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Falconry enhancements

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Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Falconry enhancement tree has been introduced in Update 39. It is not free to VIP. It can be purchased for your account as part of bundled White Plume Mountain Bonus Items for 1,495 DP or unlocked on a per character basis by obtaining 700 Free Agents favor. As a universal tree, it is available for characters of any race or class.

As of April 4, 2019, Falconry is also available as a separate purchase for 495 DP, which unlocks the tree account wide.

Falconry enhancements[edit]

Falconry enhancements tree
Falconry enhancements tree

Core abilities[edit]

Summon Avian Companion: You have been trained to keep a hunting bird. Activate this ability to summon your companion. Your pet cannot be attacked, and cannot die. Damage it causes is attributed to you. While your Hunting Bird is by your side, it grants you a +2 to Spot and Listen checks. Choose one: Summon Falcon, Summon Grey Owl, Summon Raven, Summon Snow Owl, Summon White Falcon. Your bird will remain with you in public areas, but, unlike a Wolf Companion or Iron Defender, it is considered a summoned creature. You can have only one summoned creature at a time.
  • Your choice of bird only differs in cosmetic appearance, they are otherwise identical in function. Images of the five different birds visible [DDO Forums ARCHIVE ME!]
  • If you are a ranged attacker and don't have the Precise Shot feat, then an avian companion will block your arrows/bolts when it is in the line of fire.
  • Summoning an avian companion may disable some Hunting bird attacks for 4.5 seconds.
  • Summoning an avian companion may cause other summoned creature to despawn.
  • Casting summoning spells makes an avian companion despawn, but this still keeps the toggle on, and you can use Hunting Bird attacks.
  • Your death makes an avian companion despawn and toggle off this skill. You need to toggle on again to use Hunting Bird attacks.
AP Cost: 1 Level: 1 Progression: 0 Requires: Level 1
Ability Score: Choose an ability to improve: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
AP Cost: 2 Level: 3 Progression: 5 Requires: Summon Avian Companion, Level 3
Well Rounded I: You gain +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
AP Cost: 1 Level: 6 Progression: 10 Requires: Ability Score, Level 6
Ability Score: Choose an ability to improve: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
AP Cost: 2 Level: 12 Progression: 20 Requires: Well Rounded I, Level 12
Well Rounded II: You gain another +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
AP Cost: 1 Level: 18 Progression: 30 Requires: Ability Score, Level 18
Master Falconer: You gain +2 to all ability scores and benefit from the spell Freedom of Movement. Your active Falcon attacks have a chance to reset the cooldown on Death From Above.
AP Cost: 1 Level: 20 Progression: 40 Requires: Well Rounded II, Level 20

Tier One[edit]

Requires character level 1, 1 AP spent in tree

Rugged: Gain +2/4/6 Physical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 1
Practiced Accuracy: You gain +1/2/3 to hit with weapons and +1/2/3 to confirm critical attacks.
AP Cost: 1 Ranks: 3 Progression: 1
Hunter's Knowledge: You gain Animals as a favored enemy
AP Cost: 1 Ranks: 1 Progression: 1
Out in Nature: Gain +5/10/15 to Healing Amplification.
AP Cost: 1 Ranks: 3 Progression: 1
Wanderlust: You gain +1/2/3 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires character level 2, 5 APs spent in tree

Killer Instinct I: You can use your Wisdom modifier to hit with Melee and Missile weapons.
AP Cost: 2 Ranks: 1 Progression: 5
Watch the Center: Grants +1/2/3 to Assassinate DCs.
AP Cost: 1 Ranks: 3 Progression: 5
Diving Attack: Choose between a melee or ranged attack that will cause your bird to strike the target for damage and either slow or trip them. Choose one:
  • Deals +10%/+20%/+30% Damage. Diving Attack Shot: Ranged Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.
  • Deals +10%/+20%/+30% Damage. Diving Attack Strike: Melee Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.
  • Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses.
  • Cooldown 12 seconds, with a 1.3 second shared cooldown with other Hunting Bird attacks.
  • You can't use this attack without line of sight to your target. The Hunting Bird will always hit the target of this attack, even if the actual attack misses or is out of range.
AP Cost: 1 Ranks: 3 Progression: 5 Cooldown: 12 seconds
Meticulous Weaponry: Protect your items, or increase your chance of recovering ammunition. Choose one:
Note: Cannot be taken at the same time as Item Defense in several other trees.
  • Meticulous Fletching: You are skilled at enhancing, salvaging, and re-purposing your arrows, bolts, and throwing weapons. Your ammunition gains a 50/65/80% chance of returning.
Note: Cannot be taken at the same time as Fletching.
AP Cost: 1 Ranks: 3 Progression: 5
Action Boost: Sprint: Action Boost: Sprint +30/40/45% Action Boost bonus to movement speed for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires character level 3, 10 APs spent in tree

Killer Instinct II: You can use your Wisdom modifier for damage with melee and missile weapons.
Note: Also works with shields.
AP Cost: 2 Ranks: 1 Progression: 10
Tear Flesh: Your bird attacks now also cause a Bleed effect. Bleed: Do 1d6 damage every 2 seconds for 60 seconds. This stacks up to 10 times, and scales with 200% Melee or Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 10
Go for the Eyes: Choose between a melee or ranged attack that will cause your bird to strike the target for damage, blind them and make them helpless. Choose one:
  • Deals +10%/+20%/+30% Damage. Go for the Eyes Shot: Ranged Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the Saving Throw or not.
  • Deals +10%/+20%/+30% Damage. Go for the Eyes Strike: Melee Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the Saving Throw or not.
  • Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses.
  • Cooldown 10 seconds, with a 1.3 second shared cooldown with other Hunting Bird attacks.
  • You can't use this skill if the target is blocked. Hunting Bird will hit the target regardless whether the attack is hit or missed, or if the attack doesn't reach the target.
AP Cost: 1 Ranks: 3 Progression: 10 Cooldown: 10 seconds
Conditioning: You gain +5% Quality bonus to your maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 10
Eyes of the Eagle: You gain True Seeing.
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires character level 4, 20 APs spent in tree

Deadly Instinct: You gain an Insight bonus to damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. Cooldown: 20 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge. Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles).
(From testing, charges regened 31 times out of 100, so the chance is probably 25%-33%)
AP Cost: 1 Ranks: 3 Progression: 20 Cooldown: 20 seconds
No Mercy: You deal 10/20/30% additional damage to helpless opponents.
AP Cost: 1 Ranks: 3 Progression: 20
Coordinated Strike: Choose between a melee or ranged attack that will cause your bird to rain attacks over an area, damaging and blinding all foes in the area. Choose One:
  • Coordinated Shot: Deals +20% Damage. Ranged Falconer Attack: You make a ranged attack as your Hunting Bird descends to frenzy in a large area around the first target struck for an additional 10d6 damage that scales with Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to Blind each opponent struck.
  • Coordinated Strike: Deals +20% Damage. Melee Falconer Cleave Attack: You cleave all opponents near you as your Hunting Bird descends to frenzy in a large area for an additional 10d6 damage that scales with Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to Blind each opponent struck.
  • Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses.
  • Cooldown 25 seconds, with a 1.3 second shared cooldown with other Hunting Bird attacks.
  • Unlike other Hunting Bird attacks, Hunting Bird will attack an area centered you regardless you have a target or not and target distance.
    • Bug: Assassinate bonuses do not seem to apply to the calculation of the DC.
AP Cost: 1 Ranks: 1 Progression: 20 Cooldown: 25 seconds
Expose Weakness: Attacks from your Hunting Bird also reduce your target's Fortification by 50%. (10 second duration)
AP Cost: 1 Ranks: 1 Progression: 20
Shared Vision: You are immune to Blindness effects.
AP Cost: 2 Ranks: 1 Progression: 20

Tier Five[edit]

Requires character level 12, 30 APs spent in tree

Dangerous & Swift: Select one:
  • Dangerous: You gain +10 Melee Power and a +25% Competence bonus to Max Hit Points.
  • Swift and Sure: You gain +10 Ranged Power and +3 Reflex Saving Throws.
AP Cost: 2 Ranks: 1 Progression: 30
Death from Above: Choose between a melee or ranged attack that will cause your bird to attempt to slay your foes. Choose one:
  • Deals +10%/+20%/+30% Damage. Death From Above Shot: Ranged Falconer Attack: Your Hunting Bird swoops down and attempts to end someone's life, dealing 50/100/200 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude Saving Throw, and on a failed save, dies.
  • Deals +10%/+20%/+30% Damage. Death From Above Strike: Melee Falconer Attack: Your Hunting Bird swoops down and attempts to end someone's life, dealing 50/100/200 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude Saving Throw, and on a failed save, dies.
  • DC: 10 + Character level + Wisdom bonus + Assassinate bonuses.
  • Cooldown one minute, with a 1.3 second shared cooldown with other Hunting Bird attacks.
  • You can't use this skill without a target which is not blocked. The Hunting Bird will hit the target regardless of whether the attack is a hit or a miss or doesn't reach.
    • (Note: Follow up damage from the bird strike is currently bugged and only deals 1 damage regardless of rank. (Nov 2022))
AP Cost: 1 Ranks: 3 Progression: 30 Cooldown: 1 minute
Thrill of the Hunt Strike: Choose between a melee or ranged attack that causes you to heal for a percentage of your max health. Choose One:
  • Deals +10%/+20%/+30% Damage. Thrill of the Hunt Shot: Ranged Falconer Attack: On Hit: You also heal for 5/10/15% of your total hit Points in Positive Healing. Cooldown: 30 seconds.
  • Deals +10%/+20%/+30% Damage. Thrill of the Hunt Strike: Melee Falconer Attack: On Hit: You also heal for 5/10/15% of your total Hit Points in Positive Healing. Cooldown: 20 seconds.
  • This skill does not have shared cooldown with other Hunting Bird attacks.
  • The healing from this skill is not affected by Positive Spell Power (as it is healing a proportion, not an amount), but your Healing Amplification affects it.
  • Unlike other Hunting Bird attacks, this skill needs a selected target which is not blocked and within range.
AP Cost: 1 Ranks: 3 Progression: 30 Cooldown: Varies
Mark the Prey: Choose between a melee or ranged attack that causes your bird to strike the target and mark them, making them more vulnerable to damage for a short period of time. Choose one:
  • Deals +50% Damage. Mark the Prey Shot: Ranged Attack: You have learned how to spot weaknesses in even the mightiest of foes, marking it as prey. The marked target takes 10% extra damage from you and your allies for 10 seconds.
  • Deals +50% Damage. Mark the Prey Strike: Melee Attack: You have learned how to spot weaknesses in even the mightiest of foes, marking it as prey. The marked target takes 10% extra damage from you and your allies for 10 seconds.
  • Cooldown 3 minutes. This skill does not have shared cooldown with other Hunting Bird attacks.
  • You can't use this skill without target which is not blocked. Hunting Bird will hit the target regardless attack is hit or miss or doesn't reach.
AP Cost: 1 Ranks: 1 Progression: 30