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Chain Missiles

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Arcane Spell Chain Missiles.png
Name: Chain Missiles
School: Evocation (Force)
Level: Sor/Wiz 3
Spell Point Cost: 15
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Empower, Enlarge, Maximize, Quicken
Range: Standard (Has some AOE, see text)
Target: Foe
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Cooldown: 3 seconds (Wiz), 2 seconds (Sor)

A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile, up to 10 missiles. After striking your target, the missiles explode outwards, striking other creatures near the primary target.

Also note: While the main missile will be blocked by the shield or nightshield spell like standard magic missile, the collateral ones will not be. (Fixed in Update 48 patch 3)

See forum discussion for updates.

Bug: Chain Missiles shoots 1 large highly damaging magic missile at your target, which deals twice the force damage of a standard magic missile (2d2+6). Then 10 standard 1d2+3 missiles explode outwards striking randomly at nearby targets. You seem to get all 10 missiles regardless of your caster level. The magic missile damage is verified as 1d2+3.

A possible explanation for the strange behaviour is that the first, extra-powerful magic missile is actually a composite of all the missiles that should be launched, meaning they appear in nearly the same space and look like a single spell. These then move out and hit the secondary targets as intended once they've performed the first strike.

Wizard Spell inscription : Requires Level III Inscription Materials.