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Deep Slumber

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Deep Slumber effects
Name: Deep Slumber
School: Enchantment (Compulsion) (Mind-affecting)
Primer: [[spells|]]
Spell Level: AotS 3 , Brd 3 , Sor/Wiz 3 , Storm 3 , Wlk 3 , Wild 3
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 20
Metamagic: Embolden, Enlarge, Eschew, Heighten, Quicken
Target: Foe, Positional
Range: Standard AOE
Duration: 20 + 2 seconds per caster level
Saving Throw: Will save negates
DC:
Spell Resistance: Yes
Cooldown: 3.5 seconds (Wizard/Bard), 2 seconds (Sorcerer)

Description

This area of effect spell functions like Sleep (spell), inducing a magical slumber, sending a group of enemies to sleep (which renders them helpless) until damaged or for a duration of 20 seconds + 2 per caster level (no maximum). Ineffective on Undead, Constructs, Elves and other creatures immune to sleep. A successful will save negates this effect. Also allows a recurring will save to negate the effect every 12 seconds.

Notes

  • When used against players, it lasts for 6 seconds + 1 per caster level (or until damaged) with a recurring save every 6 seconds.
  • No longer has any hit dice limit as of Update 9.
  • Bug: Official description doesn't mention any recurring will save.

Scrolls[edit]

Clickies[edit]

Last Edited Item Type Enhancements ML Bind Quests
Dream Cloak
(edit)
Cloak 11 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Twilight Forge, End chest
Night Hag's Heartstone
(edit)
Trinket
  • Deep SlumberDeep Slumber
    Caster level: 5
    Charges: 5 (5/day)
    5 Charges (Recharged/Day:5)
  • Nightmare GuardNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
  • Proof Against Disease +5 Proof Against Disease +5: This item grants its wearer immunity to natural diseases. This item also grants a +5 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 6 + their Fortitude save).
  • Proof Against Poison +5 Proof Against Poison +5: This item grants its wearer immunity to natural poisons. This item also grants a +5 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 6 + their Fortitude save).
12 Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.
Siegebreaker, end chest
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Based on Deep Slumber clicky items ( t • e • h )