Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Handwrap

From DDO wiki
Jump to navigation Jump to search

Handwraps are exotic weapons that work by increasing the damage of unarmed attacks. While initially designed as a weapon for Monks, recent Handwraps have been designed to work with Druids in animal forms, melee-focused Warlocks, Sacred Fist Paladins, and other melee characters build around the Razorclaw Shifter Iconic Hero. They deal [1d6] Bludgeoning damage and critically hit on a 20 for double damage. Handwraps can also be converted into Companion Collars to enhance attacks of Artificer / Druid pets.

Overview[edit]

Advantages[edit]

  • Unarmed combat is about 8% faster than using weapons (DDO Forums).
  • Since using handwraps effectively counts as dual wielding without the attack penalties, the Two Weapon Fighting line of feats allow players using handwraps to increase the number of off-hand procs per attack.
  • Handwraps suffer no damage from rusting or acid, making them ideal for fighting oozes (which will not split apart from a Monk's bludgeoning attacks) and rust monsters.
  • Shintao Monks, Sacred Fist Paladins and Razorclaw Shifters in particular are built around using handwraps as weapons, with all three gaining bonuses to unarmed attack damage as they level. The three also gain unique bonuses:
    • As Shintao Monks gain levels, their handwraps begin to bypass Magic, Lawful, and Adamantine damage reduction (DR), allowing the monks to bypass these DRs without needing to look for handwraps with the right damage type. Handwraps are also one of the few weapons that do not prevent monks from being Centered, meaning they can equip them and still use Ki powers.
    • Sacred Fist Paladins get to treat Handwraps as a Favored weapon, giving them access to powerful enhancements in their other trees that only work on a favored weapon. Like monks, they also gain access to Ki powers for which they need to remain Centered.
    • Razorclaw Shifters gain access to a set of powerful Handwrap-exclusive special attacks. In addition, several of their racial enhancements provide bonuses to Handwrap attacks while using Shifting, the race's special variant of Barbarian Rage.

Disadvantages[edit]

  • First and foremost, handwraps aren't designed for every class. Classes without a bonus to unarmed attack damage will struggle to use them effectively, especially if they are a spellcaster class, such as Sorcerer or Wizard, which often hold up poorly in melee. Handwraps also prevent use of a shield, making them an exceedingly poor choice for a tank.
  • Handwraps deal bludgeoning damage, making attacks on enemies such as zombies a bit tougher (see Vorpal Strikes for a way of bypassing this).
  • Handwraps are effectively two-handed weapons; you can only have one pair on at a time, so you can only benefit from one set of enchantments at once. Most classes that can use handwraps effectively also have easy access to enhancements increasing the effectiveness of a pair of one-handed weapons.
  • Handwraps that bypass advanced DR, such as Silver, are quite rare, causing difficulties when fighting monsters with metallic DR (especially at high levels or in raids, where monsters tend to have exceedingly high DR.)

Special Materials[edit]

"Cold Iron Studded"

Handwraps with rare materials are included in regular loot tables as of Update 14. Quests such as Devil Assault were first reported to drop "studded" handwraps that can possibly bypass DR of various monsters on all difficulties since summer 2011, with much better drop rate on Epic.

A supreme advantage to the existence of such handwraps is that, unlike named handwraps, these do not bind to character or account and seem to be considered a tradeable, randomly-generated item.

As of Update 14, metallic handwraps of all types appear with much greater frequency throughout the game (particularly in higher levels), retain their metal quality when crafted, and are tradeable.

Alternatively, a range of named handwraps are available which include metallic DR bypass as an enchantment. Three examples: Adamantine Knuckles, which are adamantine lined, Eternal Rest, which are silver threaded, and Devout Handwraps, which are metalline and can bypass any metallic DR.

Tips for Using[edit]

Since handwraps are very lightweight (in comparison to other weapons), you can carry several different pairs without becoming encumbered, allowing you to carry different sets of handwraps for different types of battle.

Many properties on handwraps will easily offset their limitation as bludgeoning weapons, such as elemental damage, bane damage, and crowd-control abilities, such as paralyzing.

A significant challenge for low-level handwrap users are Iron Golems. Built from adamantine, they have high DR/Adamantine, and are immune to most extra damage effects. Until your character finds handwraps with Construct Bane, Smiting or Metalline, you may need to carry an alternative adamantine weapon.

A tip vs. Golems: Against orange-named (and lower) Golems, try to Trip your opponent. Trip is one of the few crowd control options Golems aren't immune to, although you will need to get the DC high enough; try using Vertigo and other enchantments and/or enhancements that provide tactics bonuses. This is particularly handy vs Clay and Stone Golems. Metalline Handwraps of Vertigo can be a very versatile option for many immune-to-stun enemies in addition to Golems.

Randomly generated handwraps are currently subject to a bug where they do not cause a negative level if used by a player with the opposite alignment. This means that handwraps are the only weapons on which Monks, who must have a lawful alignment, can use Anarchic and similar enchantments without penalty.needs verification


References[edit]

Historical information[edit]

Handwraps used to be coded differently than weapons. This proved to be extremely awkward in the long run, causing many headaches and necessitating several sets of workarounds until all Handwraps were converted to weapons in Update 33. The below information is from before the update.

History shield-book-sword.png
History
History shield-book-sword.png
This section is about a subject that no longer exists in-game.
If you can verify that the subject still exists, please edit this page and remove this template.
  • Since the base damage of monks' unarmed attacks vary with their class level, handwraps are not programmed as weapons by design. [DDO Forums As a result, handwraps sometimes suffer from some bugs, particularly in unique items and during crafting. Thus, while handwraps may apply enhancement bonuses and other effects, the monk's body is the weapon. Any monk can still be an effective fighter without handwraps equipped (especially Shintao Monks), but, just as a Fighter with a masterwork weapon does less damage, so would a Monk without handwraps.

Properties[edit]

Handwraps gain many unique abilities from other weapons, but also are limited in their upgrading due to their design or game design.

Unique[edit]

You can find these special properties or handwraps or add the property using the Stone of Change.

Metalline handwraps have a base price modifier of 5, instead of the typical 3, reflecting their rarity or value.

Missing or New[edit]

Handwraps with these following properties didn't exist in the game prior to Update 14, but now appear.

The Greater Parrying suffix appears on handwraps (since at least Update 16).

Prior to Update 19, properties such as Vorpal, Wounding and Puncturing weren't found on handwraps. Since Update 19, such effects can be found in named and loot-generated items such as the Ivy Wraps or handwraps with Lacerating property. In addition, the natural 20 rolls that would confirm Vorpal hits often activate many special Monk attacks by way of feats, enhancements or items. An Epic feat, Vorpal Strikes, is also available for Epic level characters.

Non-Weapon Based Enhancements[edit]

  • Destruction enhancements from Breastplate of Destruction and Dragontouched Robes don't apply on handwraps, but developer Eladrin stated that it is intentional. DDO Forums
  • Special armors have appeared that add damage augmentation, such as the Garments of Equilibrium.
  • Using the Stone of Change, the Force Damage Ritual and Force Critical Ritual didn't take effect on handwraps automatically once applied, but a work around was implemented by running the affected handwraps through the Stone of Change by themselves (known issue). This workaround is no longer needed. Force Damage and Force Critical rituals now work on randomly-generated, alchemical, and named handwraps. No information available as yet if the effect works for Cannith Crafted handwraps.
  • The Ravager Set bonus damage does not work with handwraps. This is Working As Intended.

Green Steel-Weave[edit]

Game developers note that there will NOT be Green Steel handwraps implemented, at least in the near future. Speculation for the decision involves bugs that could develop from these type of handwraps, or that the developers believe monks with Green Steel wraps will be over-powered and break game balance.

Named Handwraps[edit]

Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
Min's Handwraps
  • Minor FlamingIcon tooltip.pngMinor Flaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 4 points of fire damage on a successful hit.
1 [1d6] + 0 Bludgeon Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The Collaborator
Soren's Handwraps
  • Acid TouchIcon tooltip.pngAcid Touch: This weapon gives off the faint smell of acid. An acid touch weapon deals an additional +1 acid damage on a successful hit.
  • StarterIcon tooltip.pngStarter: Starter equipment cannot be traded, sold or crafted.
    This item cannot be fed to sentient jewels.
1 [1d6] + 0 Bludgeon Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Grotto
+1 Starter Handwraps
2 [1d6] + 1 Bludgeon, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The Voyage
Eternal Rest
2 [1d6] + 2 Bludgeon, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Return to the Sanctuary, Fitzwood's chest (eastern wing)
Weeping Handwraps
2 [1d6] +2 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Captives, Guldag's chest
Crocodile Maw
3 [1d6] + 2 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Swim at Your Own Risk, End chest
Wraps of Endless Light (level 4)
4 [1d6] + 2 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Scorching Wraps
4 [1d6] + 2 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Three-Barrel Cove (heroic), Scorchtusk's Chest (Rare Encounter)
Calomel Studded Handwraps (Level 4)
4 [1d6] + 1 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers
Ferrocrystal Handwraps
5 [1d6] + 2 Bludgeon, Cold Iron, Magic, Crystal Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
Fanged Wraps
6 [1d6] + 3 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Assault on Splinterskull
Devotion (Handwraps)
6 [1d6] + 3 Bludgeon, Good, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Missing Party, End chest
Quenched Handwraps
7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Etched Handwraps
7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Smoldering Handwraps
7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Electrified Handwraps
7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Caustic Handwraps
7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Energized Handwraps
7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Scorched Handwraps
7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Doused Handwraps
7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Wraps of Endless Light (level 8)
8 [1d6] + 3 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Fernian Wraps
8 [1d6] + 4 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Abandoned Excavation
Devout Handwraps
8 [1d6] + 3 Bludgeon, Good, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Shadow Crypt, Optional "big chest"
Skin of the Mockery
8 [1d6] + 4 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cult of the Six
Calomel Studded Handwraps (level 8)
  • See the item description page for details.
8 [1d6] + 2 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers
Macabre Handwraps* 10 1.50[1d6] + 5 Bludgeon, Evil, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire otherwise Blue Water Inn
Barovian Handwraps
10 1.50[1d6] + 5 Bludgeon, Good, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire otherwise Blue Water Inn
Stonedust Handwraps
10 [1d6] + 4 Bludgeon, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Eyes of Stone, End chest
Adamantine Knuckles (level 12)
12 2[1d6] +3 Bludgeon, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Cabal for One, Feast or Famine, End chest (Heroic Normal)
  • Critical Profile: 18-20 / x2
Calomel Studded Handwraps (level 12)
  • See the item description page for details.
12 1.50[1d6] + 3 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers
Vengeful Stonedust Wraps
12 1.50[1d6] + 5 Bludgeon, Magic Bound to Account on EquipIcon tooltip.pngBound to Account on Equip: This item is Bound to Account on Equip Cauldron of Sora Katra, Stonedust Handwraps + Ogrish War Axe + Mark of Tzaryan Rrac
Maiming Stonedust Wraps
12 1.50[1d6] + 5 Bludgeon, Magic Bound to Account on EquipIcon tooltip.pngBound to Account on Equip: This item is Bound to Account on Equip Cauldron of Sora Katra, Stonedust Handwraps + Hooked Blade + Mark of Tzaryan Rrac
Vampiric Stonedust Wraps
12 1.50[1d6] + 5 Bludgeon, Magic Bound to Account on EquipIcon tooltip.pngBound to Account on Equip: This item is Bound to Account on Equip Cauldron of Sora Katra, Stonedust Handwraps + Staff of the Shadow + Mark of Tzaryan Rrac
Green Steel Handwraps* 12 1.50 [1d6] + 5 Bludgeon, Evil, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Altar of Fecundity, Manufactured Ingredient Recipes
Crippling Stonedust Wraps
12 1.50[1d6] + 5 Bludgeon, Magic Bound to Account on EquipIcon tooltip.pngBound to Account on Equip: This item is Bound to Account on Equip Cauldron of Sora Katra, Stonedust Handwraps + Gnollish War Bow + Mark of Tzaryan Rrac
Wraps of Endless Light (level 12)
  • +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Undead BaneIcon tooltip.pngUndead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Light BringerIcon tooltip.pngLight Bringer: On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
12 1.50[1d6] + 4 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Alchemical Handwraps
12 2[1d6] +5 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. The Master Artificer, Either End chest
Adamantine Knuckles (level 13)
13 2[1d6] +4 Bludgeon, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Cabal for One, Feast or Famine, End chest (Hard)
  • Critical Profile: 18-20 / x2
Scraps of Enlightenment* 13 1.50[1d6] + 5 Bludgeon, Good, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Archons' Trial, End chest
  • Critical Profile: 19-20 / x2
Adamantine Knuckles (level 14)
14 2.5[1d6] + 4 Bludgeon, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Cabal for One, Feast or Famine, End chest (Elite)
  • Critical Profile: 18-20 / x2
Locked and Loaded
14 1.50[1d6] +5 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Tavern Brawl, End chest
Syranian Handwraps
15 1.50[1d6] + 5 Bludgeon, Good, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Syranian Forged Weaponry
Platinum Knuckles
15 1.50[1d6] + 5 Pierce, Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Just Business, End Chest
  • Critical Profile: 19-20 / x2
Hunter's Wraps
15 1.50[1d6] + 3 Bludgeon, Adamantine, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Advance to level 15
Dwarven Brawler's Wraps
15 1.50 [1d6] + 5 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Desire in the Dark, End chest
Ivy Wraps (Level 15)
15 [1d6] + 4 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Normal)
Unstable Handwraps
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Anarchic BurstIcon tooltip.pngAnarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Axiomatic BurstIcon tooltip.pngAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Lawful Outsider BaneIcon tooltip.pngLawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Chaotic Outsider BaneIcon tooltip.pngChaotic Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Chaotic Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Mind TurbulenceIcon tooltip.pngMind Turbulence: This item fills your mind with chaos, disrupting your thoughts and causing a -10 Concentration penalty.
16 1.50[1d6] + 5 Bludgeon, Lawful, Chaotic, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Reign of Madness
Calomel Studded Handwraps (level 16)
  • See the item description page for details.
16 1.50[1d6] + 4 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers
Bladed Handwraps
16 1.50[1d6] + 5 Pierce, Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Three Paths to Battle, end chest
  • Critical Profile: 19-20 / x2
Wraps of Endless Light (level 16)
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Light BringerIcon tooltip.pngLight Bringer: On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
16 1.50[1d6] + 5 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Ivy Wraps (Level 16)
16 [1d6] + 5 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Hard)
Ivy Wraps (Level 17)
17 [1d6] + 5 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Elite)
Thunder and Lightning (Level 17)
17 [1d6] + 3 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest (Heroic Normal)
  • Critical Profile: 19-20 / x2
Tatterchain* 17 1.50[1d6] + 5 Bludgeon, Good, Evil, Lawful, Chaotic, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Finding Dorris, End chest
Thaarak Wraps
18 1.50[1d6] + 5 Bludgeon, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Hound of Xoriat, Side chest (Heroic Hard or Elite)
Thunder and Lightning (Level 18)
18 [1d6] + 4 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest (Heroic Hard)
  • Critical Profile: 19-20 / x2
Thunder and Lightning (Level 19)
19 [1d6] + 4 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest (Heroic Elite)
  • Critical Profile: 19-20 / x2
Epic Crocodile Maw
20 2[1d6] + 6 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Epic Crafting
Epic Ethereal Handwraps* 20 3[1d6] + 6 Bludgeon, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Morten Edgewright
Epic Sworn Silver Handwraps* 20 3[1d6] + 6 Bludgeon, Good, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Morten Edgewright
Wraps of Endless Light (level 20)
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Light BringerIcon tooltip.pngLight Bringer: On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
  • Radiant BlastIcon tooltip.pngRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light.
20 2[1d6] + 6 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Epic Calomel Studded Handwraps
  • See the item description page for details.
20 2[1d6] + 5 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers
Grave Wrappings
20 2[1d6] + 6 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip or Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The Unquiet Graves, End chest ;
Menace of the Underdark: The Darkening, Quest chain end reward
Ivy Wraps (Level 22)
  • SpikedIcon tooltip.pngSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • HemorrhagingIcon tooltip.pngHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Lesser VampirismIcon tooltip.pngLesser Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
    Note: provides 1 hp of healing per hit.
  • ToxicIcon tooltip.pngToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
22 2[1d6] + 6 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Normal)
Thunder-Forged Handwraps
22 3.50[1d6] + 9 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Magma Forge, Crafted from various ingredients
Epic Eternal Rest
23 3[1d6] + 6 Bludgeon, Good, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Return to the Sanctuary, Fitzwood's chest (eastern wing)
Adamantine Knuckles (level 23)
23 3[1d6] + 6 Bludgeon, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Return to Cabal for One, Feast or Famine, End chest (Epic Normal)
  • Critical Profile: 18-20 / x2
Ivy Wraps (Level 23)
  • SpikedIcon tooltip.pngSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • HemorrhagingIcon tooltip.pngHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • VampirismIcon tooltip.png Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
    Note: provides 1d3 hp of healing per hit.
  • ToxicIcon tooltip.pngToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
23 2[1d6] + 6 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Hard)
Antipode, Fist of the Horizon
23 2[1d6] + 7 Bludgeon, Good, Evil, Lawful, Chaotic, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Caught in the Web, End Chest
  • Critical Profile: 18-20 / x2
Adamantine Knuckles (level 24)
24 3[1d6] + 7 Bludgeon, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Return to Cabal for One, Feast or Famine, End chest (Epic Hard)
  • Critical Profile: 18-20 / x2
Wraps of Endless Light (level 24)
24 2[1d6] + 7 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Ivy Wraps (Level 24)
  • SpikedIcon tooltip.pngSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
  • +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • PhlebotomizingIcon tooltip.pngPhlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.
  • VampirismIcon tooltip.png Vampirism: This weapon drains a tiny portion of the target's life force whenever it does damage.
    Note: provides 1d3 hp of healing per hit.
  • ToxicIcon tooltip.pngToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
24 2[1d6] + 7 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Elite)
Adamantine Knuckles (level 25)
25 3.50[1d6] + 7 Bludgeon, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Return to Cabal for One, and Feast or Famine End chest (Epic Elite)
  • Critical Profile: 18-20 / x2
Epic Devotion
25 3[1d6] +8 Bludgeon, Good, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End Chest
Epic Energized Handwraps
26 5[1d6] + 7 Bludgeon, Silver, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Epic Doused Handwraps
26 5[1d6] + 7 Bludgeon, Silver, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Epic Scorched Handwraps
26 5[1d6] + 7 Bludgeon, Silver, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Epic Caustic Handwraps
26 5[1d6] + 7 Bludgeon, Silver, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Epic Smoldering Handwraps
26 5[1d6] + 7 Bludgeon, Silver, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Thunder and Lightning (Level 26)
26 [1d6] + 6 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest (Epic Normal);
The Secret of the Storm Horns, Quest chain end reward (Epic)
  • Critical Profile: 19-20 / x2
Legendary Green Steel Handwraps
26 5[1d6] + 14 Bludgeon, Evil, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Altar of Fecundity, Manufactured Ingredient Recipes
Epic Quenched Handwraps
26 5[1d6] + 7 Bludgeon, Silver, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Epic Electrified Handwraps
26 5[1d6] + 7 Bludgeon, Silver, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Epic Etched Handwraps
26 5[1d6] + 7 Bludgeon, Silver, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Storm's Harness
27 5[1d6] + 14 Bludgeon, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Legendary Tempest's Spine, Raid chest
Thunder and Lightning (Level 27)
27 [1d6] + 7 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest (Epic Hard)
  • Critical Profile: 19-20 / x2
Wraps of Endless Light (level 28)
28 5[1d6] + 12 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Epic Locked and Loaded
28 5[1d6] + 12 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Tavern Brawl, End chest
Duality, The Moral Compass
28 5[1d6+3] + 15 Bludgeon, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The Curse of Strahd, Raid chest
  • Critical Profile: 19-20 / x2
Thunder and Lightning (Level 28)
28 [1d6] + 7 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest (Epic Elite)
  • Critical Profile: 19-20 / x2
Epic Scraps of Enlightenment* 28 5[1d6] + 12 Bludgeon, Good, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Archons' Trial, End chest
  • Critical Profile: 19-20 / x2
Legendary Dwarven Brawler's Wraps
28 5[1d6] + 13 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Desire in the Dark, End chest
Legendary Syranian Handwraps
29 5[1d6+2] + 15 Bludgeon, Good, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Syranian Forged Weaponry
Nightmother's Handwraps* 29 5[1d6+2] + 15 Bludgeon, Evil, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire otherwise Blue Water Inn
Morninglord's Handwraps
29 5[1d6+2] + 15 Bludgeon, Good, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire otherwise Blue Water Inn
Handwraps of the Hound
29 5[1d6+3] + 15 Pierce, Bludgeon, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Legendary Vision of Destruction, End chest
Legendary Tatterchain* 29 5[1d6+2] + 15 Bludgeon, Good, Evil, Lawful, Chaotic, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Finding Dorris, end Chest
Legendary Platinum Knuckles
29 5[1d6+2] + 15 Pierce, Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Just Business, End Chest
  • Critical Profile: 19-20 / x2
Fetters of the Forgewraith
29 5[1d6+3] + 15 Bludgeon, Evil, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Too Hot to Handle, End Chest
Legendary Ferrocrystal Handwraps
29 5[1d6+2] + 15 Bludgeon, Cold Iron, Magic, Crystal Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
Legendary Crocodile Maw
30 5[1d6+2] + 15 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Swim at Your Own Risk, end chest, or Legendary version of Epic Crocodile Maw
Legendary Bladed Handwraps
31 5[1d6+2] + 15 Pierce, Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Three Paths to Battle, end chest
  • Critical Profile: 19-20 / x2
Wraps of Endless Light (level 32)
32 5[1d6+2] + 15 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
⇑   ⇑   Back to top   ⇑   ⇑