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Molotov Cocktail
Name: | Molotov Cocktail |
---|---|
School: | Conjuration (Fire) |
Primer: | Crimsonite |
Spell Level: | Alc 3 |
Components: | Verbal![]() ![]() ![]() |
Spell Point Cost: | 15 |
Metamagic: | Accelerate, Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken |
Target: | Foe, Directional, Breakable |
Range: | Thrown |
Duration: | Instantaneous |
Saving Throw: | Fortitude half |
Spell Resistance: | No |
Cooldown: | 3 seconds |
Description
Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 1d6+3 Fire damage per caster level, max 15d6+45 at caster level 15. A successful fortitude save reduces damage by half.
Notes
- Bug: In-game description suggests a reflex save is needed, in practice actually Fortitude
Recipes[edit]
- Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.
Name | School | Primer | Description | S.C. | Metamagics | |||||||||||
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Bitter Frost Burst | Conjuration | Crimsonite | Throw a bottle that shatters among your enemies, causing a huge spike of cold damage. Deals 1d6+3 Cold damage per caster level (max 15d6+45 at caster level 15), in an area. A successful fortitude save reduces damage by half. | ![]() |
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Caustic Solvent | Conjuration | Crimsonite | Toss a bottle of acrid liquid at a group of enemies, causing caustic acid to eat away at their flesh for significant Acid damage. This deals 1d6+3 Acid damage per caster level, max 15d6+45 at caster level 15, to all affected enemies. A successful fortitude save reduces damage by half. | ![]() |
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Heartstopper Poison | Conjuration | Crimsonite | Throw a vial of deadly poison that explodes on impact, dealing 1d6+3 Poison damage per caster level (max 15d6+45 at caster level 15), to a small cluster of enemies. This poison will leave the enemies Contaminated. A successful reflex save reduces damage by half. | ![]() |
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Voltaic Induction | Conjuration | Crimsonite | Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 1d6+3 Electric damage per caster level (max 15d6+45 at caster level 15), to all targets hit. A successful fortitude save reduces damage by half. | ![]() |
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- Offensive spells
- Conjuration spells
- Fire spells
- Crimsonite spells
- Alchemist spells/Level 3
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Accelerate
- Spells with Embolden
- Spells with Empower
- Spells with Eschew
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- Game bugs