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Pale Master enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Pale Master enhancements[edit]
Core abilities[edit]
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Dark Reaping: For each Core Ability in this tree, including this one, you gain +5 Negative Spell Power, +5 Universal Spell Power and +3 Negative Healing Amplification.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Wizard Level 1 | |
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Pale Shroud: Multiselector: Choose an Undead Shroud. All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered Undead rather than your original type for the purposes of most effects.
Bug: Unlisted +2 Bonus to Strength, not sure of the type, gets rolled into "Items and Effects".
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Dark Reaping, Wizard Level 3 | |
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Undead Augmentation I: Enhance your Undead Forms.
Passive
Pick one of the following abilities that applies while in a Pale Shroud.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Pale Shroud, Wizard Level 6 | |
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Undead Augmentation II: Pick a different ability that applies while in a Pale Shroud.
Passive: +1 Spell Penetration Pick a trait from Undead Augmentation I that you did not previously pick. | |||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Undead Augmentation I, Wizard Level 12 | |
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Undead Augmentation III: Pick a different ability that applies while in a Pale Shroud.
Passive: +1 Spell Penetration, +50 Spell Points Pick a trait from Undead Augmentation I that you did not previously pick. | |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Undead Augmentation II, Wizard Level 18 | |
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Embraced the Void: Active: Greater Death Aura SLA.
Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level (max 10) every three seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This can be cast simultaneously with Lesser Death Aura and Death Aura. Effects that increase caster or maximum caster level only increase duration. Passive: You gain +4 Intelligence and Deathblock (Bug: Deathblock not applied). +10 Negative Healing Amplification. +2 Spell Penetration. | |||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Undead Augmentation III, Wizard Level 20 |
Tier One[edit]
Requires Dark Reaping, Wizard level 1
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Necrotic Touch: Spell Like Ability: Necrotic Touch
Cost: 6/4/2 SP, 12/8/4 seconds. Accepts Metamagics. Scales with full Spell Power. For 12 seconds after casting this, your Skeletal Knight reduces its incoming damage by 50%. | |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Negative Energy Conduit: +6/+12/+20 Negative Healing Amplification. This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Spell Critical: Negative Energy I: Your Negative Energy damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Skeletal Knight: Summon the reanimated body of an ancient knight to do your bidding once per rest.
Cooldown: 20 seconds The Skeletal Knight is a Fighter with a level equal to your current Wizard level plus any Epic levels. You can summon it in addition to any Summon Monster spell you might be using. Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification. | |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Deathless Vigor: The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.
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AP Cost: 2 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Wizard Level 2, 5 APs spent on tree
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Cloak of Night: While blocking in a Pale Shroud, you gain invisibility, displacement, and do not take extra damage from Light. Passive: +5 Hide.
Note: Works with Channel the Abyss (Abyss Pact) as well. | |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Spell Critical: Negative Energy II: Your Negative Energy damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Spell Critical: Negative Energy I | |
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Corpsecrafter: Your Skeletal Knight gains a +2/+4/+6 Profane Bonus to Strength, Dexterity, and Constitution.
Rank 3: You gain +1 Strength, Dexterity, and Constitution.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Wizard Level 3, 10 APs spent on tree
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Necrotic Bolt: Spell Like Ability: Necrotic Bolt Cost: 10/8/5 SP, 15/10/5 seconds. Accepts Metamagics. Scales with full Spell Power.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Necrotic Touch | |
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Negative Energy Adept: +10/20/30 Negative Healing Amplification
Hidden effect: Dark Furor: The Skeletal Knight benefits from Dark Furor, granting it +15/30/45% chance to Doublestrike, and causing its attacks to bypass 5/10/15 of enemy Fortification. | |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Spell Critical: Negative Energy III: Your Negative Energy damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Spell Critical: Negative Energy II | |
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Eternal Furor: You (while in a Shroud) AND your Skeleton Knight gain +5/10/15 Profane Bonus to PRR. Your Skeletal Knight gains +3/6/10 to hit and damage, +2/4/6 Profane Bonus to AC, and its attacks bypass 10%/20%/50% of enemy Fortification.
Note: PRR bonus works with Channel the Abyss (Abyss Pact) as well. | |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Corpsecrafter | |
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Constitution or Intelligence: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Wizard Level 4, 20 APs spent on tree
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Unholy Avatar: You are cloaked in the darkness itself, and can reach out with your Negative Energy Spells to taint the Undead with mortality. When you strike an Undead with a damage-dealing Negative Energy Spell, it leaves a lingering weakness to Negative Energy that bypasses an Undead's natural resistance to Negative Energy for 20 seconds. Bug: Negative energy damaging spells that deal damage in this way do not apply on-spell hit effects.
Only works while in a Shroud form.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Spell Critical: Negative Energy IV: Your Negative Energy damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Spell Critical: Negative Energy III | |
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Deathly Versatile: Pick a second Shroud Toggle. You may only have one active at a time. All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered Undead rather than your original type for the purposes of most effects.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Eternal Servitude | |
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Constitution or Intelligence: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Constitution or Intelligence (Tier 3) |
Tier Five[edit]
Requires Wizard Level 5, Character Level 12, 30 APs spent in tree
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Necrotic Blast: Spell Like Ability: Necrotic Blast Cost: 20/15/10 SP, 18/12/6 seconds. Accepts Metamagics. Scales with full Spell Power.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Necrotic Bolt | |
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Animate Ally: Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 18 seconds. Metamagic: Quicken, Enlarge. Spell Resistance: No) Your ally is considered an undead zombie gaining the benefits and drawbacks of Shroud of the Zombie. Zombie Form is removed on Rest or Death.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Necromantic Focus: You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Dark Discorporation: Select your Bat Form!
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
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Ascendant Shroud: Your Undead Shrouds gain the following additional benefits:
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |