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|Spell Point Cost:||15|
|Metamagic:||Empower, Enlarge, Maximize, Quicken|
|Range:||Standard (Has some AOE, see text)|
|Cooldown:||3 seconds (Wiz), 2 seconds (Sor)|
A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile, up to 10 missiles. After striking your target, the missiles explode outwards, striking other creatures near the primary target.
Bug: Chain Missiles shoots 1 large highly damaging magic missile at your target, which deals twice the force damage of a standard magic missile (2d2+6). Then 10 standard 1d2+3 missiles explode outwards striking randomly at nearby targets. You seem to get all 10 missiles regardless of your caster level. The magic missile damage is verified as 1d2+3.
A possible explanation for the strange behaviour is that the first, extra-powerful magic missile is actually a composite of all the missiles that should be launched, meaning they appear in nearly the same space and look like a single spell. These then move out and hit the secondary targets as intended once they've performed the first strike.
Wizard Spell inscription : Requires Level III Inscription Materials.