|Stone of Change
|Green Steel Items
|Legendary Green Steel items
|Slave Lords Crafting
|Schism Shard Crafting
|Dinosaur Bone Crafting
|Deck of Many Curses|
Crafting, introduced with Module 6, is, simply put, a way to create and/or upgrade custom magic items. Any character, of any class, can become a "Crafter" - it is not exclusive to spellcasters etc. Crafters advance through increasing tiers of ability, each allowing them to add more powerful magical attributes to the item. These attributes are added individually, stage by stage, through to the final finished stage (in most cases an extra special effect.)
In most cases you begin crafting by using ingredients gathered in quests, raids (and their end rewards) or wilderness rare chests.
The exception to this rule is Cannith Crafting. This is the only type of crafting that can be improved via your character skills, feats, and level-ups. A Cannith Crafter begins by preparing a base item (that you have acquired by looting or trade) and then begin upgrading it with ingredients which are (dependent on the crafting type) crafted themselves, bought from a crafting vendor or found in raids or quests. (For example, alchemical ingredients are crafted by you, breaking unwanted items into their magical parts requires a (minor) vendor purchase, and shroud ingredients must be looted those from chests in that quest.)
Introduction: Update 17
Augment Slots can now be found at all levels. This is a revamp of the old Epic Augments and Guild Crafting allowing a slot-at-will type of item modification. Items with Guild Augment Slot ceased to drop, however Guild Augmentation vendors and its mechanic remain unchanged.
Revamped: Update 32
This crafting system originally allowed players to construct completely customized weapons, shields, armor, jewelry, and clothing, using various types essences obtained from treasure chests throughout the game or by deconstructing other randomly generated treasures, and collectables of many different kinds found in dungeons. It was a fairly complex system, with three crafting schools (Arcane, Divine, and Elemental) and 24 different essences.
Revamped with Update 32, to align the system with the lootgen pass from Update 29 and allow items to scale up to the current level cap, the three old schools were merged into one school now using one singular essence, Cannith Essences, and collectables of many different kinds. Items now have effects that scale (excepting some few static effects) based on the item's minimum level rather than by the specific shards put on the item.
From time to time through each year Standing Stone Games presents us with special events on the servers within the game. Each type of event is a reward based system with some items that you might be useful for your character such as a Bottomless Flask of Rum from Crystal Cove.
Each event returns on a scheduled basis according to Standing Stone Games.
Main article: Special Events
This is the most basic level of crafting. There are currently three known possible locations for Stone of Change altars. The first is located in The Marketplace to the right of the entrance to Lordsmarch Bank, the second is located just to the right of the front of the tower in The Twelve, the third possible location for a Stone of Change is on a Guild Airship that has reached Guild Level or more typically at Guild Level through the acquisition of renown. The Stone of Change is used to upgrade existing items (non-"named", randomly-generated items). The Stone of Change is also used for binding the Guild Augment Crystals used in Guild Crafting (see below).
Some of the Stone of Change recipes allow you to do the following:
These are simple upgrades. For the full recipes, see Stone of Change - Recipes.
Introduction: Update 7
You can find Device Workstations in the following locations:
Detailed information can be found on the Trapmaking page.
Challenges item crafting allows creation of an item from challenges rewards at different selected levels of 4, 8, 12, 16, 20, 24.
There are two kinds of challenges item creation using the different ingredients from each:
There are many named items from various Adventure Packs which can be upgraded or have their initial enchantments restored by using ingredients gathered in the same quest module or later in the story-line. Players often call this type of mechanic "Unlocking" or "Upgrading". Some of them can further be upgraded to their Epic crafted versions.
As well as this type of upgrading there are also single crafting step items which can be attained using the same barter interface to acquire (for example: Zhentarim Attuned), the upgrade type is specific to the crafting type you use, with the example items are upgraded, using Commendations of Valor you can acquire potions to increase one or all of your Abilities or sometimes Skills on a temporary basis.
For more detailed information, please refer to the following pages:
Introduction: Module 6
Green Steel Items start from nothing more than the ingredients you loot from quests & the completion of an initial story line, with a "blank" which is manufactured you then upgrade through a series of crafting steps in The Shroud, which is a level 17 Raid area.
For more detailed information, see following articles.
Introduction: Update 12
Introduced in Update 12, the Fountain of Necrotic Might is used to upgrade named treasure from Ascension Chamber raid.
Introduction: Update 11
Alchemical weapons and shields are customizable items crafted by combining an alchemical "Blank" (which you loot by completing The Master Artificer) with one of three tiers of spirits you gain by running The Lord of Blades raid then using the crafting devices afterwards.
This does require you run two raids initially with one raid afterwards, but the rewards can be very beneficial if you wish to craft specifically for a certain type of monster.
For more detailed information, see Alchemical Crafting.
Introduction: Module 8
Another portion of Crafting is the Dragontouched Armor, introduced with Module 8. In Reaver's Refuge you'll find three explorer areas which can spawn rare encounters and in turn chests which provide you with "Eldritch Runes"; these runes are also awarded in the end chest of the three quests plus as a reward for completing the Stealer of Souls end mini-raid/quest. By using these Runes, you can create Armors, Robes and Docents of your own. Update 7 removed the random-factor on these runes, allowing players to add specific effects to their armor.
For more detailed information, see Dragontouched Armor.
Introduction: Module 9
Completing the raid also grants you Shavarath Trophies of War. By collecting 9 of these trophies and adding an Imbued Shard of Great Power you can add various attributes to your rings. Also, these rings make up set bonuses with other named items found in the area.
For more detailed information, see following articles.
Introduction: Update 1
Revised: Update 50
The old favorite items that originated in epic-capable quests can be upgraded into powerful Epic versions by collecting special materials.
This system was greatly simplified in Update 50. Previously, this was also known as the "Seal/Shard/Scroll" system because a set of these items was needed for each upgrade.
Access to the areas, completion of quests within the areas on Epic setting is required.
Eligible adventure packs
Introduction: Update 21
Thunder-Forged crafting is a current way of creating customizable items; starting with a "Blank" and then moving on to three tiers of attributes which you can add until the item becomes a "Completed" item finally.
There are two kind of items sharing the same set of ingredients:
For more detailed information, see Thunder-Forged.
Introduction: Update 29
Legendary Green Steel items consist of weapons and equipment items. They can be customized by selecting 3 passive tiers and 1 active effect. They are crafted at the altars inside legendary shroud - with ingredients from there as well.
For more detailed information, see Legendary Green Steel items.
Introduction: Update 32
Slave Lords Crafting items consist of base items and upgrade gems. Finished items are ML 8 or 28.
For more detailed information, see Slave Lords Crafting.
Introduction: Update 37
Sentient weapons is a mechanic introduced in Update 37 that allows to upgrade weapons with sentience, gaining mechanical benefits (increase to various abilities) and roleplay effects (weapons commenting your actions).
For more detailed information, see Sentient Weapon.
Introduction: Update 41
Introduction: Update 50
Similar to the revamped style of Epic Crafting, Legendary Crafting revolves around collecting pack ingredients, as well as Star Fragments, to upgrade the Epic versions of those items to a new tier of power. A few select items can be upgraded to an even more powerful Perfected form using extremely rare Nebula Fragments.
For more detailed information, see Legendary Crafting.
Introduction: Update 55
Isle of Dread quests and wilderness rares drop fossilized dinosaur bones that can be used to add effects to many of the Legendary items from the pack, including the minor artifacts, which can be completely customized using this system.
For detailed information, see Dinosaur Bone crafting.