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DDO information project/Spot and Search/20

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&
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Quest
Level
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Locks
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20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 20 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 34
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 47
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 59

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 34
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 47
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 59


Bargain of Blood (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spinning blades in front of the NW shrine. Up the ladder, S of the lever
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 20:Fail; 48:Success 47 21–48
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Spinning blades on ramp to slave market. On the ground before the gate, in the NW corner
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 20:Fail; 48:Success 47 21–48
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Spinning blades before first gate leading to end room (Near the Magic Mouth saying "Keep out!"). On the ground south of the blades
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 20:Fail; 48:Success 47 21–48
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Spinning blades before second gate to end room. On the ground
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 20:Fail; 48:Success 47 21–48
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59

The Black Loch (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap through Green Key door, South wall
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59

Partycrashers (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap at first arch (before third biome)
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?
Air trap at second arch (third hallway)
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?
Spinning blade trap under stage floor
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Library, south wall
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite ? ?
Private Rooms, between the NE and N central rooms
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite ? ?
Private Rooms, between the SW and S central rooms
Normal 30:Success 30:Success ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite ? ?

The Snitch (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap east of The Incinerator, south corridor
Normal 20:Fail; 34:Success 20:Fail; 34:Success 21–34 21–34
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 46:Fail; 59:Success 58:Fail; 59:Success 47–59 59
Fire trap east of The Incinerator, north corridor
Normal 20:Fail; 34:Success 20:Fail; 34:Success 21–34 21–34
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 46:Fail; 59:Success 58:Fail; 59:Success 47–59 59
Fire trap in Tanner's Alley, up north ladder
Normal 20:Fail; 34:Success 20:Fail; 34:Success 21–34 21–34
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 46:Fail; 59:Success 58:Fail; 59:Success 47–59 59
Wind trap in Tanner's Alley
Normal 20:Fail; 34:Success 20:Fail; 34:Success 21–34 21–34
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 46:Fail; 59:Success 58:Fail; 59:Success 47–59 59

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Incinerator, up the ladder to the south
Normal ?–30 ?–30
Hard 30:Success 30:Success ?–30 ?–30
Elite 30:Success 30:Fail; 55:Success ?–30 31–55
Incinerator, between the rooms up the ladders to the east
Normal ?–30 ?–55
Hard 25:Fail; 50:Success 30:Fail; 55:Success 26–50 31–55
Elite 25:Fail; 50:Success 30:Fail; 55:Success 26–50 31–55

Storm the Beaches (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap on top of the fortress, by the gate
Normal 20:Fail; 35:Success 20:Fail; 39:Success 21–35 21–39
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?
Spikes around Captain Grim's chest
Normal 20:Fail; 35:Success 20:Fail; 39:Success 21–35 21–39
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 20:Fail 20:Fail; 68:Success 47–? 21–68

The Tide Turns (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire and blades in north corridor. North (left) wall just before the second fire spout
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 20:Fail; 48:Success 47 21–48
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Cold trap with blades. East (left) wall just before the second cold spouts (Control Panel doesn't always appear on Epic Hard)
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 34–59 34–59
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Lightning trap in central room, 2nd floor. Safe space in the middle of the trap
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 20:Fail; 48:Success 47 21–48
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Sonic trap with rotating spikes. Left wall in the middle of the trap
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 20:Fail; 48:Success 47 21–48
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59

Tower of Despair[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden doors Normal 8:Success 8:Success ?–8 ?–8
Hard ? ?
Elite ? ?

Under the Big Top (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blue Wheel of Ill-Fortune
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?
Green Wheel of Ill-Fortune
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?
Yellow Wheel of Ill-Fortune in Sideshow Alley
Normal 20:Fail 20:Fail 21–47 21–49
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?
Orange Wheel of Ill-Fortune in The Magicians' Corner (called Red by DM)
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?
Yellow Wheel of Ill-Fortune in The Magician's Corner
Normal 20:Fail 20:Fail 21–47 21–49
Hard 46:Fail; 47:Success 49:Success 47 ?–49
Elite 47–? ?
Blue Wheel of Ill-Fortune, in the Midway
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?
Purple Wheel of Ill-Fortune in Kanine Korner (called Red by DM)
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 20:Fail; 49:Success 47 21–49
Elite 47–? ?

Link to level 21