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Falconry enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Falconry enhancement tree has been introduced in Update 39. It is not free to VIP. It can be purchased for your account as part of bundled White Plume Mountain Bonus Items for 1,495 or unlocked on a per character basis by obtaining 700 Free Agents favor. As a universal tree, it is available for characters of any race or class.
As of April 4, 2019, Falconry is also available as a separate purchase for 495 .
Falconry enhancements[edit]
Core abilities[edit]
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Summon Avian Companion: You have been trained to keep a hunting bird. Activate this ability to summon your companion. Your pet cannot be attacked, and cannot die. Damage it causes is attributed to you. While your Hunting Bird is by your side, it grants you a +2 to Spot and Listen checks. Choose one: Summon Falcon, Summon Grey Owl, Summon Raven, Summon Snow Owl, Summon White Falcon. Your bird will remain with you in public areas, but, unlike a Wolf Companion or Iron Defender, it is considered a summoned creature. You can have only one summoned creature at a time.
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AP Cost: 1 | Ranks: | Progression: 0 | Requires: Level 1 | |
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Ability Score: Choose an ability to improve: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
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AP Cost: 2 | Ranks: | Progression: 5 | Requires: Summon Avian Companion, Level 3 | |
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Well Rounded I: You gain +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
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AP Cost: 1 | Ranks: | Progression: 10 | Requires: Ability Score, Level 6 | |
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Ability Score: Choose an ability to improve: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
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AP Cost: 2 | Ranks: | Progression: 20 | Requires: Well Rounded I, Level 12 | |
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Well Rounded II: You gain another +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
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AP Cost: 1 | Ranks: | Progression: 30 | Requires: Ability Score, Level 18 | |
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Master Falconer: You gain +2 to all ability scores and benefit from the spell Freedom of Movement. Your active Falcon attacks have a chance to reset the cooldown on Death From Above.
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AP Cost: 1 | Ranks: | Progression: 40 | Requires: Well Rounded II, Level 20 |
Tier One[edit]
Requires character level 1, 1 AP spent in tree
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Rugged: Gain +2/4/6 Physical Resistance Rating.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Practiced Accuracy: You gain +1/2 to hit with weapons and +1/2 to confirm critical attacks.
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AP Cost: 1 | Ranks: 2 | Progression: 1 | No requirements | |
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Hunter's Knowledge: You gain Animals as a favored enemy
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
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Out in Nature: Gain +5/10/15 to Healing Amplification.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Wanderlust: You gain +1/2/3 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires character level 2, 5 APs spent in tree
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Killer Instinct I: You can use your Wisdom modifier to hit with Melee and Missile weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Watch the Center: Grants +1/2/3 to Assassinate DCs.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Diving Attack: You and your Hunting Bird attack as one against a single target. Activate this ability to attack for +1/2/3[W] against a single target. Your Hunting bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Meticulous Weaponry: Protect your items, or increase your chance of recovering ammunition. Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Sprint Boost: Action Boost: Sprint +30/35/45% Action Boost bonus to movement speed for 20 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires character level 3, 10 APs spent in tree
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Killer Instinct II: You can use your Wisdom modifier for damage with melee and missile weapons.
Bug: This enhancement also lets you use your Wisdom to hit with melee and missile weapons, making Killer Instinct I worthless once you have Killer Instinct II. | |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Tear Flesh: Your bird attacks now also cause a Bleed effect. Bleed: Do 1d6 damage every 2 seconds for 60 seconds. This stacks up to 10 times, and scales with 200% Melee or Ranged Power.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Strike for the Eyes: You and your Hunting Bird attack as one against a single target. Activate this ability to attack for +1/2/3[W] against a single target. Your Hunting bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the Saving Throw or not.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Conditioning: You gain +5% Quality bonus to your maximum hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Eyes of the Eagle: You gain True Seeing.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires character level 4, 20 APs spent in tree
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Deadly Instinct: You gain an Insight bonus to damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. Cooldown: 20 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge. Antirequisite: This ability can not be trained if you have any other Trance ability (e.g. Know the Angles).
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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No Mercy: You deal 10/20/30% additional damage to helpless opponents.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Coordinated Strike: Choose between a melee or ranged attack that will cause your bird to rain attacks over an area, damaging and blinding all foes in the area. Choose One:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Expose Weakness: Attacks from your Hunting Bird also reduce your target's Fortification by 50%. (10 second duration)
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Shared Vision: You are immune to Blindness effects.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
Tier Five[edit]
Requires character level 12, 30 APs spent in tree
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Dangerous: Select one:
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Death from Above: Your Hunting Bird swoops down and attempts to end someone's life. You make an attack for +1/3/5[W], and your Hunting Bird also attacks for 50/100/200 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude Saving Throw, and on a failed save, dies. (Note: Follow up damage from the bird strike is currently bugged and only deals 1 damage regardless of rank. (Nov 2022))
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Thrill of the Hunt (Skill): Choose One:
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AP Cost: | Ranks: 3 | Progression: 30 | No requirements | |
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Mark the Prey: You have learned how to spot weaknesses in even the mightiest of foes. You make an attack for +5[W] on the target, marking it as prey. The marked target takes 10% extra damage from you and your allies for 10 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements |