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DDO information project/Traps and locks/20

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Level 20 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 44
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 56–58
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 68–70

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Bargain of Blood (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blades in front of the North-west shrine Up the ladder, South of the lever Normal 63:CritSuccess ?-43
Hard 54:Fail; 56-72:Success; 100:CritSuccess 55-56
Elite 84:Success; 96:CritSuccess 69-76
Spinning blades on ramp to slave market On the ground before the gate, in the North-west corner Normal 56:Success; 64:CritSuccess ?-44
Hard 56-75:Success; 81:CritSuccess 37-56
Elite 83-86:Success; 92:CritSuccess 69-72
Spinning blades before first gate leading to end room
(Near the Magic Mouth saying "Keep out!")
On the ground south of the blades Normal 50-53:Success; 70:CritSuccess 50
Hard 57-77:Success; 88:CritSuccess 57
Elite 77-88:Success; 92:CritSuccess 69-72
Spinning blades before second gate to end room On the ground Normal 53:Success; 71:CritSuccess ?-43
Hard 55:Fail; 61-69:Success; 83:CritSuccess 56-59
Elite 88:Success 69-86

The Black Loch (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap through Green Key door South wall Normal 53-60:Success; 77:CritSuccess 41-53
Hard 57-74:Success; 85:CritSuccess 55-57
Elite 92:CritSuccess 69

The Dreaming Dark (quest)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Three doors to Optional room (Silver Key) Normal 53:Fail; 57:Success 54-57
Hard 53:Fail; 59:Success 54-59
Elite 55:Fail; 59:Success 56-59
Three doors to Optional room (Red Key) Normal 53:Fail; 55:Success 54-55
Hard 53:Fail; 55:Success 54-55
Elite 55:Fail; 57:Success 56-57
Three doors to Optional room (Green Key) Normal 48:Fail; 57:Success 49-57
Hard 48:Fail; 58:Success 49-58
Elite 53:Fail; 58:Success 54-58

Partycrashers (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap at first arch (before third biome) Left hand side Normal 48:Success 29-48
Hard 59-75:Success; 77:CritSuccess 56-57
Elite 76-89:Success 52-72
Air trap at second arch (third hallway) Between the two arches Normal 63:CritSuccess ?-43
Hard 55:Fail; 57-72:Success; 83:CritSuccess 56-57
Elite 65:CritFail; 90:CritSuccess 70
Spinning blade trap under stage floor Right of the wheel Normal 54:Success 35-54
Hard 57-74:Success; 93:CritSuccess 56-57
Elite 96:CritSuccess 57-96

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in Library (Iron key behind secret door) Normal ?-58
Hard 57:Success ?-57
Elite
Door to: Private Rooms (Jewelled Key) Normal
Hard 57:Success ?-57
Elite
Door to Restroom Normal
Hard 56:Success ?-56
Elite

The Snitch (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap east of The Incinerator, south corridor South wall of corridor, western side of the trap Normal 51-57:Success 38-51
Hard 68-71:Success; 78:CritSuccess 56
Elite 62:CritFail; 74-80:Success 67-74
Fire trap east of The Incinerator, north corridor East wall Normal 48-50:Success 31-48
Hard 63:Success; 76:CritSuccess 56-57
Elite 84:Success; 90:CritSuccess 69-70
Fire trap in Tanners' Alley, up north ladder On north wall, before trap Normal 63:CritSuccess ?-43
Hard 56-70:Success; 78:CritSuccess 56-58
Elite 77:Success 69-77
Wind trap in Tanner's Alley East wall, before trap Normal 56-59:Success 56
Hard 66-75:Success; 95:CritSuccess 56-59
Elite 68:Fail; 75:Success 69-72

Storm the Beaches (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap at east gate Outside the gate on the right Normal 55:Success; 72:CritSuccess 52
Hard 52:Fail; 57-74:Success; 83:CritSuccess 56
Elite 82:Success; 100:CritSuccess 68-70
Spikes around chest Left wall Normal 52:Success; 69:CritSuccess 49
Hard 54-55:Fail; 56-75:Success 56
Elite 74-88:Success; 91:CritSuccess 69-71

Locks

Location/Description Lock Location Quest Difficulty Modified Roll:Result Suspected DC range
Locked Handles (Levers) The Lever itself Normal 50:Success ?-50
Hard 50:Success ?-50
Elite 66:Success ?-66

The Tide Turns (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire and blades in north corridor North (left) wall just before the second fire spout Normal 52-56:Success; 72:CritSuccess ?-52
Hard 54:Fail; 57-73:Success; 88:CritSuccess 55-57
Elite 74-84:Success; 91:CritSuccess 68-70
Cold trap with blades
(Bug: The trap Control Panel is absent on Epic Hard setting)
East (left) wall just before the second cold spouts Normal 53-57:Success; 62:CritSuccess ?-42
Hard N/A
Elite 80-87:Success; 102:CritSuccess 68-70
Lightning trap in central room, 2nd floor Safe space in the middle of the trap Normal 56-60:Success; 66:CritSuccess 37-46
Hard 56-72:Success; 81:CritSuccess 56
Elite 85:Success; 93:CritSuccess 68-70
Sonic trap with rotating spikes Left wall in the middle of the trap Normal 55-61:Success; 70:CritSuccess 42-50
Hard 59-72:Success; 76:CritSuccess 53-56
Elite 82:Success; 90:CritSuccess 68-74

Under the Big Top (Epic)[edit]

(Heroic)

Search & spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blue (1) Wheel of Ill-Fortune On statue's nose Normal 56:Success 37-56
Hard 60:Success; 86:CritSuccess 57-60
Elite 66-67:Fail; 72-80:Success 70
Green (2) Wheel of Ill-Fortune Back of altar in tent Normal 64:CritSuccess ?-44
Hard 73:Success; 82:CritSuccess 57-62
Elite 84-85:Success 66-79
Yellow (6) Wheel of Ill-Fortune in Sideshow Alley Left of the wheel Normal 66:CritSuccess ?-46
Hard 67:Success; 80:CritSuccess ?-60
Elite 66:Fail; 76-82:Success 67-70
Red (5) Wheel of Ill-Fortune in The Magician's Corner Front of pillar between tents to the north Normal 59:Success 40-59
Hard 54:Fail; 62-69:Success; 86:CritSuccess 55-58
Elite 71:Success 71-91
Orange (3) Wheel of Ill-Fortune in The Magician's Corner (called yellow by DM) Block in tent Normal 48:Success 29-48
Hard 65-68:Success; 80:CritSuccess 57-60
Elite 46-?
Purple (4) Wheel of Ill-Fortune, in the Midway Altar to the west Normal 64:CritSuccess ?-44
Hard 65-75:Success; 80:CritSuccess 56-60
Elite 56-?
Red (5) Wheel of Ill-Fortune in Kanine Korner Block to left Normal 53:Success 34-53
Hard 60-73:Success; 84:CritSuccess 57-60
Elite 54-?

Link to level 21