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Morninglord enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Morninglord enhancements
Core abilities[edit]
Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
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| AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Elf, or Sun Elves | |
Sun Elf Intelligence I: +1 Intelligence
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| AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Elven Accuracy I | |
Elven Accuracy II: You gain +2% to hit with all attacks.
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| AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Sun Elf Intelligence I | |
Sun Elf Intelligence II: +1 Intelligence
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| AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Elven Accuracy II | |
Elven Accuracy III: You gain +2% to hit with all attacks.
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| AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Sun Elf Intelligence II | |
Tier One[edit]
Requires Elven Accuracy
Rejuvenation of Dawn: Activate: Heals 10,000 hit point damage, and removes all ability damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
This ability may only target yourself, and can be used once per rest. (Cooldown: 3 minutes) Tier 2: This ability can now be used on you or an ally, and you get an additional use per rest. | |||||
| AP Cost: 2 | Ranks: 2 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Bane of the Restless: Your Turn Undead ability now also deals [6/12/18]d6 light damage to nearby undead (no save).
You also count as [2/4/6] levels higher when turning undead. This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn. In addition, you add an additional [2/4/6] to the number of hit dice you can turn.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Keen Senses: +[1/2/3] Listen, Search, and Spot.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Morninglord Weapon Training I: +1 to hit and damage with Morningstars, Maces, and one-handed Hammers. +1 to hit and +2 to damage with Mauls.
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by [5/10/15]%.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires 5 APs spent in tree
Blessing of Amaunator: SLA: Amaunator blesses those in the area of effect with the following for 1 minute per caster level (3 uses per rest):
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| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Enchantment Lore: +[2/4/6] saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -[12/8/4] penalty.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Keen Senses | |
Morninglord Weapon Training II: +1 to hit and damage with Morningstars, Maces, and one-handed Hammers. +1 to hit and +2 to damage with Mauls.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Morninglord Weapon Training | |
Arcanum: +[25/50/100] spell points and +[1/2/3] spell penetration.
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| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires 10 APs spent in tree
Light of the Sun God: Grants +[10/20/30] Light spell power.
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| AP Cost: 2 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Fey Energy Tap: Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used [1/3/5] times per rest. (HP Cost: 1, Cooldown: 120 seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Enchantment Lore | |
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Feywild Tap | |
Morninglord Weapon Training III: +1 to hit and damage with Morningstars, Maces, and one-handed Hammers. +1 to hit and +2 to damage with Mauls.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Morninglord Weapon Training | |
Arcane Archer: You gain access to the Arcane Archer enhancement tree.
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| AP Cost: 4 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Elven Arcanum | |
Tier Four[edit]
Requires 15 APs spent in tree
Amaunator's Brilliance: Sunburst SLA: (SP Cost: 25, Cooldown: [60/45/30] seconds.
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| AP Cost: 1 | Ranks: 3 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Light of the Sun God, Aura of Radiance | |
Aura of Radiance: The light of Amaunator shines perpetually upon you, protecting you and damaging those who would do you harm.
You gain a light shield effect that deals 2d[6/8/10] light damage to enemies each time they attack you in melee. This applies to enemy misses as well as hits. You also gain a +[3/6/9] sacred bonus to Armor Class against attacks from shadows and other undead creatures.
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| AP Cost: 1 | Ranks: 3 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Grace: You may use your Dexterity modifier to determine the damage you deal with Morningstars, Maces, and Hammers.
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| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Morningstar Weapon Training IV | |
Morninglord Weapon Training IV: +1 to hit and damage with Morningstars, Maces, and one-handed Hammers. +1 to hit and +2 to damage with Mauls.
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| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Morninglord Weapon Training III | |
| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Morninglord Weapon Training IV | |
