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Pale Master enhancements

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Pale Master enhancements[edit]

Pale Master enhancements tree

Core abilities[edit]

Icon Enhancement Dark Reaping.png
Dark Reaping: For each Core Ability in this tree, including this one, you gain +5 Negative Spell Power, +5 Universal Spell Power and +3 Negative Healing Amplification.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Wizard Level 1
Icon Enhancement Shroud of the Zombie.png
Pale Shroud: Multiselector: Choose an Undead Shroud. All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered undead.
  • Shroud of the Zombie - While in this form, +4 Constitution, +2 Strength, +20% damage with attacks but you attack 20% slower than normal. You gain +3 PRR, +3 MRR.
  • Shroud of the Vampire - While in this form, +2 Charisma, +2 Intelligence, +2 Wisdom. +3 Perform skill, and your melee and unarmed attacks have a (10%) chance to heal you for 1d3 Negative Energy damage per Wizard Level.
  • Shroud of the Wraith - While in this form, +2 Dexterity, +2 Intelligence. Enemy attacks have a 10% chance to miss you due to incoropreality, +1 Sneak Attack Dice, and you gain Feather Falling.
  • Shroud of the Lich - While in this form, +2 Constitution, +2 Intelligence, +10 Negative Amplification, +5 Negative Spell Power, and +15 Magical Resistance Rating.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Dark Reaping, Wizard Level 3
Icon Undead Augmentation.png
Undead Augmentation I: Enhance you Undead Forms.

Passive: While in a Shroud, you can breathe underwater. +1 Spell Penetration. Pick one of the following abilities that applies while in a Pale Shroud.

  • Deathly Touch - +25 Maximum Hitpoints, +5 PRR
  • Deathly Resistance - +15 Magical Resistance Rating, +2 to all Saves
  • Inflict Weariness - Your attacks inflict 2-9 points of Negative Energy damage to a living target. This scales with 100% Spell Power. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on victims.
  • Haunting in the Dark - +2 Assassinate DCs, +1 Sneak Attack Dice
  • Ghost in the Wind - +10% Incorporeal Miss Chance. If you are in Wraith Form, this increases your total to 20%.
  • Deathly Power - +10 to Negative Energy Spellpower.
  • +2 Necromancy DC
  • +2 Enchantment DC
  • Undead Chill - +15% bonus to Cold Absorption. You no longer take extra damage from Light.
  • Undead Shock - +15% bonus to Electric Absorption. You no longer take extra damage from Light.
  • Unhallowed Touch - You gain Ghost Touch on all attacks, +5 Hide and Move Silently
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Pale Shroud, Wizard Level 6
Icon Undead Augmentation.png
Undead Augmentation II: Pick a different ability that applies while in a Pale Shroud.

Passive: +1 Spell Penetration Pick one of the following abilities that applies while in a Pale Shroud.

  • Deathly Touch - +25 Maximum Hitpoints, +5 PRR
  • Deathly Resistance - +15 Magical Resistance Rating, +2 to all Saves
  • Inflict Weariness - Your attacks inflict 2-9 points of Negative Energy damage to a living target. This scales with 100% Spell Power. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on victims.
  • Haunting in the Dark - +2 Assassinate DCs, +1 Sneak Attack Dice
  • Ghost in the Wind - +10% Incorporeal Miss Chance. If you are in Wraith Form, this increases your total to 20%.
  • Deathly Power - +10 to Negative Energy Spellpower.
  • +2 Necromancy DC
  • +2 Enchantment DC
  • Undead Chill - +15% bonus to Cold Absorption. You no longer take extra damage from Light.
  • Undead Shock - +15% bonus to Electric Absorption. You no longer take extra damage from Light.
  • Unhallowed Touch - You gain Ghost Touch on all attacks, +5 Hide and Move Silently
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Undead Augmentation I, Wizard Level 12
Icon Undead Augmentation.png
Undead Augmentation III: Pick a different ability that applies while in a Pale Shroud.

Passive: +1 Spell Penetration, +50 Spell Points Pick one of the following abilities that applies while in a Pale Shroud.

  • Deathly Touch - +25 Maximum Hitpoints, +5 PRR
  • Deathly Resistance - +15 Magical Resistance Rating, +2 to all Saves
  • Inflict Weariness - Your attacks inflict 2-9 points of Negative Energy damage to a living target. This scales with 100% Spell Power. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on victims.
  • Haunting in the Dark - +2 Assassinate DCs, +1 Sneak Attack Dice
  • Ghost in the Wind - +10% Incorporeal Miss Chance. If you are in Wraith Form, this increases your total to 20%.
  • Deathly Power - +10 to Negative Energy Spellpower.
  • +2 Necromancy DC
  • +2 Enchantment DC
  • Undead Chill - +15% bonus to Cold Absorption. You no longer take extra damage from Light.
  • Undead Shock - +15% bonus to Electric Absorption. You no longer take extra damage from Light.
  • Unhallowed Touch - You gain Ghost Touch on all attacks, +5 Hide and Move Silently
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Undead Augmentation II, Wizard Level 18
Icon Enhancement Embrace the Void.png
Embrace the Void: Active: Greater Death Aura SLA.

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level. D&D Dice: Deals 3d4 negative energy damage plus 1 per caster level every two seconds. This can be cast simultaneously with Lesser Death Aura and Death Aura. Passive: You gain +4 Intelligence and Deathblock. +10 Negative Healing Amplification.

+2 Spell Penetration.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Undead Augmentation III, Wizard Level 20

Tier One[edit]

Requires Dark Reaping, Wizard level 1

Icon Enhancement Necrotic Touch.png
Necrotic Touch: Spell Like Ability: Necrotic Touch

Cost: 6/4/2 SP, 12/8/4 seconds. Accepts Metamagics. Scales with full Spell Power.

For 12 seconds after casting this, your Skeletal Knight reduces its incoming damage by 50%.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Negative Energy Conduit.png
Negative Energy Conduit: Your vulnerability to Negative Energy is increased by 6% / 12% / 20%. This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Spell Critical Negative Energy.png
Spell Critical: Negative Energy I: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Skeletal Knight.png
Skeletal Knight: Summon the reanimated body of an ancient knight to do your bidding once per rest.

Cooldown: 20 seconds

The Skeletal Knight is a very strong Fighter with a level equal to your current Wizard level plus any Epic levels. You can summon it in addition to any Summon Monster spell you might be using. Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Deathless Vigor.png
Deathless Vigor: The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Wizard Level 2, 5 APs spent on tree

Icon Enhancement Cloak of Night.png
Cloak of Night: While blocking in a Pale Shroud, you gain invisibility, displacement, and do not take extra damage from Light. Passive: +5 Hide.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Spell Critical Negative Energy 2.png
Spell Critical: Negative Energy II: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Spell Critical: Negative Energy I
Icon Enhancement Corpsecrafter.png
Corpsecrafter: Your Skeletal Knight gains a +2/+4/+6 Profane Bonus to Strength, Dexterity, and Constitution. Rank 3: You gain +1 Strength, Dexterity, and Constitution.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Skeletal Knight
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Wizard Level 3, 10 APs spent on tree

Necrotic Bolt.png
Necrotic Bolt: Spell Like Ability: Necrotic Bolt Cost: 10/8/5 SP, 15/10/5 seconds. Accepts Metamagics. Scales with full Spell Power.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Necrotic Touch
Icon Enhancement Negative Energy Adept.png
Negative Energy Adept: +10/20/30 Negative Healing Amplification
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Spell Critical Negative Energy 3.png
Spell Critical: Negative Energy III: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Spell Critical: Negative Energy II
Icon Enhancement Eternal Furor.png
Eternal Furor: You (while in a Shroud) AND your Skeleton Knight gain +5/10/15 Profane Bonus to PRR. Your Skeletal Knight gains +3/6/10 to hit and damage, +2/4/6 Profane Bonus to AC, and its attacks bypass 10%/20%/50% of enemy Fortification.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Corpsecrafter
ConInt.png
Constitution or Intelligence: Choose one:
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Wizard Level 4, 20 APs spent on tree

Icon Enhancement Unholy Avatar.png
Unholy Avatar: You are cloaked in the darkness itself, and can reach out with your Negative Energy Spells to taint the Undead with mortality. When you strike an Undead with a damage-dealing Negative Energy Spell, it leaves a lingering weakness to Negative Energy that bypasses an Undead's natural resistance to Negative Energy. Only works while in a Shroud form.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Spell Critical Negative Energy 4.png
Spell Critical: Negative Energy IV: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Critical: Negative Energy III
Icon Enhancement Shroud of the Zombie.png
Deathly Versatile: Pick a second Shroud Toggle. You may only have one active at a time.
  • Shroud of the Zombie - While in this form, +4 Constitution, +20% damage with attacks but you attack 20% slower than normal. You gain +3 PRR, +3 MRR.
  • Shroud of the Vampire - While in this form, +2 Charisma, +2 Intelligence, +2 Wisdom. +3 Perform skill, and your melee and unarmed attacks have a (10%) chance to heal you for 1d3 Negative Energy damage per Wizard Level.
  • Shroud of the Wraith - While in this form, +2 Dexterity, +2 Intelligence. Enemy attacks have a 10% chance to miss you due to incorporeality, +1 Sneak Attack Dice, and you gain Feather Falling.
  • Shroud of the Lich - While in this form, +2 Constitution, +2 Intelligence, +10 Negative Amplification, +5 Negative Spell Power, and +15 Magical Resistance Rating.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Eternal Servitude
ConInt.png
Constitution or Intelligence: Choose one:
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution or Intelligence (Tier 3)

Tier Five[edit]

Requires Wizard Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Necrotic Blast.png
Necrotic Blast: Spell Like Ability: Necrotic Blast Cost: 20/15/10 SP, 18/12/6 seconds. Accepts Metamagics. Scales with full Spell Power.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Necrotic Bolt
Icon Enhancement Animate Ally.png
Animate Ally: Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 18 seconds. Metamagic: Quicken, Enlarge. Spell Resistance: No) Your ally is considered an undead zombie gaining the benefits and drawbacks of Shroud of the Zombie. Zombie Form is removed on Rest or Death.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Necromantic Focus.png
Necromantic Focus: You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Dark Discorporation.png
Dark Discorporation: Select your Bat Form!
  • Dark Discorporation - (as per the Warlock spell... Because Pale Masters should get to turn into bats and float away).
  • Reactive Discorporation - When your HP drops below 50% o your maximum, you automatically cast Dark Discorporation on yourself, turning into a swarm of dark fluttering bats for 20 seconds. This spell will still end if you attack as per the original version of the spell. This may only trigger once every 60 seconds.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Improved Shrouding.png
Ascendant Shroud: Your Undead Shrouds gain the following additional benefits:
  • While in Zombie Form: +20 Melee Power, +10 PRR, +20% Racial Bonus to maximum Hit Points.
  • While in Vampire Form: +1 Enchantment DC. Your melee attacks have a (10%) chance to dominate your adversaries. On Hit: Target has a chance to be Paralyzed (Will save vs. DC 20 + INT Mod + Enchantment Spell Bonuses). On Save: -10% Movement and Attack Speed.
  • While in Wraith Form: +5% Incorporeality (bringing your total to 20%, or 25% if you have Ghost in the Wind), +2 Sneak Attack Dice. +3% Dodge and Dodge Cap. +10 to Hide and Move Silently.
  • While in Lich Form: +15 to MRR cap, +10 Negative Spell Power, +10 Cold and Electric Resistance, 5% spell point cost reduction on all spells
AP Cost: 2 Ranks: 1 Progression: 30 No requirements