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Assassin enhancements
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Reaper |
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Trailblazer ![]() |
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Assassin enhancements[edit]
Core abilities[edit]
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Knife in the Darkness: You gain proficiency with Kukris. You can also use your Dexterity modifier to hit with Daggers and Kukris
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Level 1 Rogue | |
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Dagger in the Back: You can now use your Dexterity for damage with Daggers and Kukris. If you possess the Weapon Finesse feat, this also applies to melee weapons with which you can use your Dexterity modifier to hit. This enhancement does not work with handwraps or unarmed attacks.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Knife in the Darkness, Level 3 Rogue | |
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Assassin's Trick: Activate: Target opponent loses their immunity to sneak attack and 25% of their fortification for 15 seconds. (Cooldown: 6 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Dagger in the Back, Level 6 Rogue | |
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Nimbleness: On Hit: Up to once every 2 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times. +5 Melee Power.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Assassin's Trick, Level 12 Rogue | |
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Lethality: While wearing light or cloth armor you gain +1 Insight bonus to your Critical Damage Multiplier for any one-handed weapon you are wielding (Two Weapon Fighters will get the bonus for both weapons provided they qualify.)
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Nimbleness, Level 18 Rogue | |
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Deadly Shadow: You gain +2 Dexterity and +2 Intelligence. You gain 10 Melee Power and +4 Sneak Attack dice. You gain +4 to Reflex Saving Throws. You gain +2 to the DC of your Assassinate.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Lethality, Level 20 Rogue |
Tier One[edit]
Requires Knife in the Darkness, Rogue Level 1
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Poison Strikes: Select one of three poisonous attacks. These attacks deal +3[W] and apply an "Assassin's Mark" to an opponent for 10 seconds on hit, enabling Weakening Strikes and Deadly Strikes (see below) to affect that opponent. (Cooldown: 6 seconds):
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Venomed Blades: Imbue Toggle: On hit: 1d4/1d6/1d8 poison damage with weapon attacks, scaling with 200% of the higher Melee Power or Ranged Power.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Shiv: Melee Attack: +1/+2/+3[W] damage. On hit: Makes a Bluff check, using your Bluff skill, for one second + .25 seconds per Rogue level. On Sneak Attack: Target also gains a -2 Fortitude Save against Poisons for 20 seconds. (Stacks 5 times.) (Cooldown: 12 seconds)
Note: The Bluff effect applies to many creature types that would be immune to the regular Bluff skill, including vermin, undead, constructs and oozes (although they may still be immune to sneak attacks).
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Stealthy: +1/+2/+3 Hide and Move Silently. +25/50/75% enchantment bonus to movement speed while sneaking.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Rogue Level 2, 5 APs spent in tree
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Poison Strikes: Select one of three poisonous attacks.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Toxin Affinity: : +1/+2/+3 Imbue Dice, Fortitude saves vs. Poisons and to the save DC of your Poison attacks.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Venomed Blades (Tier 1) | |
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Bleed Them Out: Melee Attack: Deal +1/+2/+3[W] damage and on successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times. (Cooldown: 6 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Sneak Attack Training (Tier 1) | |
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Action Boost Power: Activate to gain a 10/20/30 Action Boost bonus to Melee Power and Ranged Power for 20 seconds. (Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Rogue Level 3, 10 APs spent in tree
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Poison Strikes: Select one of three poisonous attacks.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Critical Mastery: +1/2/3 bonus to critical damage and to confirm critical hits.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Shadow Dagger: Throw a dagger made of solidified shadows at your enemy. Deals 4d8/6d8/8d8 unholy damage and blinds the target (Fort DC 10/14/18 + Rogue Level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate Negates blindness). This damage scales with 400% Melee Power. (Cooldown: 30/20/10 seconds)
Notes:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Sneak Attack Training (Tier 2) | |
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Dexterity or Intelligence: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Rogue Level 4, 20 APs spent in tree
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Execute: Melee Assassinate attack: +3[W] damage. If the target is below 30% health, deal 500 damage. This damage scales with 400% Melee Power. (Cooldown: 15 seconds).
Shares a cooldown with A Good Death and Merciful Strike (melee and ranged versions).
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Killer: When you kill a target, gain +5% morale bonus to Doublestrike and Doubleshot for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 2/3/4 times.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Weakening Strikes: Your attacks reduce the Melee and Ranged Power of opponents by (10 + Rogue Level/2) for 10 seconds if you attack an enemy with an "Assassin's Mark." (Applied by Poison Strikes.)
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Sneak Attack Training (Tier 3) | |
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Dexterity or Intelligence: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Dexterity or Intelligence (Tier 3) |
Tier Five[edit]
- "Assassinate" redirects here. For other uses, see Assassinate (disambiguation).
Requires Rogue Level 5, Character Level 12, 30 APs spent in tree
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Assassinate: Stealth Melee Assassinate Attack: On Sneak Attack: +10 Sneak Attack dice. Kills a target instantly, Fortitude save (10 + Rogue level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate) negates. (Cooldown: 12 seconds.)
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
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Measure the Foe: Gain +6 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and +1 to the DC's of your Assassinate abilities for every 4/2/1 seconds you remain stealthed. This effect stacks up to five times, and lasts 10 seconds after you come out of stealth.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Deadly Strikes: +10 damage against enemies with an "Assassin's Mark". (Applied by Poison Strikes.)
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Knife Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier with Daggers and Kukris. Daggers also gain a +1 Competence bonus to Critical Threat Range. If you have Improved Critical: Piercing, this bonus to Threat Range is doubled.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Light Armor Mastery: Gain 2/4/6 to the Maximum Dexterity Bonus of light armor and gain 2/4/6 Physical Resistance Rating. Rank 3: +25% Competence bonus to maximum hit points.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements |