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Item:Alarphon's Staff

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Alarphon's Staff

Proficiency Class Simple Weapon Proficiency Alarphon's Staff shown.jpg
Accepts Sentience? Yes
Damage and Type 2[1d6] + 6 Bludgeon, Magic
Critical threat range 20 / x2
Weapon Type Quarterstaff / Bludgeoning weapons
Race Absolutely Required None
Minimum Level 20
Required Trait Class Required: Wizard, Sorcerer, Bard
Use Magical Device DC 0
Attack Mod STR
Damage Mod STR
Binding Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire
Durability 190
Made from MagesteelIcon tooltip.pngMagesteel: Magesteel is a material commonly used in spellcasting implements and generally has a slightly higher hardness than a high quality wood equivalent.
Hardness 21
Base Value 00080000018,000ppIcon tooltip.pngPlatinum Piece 1cpIcon tooltip.pngCopper Piece
Weight 4 lbs
Location Eveningstar, Turn in 15 Commendations: War WizardsIcon tooltip.pngCommendation: War Wizards: This is a valuable item that can be exchanged for goods if brought to a Challenge Trader. This is a token of favor earned by helping the War Wizards. You can exchange it in Eveningstar for powerful equipment.
Alarphon's Staff.png

Fully upgraded

Description This metal staff hums with power. Arcane runes are inscribed along its length. In the hands of an arcane caster, this staff is capable of casting a diverse array of offensive spells. Although this staff does not regain charges when you rest, it recharges automatically as time passes.
  • Class Required cannot be satisfied with UMD.
  • Spellcasting Implement does not display on Relton Traplo (War Wizard Trader) item description. Only after the item is created will it have an Spellcasting Implement shown.
  • The charges on this item recharge over time, not with rest.
  • In-quest, the spells regen at a rate of one charge every thirty seconds exactly, whilst not in use. This generally makes it possible, except in very intensive use, to use this spell selection variation of the spell exclusively and not bother taking the spell in a normal spell slot.
  • In each instance the damage done by this variation of the spell is 50% to 100% more powerful than the base damage of the normal spell. This can be further increased by any enhancements, feats & abilities that impact on wand damage.
  • Bug: None of the damaging spells do damage.