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The Prisoner

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Once a feared sorceress, Mistress Orphne is now a mere shadow of her former self...a prisoner of her own mind

Vault of Night adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Vault of Night
The Prisoner
Heroic level: 8
Epic level: 21
Duration: Long
Heroic XP:  ♣1,788Icon tooltip.pngSolo/Casual ♦3,160Icon tooltip.pngNormal ♥3,340Icon tooltip.pngHard ♠3,520Icon tooltip.pngElite
Epic XP:  ♣9,097Icon tooltip.pngSolo/Casual ♦15,674Icon tooltip.pngNormal ♥16,188Icon tooltip.pngHard ♠16,701Icon tooltip.pngElite
Takes place in: Prison of the Mind
Bestowed by: Shen Kulle
NPC contact: Shen Kulle
Quest acquired in: House Kundarak
Patron: House Kundarak
Base favor: 5
Free to Play: No
Extreme Challenge: No
No Map.jpg
Loading screen


Bodies of assassins lie outside Mistress Orphne's haven, slain by Orphne's loyal friend and protector, Shen Kulie. --However, the assassins succeeded in trapping Orphne inside her own mind, dooming her to a slow death.

Shen Kulie must stand guard against further attacks... but perhaps you can enter Mistress Orphne's Haven in the House Kundarak Enclave and free her from the prison of her mind.

House loading screen
Prison of the Mind maze

Spoiler Warning: Information below this point can be considered spoiler material!


  • Speak with Mistress Orphne
  • Locate Mistress Orphne's lost possessions
    • - Silver Mirror
    • - Golden Locket
    • - Wooden Dagger
    • - Memnos Blossom
  • Return to Orphne with her possessions
    • Return the Golden Locket
    • Return the Wooden Dagger
    • Return the Memnos Blossom
    • Return the Silver Mirror
  • Defeat Orphne's Shadow
  • (Optional) Speak to the fire giant
  • (Optional) Rid Ingstoldt's home of pests - Kill 8 Heroic: +5% Bonus.( ♣89 ♦158 ♥167 ♠176 ) / Epic: +5% Bonus.( ♣455 ♦784 ♥809 ♠835 )
  • (Optional) Defeat the guardian gargoyles - Kill 2 Heroic: +10% Bonus.( ♣179 ♦316 ♥334 ♠352 ) / Epic: +10% Bonus.( ♣910 ♦1,567 ♥1,619 ♠1,670 )
  • (Optional) Kill Ingstoldt the fire giant Heroic: +15% Bonus.( ♣268 ♦474 ♥501 ♠528 ) / Epic: +15% Bonus.( ♣1,365 ♦2,351 ♥2,428 ♠2,505 )
  • (Optional) Exterminate the Arcane Oozes - Kill 6 Heroic: +10% Bonus.( ♣179 ♦316 ♥334 ♠352 ) / Epic: +10% Bonus.( ♣910 ♦1,567 ♥1,619 ♠1,670 )

What to Expect

  • Traps (random, some undisarmable)
  • Maze (fixed layout)
  • Spawning/respawning monsters
  • Quest item collection (mandatory: 4 quest items)

Known Traps

Trap DC

Many random in the maze. They do not always spawn.

  • Spike traps
  • Force traps
  • Arrow Traps

After defeating Orphne's Shadow, the final chest is trapped with a blade trap. The trap triggers when the chest is opened.

There are many traps in this quest, so bringing a Rogue can be useful.

Tips and Misc

This quest is now referred to as "The Prisoner" in Adventure Compendium, however it used to be called "The Prison of the Mind".

Part two of the Vault of Night (story arc) (often referred to as VoN2). Marek is sending you to help Mistress Orphne, who has been poisoned and is being held a prisoner within her own mind. She is slowly wasting away and needs your help in being freed.

The entrance to this quest can be found by looking for Mistress Orphne's haven within House Kundarak. Specifically, her protector Shen Kulle, a blond elf who holds a sword, stands outside of a quest entrance door located west of the northwest base corner of the House Kundarak Bank. Speak with him to get hold of a potion that will allow you to enter Mistress Orphne's dreams and attempt to rescue her.

This quest has a unique map (being a nightmare dream), so it can be difficult to find your way around. You have to recover four of Mistress Orphne's missing possessions to help her recover her faculties.

Once again after completing this quest, go speak to Marek again to move on to part three, Gateway to Khyber and then the Jungle of Khyber.

  • A good (~25 on normal) Bluff, Diplomacy or Intimidate skill can help to avoid the fire giant fight. (Not possible on Epic Difficulty)
  • Falling is a valid way to return to the centre of the quest, where Orphne sits. If you fall from the ledge you end up in a room with one Quori Stalker. After defeating that one a portal opens that brings you back to Mistress Orphne. If you had any of the four Quest items on you, they will drop on the stairs at the entrance, in front of Orphne.
  • When fighting the named fire giant, you can pull his mephits back up to the bridge and he won't follow. They will respawn a time or two, but once they are gone you can face him alone.
  • Orphne will not accept any of the four items until the party has collected them all. Then she will ask for them in a specific order - she'll ask anyone for them, but only accepts them from the person carrying them. They can be traded between party members.
    • Orphne will hit you with Lightning Bolts & Fireballs, so make sure you have these resistances buffed before handing the last of her items back to her.

Walk through

This is not the fastest, merely an easy order to explain. All directions start from Orphne, where you entered the quest. The quest map will not yield any info except which way you're pointing, so follow along accordingly...

  • Golden Locket - Necklace: Enchantment Save +2

The quickest and easiest to obtain. Proceed to the south (right as you enter) and to the southwest corner of the platform Orphne is on. There, you will find a stone block ramp leading up roughly west. This path splits - in front of you is an obvious ladder - that's for the Silver Mirror, later. Look to the left (southwest) for a wooden plank that spans the stone tile path to another stone platform which is apparently empty. As soon as you proceed across the plank and onto the platform, a beholder appears and attacks you. Kill it and a chest appears with the Golden Locket inside.

  • Memnos Blossom - Trinket: Immunity to Fear

Probably the second easiest to obtain after the Golden Locket. Proceed to the left and north of Orphne, and there are again two choices - east up the stone stairs (Wooden Dagger path, later), or (for this item) continue north across the fallen stone pillar path. Defeat the beholder that appears on the platform, and proceed up the ladder there. At the top of the ladder, you will need to defeat a Quori Stalker (pink/magenta phase spider) to proceed along the path to the lair on the next stone tile platform. There, defeat the lair of Quori stalkers upon which a ladder will appear to allow you to proceed to climb up to the next platform level. There will be a collectable in a wood plank pile and the Memnos Blossom will appear as a collectable in a small alcove/copse of trees. Take the Memnos Blossom without any traps or further monsters to deal with.

  • Wooden Dagger - +1 Dagger: Power III

Note - not all party members may be able to make this leg - read first.

This is the second hardest item to obtain, but leads to a relatively easy shrine right after the wind-traps. Go the east and up the stairs, above the central area. Patiently work your way east, running to stop behind the stone pillars to avoid being blown off the path by the gushing wind blasts - you'll be fine if you're careful. Ignore the shadow NPCs, proceed past the shrine, and kill the Beholder that appears at the end of the stone tile path. Jump to and climb up the ladder - avoid missing so as not to fall. At the top, drop down a bit and kill the Tharaak hounds that will appear before the next ladder. Proceed up that next ladder, and kill the green oozes that drop from the trees above - there will be many of them. (A collectible is located to the west (left) behind a stone pillar along the edge of the platform.)

After killing the oozes, proceed up two sets of small ladders against the stone rock wall. At the top, you have a fallen stone pillar to cross that has gushing wind blowing intermittently across it to knock you off if you are not fast enough to get across. There are some safe spots - "X" marks the spot! (FVS Leap of Faith, Monk Abundant Step, Sorcerer Wings, Cannith Boots of Propulsion, or some other "boost" really helps here.) Go to chest to get wooden dagger. Dimension Door is not needed for the return - just use Feather Fall, jump off to the south after the chest and swing around.

  • Silver Mirror

This is the hardest of the four items to obtain if you had to figure it out on your own. Go to the southwest corner of the platform Orphne is on, and up that stone block ramp to the tall ladder (the one we ignored for the first item). Climb that ladder, and you will soon find yourself facing north into a stone walled maze where Tharaak hounds and Fire Minotaurs with axes lurk. A trapper is best for this maze as arrow, spike, and dart traps are found as designated on the maze map (above, right). Follow the maze path. The maze map (see graphic, above) is for the most part correct, save for when you get to the middle water pool. Assuming you are following the map and are using a trapper, once at the center pool on the west side, proceed east into the water and jump up onto the wood plank walkway and proceed south. It is your choice whether you wish to disable traps and fight monsters, but you could just as easily run past all of them given good enough reflex.

Once out of the maze to the north, follow the wooden path up to the top stone level, and then up again via more wooden ramps (to your left) to the next level. (Although sound effects indicate there is an impending attack on you, ignore and proceed without incident.) You will soon find yourself overlooking a stone tile platform with the Fire Giant Ingstoldt who awaits your parley. He will bargain with you to kill mephits in the locked room behind him. It is your choice to fight him or not. If you agree to kill the mephits, the door behind him opens and the mephits appear once you enter the room. Kill all of them (two waves). Once done, go back out and obtain a silver key which Instoldt promised to open the chest where you will find the silver mirror. If you prematurely open the chest, Ingstoldt will attack. If you have not killed all the mephits, Ingstoldt will tell you to go back in and finish the job (sometimes you miss one hiding invisibly in the corner who loiters and did not come out to attack). Dimension Door is by far the fastest method of return from this one.


On the way to the Wooden Dagger, you will find a small village with the illusionary presence of some NPCs. They don't react to you, and never say anything. They are listed here just as trivia:

Bonus XP

  • Devious bonus: 14 or fewer monsters killed +7% Bonus.( ♣125 ♦221 ♥234 ♠246 )
  • Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣179 ♦316 ♥334 ♠352 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣536 ♦948 ♥1,002 ♠1,056 )


  • Chests: Total Three, Four on epic.
  • One is available after end fight in a trapped passage (control box is behind the chest)
  • Two will be available in the maze - in random locations
  • One additional Epic Chest spawns upon completion. It contains some epic fragments and a chance at seals
  • Collectables:
    • Bookshelves - two in maze in random locations, one after the Fire Giant - chance for Silver Flame Hymnal
    • Crude Altar - by bonus chest at the end - chance for Lightning-Split Soarwood
    • Mushroom - past beholder on path to wooden dagger - chance for Deadly Feverblanch
    • Rubble - one sometimes in maze, one in front of Flowering Plant
  • NPC rewards: Standard


Name(picture) CR Type Race
Air Mephit Warrior(view)
Air Mephit Warrior.jpg
 ♦14Icon tooltip.pngNormal ♠17Icon tooltip.pngElite ♦17Icon tooltip.pngEpic Normal Air Outsider Mephit
Arcane Ooze(view)
Arcane Ooze.jpg
 ♦9Icon tooltip.pngNormal ♥11Icon tooltip.pngHard ♠14Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal Ooze Arcane Ooze
 ♦14Icon tooltip.pngNormal ♥16Icon tooltip.pngHard ♠19Icon tooltip.pngElite ♦20Icon tooltip.pngEpic Normal ♠66Icon tooltip.pngEpic Elite Aberration Beholder
Dirge of Karrnath(NoPic)
No pic.jpg
 ♥32Icon tooltip.pngEpic Hard Humanoid Human
Granite Gargoyle(view)
Granite Gargoyle.jpeg
 ♦8Icon tooltip.pngNormal ♥10Icon tooltip.pngHard ♠13Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal Monstrous Humanoid Gargoyle
 ♦N/AIcon tooltip.pngEpic Normal ♥31Icon tooltip.pngEpic Hard Dwarf Dwarf
 ♦13Icon tooltip.pngNormal ♥15Icon tooltip.pngHard ♠18Icon tooltip.pngElite ♦25Icon tooltip.pngEpic Normal ♥34Icon tooltip.pngEpic Hard ♠51Icon tooltip.pngEpic Elite Giant Giant
Marek Malcanus(view)
Marek Malcanus.jpg
 ♦N/AIcon tooltip.pngEpic Normal ♥31Icon tooltip.pngEpic Hard Halfling Halfling
Mephit of Lamannia(view)
Mephit of Lamannia.jpg
 ♦9Icon tooltip.pngNormal ♥11Icon tooltip.pngHard ♠14Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal ♠46Icon tooltip.pngEpic Elite Air Outsider Mephit
Minotaur Elder Shaman(view)
Minotaur Elder Shaman.jpg
 ♦8Icon tooltip.pngNormal ♥10Icon tooltip.pngHard ♠13Icon tooltip.pngElite ♦23Icon tooltip.pngEpic Normal Monstrous Humanoid Minotaur
Minotaur Lord(view)
Minotaur Lord.jpg
 ♦8Icon tooltip.pngNormal ♥10Icon tooltip.pngHard ♠13Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal Monstrous Humanoid Minotaur
Orphne's Shadow(view)
Orphne's Shadow.jpg
 ♦12Icon tooltip.pngNormal ♥15Icon tooltip.pngHard ♠18Icon tooltip.pngElite ♦24Icon tooltip.pngEpic Normal ♥33Icon tooltip.pngEpic Hard Elf Elf
Quori Stalker(view)
Quori Stalker.jpg
 ♦5Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠5Icon tooltip.pngElite ♦20Icon tooltip.pngEpic Normal Evil Outsider Quori
Shen Kulle(view)
Shen Kulle.jpg
 ♥31Icon tooltip.pngEpic Hard Elf Elf
Thaarak Hound(view)
Thaarak Hound.jpg
 ♦10Icon tooltip.pngNormal ♥12Icon tooltip.pngHard ♠15Icon tooltip.pngElite ♦21Icon tooltip.pngEpic Normal ♠44Icon tooltip.pngEpic Elite Evil Outsider Hellhound
Veil (monster)(view)
 ♦N/AIcon tooltip.pngEpic Normal ♥32Icon tooltip.pngEpic Hard Elf Drow Elf