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DDO information project/Spot and Search/20

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Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 20 quests[edit]

Suspected Requirements

Spot Requirements:

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 34
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 34
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 47
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 59

Search Requirements

  • Casual
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 34
  • Normal
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 34
  • Hard
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 47
  • Elite
    • Guaranteed to find everything recorded: ?
    • Suspected requirement to find everything: 59


Bargain of Blood (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spinning blades in front of the NW shrine. Up the ladder, S of the lever
(Spot and Search values)
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Spinning blades on ramp to slave market. On the ground before the gate, in the NW corner
(Spot and Search values)
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Spinning blades before first gate leading to end room

(Near the Magic Mouth saying "Keep out!"). On the ground south of the blades
(Spot and Search values)

Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Spinning blades before second gate to end room. On the ground
(Spot and Search values)
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59

The Black Loch (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap through Green Key door, South wall
(Spot and Search values)
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59

Partycrashers (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap at first arch (before third biome)
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite
Air trap at second arch (third hallway)
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite
Spinning blade trap under stage floor
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Library, south wall Normal 30:Success 30:Success ?-30
Hard 30:Success 30:Success ?-30
Elite
Private Rooms, between the NE and N central rooms Normal 30:Success 30:Success ?-30
Hard 30:Success 30:Success ?-30
Elite
Private Rooms, between the SW and S central rooms Normal 30:Success 30:Success ?-30
Hard 30:Success 30:Success ?-30
Elite

The Snitch (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap east of The Incinerator, south corridor
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite 46:Fail; 59:Success 58:Fail; 59:Success 59
Fire trap east of The Incinerator, north corridor
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite 46:Fail; 59:Success 58:Fail; 59:Success 59
Fire trap in Tanner's Alley, up north ladder
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite 46:Fail; 59:Success 58:Fail; 59:Success 59
Wind trap in Tanner's Alley
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite 46:Fail; 59:Success 58:Fail; 59:Success 59

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Incinerator, up the ladder to the south Normal
Hard 30:Success 30:Success ?-30
Elite 30:Success 30:Fail; 55:Success 31-55
Incinerator, between the rooms up the ladders to the east Normal
Hard 30:Success 30:Fail; 55:Success ?-30
Elite 30:Success 30:Fail; 55:Success 31-55

Storm the Beaches (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade trap on top of the fortress, by the gate
(Spot and Search values)
Normal 35:Success 48:Success 34
Hard 46:Fail; 47:Success 49:Success 47
Elite 59
Spikes around Captain Grim's chest
(Spot and Search values)
Normal 35:Success 48:Success 34
Hard 46:Fail; 47:Success 49:Success 47
Elite 68:Success 59-68

Tower of Despair[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Hidden doors Normal 8:Success 8:Success ?-8
Hard
Elite

The Tide Turns (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Fire and blades in north corridor. North (left) wall just before the second fire spout
(Spot and Search values)
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Cold trap with blades. East (left) wall just before the second cold spouts
(Spot and Search values)
* Control box doesn't always appear on Epic Hard.
Normal 33:Fail; 34:Success 41:Success 34
Hard 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Lightning trap in central room, 2nd floor. Safe space in the middle of the trap
(Spot and Search values)
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59
Sonic trap with rotating spikes. Left wall in the middle of the trap
(Spot and Search values)
Normal 33:Fail; 34:Success 41:Success 34
Hard 46:Fail; 47:Success 48:Success 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59

Under the Big Top (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blue Wheel of Ill-Fortune
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite
Green Wheel of Ill-Fortune
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite
Yellow Wheel of Ill-Fortune in Sideshow Alley
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite
Orange Wheel of Ill-Fortune in The Magicians' Corner (called Red by DM)
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite
Yellow Wheel of Ill-Fortune in The Magician's Corner
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite
Blue Wheel of Ill-Fortune, in the Midway
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite
Purple Wheel of Ill-Fortune in Kanine Korner (called Red by DM)
(Spot and Search values)
Normal
Hard 46:Fail; 47:Success 49:Success 47
Elite

Link to level 21


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