest in The Gatekeepers and the Temple story arc Completing everything in a story arc often yields a nice reward.. |
|---|
| Temple of Elemental Evil Part One • Temple of Elemental Evil Part Two |
The lowest level of the Temple of Elemental Evil surely leads to the malefic force that controls it.
|
| Temple of Elemental Evil Part Two | |
|---|---|
| Heroic level: | 7 |
| Epic level: | 30 (considered Legendary) |
| Duration: | Long |
| Heroic XP: | ♣2,940Solo/Casual ♦5,220Normal ♥5,540Hard ♠5,860Elite |
| Epic XP: | ♣20,964Solo/Casual ♦35,853Normal ♥36,765Hard ♠37,677Elite |
| Takes place in: | Lower Temple |
| Bestowed by: | The Temple of Elemental Evil |
| NPC contact: | Alatra the Gatekeeper |
| Quest acquired in: | The Gatekeepers' Grove |
| Patron: | The Gatekeepers |
| Base favor: | 5 |
| Purchase: | The Temple of Elemental Evil or VIP |
| Extreme Challenge: | No |

Overview
To enter this quest, you must first complete Part One. You can then continue with Part Two directly from there, or you can recall and enter later from the Hall of Heroes.
- Once you have completed Part One, you may re-enter Part Two as you wish, no re-flagging is necessary.
Spoiler Warning: Spoiler material below this point!
Objectives
- Reach the innermost depths of the Temple of Elemental Evil
- Find the Commanders of the Greater Temple
- Find one of the Node Portal Gems hidden within the Elemental Nodes
- (Optional) Find the Air Node Portal Gem in the Fire Node Heroic — Bonus (6%): Heroic( ♣176 ♦313 ♥332 ♠352 ) Legendary( ♣1,258 ♦2,151 ♥2,206 ♠2,261 )
- (Optional) Find the Earth Node Portal Gem in the Water Node — Bonus (6%): Heroic( ♣176 ♦313 ♥332 ♠352 ) Legendary( ♣1,258 ♦2,151 ♥2,206 ♠2,261 )
- (Optional) Find the Fire Node Portal Gem in the Earth Node — Bonus (6%): Heroic( ♣176 ♦313 ♥332 ♠352 ) Legendary( ♣1,258 ♦2,151 ♥2,206 ♠2,261 )
- (Optional) Find the Water Node Portal Gem in the Air Node — Bonus (6%): Heroic( ♣176 ♦313 ♥332 ♠352 ) Legendary( ♣1,258 ♦2,151 ♥2,206 ♠2,261 )
- (Optional) Slay Cragmore the Adamant — Bonus (18%): Heroic( ♣529 ♦940 ♥997 ♠1,055 ) Legendary( ♣3,774 ♦6,454 ♥6,618 ♠6,782 )
- (Optional) Slay Dirgo Skysplitter — Bonus (18%): Heroic( ♣529 ♦940 ♥997 ♠1,055 ) Legendary( ♣3,774 ♦6,454 ♥6,618 ♠6,782 )
- (Optional) Slay Frall the Burning — Bonus (18%): Heroic( ♣529 ♦940 ♥997 ♠1,055 ) Legendary( ♣3,774 ♦6,454 ♥6,618 ♠6,782 )
- (Optional) Slay Hyrelgas the Green Dragon — Bonus (24%): Heroic( ♣706 ♦1,253 ♥1,330 ♠1,406 ) Legendary( ♣5,031 ♦8,605 ♥8,824 ♠9,042 )
- (Optional) Slay Jotun Rimeblade — Bonus (18%): Heroic( ♣529 ♦940 ♥997 ♠1,055 ) Legendary( ♣3,774 ♦6,454 ♥6,618 ♠6,782 )
- (Optional) Slay Periron the Red Dragon — Bonus (24%): Heroic( ♣706 ♦1,253 ♥1,330 ♠1,406 ) Legendary( ♣5,031 ♦8,605 ♥8,824 ♠9,042 )
- (Optional) Slay Senshock — Bonus (18%): Heroic( ♣529 ♦940 ♥997 ♠1,055 ) Legendary( ♣3,774 ♦6,454 ♥6,618 ♠6,782 )
- (Optional) Slay Supreme Commander Hedrack — Bonus (18%): Heroic( ♣529 ♦940 ♥997 ♠1,055 ) Legendary( ♣3,774 ♦6,454 ♥6,618 ♠6,782 )
- (Optional) Slay Tempest — Bonus (18%): Heroic( ♣529 ♦940 ♥997 ♠1,055 ) Legendary( ♣3,774 ♦6,454 ♥6,618 ♠6,782 )
- (Optional) Slay Vyman the White Dragon — Bonus (24%): Heroic( ♣706 ♦1,253 ♥1,330 ♠1,406 ) Legendary( ♣5,031 ♦8,605 ♥8,824 ♠9,042 )
- (Optional) Defeat 10 enemies in the Temple — Bonus (3%): Heroic( ♣88 ♦157 ♥166 ♠176 ) Legendary( ♣629 ♦1,076 ♥1,103 ♠1,130 )
- (Optional) Defeat 25 total enemies in the Temple — Bonus (7%): Heroic( ♣206 ♦365 ♥388 ♠410 ) Legendary( ♣1,467 ♦2,510 ♥2,574 ♠2,637 )
- (Optional) Defeat 50 total enemies in the Temple — Bonus (15%): Heroic( ♣441 ♦783 ♥831 ♠879 ) Legendary( ♣3,145 ♦5,378 ♥5,515 ♠5,652 )
- (Optional) Defeat 100 total enemies in the Temple — Bonus (35%): Heroic( ♣1,029 ♦1,827 ♥1,939 ♠2,051 ) Legendary( ♣7,337 ♦12,549 ♥12,868 ♠13,187 )
- (Optional) Defeat 200 total enemies in the Temple — Bonus (60%): Heroic( ♣1,764 ♦3,132 ♥3,324 ♠3,516 ) Legendary( ♣12,578 ♦21,512 ♥22,059 ♠22,606 )
- (Optional) Defeat 400 total enemies in the Temple — Bonus (120%): Heroic( ♣3,528 ♦6,264 ♥6,648 ♠7,032 ) Legendary( ♣25,157 ♦43,024 ♥44,118 ♠45,212 )
- (Optional) Defeat 750 total enemies in the Temple — Bonus (230%): Heroic( ♣6,762 ♦12,006 ♥12,742 ♠13,478 ) Legendary( ♣48,217 ♦82,462 ♥84,560 ♠86,657 )
- (Optional) Defeat 1500 total enemies in the Temple — Bonus (340%): Heroic( ♣9,996 ♦17,748 ♥18,836 ♠19,924 ) Legendary( ♣71,278 ♦121,900 ♥125,001 ♠128,102 )
- (Optional) Defeat 3000 total enemies in the Temple — Bonus (400%): Heroic( ♣11,760 ♦20,880 ♥22,160 ♠23,440 ) Legendary( ♣83,856 ♦143,412 ♥147,060 ♠150,708 )
- (Optional) Rescue Ashrem from the Elemental Node — Bonus (12%): Heroic( ♣353 ♦626 ♥665 ♠703 ) Legendary( ♣2,516 ♦4,302 ♥4,412 ♠4,521 )
- (Optional) Rescue Darley from the Elemental Node — Bonus (12%): Heroic( ♣353 ♦626 ♥665 ♠703 ) Legendary( ♣2,516 ♦4,302 ♥4,412 ♠4,521 )
- (Optional) Rescue Grank from the Elemental Node — Bonus (12%): Heroic( ♣353 ♦626 ♥665 ♠703 ) Legendary( ♣2,516 ♦4,302 ♥4,412 ♠4,521 )
- (Optional) Rescue Jaer from the Elemental Node — Bonus (12%): Heroic( ♣353 ♦626 ♥665 ♠703 ) Legendary( ♣2,516 ♦4,302 ♥4,412 ♠4,521 )
- (Optional) Rescue Sargen from the Elemental Node — Bonus (12%): Heroic( ♣353 ♦626 ♥665 ♠703 ) Legendary( ♣2,516 ♦4,302 ♥4,412 ♠4,521 )
- (Optional) Rescue Taki from the Elemental Node — Bonus (12%): Heroic( ♣353 ♦626 ♥665 ♠703 ) Legendary( ♣2,516 ♦4,302 ♥4,412 ♠4,521 )
- (Optional) Find all of the Part Two Audio Commentaries (16) — Bonus (42%): Heroic( ♣1,235 ♦2,192 ♥2,327 ♠2,461 ) Legendary( ♣8,805 ♦15,058 ♥15,441 ♠15,824 )
What to Expect
- Large spawns, instant dungeon alert. (Reduced in U25 Patch 1, now much rarer, unless using hirelings/summons.)
Known Traps
- Bear traps or Pressure Plates will randomly appear in clusters. Pressure plates inflict random elemental (Acid, Cold, Electrical, Fire, Sonic) damage in an AoE (around 370 on Epic Elite).
- The traps are avoidable, and a huge amount of traps need to be disabled to gain the XP bonus.
Tips and Misc
- A typical run can easily net several hundred kills, with a complete sweep of all the shrines and nodes closer to 1,000. Prepare accordingly.
- The southeast corner of the entrance area contains many breakables, usually enough for Ransack bonus.
- You can sometimes use ← Backspace from behind walls / closed doors to check for chests and mysterious altars in optional areas.
- When in the various elemental nodes, use the obvious resists (including cold for Water) and their reverse for weapons/spells.
- Note that in the Fire node, Efreeti add Lightning Bolts to the mix.
- In the Water node, there are ample airpockets for breathing - water-breathing is not necessary (although Merfolk's Blessing may be handy to speed things up).
- Important note for stealth players: Nodebound Fire Bats DO NOT have Tremor Sense on Heroic difficulties. This is unconfirmed for Epic. The elemental oozes, however, DO have Tremor Sense.
Walkthrough
- Explore the side rooms until you find a Door Seal Key.
- (Located in the northeast corner of the eastern wing of the "Promenade" area. You must pass through either of two secret doors to reach it.)
- Slot the crest to open the way north.
- Kill two named priests.
- The DM will give you a very clear hint to explore a particular elemental shrine, east or west.
- The shrine entrances (and maps 2-5, above) are in the following order, from north to south: water, fire, air, earth.
- There is a chest (with ToEE ingredients) at the top of the dais, but don't relax - there are some oozes, and an even bigger fight can follow the death of the priests.
- Go to the designated elemental shrine, enter the elemental node (see appropriate map, above) via the portal rune, and find the portal gem (5 possible random locations, see maps).
- Loot the chest - the portal to Zuggtmoy is a point of no return (without Dimension Door).
- Optional - Go to the other nodes and find and collect the gems there.
- Note - Any gem you find will not match the elemental node you are currently on. However, the barrier to Zuggtmoy will be lowered on the current map once you find whatever gem is on your node.
- Proceed into the portal to Zuggtmoy on that same elemental node, kill the elemental and minions.
- Use the Portal and proceed west to Zuggtmoy's Chambers. Kill Zuggtmoy.
End fight



- The end fight on heroic can be a challenge even for characters approaching epic levels.
- Zuggtmoy and her summoned demons use a variety of elemental and poison attacks - fire, acid, lightning, cold and poison resists are all helpful.
- After you approach Zuggtmoy, she has a short speech, allowing you to finish buffing. Shortly after she says "No matter...", it's game on.
- The entire room is covered by a damage-over-time effect dealing acid damage and stacking up to ten times. Occasionally a Toxic Mushroom spawns which probably increases the damage, kill it. Occasionally a purple Cleansing Mushroom spawns, interact with it to remove the stacks.
- Zuggtmoy spawns trash multiple times per fight (at 75/50/25% hp?). She usually has a shield up until trash dies. First wave is dretches, second adds some hezrous, third includes a red named Goristro.
- She has an AoE special attack, high damage and stun. There will be waves on the ground just before this attack. You can avoid the attack by getting behind the blue Sheltering Mushrooms. Spell Absorption items absorb the damage, but not the stun.
- Bug: Standing outside of the area with the barrier does not protect you from this effect. Unsure if this is WAI, but it's very frustrating to a recovering party to be wiped before reentering the fight.1
- Zuggtmoy's Earthquake spell can take you completely out of the equation. Bring high reflex save or knockdown immunity (e.g., from Unyielding Sentinel stance). Also note, arcane casters can dispel the effect by casting Gust of Wind onto the area.
- Destruction is another of her favorite and devastating attacks.
- After the fight, a barrier of vines to the west must be bashed down to proceed to complete the quest and collect the end chest.
Audio commentaries
- 201-216 See maps.
Bonus XP
- Discreet bonus: 126 or fewer monsters killed +5% Bonus.( ♣147 ♦261 ♥277 ♠293 )
- Aggression bonus: 122 or more monsters killed +10% Bonus.( ♣294 ♦522 ♥554 ♠586 )
- Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣235 ♦418 ♥443 ♠469 )
- Perception bonus: 3 or more secret doors discovered +10% Bonus.( ♣294 ♦522 ♥554 ♠586 )
- Mischief bonus: 29 or more breakables smashed +8% Bonus.( ♣235 ♦418 ♥443 ♠469 )
- Vandal bonus: 38 or more breakables smashed +10% Bonus.( ♣294 ♦522 ♥554 ♠586 )
- Ransack bonus: 47 or more breakables smashed +15% Bonus.( ♣441 ♦783 ♥831 ♠879 )
Loot
- Chests: Many
- Entrance Area
- One locked in the South-west corner of the east wing, behind a stack of boxes (no named/crafted items).
- One guaranteed, multiple possible for defeating random Ogre Leaders (no named/crafted items)
- Red named Hedrack and Senshock can spawn (can drop named/crafted)
- Randomly spawning locked chest (can drop named/crafted)
- Small chests appear around the buffing altars (Yellow Mushrooms guaranteed)
- One guaranteed for defeating the two commanders of the Greater Temple (Yellow Mushrooms guaranteed, can dropped named/crafted)
- Elemental Nodes
- Each area can spawn several red named, including the dragons (guaranteed drop of Colored Mushrooms)
- Each NPC rescue optional spawns a small chest (always contain Yellow Mushrooms)
- Each node has its end-of-the-part chest (guaranteed drop of Colored Mushrooms, can contain respective elemental armor/docents also)
- End Chest
- One for defeating Zuggtmoy (can drop named/crafted items; drops +6 to +7 Upgrade Tomes on EE; may contain (Epic) Mushroom Cap)
- One optional chest for doing all elemental nodes (May contain (Epic) Elemental Victory)
NPC end rewards
No regular quest reward list granted. Story arc reward list is available after completing both Part One and Part Two. Unlike some story arcs, not every named item becomes available at the end of the third completion.
Named Chest Drop
Monsters
| Name ( picture ) | CR | Type | Race |
|---|---|---|---|
Barkinar ( view![]() |
♦9Normal ♥11Hard ♠14Elite ●♥41Epic Hard ●♠65Epic Elite | Humanoid | Human |
| Cragmore the Adamant ( view |
♥12Hard ♠15Elite | Giant | Giant |
| Creeping Spiderlings ( view |
♦5Normal ♥8Hard ♠9Elite ●♦32Epic Normal | Vermin | Spider |
Deggum ( view![]() |
♦9Normal ♥11Hard ♠14Elite ●♥41Epic Hard ●♠65Epic Elite | Elf | Half-Elf |
| Dirgo Skysplitter ( view |
♠15Elite ●♥37Epic Hard | Giant | Giant |
| Earth Temple Elemental ( view |
♦10Normal ♥12Hard ♠16Elite ●♦33Epic Normal ●♥37Epic Hard ●♠59Epic Elite | Elemental | Earth Elemental |
| Frall the Burning ( view |
♠15Elite | Giant | Giant |
| Goristro Barbarian ( view |
♦10Normal ♥12Hard ♠15Elite ●♦33Epic Normal ●♥37Epic Hard ●♠59Epic Elite | Evil Outsider | Demon |
| Greater Air Mephit ( view |
♦6Normal ♥8Hard ♠11Elite (summoned CRs: ♦6Normal ♥6Hard ♠6Elite) | Air Outsider | Mephit |
| Greater Fire Mephit ( view |
♦6Normal ♥8Hard ♠11Elite (summoned CRs: ♦6Normal ♥6Hard ♠6Elite) | Fire Outsider | Mephit |
Greater Ice Mephit ( view![]() |
♦6Normal ♥8Hard ♠11Elite (summoned CRs: ♦6Normal ♥6Hard ♠6Elite) | Air Outsider | Mephit |
| Greater Sand Mephit ( view |
♦6Normal ♥8Hard ♠11Elite (summoned CRs: ♦6Normal ♥6Hard ♠6Elite) | Earth Outsider | Mephit |
| Hyrelgas ( view |
♠15Elite | Dragon | Green Dragon |
Jotun Rimeblade ( view![]() |
♦10Normal ♥12Hard ♠15Elite ●♥37Epic Hard | Giant | Giant |
Large Noxious Crystal Ooze ( view![]() |
♦7Normal ♥9Hard ●♦34Epic Normal | Ooze | Gray Ooze |
Large Noxious Gray Ooze ( view![]() |
♦7Normal ♥9Hard ●♥34Epic Hard | Ooze | Gray Ooze |
| Marine Ghoul ( view |
♦8Normal ♥10Hard ♠13Elite | Undead | Ghoul |
Nodeborn Air Elemental ( view![]() |
♦7Normal ♥9Hard | Elemental | Air Elemental |
Nodeborn Air Mephit ( view![]() |
♦5Normal ♥7Hard | Air Outsider | Mephit |
| Nodeborn Earth Elemental ( view |
♦7Normal ♥9Hard ♠12Elite | Elemental | Earth Elemental |
| Nodeborn Fire Elemental ( view |
♦7Normal ♥9Hard | Elemental | Fire Elemental |
| Nodeborn Fire Mephit ( view |
♦5Normal ♥7Hard ●♦32Epic Normal ●♥36Epic Hard | Fire Outsider | Mephit |
Nodeborn Ice Elemental ( view![]() |
♦7Normal ♥9Hard ♠12Elite | Elemental | Ice Elemental |
Nodeborn Ice Mephit ( view![]() |
♦5Normal ♥7Hard ♠10Elite | Air Outsider | Mephit |
Nodeborn Invisible Stalker ( view![]() |
♦7Normal ♥9Hard | Elemental | Invisible Stalker |
| Nodeborn Mudman ( view |
♦7Normal ♥9Hard ♠12Elite | Elemental | Muckman |
| Nodeborn Sand Mephit ( view |
♦5Normal ♥7Hard ♠10Elite ●♦28Epic Normal | Earth Outsider | Mephit |
Nodeborn Water Elemental ( view![]() |
♦7Normal ♥9Hard | Elemental | Water Elemental |
| Nodebound Djinni ( view |
♦8Normal ♥10Hard ♠12Elite | Air Outsider | Djinn |
| Nodebound Efreeti ( view |
♦8Normal ♥10Hard | Evil Outsider | Efreet |
| Nodebound Fire Bat ( view |
♦5Normal ♥7Hard | Animal | Bat |
Nodebound Salamander ( view![]() |
♦8Normal ♥10Hard ♠13Elite | Evil Outsider | Salamander |
Ogre Chieftan ( view![]() |
♦10Normal ♥12Hard ●♠59Epic Elite | Giant | Ogre |
| Ogre Commander ( view |
♦9Normal ♥11Hard ♠14Elite ●♦35Epic Normal | Giant | Ogre |
| Ogre Lackey ( view |
♦7Normal ♥9Hard ♠12Elite ●♦30Epic Normal | Giant | Ogre |
| Ogre Leader (red-named) ( view |
♦10Normal ♥13Hard | Giant | Ogre |
| Orc Sentry ( view |
♦7Normal ♥9Hard ♠12Elite ●♦30Epic Normal | Orc | Orc |
| Orc Shaman ( view |
♦7Normal ♥9Hard ♠12Elite ●♦30Epic Normal | Orc | Orc |
| Orc Tracker ( view |
♦7Normal ♥9Hard ♠12Elite ●♦30Epic Normal | Orc | Orc |
| Periron ( view |
♦10Normal | Dragon | Red Dragon |
| Ravenous Dretch ( view |
♦7Normal ♥9Hard ●♠38Epic Elite | Evil Outsider | Demon |
| Ravenous Hezrou ( view |
♦9Normal ♥11Hard | Evil Outsider | Demon |
| Sahuagin Hunter ( view |
♦7Normal ♥9Hard ♠12Elite | Monstrous Humanoid | Sahuagin |
Sahuagin Temple Priestess ( view![]() |
♦8Normal ♥10Hard ♠13Elite | Monstrous Humanoid | Sahuagin |
| Senshock ( view |
♦10Normal ♠15Elite ●♥42Epic Hard | Humanoid | Human |
| Starved Griffon ( view |
♦8Normal ♥10Hard ●♦31Epic Normal | Magical Beast | Griffon |
| Supreme Commander Hedrack ( view |
♠15Elite ●♥42Epic Hard | Humanoid | Human |
| Tempest ( view |
♥12Hard ●♥39Epic Hard | Elemental | Air Elemental |
Temple Air Elemental ( view![]() |
♦10Normal ♥12Hard ♠15Elite ●♥37Epic Hard ●♠59Epic Elite | Elemental | Air Elemental |
| Temple Cleric ( view |
♦7Normal ♥9Hard ♠12Elite ●♦34Epic Normal | Humanoid | Human |
| Temple Cultist ( view |
♦6Normal ♥8Hard ♠10Elite ●♦32Epic Normal | Humanoid | Human |
Temple Fire Elemental ( view![]() |
♦10Normal ♥12Hard ♠15Elite ●♥37Epic Hard ●♠59Epic Elite | Elemental | Fire Elemental |
| Temple Gargoyle ( view |
♦7Normal ♥9Hard | Monstrous Humanoid | Gargoyle |
| Temple Guard ( view |
♦7Normal ♥9Hard ♠12Elite ●♦34Epic Normal | Humanoid | Human |
| Temple Harpy ( view |
♦7Normal ♥9Hard ●♥34Epic Hard | Monstrous Humanoid | Harpy |
| Temple Hellhound ( view |
♦7Normal ♥9Hard | Magical Beast | Hellhound |
Temple Rust Monster ( view![]() |
♦8Normal ♥10Hard ♠13Elite | Aberration | Rust Monster |
| Temple Warrior ( view |
♦7Normal ♥9Hard ♠12Elite ●♦34Epic Normal | Humanoid | Human |
| Temple Water Elemental ( view |
♦10Normal ♥12Hard ♠16Elite ●♥37Epic Hard ●♠59Epic Elite | Elemental | Water Elemental |
| The Cook ( view |
♦9Normal ♥11Hard ♠14Elite ●♦35Epic Normal ●♥36Epic Hard | Giant | Ogre |
| Toxic Mushroom ( view |
♦7Normal ♥9Hard ♠12Elite ●♥34Epic Hard | Plant | Plant Creature |
Umber Hulk ( view![]() |
♦8Normal ♥10Hard ♠13Elite | Aberration | Umber Hulk |
| Vyman ( view |
♦10Normal ♠15Elite | Dragon | White Dragon |
| Will-o'-Wisp ( view |
♦9Normal ♥11Hard ♠14Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Aberration | Will o' Wisp |
| Zuggtmoy ( view |
♦10Normal ♥12Hard ♠15Elite ●♥42Epic Hard ●♠83Epic Elite | Plant | Plant Creature |







































































