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Chain Missiles
Name: | Chain Missiles |
---|---|
School: | Evocation (Force) |
Spell Level: | Sor/Wiz 3, Wild 3 |
Components: | Verbal![]() ![]() |
SLA: | Improved Domain of Magic (Cleric), Archmage: Evocation III (Wizard) |
Spell Point Cost: | 15, 8 for SLA |
Metamagic: | Empower, Enlarge, Intensify, Maximize, Quicken |
Target: | Foe |
Range: | Standard (Has some AOE, see text) |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
Cooldown: | 3.5 seconds (Wiz), 2 seconds (Sor), 10 seconds (SLA) |
Description
A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile, up to 10 missiles. After striking your target, the missiles explode outwards, striking other creatures near the primary target.
Notes
- Bug: Chain Missiles shoots 1 large highly damaging magic missile at your target, which deals twice the force damage of a standard magic missile (2d2+6). Then 10 standard 1d2+3 missiles explode outwards striking randomly at nearby targets. You seem to get all 10 missiles regardless of your caster level. The magic missile damage is verified as 1d2+3.
- A possible explanation for the strange behaviour is that the first, extra-powerful magic missile is actually a composite of all the missiles that should be launched, meaning they appear in nearly the same space and look like a single spell. These then move out and hit the secondary targets as intended once they've performed the first strike.
Scrolls[edit]
- Corual Laoli <Arcane Scroll Vendor - Level 3> found in Object Desire in House Phiarlan
- ML: 3, CL: 5, UMD: 28, Base value: 37pp
Platinum Piece 5gp
Gold Piece
- ML: 3, CL: 5, UMD: 28, Base value: 37pp
- Joanna Thurman <Arcane Scroll Vendor - Level 3> found in The Portable Hole in Teleport
- ML: 3, CL: 5, UMD: 28, Base value: 37pp
Platinum Piece 5gp
Gold Piece
- ML: 3, CL: 5, UMD: 28, Base value: 37pp
- Offensive spells
- Offensive SLAs
- Evocation spells
- Force spells
- Spells
- Sorcerer / Wizard spells/Level 3
- Wild Mage spells/Level 3
- Spells with a Verbal component
- Spells with a Somatic component
- Cleric SLAs
- Wizard SLAs
- Spells with Empower
- Spells with Enlarge
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no save
- SLAs with no save
- Spells with no SR
- SLAs with no SR
- Game bugs