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Devil Assault (quest)
To bypass the damage reduction (DR) of devils, you need a silver or good weapon or a weapon that is both silver and good, depending on the devil. To bypass the DR of a demon, you need a cold iron or good weapon, or a weapon that is both cold iron and good. Good metalline weapons can bypass the DR of both types of creature.
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Devil Assault | |
Heroic level: | 6 |
Epic level: | 21 |
Duration: | Long |
Heroic XP: | ♣1,704Solo/Casual ♦3,037Normal ♥4,211Hard ♠5,386Elite |
Epic XP: | ♣9,881Solo/Casual ♦17,026Normal ♥17,584Hard ♠18,142Elite |
Takes place in: | Market Barracks |
Bestowed by: | Lyvetenant Thifspar |
NPC contact: | Lyvetenant Thifspar |
Quest acquired in: | The Marketplace |
Patron: | The Coin Lords |
Base favor: | 5 |
Purchase: | Devil Assault or VIP |
Extreme Challenge: | Yes |
Overview
Lyvetenant Thifspar in the Marketplace needs help repelling the Devil assault on one of the Stormreach Guard barracks. If you're up for this task, then enter the Market Barracks.
- The difficulty on Heroic levels of this quest follows a non-standard level progression:
- Casual: Level 5
- Normal: Level 6
- Hard: Level 12
- Elite: Level 18
- The monster's CR range from level-2 (first wave) to level+2 (fifth wave, boss)
- This quest is available on Heroic Reaper difficulty; however, as a base-level 6 quest, characters above level 10 cannot enter. This is WAI. DDO Forums
- The monster's CR range from 14 up to 21?. Reapers are CR 21.
- This quest does not award Bravery Bonus.
- This quest is popular not only for its difficulty (survival combat in a confined space) but for the Token of the Twelve rewards in Epic play.
Spoiler Warning: Spoiler material below this point!
Objectives
- Enter the barracks
- Survive and defeat the devil invasion (5 waves total)
- (Optional) Defeat the first wave — Bonus (25%): Heroic( ♣426 ♦759 ♥1,053 ♠1,347 ) Epic( ♣2,470 ♦4,257 ♥4,396 ♠4,536 )
- (Optional) Defeat the second wave — Bonus (40%): Heroic( ♣682 ♦1,215 ♥1,684 ♠2,154 ) Epic( ♣3,952 ♦6,810 ♥7,034 ♠7,257 )
- (Optional) Defeat the third wave — Bonus (60%): Heroic( ♣1,022 ♦1,822 ♥2,527 ♠3,232 ) Epic( ♣5,929 ♦10,216 ♥10,550 ♠10,885 )
- (Optional) Defeat the fourth wave — Bonus (100%): Heroic( ♣1,704 ♦3,037 ♥4,211 ♠5,386 ) Epic( ♣9,881 ♦17,026 ♥17,584 ♠18,142 )
What to Expect
- Spawning/respawning monsters
Tips and Misc
- None of the "optionals" are at all optional. If you complete this quest you will earn the XP for every one of the "optionals" listed above.
- When running Epic version of this quest for Tokens of the Twelve, this quest is most frequently run on Epic Normal (Level 21), as higher difficulties do not have a higher Token of the Twelve drop count.needs verification
- On heroic elite, farming the first wave can be a good source of Mysterious Remnant (chests).
- As you approach the door, Guard Joalam will warn you that once you go in, the door will be locked. You can't get out, and if you recall and re-enter (or use Dimension Door), the gate will be down, and you can't resume the battle. At quest completion, you are able get back in to get the chests.
- Certain mobs (Bearded Devils, Orthons, etc.) can teleport through the front door to attack anyone who's waiting for the completion on the "wrong" side of the door.
- The enemies get harder with each wave; don't get over-confident.
- The first boss appears at the end of the third wave, after about 115 kills. Once this boss is slain, there is a brief pause and one chest and shrines appear (they disappear once again when the fourth wave begins).
- The second boss appears at the end of the fourth wave, after about 160 kills. Again, once this boss is slain, there is a pause in the battle, giving you a new set of shrines and chance to grab the next chest.
- The third boss appears at the end of the fifth wave, after about 200 total kills. Killing him completes the quest and a new set of shrines appear.
- On Epic difficulties, the 2nd boss - Baktor, a Horned Devil, suffers from an annoying bug that causes him to teleport indefinitely over and over at a fast rate. You can fix him: Any sort of effect that normally resets aggro or AI will work. For example: Mass invisibility, Intimidate, Bluff, Diplomacy or Improved Deception can work. Mass Invisibility tends to be the most effective, as it removes everyone from his aggro list and resets his AI.
- Also, beware of Turigulon's Pit Fiend's Super Natural Venom/Poison on EE/Reaper. On a save roll of 1 and failure, your constitution will drop to 0 and you will be stunned. You'll be quickly killed if solo.
- Hirelings can be summoned at any time by standing very close to the entrance door.
- Because of the way this quest changes, all the mobs are considered their equivalents on Heroic Normal for the Monster Manual (MM). Monsters listed on Heroic Hard and higher difficulties, if not found on other quests, will not be added to the MM count. On the other hand, since the 5th wave of Heroic Normal is composed exclusively by troglodytes, if you have troglodyte Mastery, you can see the HP of every monster in the 5th wave of every difficulty.
- You'll always get Onslaught Bonus (+15%) if you complete the quest.
Bonus XP
- Aggression bonus: 85 or more monsters killed +10% Bonus.( ♣170 ♦304 ♥421 ♠539 )
- Onslaught bonus: 111 or more monsters killed +15% Bonus.( ♣256 ♦456 ♥632 ♠808 )
Loot
- Chests: 4 (+ 1 on epic)
- 1 after the third wave
- 1 after the fourth wave
- 2 (+ 1 on epic) after the fifth (and final) wave
- The Epic Chest can drop any of the below named loot. It can also contain some Token of the Twelve or fragments, Shard of Power, Shard of Great Power and Shard of Supreme Power. On both Elite/Epic: Any of the 3 end chests can drop Fragments or Tokens.
- Token of the Twelve per difficulty: EC: 15-25 fragments. EN: 0-2 Tokens. EH: 2 Tokens. EE: 2.5 Tokens.
- The Epic Chest can drop any of the below named loot. It can also contain some Token of the Twelve or fragments, Shard of Power, Shard of Great Power and Shard of Supreme Power. On both Elite/Epic: Any of the 3 end chests can drop Fragments or Tokens.
- NPC rewards: standard
Named Chest Drop
- Animus - Rune Arm - Bound to Account on Acquire
Bound to Account on Acquire: This item is Bound to Account on Acquire, ML19: Maximum Charge Tier: V, Exploding Fire Shot, Banishing Weapons
Banishing Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: In addition, on an attack roll of 20 which is confirmed as a critical hit this weapon will banish a creature from this plan of existence. Powerful creatures may resist the vorpal effect until sufficiently wounded., Taint of Evil
Taint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed., Rune Arm Imbue: Fire IV, Craftable Rune Arm
- Occasional Greensteel crafting or Boots of Anchoring ingredients. Small chance on all difficulties; greater chance on Elite or Epic difficulties.
Monsters
- Devil Assault quests
- Epic quests
- Long quests
- Market Barracks quests
- The Marketplace quests
- The Coin Lords patron quests
- Pay to Play quests
- Extreme Challenge quests
- Pages sourced by DDO forums
- Quests with no traps
- Game bugs
- Quests with collectables/none
- Quests by name
- Compendium:Level 6 (21 epic) quests
- Level 21 quests
- Level 6 quests
- Quests with 5 base favor reward
- Quests with maps
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