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Trial by Fury
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Lolth has entrusted an Orb to the Demon Lord Grulemith, who guards it deep within his labyrinthian domain.
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Trial by Fury | |
Heroic level: | None |
Epic level: | 23 |
Duration: | Long |
Heroic XP: | N/A |
Epic XP: | ♣14,938Solo/Casual ♦25,692Normal ♥26,486Hard ♠27,280Elite |
Takes place in: | The Domain of Lord Grulemith |
Bestowed by: | Walak |
NPC contact: | Walak |
Quest acquired in: | Eveningstar |
Patron: | Purple Dragon Knights |
Base favor: | 8 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
The War Wizard Walak tells you that Lolth has given an arcane Orb to Grulemith, one of her Demon Lords. This Orb is being used to capture and suppress the power of the Thread of the Weave, who is being held captive by Lolth's.
If this Orb were stolen, it would disrupt Lolth's schemes, and possibly help the Thread of the Weave escape. Go to the Domain of Lord Grulemith inside the Demonweb and obtain the Orb by any means necessary.
You may reach the Demonweb via Eveningstar Cavern. All characters must complete the quest The Portal Opens to access the Demonweb.
Objectives
- Speak to Grulemith
- Find and defeat Grulemith the Goristro
- Find the Golden Orb of Lolth behind Grulemith's Crucible
- (Optional) Trial of Wits: Get five Wisdom Jewels +5% Bonus.( ♣747 ♦1,285 ♥1,324 ♠1,364 )
- (Optional) Trial of Might: Get five Strength Jewels +5% Bonus.( ♣747 ♦1,285 ♥1,324 ♠1,364 )
- (Optional) Trial of Endurance: Get five Wisdom Jewels and five Strength Jewels +7% Bonus.( ♣1,046 ♦1,798 ♥1,854 ♠1,910 )
- (Optional) Defeat Shufarix in the Theatre of Pain +5% Bonus.( ♣747 ♦1,285 ♥1,324 ♠1,364 )
- (Optional) Defeat Cixsir in the Domain of Suffering +5% Bonus.( ♣747 ♦1,285 ♥1,324 ♠1,364 )
- (Optional) Defeat Tsirrik in the Eyrie of Terror +5% Bonus.( ♣747 ♦1,285 ♥1,324 ♠1,364 )
- (Optional) Defeat Nilaphax, the Yugoloth Warden of Wisdom +2% Bonus.( ♣299 ♦514 ♥530 ♠546 )
- (Optional) Defeat Maljuph, the Yugoloth Warden of Strength +2% Bonus.( ♣299 ♦514 ♥530 ♠546 )
- (Optional) Slay the Drider Guardian Cho'ahz +5% Bonus.( ♣747 ♦1,285 ♥1,324 ♠1,364 )
- May appear twice, once in the Abyss of Torment and again in The Nest of Corruption, spawns after killing all the spiders from the Fourth Trial of Might, no XP for the second time you kill it.
Known Traps
- Poison Spell Ward in the Theater of Pain
- Evil Spell ward in the Eyrie of Terror
- Poison Spell Wards in the Domain of Suffering
- Fire Spell Wards in the Abyss of Torment
Tips and Misc
- If you fall/jump off one of the islands or bridges, you will port to the start. Enemies may spawn when you do so, however.
- Don't forget to talk to Grulemith at the start or the quest will not complete until you go back and talk to him. You can jump off the side at the end as a shortcut to get back if you forgot.
- There are actually six of each trial.
- Puzzles for the test of wits are exactly the same as 3x3 Shroud puzzles. Use the lower buttons to light up, nine "red hands" on the upper console.
- Cubicalninja Shroud Solver
- They look as if they should be timed - after a bit, the console de-lights - but they aren't; you can keep going even after the lights go out, with no penalty.
- Trials of Might Jewels drop next to the Might lever (red patterned symbol on the floor) when the trial has been completed. The Trials of Wits (blue pattern) Jewels appear by the Console when the puzzle has been solved. The Jewels allow barriers to be dropped, when you click to open them.
- Trials of Might foes:
- Isle of Withering: A few spiders
- Haven of Malice: A couple of dretches followed by a couple of Yugoloth mercenaries
- Hollow of Destruction: A couple of dretches followed by a couple of renders
- Grotto of Hopelessness: A few spiders
- Nest of Corruption: Lots and lots and lots of spiders. And then more spiders. And then Dro'ahz.
- This Trial is much harder than any of the others, so be prepared. Fortunately, you can cheerfully skip and still get the optionals, especially if Cho'ahz spawned earlier in the quest.
- Sweep of Despair: A few spiders followed by a couple of draeglotha
- There are lots places that are not intuitive to reach, with a lot of potential extra chests.
- Bug: Cixsir's chest only appears after his allies are slain, and he triggers it to be unlocked. Thus if you kill him before you kill his allies, it can not be unlocked. So be sure to kill the other Yugoloth near him before you kill him.
- Reasonably easy to solo on Epic Normal and Hard, on any class. Though it can take quite some time and resources to figure out for first timers as it is a huge quest with many optional paths and wrong turns.
- When you get to Defeat Maljuph and Nilaphaxd, the Yugoloth Wardens optional. You may notice a sealed door, in the area between the steps where the two Yogoloth appear, which only opens after defeating the final boss. There are also two Gravity switches close to the Yogoloth, you need to press one to open the area for the final Boss fight.
- To retrieve the Golden Orb, once the boss is dead just go back down to the area where the Yugoloth Wardens were posted. The previously sealed door will now be open, leading to the Orb, you'll need to fight a few mobs to get to the Golden Orb.
- Chest near the end is roughly below the steps that lead to the Golden Orb and has a DC of ~82 Lvl 20 and 20/4 Hireling Rogue will open it eventually if you can manage to get them to it. 20/4 Rogue succeeds within a few attempts by using a Greater Heroism clicky on him and activating his "showtime" ability on his hotbar.
- Hirelings don't like the web bridges, and can freeze up and become completely useless until you can get them to teleport to your position.
Bonus XP
- Aggression bonus: 117 or more monsters killed +10% Bonus. No experience numbers available.
- Onslaught bonus: 165 or more monsters killed +15% Bonus. No experience numbers available.
- Tamper bonus: 3 or more traps disarmed +10% Bonus. No experience numbers available.
- Neutralization bonus: 4 or more traps disarmed +20% Bonus. No experience numbers available.
- Mischief bonus: 18 or more breakables smashed +8% Bonus. No experience numbers available.
- Vandal bonus: 23 or more breakables smashed +10% Bonus. No experience numbers available.
- Ransack bonus: 28 or more breakables smashed +15% Bonus. No experience numbers available.
- Notes: Conquest may not be possible.
Loot
- Chests: Seven
- One for completing (Optional) Defeat Shufarix in the Theatre of Pain
- One for completing (Optional) Defeat Cixsir in the Domain of Suffering
- One for completing (Optional) Defeat Tsirrik in the Eyrie of Terro. Locked, requires high DC (Lock DC)
- One for completing (Optional) Slay the Drider Guardian Cho'ahz
- One for Slaying Drider Guardian Cho'ahz (again) after the Fourth Trial of Might
- One locked chest down below, hidden near the Drider-guarded bridge. Locked, requires high DC (Lock DC)
- One end chest for defeating Grulemith the Goristro.
- Each chest has a 25%/50%/100% (EN/EH/EE) chance of 1 random commendation dropping.
- Most of these can drop unbound +3 or +4 tomes, but only on Epic Hard and Epic Elite respectively.
- Collectables: 6 (possibly more; there are many hidden areas in this quest)
- Bones in a hidden corner in the Theatre of Pain
- Adventurer's Pack in the Eyrie of Terror
- Bones behind a wall you need to jump over, just before the Hollow of Destruction
- Bones in the Sweep of Despair
- Adventurer's Pack near the pool of acid just before the end
- Bones to the right as you approach the Golden Orb
- NPC rewards: List of 10 random items, Potion of Major Mnemonic, chance at +3 Tomes
Named Chest Drop
- Hide of the Goristro - +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to Armor Class. Light Armor (Total Armour Bonus 14, MDB 14): Random Ability Bonus ( Strength +8
Strength +8: This item gives the wearer the power of Ogre Strength, granting a +8 enhancement bonus to Strength., Insightful Strength +3
Insightful Strength +3: This item gives the wearer the power of Ogre Strength, granting a +3 insight bonus to Strength., Dexterity +8
Dexterity +8: This item makes the wearer more nimble and dexterous, granting a +8 enhancement bonus to Dexterity., Insightful Dexterity +3
Insightful Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 insight bonus to Dexterity., Constitution +8
Constitution +8: This item gives the wearer improved health, granting a +8 enhancement bonus to Constitution., or Insightful Constitution +3
Insightful Constitution +3: This item gives the wearer improved health, granting a +3 insight bonus to Constitution.), Vitality +20
Vitality +20: Passive: +20 Vitality bonus to Hit Points., Rough Hide +3
Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Melee Alacrity 10%
Melee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell., Random Tactics Bonus (Shatter +10
Shatter +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved sunder attempts., Vertigo +10
Vertigo +10: This effect gives a +10 Enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts., Stunning +10
Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., or Tendon Slice 10%), Upgrade: 375 Purple Dragon Knights favor and 15 Commendation: Druids of the King's Forest adds Woodsman's Guile
Woodsman's Guile: When all three items from the set are equipped, you will gain a +4 bonus to your To-Hit and +6 bonus to your Damage on any attack that would be considered a Sneak Attack. [ML:22, Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip] (Chest Loot: Grulemith Chest, Bottom Chest)
- Planar Focus of Subterfuge - Trinket: Random Ability Bonus ( Dexterity +8
Dexterity +8: This item makes the wearer more nimble and dexterous, granting a +8 enhancement bonus to Dexterity., Insightful Dexterity +3
Insightful Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 insight bonus to Dexterity., Intelligence +8
Intelligence +8: This item focuses the power of the wearer's mind, granting a +8 enhancement bonus to Intelligence., Insightful Intelligence +3
Insightful Intelligence +3: This item focuses the power of the wearer's mind, granting a +3 insight bonus to Intelligence., Wisdom +8
Wisdom +8: This item makes the wearer more in tune with her surroundings, granting a +8 enhancement bonus to Wisdom., or Insightful Wisdom +3
Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings, granting a +3 insight bonus to Wisdom.), Planar Focus: Subterfuge
Planar Focus: Subterfuge: Set undefined Set Bonus [ML:22, Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip] (Chest Loot: Grulemith Chest, Bottom Chest)
- Spidersilk Robes - Robe: Random Ability Bonus ( Intelligence +8
Intelligence +8: This item focuses the power of the wearer's mind, granting a +8 enhancement bonus to Intelligence., Insightful Intelligence +3
Insightful Intelligence +3: This item focuses the power of the wearer's mind, granting a +3 insight bonus to Intelligence., Charisma +8
Charisma +8: This item makes the wearer have more flair, granting a +8 enhancement bonus to Charisma., or Insightful Charisma +3
Insightful Charisma +3: This item makes the wearer have more flair, granting a +3 insight bonus to Charisma.), Armor Bonus +9
Armor Bonus +9: This item surrounds the wearer with an invisible but tangible field of force, granting +9 armor bonus to AC, just as though he were wearing armor., Potency +72
Potency +72: Passive: +72 Equipment bonus to each Spell Power., Wizardry +9
Wizardry +9: +9 Enhancement bonus to spell points., Resistance +6
Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Concentration +15
Concentration +15: Passive: +15 Competence bonus to the Concentration skill., Vitality +20
Vitality +20: Passive: +20 Vitality bonus to Hit Points., Upgrade: 375 Purple Dragon Knights Favor and 15 Commendation: War Wizards adds Battle Arcanist
Battle Arcanist: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells. [ML:22, Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip] (Chest Loot: Shufarix, Cixir, Choazz and Tsirrik Chests)
- Stone Heart - Docent: +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to Armor Class. (Adamantine Body +21 / Mithral Body +10 / Composite Plating +4), Random Ability Bonus ( Ability +8
Ability +8: This item grants a +8 enhancement bonus to any one of the 6 ability statistics: strength (STR), dexterity (DEX), constitution (CON), intelligence (INT), wisdom (WIS) or charisma (CHA).), Resistance +6
Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Protection +6
Protection +6: Passive: +6 Deflection bonus to Armor Class., Vitality +20
Vitality +20: Passive: +20 Vitality bonus to Hit Points., Upgrade: 375 Purple Dragon Knights Favor and 15 Commendations of appropriate type adds Amaunator's Blessing
Amaunator's Blessing: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells., Battle Arcanist
Battle Arcanist: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells., Knight's Loyalty
Knight's Loyalty: When all three items from the set are equipped, you will gain a +3 artifact bonus to your To-Hit and Damage rolls, and a +3 Insight bonus to Natural Armor., Way of The Sun Soul
Way of The Sun Soul: When all three item from the set are equipped and you are in a centered state, you will gain +2 artifact bonus to To-Hit and Damage rolls. In addition, when you roll a natural 20 on an attack roll that is confirmed as a critical hit, you will gain temporary benefit based on the elemental stance you are in, if any., and Woodsman's Guile
Woodsman's Guile: When all three items from the set are equipped, you will gain a +4 bonus to your To-Hit and +6 bonus to your Damage on any attack that would be considered a Sneak Attack. [ML:22, Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip] (Chest Loot: Shufarix and Tsirrik Chests)
Monsters
Name(picture) | CR | Type | Race |
---|---|---|---|
Astral Harrower (view) | ♦16Normal ●♦22Epic Normal ●♥25Epic Hard ●♠40Epic Elite | Vermin | Spider |
Cho'ahz (view) | ●♦25Epic Normal ●♥28Epic Hard ●♠44Epic Elite | Aberration | Drider |
Cixsir (view) | ●♦26Epic Normal | Evil Outsider | Yugoloth |
Demonic Swarmhorde Spider (view) | ●♦17Epic Normal ●♠30Epic Elite | Vermin | Spider |
Demonweb Terror (view) | ♦17Normal ●24Epic ●♥25Epic Hard ●♠43Epic Elite | Magical Beast | Spider |
Draegloth (view) | ●♠43Epic Elite | Evil Outsider | Demon |
Dretch (view) | ♦15Normal ♥17Hard ♠15/17/20Elite ●♦31Epic Normal ●♥35Epic Hard | Evil Outsider | Demon |
Furious Render (view) | ●♠43Epic Elite | Evil Outsider | Demon |
Grulemith (view) | ●♦27Epic Normal ●♥31Epic Hard ●♠47Epic Elite | Evil Outsider | Demon |
Maljuph (view) | ●♦26Epic Normal ●♠46Epic Elite | Evil Outsider | Yugoloth |
Nilaphax (view) | ●♦26Epic Normal ●♠46Epic Elite | Evil Outsider | Yugoloth |
Ravenous Dretch (view) | ●♠38Epic Elite | Evil Outsider | Demon |
Shufarix (view) | ●♦26Epic Normal ●♠46Epic Elite | Evil Outsider | Demon |
Soulherd Drider (view) | ●♦25Epic Normal ●♥30Epic Hard ●♠44Epic Elite | Aberration | Drider |
Tsirrik (view) | ●♦26Epic Normal ●♠46Epic Elite | Vermin | Spider |
Vicious Deathjump Spider (view) | ●♦22Epic Normal ●♠40Epic Elite | Vermin | Spider |
Yugoloth Mercenary (view) | ●♦24Epic Normal ●♠43Epic Elite | Evil Outsider | Yugoloth |
Menace of the Underdark quests
The Domain of Lord Grulemith quests
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