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Handwrap
Handwraps are exotic weapons that enhance a Monks' unarmed attacks. They deal [1d6] Bludgeoning damage and critically hit on a 20 for double damage. Handwraps can be converted into Companion Collars to enhance attacks of Artificer / Druid pets.
Contents
Overview[edit]
Advantages[edit]
Many Monk players prefer unarmed attacks to centering ki weapons such as kamas.
- Unarmed combat is about 8% faster than using weapons (DDO Forums).
- Monks add their full strength bonus to attacks with both hands.
- The Two Weapon Fighting line of feats allow to increase the number of off-hand procs per attack.
- Handwraps are generally worthless to other classes, making them readily available in weapon and pawn shops and the Auction House.
- Handwraps suffer no damage from rusting or acid, making them ideal for fighting oozes (which will not split apart from a Monk's bludgeoning attacks) and rust monsters.
- As a Monk levels, their handwraps begin to bypass Magic, Lawful, and Adamantine damage reductions (DR). As a Shintao Monk's unarmed attacks begin to bypass additional DRs, handwraps with both a prefix and a suffix allow these Monks to add additional damage.
Disadvantages[edit]
The limitations of handwraps are few, though significant to some.
- Handwraps deal bludgeoning damage, making attacks on enemies such as zombies a bit tougher (but see Vorpal Strikes).
- You can wear only one type at a time; you can't have one type of handwrap on one hand and a second kind on another.
- Handwraps that bypass advanced DR, such as Silver, are quite rare. Update 14 increased the drop rates for metal-laced or lined handwraps. While The Shadow Crypt can drop Devout Handwraps (+2 Metalline of Pure Good), it is more practical (and less exasperating) to find silver-laced handwraps and use Cannith Crafting for new abilities, or find an increasing number on the Auction House. The Alchemical Handwraps do allow a metal-typed crafting option for high-level Monks, and Metalline crafting handwraps is also possible.
Special Materials[edit]
Handwraps with rare materials are included in regular loot tables as of Update 14. Quests such as Devil Assault were first reported to drop "studded" handwraps that can possibly bypass DR of various monsters on all difficulties since summer 2011, with much better drop rate on Epic.
A supreme advantage to the existence of such handwraps is, unlike the prized metalline Devout Handwraps, these do not bind to character or account and seem to be considered a tradeable, randomly-generated item.
As of Update 14, metallic handwraps of all types appear with much greater frequency throughout the game (particularly in higher levels), retain their metal quality when crafted, and are tradeable.
Metallic handwraps may be more appealing to Path of Inevitable Dominion Monks with Ninja Spy enhancements, as they do not get the ascending DR bypassing of Byeshk, Cold Iron and Silver to unarmed attacks available to Path of Harmonious Balance Monks with Shintao Monk enhancements.
Many unique metal-laced handwraps are also available. Two examples: Adamantine Knuckles, which are adamantine lined; and Eternal Rest, which are silver threaded.
Notes[edit]
- Unstable Handwraps, by design, do not give a negative level to the player.
- Pure Good (legacy weapon enchantment) - UMD 20 is not required for Neutral characters
Tips for Using[edit]
Since handwraps are very lightweight (in comparison to other weapons), Monks learn to carry different handwraps for every occasion. This is a great advantage since it allows Monks to tailor themselves for maximum damage and/or defense.
Many properties on handwraps will easily offset their limitation as bludgeoning weapons, such as elemental damage, bane damage, and crowd-control abilities, such as paralyzing. Take advantage of finishing moves, which greatly increase damage or increase enemy vulnerabilities.
A significant challenge for low-level Monks are Iron Golems. Built from adamantine, they have high DR/Adamantine, and are immune from most of extra damage effects. Until your character finds handwraps with Construct Bane or Smiting, on achieving level 16 or acquisition of metalline handwraps, you may need a quarterstaff or kamas with adamantine damage reduction to supplement your handwraps. Update 19 now shows that randomly-generated handwraps with Adamantine as well as Metalline properties have become quite common and available for Monks that need an unarmed solution against constructs before Level 16.
A tip vs. Golems: Against orange-named (and lower) Golems, try using Vertigo handwraps, Fire Stance (or other boosts to STR and tactics), and try and score a Trip attack. This is particularly handy vs Clay and Stone Golems. Metalline Handwraps of Vertigo can be a very versatile option for many immune-to-stun enemies in addition to Golems.
Anarchic Handwraps act differently from other Anarchic weapons on a Monk (thanks to the current glitch), and are perhaps the best weapon to use vs a Marut. Anarchic Handwraps of Greater Construct Bane/Smiting may be the ideal.
Handwraps now function as a new type of Exotic weapon. As before, they count as a two-handed weapon for equipment purposes, but benefit from Two Weapon Fighting bonuses and count as dual weilding light weapons. By default, they have a base die of 1d6 and a critical profile of (20)x2. Even after the revamp in update 33 they still do not work with the tempest tree nor do they work with two weapon defence. (tested 2017-01-24)
References[edit]
History[edit]
Handwraps used to be coded differently than weapons. This caused many headaches and workarounds. In Update 33, all Handwraps were converted to weapons.
History | ||
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This section is about a subject that no longer exists in-game. | ||
If you can verify that the subject still exists, please edit this page and remove this template. |
- Since the base damage of monks' unarmed attacks vary with their class level, handwraps are not programmed as weapons by design. [DDO Forums As a result, handwraps sometimes suffer from some bugs, particularly in unique items and during crafting. Thus, while handwraps may apply enhancement bonuses and other effects, the monk's body is the weapon. Any monk can still be an effective fighter without handwraps equipped (especially Shintao Monks), but, just as a Fighter with a masterwork weapon does less damage, so would a Monk without handwraps.
Properties[edit]
Handwraps gain many unique abilities from other weapons, but also are limited in their upgrading due to their design or game design.
Unique[edit]
You can find these special properties or handwraps or add the property using the Stone of Change.
- Force prefix (Found or crafted)
- Force Burst prefix (Crafted)
- Bleeding suffix (Found)
- Metalline (Found)
- Stunning (Found—this property is shared with other non-ki bludgeoning weapons)
Metalline handwraps have a base price modifier of 5, instead of the typical 3, reflecting their rarity or value.
Missing or New[edit]
Handwraps with these following properties didn't exist in the game prior to Update 14, but now appear.
- Impact prefix
- Righteousness suffix
The Greater Parrying suffix appears on handwraps (since at least Update 16).
Prior to Update 19, properties such as Vorpal, Wounding and Puncturing weren't found on handwraps. Since Update 19, such effects can be found in named and loot-generated items such as the Ivy Wraps or handwraps with Lacerating property. In addition, the natural 20 rolls that would confirm Vorpal hits often activate many special Monk attacks by way of feats, enhancements or items. An Epic feat, Vorpal Strikes, is also available for Epic level characters.
Non-Weapon Based Enhancements[edit]
- Destruction enhancements from Breastplate of Destruction and Dragontouched Robes don't apply on handwraps, but developer Eladrin stated that it is intentional. DDO Forums
- Special armors have appeared that add damage augmentation, such as the Garments of Equilibrium.
- Using the Stone of Change, the Force Damage Ritual and Force Critical Ritual didn't take effect on handwraps automatically once applied, but a work around was implemented by running the affected handwraps through the Stone of Change by themselves (known issue). This workaround is no longer needed. Force Damage and Force Critical rituals now work on randomly-generated, alchemical, and named handwraps. No information available as yet if the effect works for Cannith Crafted handwraps.
- The Ravager Set bonus damage does not work with handwraps. This is Working As Intended.
Green Steel-Weave[edit]
Game developers note that there will NOT be Green Steel handwraps implemented, at least in the near future. Speculation for the decision involves bugs that could develop from these type of handwraps, or that the developers believe monks with Green Steel wraps will be over-powered and break game balance.
Named Handwraps[edit]
Item | Enchantments | ML | Damage and Type | Bind | Quests | Unusual Characteristics |
---|---|---|---|---|---|---|
Min's Handwraps |
|
1 | [1d6] + 0 Bludgeon | Bound to Character on Acquire![]() |
The Collaborator | |
Soren's Handwraps |
|
1 | [1d6] + 0 Bludgeon | Bound to Account on Acquire![]() |
The Grotto | |
Eternal Rest |
|
2 | [1d6] + 2 Bludgeon, Silver, Magic | Bound to Account on Acquire![]() |
Return to the Sanctuary, Fitzwood's chest (eastern wing) | |
+1 Starter Handwraps |
|
2 | [1d6] +1 Bludgeon, Magic | Bound to Character on Acquire![]() |
The Voyage |
|
Weeping Handwraps |
|
2 | [1d6] +2 Bludgeon, Magic | Bound to Character on Equip![]() |
The Captives, Guldag's chest | |
Calomel Studded Handwraps (Level 4) |
|
4 | [1d6] + 1 Bludgeon, Magic | Bound to Account on Acquire![]() |
Vaults of the Artificers, Crafted from various challenge ingredients | |
Scorching Wraps |
|
4 | [1d6] + 2 Pierce, Bludgeon, Magic | Bound to Character on Equip![]() |
Three-Barrel Cove (heroic), Scorchtusk's Chest (Rare Encounter) | |
Wraps of Endless Light (level 4) |
|
4 | [1d6] + 2 Bludgeon, Magic | Bound to Account on Acquire![]() |
The Night Revels | |
Fanged Wraps |
|
6 | [1d6] + 3 Bludgeon, Magic | Bound to Character on Equip![]() |
Assault on Splinterskull | |
Devotion (Handwraps) |
|
6 | [1d6] + 3 Bludgeon, Good, Magic | Bound to Character on Equip![]() |
The Missing Party, End chest | |
Etched Handwraps* |
|
7 | [1d6] + 3 Bludgeon, Magic | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Quenched Handwraps* |
|
7 | [1d6] + 3 Bludgeon, Magic | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Smoldering Handwraps* |
|
7 | [1d6] + 3 Bludgeon, Magic | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Electrified Handwraps* |
|
7 | [1d6] + 3 Bludgeon, Magic | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Caustic Handwraps* |
|
7 | [1d6] + 3 Bludgeon, Magic | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Energized Handwraps* |
|
7 | [1d6] + 3 Bludgeon, Magic | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Wraps of Endless Light (level 8) |
|
8 | [1d6] + 3 Bludgeon, Magic | Bound to Account on Acquire![]() |
The Night Revels | |
Fernian Wraps |
|
8 | [1d6] + 4 Bludgeon, Magic | Bound to Character on Equip![]() |
The Abandoned Excavation | |
Skin of the Mockery |
|
8 | [1d6] + 4 Bludgeon, Magic | Bound to Character on Equip![]() |
Cult of the Six | |
Calomel Studded Handwraps (level 8) |
|
8 | [1d6] + 2 Bludgeon, Magic | Bound to Account on Acquire![]() |
Vaults of the Artificers, Crafted from various challenge ingredients | |
Devout Handwraps |
|
8 | [1d6] + 3 Bludgeon, Good, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk | Bound to Character on Equip![]() |
The Shadow Crypt, Optional "big chest" | |
Macabre Handwraps* |
|
10 | 1.50 [1d6] +5 Bludgeon, Evil, Magic | Bound to Account on Acquire![]() ![]() |
Blue Water Inn | |
Stonedust Handwraps |
|
10 | [1d6] +4 Bludgeon, Magic | Bound to Account on Acquire![]() |
Eyes of Stone, Coin Lords or End chest | |
Alchemical Handwraps |
|
12 | 2[1d6] +5 Bludgeon, Magic | Unbound![]() |
The Master Artificer, Either End chest | |
Calomel Studded Handwraps (level 12) |
|
12 | 1.50[1d6] + 3 Bludgeon, Magic | Bound to Account on Acquire![]() |
Vaults of the Artificers, Crafted from various challenge ingredients | |
Green Steel Handwraps* |
|
12 | 1.50 [1d6] + 5 Bludgeon, Evil, Magic | Bound to Character on Equip![]() |
Altar of Fecundity, Manufactured Ingredient Recipes | |
Maiming Stonedust Wraps |
|
12 | [1d6] + 5 Bludgeon, Magic | Bound to Character on Equip![]() |
Cauldron of Sora Katra, Stonedust Handwraps + Hooked Blade + Mark of Tzaryan Rrac | |
Vengeful Stonedust Wraps |
|
12 | [1d6] + 5 Bludgeon, Magic | Bound to Character on Equip![]() |
Cauldron of Sora Katra, Stonedust Handwraps + Ogrish War Axe + Mark of Tzaryan Rrac | |
Vampiric Stonedust Wraps |
|
12 | [1d6] + 5 Bludgeon, Magic | Bound to Character on Equip![]() |
Cauldron of Sora Katra, Stonedust Handwraps + Staff of the Shadow + Mark of Tzaryan Rrac | |
Crippling Stonedust Wraps |
|
12 | [1d6] + 5 Bludgeon, Magic | Bound to Character on Equip![]() |
Cauldron of Sora Katra, Stonedust Handwraps + Gnollish War Bow + Mark of Tzaryan Rrac | |
Adamantine Knuckles (level 12) |
|
12 | 2[1d6] +3 Bludgeon, Adamantine, Magic | Bound to Character on Equip![]() |
A Cabal for One, Feast or Famine, End chest (Heroic Normal) |
|
Wraps of Endless Light (level 12) |
|
12 | 1.5[1d6] + 4 Bludgeon, Magic | Bound to Account on Acquire![]() |
The Night Revels | |
Scraps of Enlightenment* |
|
13 | 2.50[1d6] + 5 Bludgeon, Good, Magic | Bound to Account on Acquire![]() |
The Archons' Trial, End chest | |
Adamantine Knuckles (level 13) |
|
13 | 2[1d6] +4 Bludgeon, Adamantine, Magic | Bound to Character on Equip![]() |
A Cabal for One, Feast or Famine, End chest (Hard) |
|
Adamantine Knuckles (level 14) |
|
14 | 2.5[1d6] +4 Bludgeon, Magic | Bound to Character on Equip![]() |
A Cabal for One, Feast or Famine, End chest (Elite) |
|
Locked and Loaded |
|
14 | 1.50[1d6] +5 Bludgeon, Magic | Bound to Account on Acquire![]() |
Tavern Brawl, End chest | |
Dwarven Brawler's Wraps |
|
15 | 1.50 [1d6] + 5 Bludgeon, Magic | Bound to Account on Acquire![]() |
Desire in the Dark, End chest | |
Syranian Handwraps* |
|
15 | 1.5[1d6] + 5 Bludgeon, Good, Adamantine, Magic | Bound to Account on Acquire![]() |
Syranian Forged Weaponry | |
Platinum Knuckles |
|
15 | 1.50[1d6] + 5 Pierce, Bludgeon, Magic | Bound to Account on Acquire![]() |
Just Business, End Chest |
|
Ivy Wraps (Level 15) |
|
15 | [1d6] +4 Pierce, Bludgeon, Magic | Bound to Character on Equip![]() |
The Druid's Curse, Aghilde the Bog Hag chest (Heroic Normal) | |
Wraps of Endless Light (level 16) |
|
16 | 1.5[1d6] + 5 Bludgeon, Magic | Bound to Account on Acquire![]() |
The Night Revels | |
Calomel Studded Handwraps (level 16) |
|
16 | 1.50[1d6] + 4 Bludgeon, Magic | Bound to Account on Acquire![]() |
Vaults of the Artificers, Crafted from various challenge ingredients | |
Unstable Handwraps |
|
16 | Handwrap | Bound to Account on Acquire![]() |
Reign of Madness | |
Ivy Wraps (Level 16) |
|
16 | [1d6] +5 Pierce, Bludgeon, Magic | Bound to Character on Equip![]() |
The Druid's Curse, Aghilde the Bog Hag chest (Heroic Hard) | |
Tatterchain* |
|
17 | 1.5[1d6] + 5 Bludgeon, Good, Evil, Lawful, Chaotic, Adamantine, Magic | Bound to Account on Acquire![]() |
Finding Dorris, End chest | |
Ivy Wraps (Level 17) |
|
17 | [1d6] +5 Pierce, Bludgeon, Magic | Bound to Character on Equip![]() |
The Druid's Curse, Aghilde the Bog Hag chest (Heroic Elite) | |
Thunder and Lightning (Level 17) |
|
17 | [1d6] +3 Bludgeon, Silver, Magic | Bound to Character on Equip![]() |
What Goes Up, End chest (Heroic Normal) |
|
Thaarak Wraps |
|
18 | Handwrap | Bound to Character on Acquire![]() |
Hound of Xoriat, Elite or Hard Side Chest | |
Thunder and Lightning (Level 18) |
|
18 | [1d6] +4 Bludgeon, Silver, Magic | Bound to Character on Equip![]() |
What Goes Up, End chest (Heroic Hard) |
|
Thunder and Lightning (Level 19) |
|
19 | [1d6] +4 Bludgeon, Silver, Magic | Bound to Character on Equip![]() |
What Goes Up, End chest (Heroic Elite) |
|
Epic Calomel Studded Handwraps |
|
20 | 2[1d6] + 5 Bludgeon, Magic | Bound to Account on Acquire![]() |
Vaults of the Artificers, Crafted from various challenge ingredients, or upgrade from lvl16 version | |
Wraps of Endless Light (level 20) |
|
20 | 2[1d6] + 6 Bludgeon, Magic | Bound to Account on Acquire![]() |
The Night Revels | |
Grave Wrappings |
|
20 | 2 [1d6] +6 Bludgeon, Magic | Bound to Character on Equip![]() ![]() |
The Unquiet Graves, End chest ; Menace of the Underdark: The Darkening, Quest chain end reward |
|
Thunder-Forged Handwraps |
|
22 | 3.5[1d6] + 9 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk | Bound to Character on Equip![]() |
Magma Forge, Crafted from various ingredients | |
Ivy Wraps (Level 22) |
|
22 | 2[1d6] +6 Pierce, Bludgeon, Magic | Bound to Character on Equip![]() |
The Druid's Curse, Aghilde the Bog Hag chest (Epic Normal) | |
Antipode, Fist of the Horizon |
|
23 | 2[1d6] + 7 Bludgeon, Good, Evil, Lawful, Chaotic, Magic | Bound to Character on Acquire![]() |
Caught in the Web, End Chest |
|
Ivy Wraps (Level 23) |
|
23 | 2[1d6] +6 Pierce, Bludgeon, Magic | Bound to Character on Equip![]() |
The Druid's Curse, Aghilde the Bog Hag chest (Epic Hard) | |
Adamantine Knuckles (level 23) |
|
23 | 3[1d6] +6 Bludgeon, Magic | Bound to Character on Equip![]() |
Return to Cabal for One, Feast or Famine, End chest (Epic Normal) |
|
Epic Eternal Rest |
|
23 | 3[1d6] + 6 Bludgeon, Good, Silver, Magic | Bound to Account on Acquire![]() |
Return to the Sanctuary, Fitzwood's chest (eastern wing) | |
Wraps of Endless Light (level 24) |
|
24 | 2[1d6] + 7 Bludgeon, Magic | Bound to Account on Acquire![]() |
The Night Revels | |
Ivy Wraps (Level 24) |
|
24 | 2[1d6] +7 Pierce, Bludgeon, Magic | Bound to Character on Equip![]() |
The Druid's Curse, Aghilde the Bog Hag chest (Epic Elite) | |
Adamantine Knuckles (level 24) |
|
24 | 3[1d6] + 7 Bludgeon, Magic | Bound to Character on Equip![]() |
Return to Cabal for One, Feast or Famine, End chest (Epic Hard) |
|
Epic Devotion* |
|
25 | 3[1d6] +8 Bludgeon, Good, Magic | Bound to Account on Acquire![]() |
The Missing Party, End Chest | |
Adamantine Knuckles (level 25) |
|
25 | 3.50[1d6] + 7 Bludgeon, Magic | Bound to Character on Equip![]() |
Return to Cabal for One, and Feast or Famine End chest (Epic Elite) |
|
Legendary Green Steel Handwraps |
|
26 | 5[1d6] + 14 Bludgeon, Evil, Magic | Bound to Character on Acquire![]() |
Altar of Fecundity, Manufactured Ingredient Recipes | |
Epic Scorched Handwraps* |
|
26 | Handwrap | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Epic Etched Handwraps* |
|
26 | Handwrap | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Epic Energized Handwraps* |
|
26 | 5[1d6]+7 Bludgeon, Silver, Magic | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Thunder and Lightning (Level 26) |
|
26 | 2.50[1d6] + 6 Bludgeon, Silver, Magic | Bound to Character on Equip![]() |
What Goes Up, End chest ; The Secret of the Storm Horns, Quest chain end reward (Epic) |
|
Epic Quenched Handwraps* |
|
26 | Handwrap | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Epic Electrified Handwraps* |
|
26 | Handwrap | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Epic Doused Handwraps* |
|
26 | Handwrap | Unbound![]() |
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest | |
Storm's Harness |
|
27 | 5[1d6] + 14 Bludgeon, Magic | Bound to Character on Acquire![]() |
Legendary Tempest's Spine, Raid chest | |
Thunder and Lightning (Level 27) |
|
27 | 2.50[1d6] + 7 Bludgeon, Silver, Magic | Bound to Character on Equip![]() |
What Goes Up, End chest |
|
Legendary Dwarven Brawler's Wraps |
|
28 | 5[1d6] + 13 Bludgeon, Magic | Bound to Account on Acquire![]() |
Desire in the Dark, End chest | |
Epic Scraps of Enlightenment* |
|
28 | 7[1d6] + 12 Bludgeon, Good, Magic | Bound to Account on Acquire![]() |
The Archons' Trial, End chest | |
Wraps of Endless Light (level 28) |
|
28 | 5[1d6] + 12 Bludgeon, Magic | Bound to Account on Acquire![]() |
The Night Revels | |
Duality, The Moral Compass |
|
28 | 7[1d6+3] + 15 Bludgeon, Magic | Bound to Character on Acquire![]() |
The Curse of Strahd, Raid chest |
|
Epic Locked and Loaded |
|
28 | 5[1d6] + 12 Bludgeon, Magic | Bound to Account on Acquire![]() |
Tavern Brawl, End chest | |
Thunder and Lightning (Level 28) |
|
28 | 2.50[1d6] + 7 Bludgeon, Silver, Magic | Bound to Character on Equip![]() |
What Goes Up, End chest |
|
Fetters of the Forgewraith |
|
29 | 5[1d6+3] + 15 Bludgeon, Evil, Magic | Bound to Character on Acquire![]() |
Too Hot to Handle, End Chest | |
Legendary Platinum Knuckles |
|
29 | 7[1d6+2] + 15 Pierce, Bludgeon, Magic | Bound to Account on Acquire![]() |
Just Business, End Chest |
|
Legendary Tatterchain* |
|
29 | 5[1d6+2] + 15 Bludgeon, Good, Evil, Lawful, Chaotic, Adamantine, Magic | Bound to Account on Acquire![]() |
Finding Dorris, end Chest | |
Handwraps of the Hound* |
|
29 | 5[1d6+3] + 15 Pierce, Bludgeon, Magic | Bound to Character on Acquire![]() |
Legendary Vision of Destruction, End chest | |
Morninglord's Handwraps* |
|
29 | 5[1d6+2] + 15 Bludgeon, Good, Silver, Magic | Bound to Account on Acquire![]() ![]() |
Blue Water Inn |
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