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Molotov Cocktail

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Icon Molotov Cocktail.png
Name: Molotov Cocktail
School: Conjuration (Fire)
Primer: Crimsonite
Spell Level: Alc 3
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 15
Metamagic: Accelerate, Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Thrown
Duration: Instantaneous
Saving Throw: Fortitude half
DC:
Spell Resistance: No
Cooldown: 3 seconds

Description

Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max 15d6+45 at caster level 15. A successful fortitude save reduces damage by half.

Notes

  • Bug: In-game description suggests a reflex save is needed, in practice actually Fortitude

Recipes[edit]

  • Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.
Name School Primer Description S.C. Metamagics
                     
Icon Bitter Frost Burst.png
Bitter Frost Burst Conjuration Crimsonite Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level (max 15d6+45 at caster level 15), in an area. A successful fortitude save reduces damage by half.
Vial of Oil of Vitriol
Accelerate
Embolden
Empower
Eschew
Heighten
Intensify
Maximize
Quicken
Icon Caustic Solvent.png
Caustic Solvent Conjuration Crimsonite Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max 15d6+45 at caster level 15, to all affected enemies. A successful fortitude save reduces damage by half.
Vial of Oil of Vitriol
Accelerate
Embolden
Empower
Eschew
Heighten
Intensify
Maximize
Quicken
Icon Heartstopper Poison.png
Heartstopper Poison Conjuration Crimsonite Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level (max 15d6+45 at caster level 15), to a small cluster of enemies. This poison will leave the enemies Contaminated. A successful reflex save reduces damage by half.
Vial of Oil of Vitriol
Accelerate
Embolden
Empower
Eschew
Heighten
Intensify
Maximize
Quicken
Icon Voltaic Induction.png
Voltaic Induction Conjuration Crimsonite Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level (max 15d6+45 at caster level 15), to all targets hit. A successful fortitude save reduces damage by half.
Vial of Oil of Vitriol
Accelerate
Embolden
Empower
Eschew
Heighten
Intensify
Maximize
Quicken