Year of the Dragon: Through 26th February, claim your free Armor of the Dragon Cult cosmetic set! Speak to Xatheral in the Hall of Heroes.
In addition, if you missed the initial giveaway for Slice of Life, you can claim it from Trilliya in the Hall of Heroes on Cormyr only through 5th February. edit
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Spellsinger enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
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Bladeforged ![]() |
Chaosmancer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Spellsinger enhancements
Core abilities[edit]
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Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power.
Each Spellsinger Core ability including this one allows you to sing Bardic Inspiration as if you had 1 additional Bard level. | |||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Bard Level 1 | |
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Music of the Sewers: Your Fascinate gains the power to mesmerize Oozes. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check. +1 Diplomacy, Listen, Perform, and UMD. +2% critical chance with sonic and positive spells. | |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Bard Level 3, Spellsinger | |
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Music of the Dead: Your Fascinate gains the power to mesmerize Undead. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Sustaining Song melody now works on Undead Allies, providing them with a Negative heal over time. Your Inspire Greatness now provides a +10 Music bonus to Negative Healing Amplification. Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check. +1 Diplomacy, Listen, Perform, and UMD. +2% critical chance with sonic and positive spells. | |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Bard Level 6, Music of the Sewers | |
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Music of the Makers: Your Fascinate gains the power to mesmerize Constructs. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Sustaining Song melody now works on Construct and Living Construct Allies, such as Warforged and Artificer Iron Defenders, providing them with a Repair over time. Your Inspire Greatness now provides a +10 Music bonus to Repair Amplification. Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check. +1 Diplomacy, Listen, Perform, and UMD. +2% critical chance with sonic and positive spells. | |||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Bard Level 12, Music of the Dead | |
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Virtuoso: You regenerate 1 Song every 5 minutes. (Stacks with anthem)
+2 Songs per rest. You sing your Bardic Inspiration as if you had two more Bard levels (for a total of 3 for this enhancement) Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check. +1 Diplomacy, Listen, Perform, and UMD. +2% critical chance with sonic and positive spells. | |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Bard Level 18, Music of the Makers | |
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Maestro of Life and Death: Your songs can fill allies with healing energy or strike down those that oppose you.
You gain the Heal and Wail of the Banshee spells as level 6 Bard spells. +4 Charisma +25 Universal Spell Power +1 Diplomacy, Listen, Perform, and UMD. +2% critical chance with sonic and positive spells. | |||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Bard Level 20, Virtuoso |
Tier One[edit]
Requires Spellsinger, Bard Level 1
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Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for (20/40/60) seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Studies: Choose either Magical Studies or Musical Studies to advance your training:
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Lingering Songs: You sing your Bardic Inspiration as if you had 2/4/6 more levels of Bard.
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Spell Like Ability I: Choose one of the following:
Note: Metamagic Feats can be used at no additional cost. | |||
AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Charlatan: +(1/2/3) Concentration, Haggle, and Perform
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements |
Tier Two[edit]
Requires Bard Level 2, 5 APs spent in tree
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Sharp Note: Your Fascinate ability now also grants nearby allies a +(1/2/3) bonus to damage for 60 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Flicker/Willfull: (multiple item selector) Choose either Flicker or Willful to protect you:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Spell-Like Ability II: Choose one of the following:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Wand and Scroll Mastery: +[25/50/75]% to the effectiveness of your wands, scrolls, and other items that cast spells, and +[1/2/3] to the DCs of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Marigold Crown: (multiple item selector) Gain +1 to the DCs of your Enchantment, Illusion, or Evocation spells.
Choose one: | |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Bard Level 3, 10 APs spent in tree
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Enthrallment: Cooldown: 10 seconds
Expend a use of Bardic Music to enthrall multiple enemies. Enthralled enemies stop what they're doing and have a chance of breaking free when damaged. Enthralled enemies suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. This ability uses a Perform check as Will save DC. | |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Reviving Verse: Choose one of the following:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Spell Like Ability III: Spell-Like Ability:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Spell Song Trance: Inspiration Melody: When you use your Bardic Inspiration, you grant a +1 morale bonus to spell DC's and 10% morale discount on spell point costs to your target for the duration of the song.
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard. | |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Charisma: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires bard Level 4, 20 APs spent in tree
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Sustaining Song: Inspiration Melody: When you use your Bardic Inspiration, you apply a temporary fast-healing effect to your target for the duration of your song. (Heals for 2d3 every 2 sec. Doesn't crit. Affected by your positive/negative/repair spell power. Spell power is *not* locked in when you sing, but is rechecked for every tick.)
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard. | |||
AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Spell Penetration: Choose one of the following:
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Frolic: Inspiration Melody: When you use your Bardic Inspiration, your target gains Freedom of Movement for the duration of your song.
(This is a musical effect and cannot be dispelled.) Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard. | |||
AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Song of Arcane Might: Inspiration Melody: When you use your Bardic Inspiration, your target gains a +1 morale bonus to caster level for all spells for the duration of your song.
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Spell Song Trance | |
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Charisma: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma (Tier 3) |
Tier Five[edit]
Requires Bard Level 5, Character Level 12, 30 APs spent in tree
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Song of Capering: Cooldown: 10 seconds
Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts for 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect. | |||
AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Sustaining Song | |
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Advanced Musical Studies: Gain 200 Spell Points, +3 Bard Songs per rest, and add the spell Hold Monster, Mass, to your spell book at level 5.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Prodigy: +[1/2/2] Concentration and Perform
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Spell Song Vigor: Inspiration Melody: When you use your Bardic Inspiration, you apply an effect to your target that restores spell points over time for the duration of your song. (2 spell points every 2 seconds)
Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard. | |||
AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Song of Arcane Might | |
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Horn of Thunder: Spell-Like Ability: Activation cost: [30/25/20] SP. Cooldown: [20/16/12] seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements |