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Devil Assault (quest)
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Devil Assault | |
Heroic level: | 6 |
Epic level: | 21 |
Duration: | Long |
Heroic XP: | ♣1,704Solo/Casual ♦3,037Normal ♥4,211Hard ♠5,386Elite |
Epic XP: | ♣9,881Solo/Casual ♦17,026Normal ♥17,584Hard ♠18,142Elite |
Takes place in: | Market Barracks |
Bestowed by: | Lyvetenant Thifspar |
NPC contact: | Lyvetenant Thifspar |
Quest acquired in: | The Marketplace |
Patron: | The Coin Lords |
Base favor: | 5 |
Free to Play: | No |
Extreme Challenge: | Yes |
Overview
Lyvetenant Thifspar in the Marketplace needs help repelling the Devil assault on one of the Stormreach Guard barracks. If you're up for this task, then enter the Market Barracks.
- The difficulty on Heroic levels of this quest follow a non-standard level progression:
- Casual: Level 5
- Normal: Level 6
- Hard: Level 12
- Elite: Level 18
- This quest is available on Reaper difficulty in heroics, however, as a base-level 6 quest, characters above level 12 cannot enter. This is WAI. DDO Forums
- This quest does not award Bravery Bonus.
- You must run this quest at Level 18 (or Epic Elite) to gain maximum (x3) favor.
- This quest is popular not only for its difficulty (survival combat in a confined space) but for the Token of the Twelve rewards in Epic play.
Objectives
- Enter the barracks
- Survive and defeat the devil invasion (5 waves total)
- (Optional) Defeat the first wave Heroic: +25% Bonus.( ♣426 ♦759 ♥1,053 ♠1,347 ) / Epic: +25% Bonus.( ♣2,470 ♦4,257 ♥4,396 ♠4,536 )
- (Optional) Defeat the second wave Heroic: +40% Bonus.( ♣682 ♦1,215 ♥1,684 ♠2,154 ) / Epic: +50% Bonus.( ♣4,941 ♦8,513 ♥8,792 ♠9,071 )
- (Optional) Defeat the third wave Heroic: +60% Bonus.( ♣1,022 ♦1,822 ♥2,527 ♠3,232 ) / Epic: +75% Bonus.( ♣7,411 ♦12,770 ♥13,188 ♠13,607 )
- (Optional) Defeat the fourth wave Heroic: +100% Bonus.( ♣1,704 ♦3,037 ♥4,211 ♠5,386 ) / Epic: +100% Bonus.( ♣9,881 ♦17,026 ♥17,584 ♠18,142 )
None of the "optionals" are at all optional. If you complete this quest you will earn the XP for every one of the "optionals" listed above.
What to Expect
- Spawning/respawning monsters
Tips and Misc
- When running Level 21 Epic version of this quest for Tokens of the Twelve, this quest is most frequently run on Epic Normal, as higher difficulties do not have a higher Token of the Twelve drop count.needs verification
- On heroic elite, farming the first wave can be a good source of Mysterious Remnants.
- As you approach the door, Guard Joalam will warn you that once you go in, the door will be locked. You can't get out, and if you recall and reenter (or use Dimension Door), the gate will be down, and you can't resume the battle.
- The enemies get harder with each wave; don't get over-confident.
- In terms of difficulty, Heroic modes are similar to other quests of the same level and difficulty settings except Heroic Elite which is quite tough compared to most level-18 quests. Epic Casual and Normal are a bit easier than the level 18 Heroic Elite version. Epic Hard is tougher than Heroic Elite, but slightly easier than the original Epic version. Epic Elite is vastly more difficult than any other mode by a huge amount; trash enemies alone will maul you quickly at CR 45 or higher. Enter very prepared.
- The first boss appears at the end of the third wave, after about 115 kills. Once this boss is slain, there is a brief pause and one chest and shrines appear (they disappear once again when the fourth wave begins).
- This can be the toughest part of the quest as the 2nd to last wave must be killed in about 60 seconds or less, or else it will respawn indefinitely. You'll get additional chances to beat the clock, but spellcasters may likely be low on mana by this point, making it harder.
- The second boss appears at the end of the fourth wave, after about 160 kills. Again, once this boss is slain, there is a pause in the battle, giving you a new set of shrines and chance to grab the next chest.
- The third boss appears at the end of the fifth wave, after about 200 total kills. Killing him completes the quest and a new set of shrines appear.
- Once the door closes, no one may re-enter the main room until quest completion, at which point you are then able get back in to get the chests.
- Certain mobs (Bearded Devils, Orthons, etc.) CAN teleport through the front door to attack anyone who's waiting for completion on the "wrong" side of the door.
- On Epic difficulties, the 2nd boss - Baktor, a Horned Devil, suffers from an annoying bug that causes him to teleport indefinitely over and over at a fast rate. You can fix him: Any sort of effect that normally resets aggro or AI will work. EG: Mass invisibility, Intimidate, Bluff, Diplomacy or Improved Deception can work. Mass Invisibility tends to be the most effective, as it removes everyone from his aggro list and resets his AI.
Also, Beware of Turigulon's Pit Fiend Super Natural Venom/Poison, on a roll save of 1 and failure, your constitution goes to 0 on EE/Reaper and your stunned. You'll be quickly killed if solo.
- Hirelings can be summoned at any time by standing very close to the entrance door.
- Because of the way this quest changes, all the mobs are considered their equivalents on Heroic Normal for the Monster Manual (MM). Monsters listed on Heroic Hard and higher difficulties, if not found on other quests, will not be added to the MM count. On the other hand, since the 5th wave of Heroic Normal is composed exclusively by troglodytes, if you have troglodyte Mastery, you can see the HP of every monster in the 5th wave of every difficulty.
- You'll always get Onslaught Bonus (+15%) if you complete the quest.
Bonus XP
- Aggression bonus: 85 or more monsters killed +10% Bonus.( ♣170 ♦304 ♥421 ♠539 )
- Onslaught bonus: 111 or more monsters killed +15% Bonus.( ♣256 ♦456 ♥632 ♠808 )
Loot
- Chests: 4 (+ 1 on epic)
- 1 after the third wave
- 1 after the fourth wave
- 2 (+ 1 on epic) after the fifth (and final) wave
- As of Update 14: The Epic Chest can now drop any of the below named loot. It can also contain some Token of the Twelve or fragments, Shard of Power, Shard of Great Power, Shard of Supreme Power and a high chance at Astral Diamonds. On both Elite/Epic: Any of the 3 end chests can drop the red augments as well as fragments or Tokens.
- Dungeon Tokens per difficulty: EC: 15-25 fragments. EN: 0-2 Tokens. EH: 2 Tokens. EE: 2.5 Tokens.
- As of Update 14: The Epic Chest can now drop any of the below named loot. It can also contain some Token of the Twelve or fragments, Shard of Power, Shard of Great Power, Shard of Supreme Power and a high chance at Astral Diamonds. On both Elite/Epic: Any of the 3 end chests can drop the red augments as well as fragments or Tokens.
- NPC rewards: Standard. Chance for +2 Tomes.
Named Chest Drop
- Animus - Rune Arm - Bound to Account on Acquire
Bound to Account on Acquire: This item is Bound to Account on Acquire, ML19: Maximum Charge Tier: V, Exploding Fire Shot, Banishing Weapons
Banishing Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: In addition, on an attack roll of 20 which is confirmed as a critical hit this weapon will banish a creature from this plan of existence. Powerful creatures may resist the vorpal effect until sufficiently wounded., Taint of Evil
Taint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed., Rune Arm Imbue: Fire IV, Craftable Rune Arm
- Occasional Greensteel crafting or Boots of Anchoring ingredients. Small chance on all difficulties; greater chance on Elite or Epic difficulties.
Monsters
- Devil Assault quests
- Epic quests
- Long quests
- Market Barracks quests
- The Marketplace quests
- The Coin Lords patron quests
- Pay to Play quests
- Extreme Challenge quests
- Pages sourced by DDO forums
- Quests with no traps
- Game bugs
- Quests by name
- Compendium:Level 6 (21 epic) quests
- Level 21 quests
- Level 6 quests
- Quests with 5 base favor reward
- Quests with maps
Devil Assault quests
Market Barracks quests
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