Transform into the shape of an animal, magical beast, or elemental. Each form grants access to special spells that require that form.
Duration: Permanent when toggled. Costs 5 sp to activate, free to deactivate.
Notes
It costs 5 spell points to change into a form. You may leave your form at any time for free by manually disabling it or by changing into another Transformation. Until then, it is permanent.
At levels 2 and 5 a druid may use their 'Wild Shape' feat to change into an Animal.
While in any Animal form, the following effects are applied:
You are considered an Animal instead of your previous race.
You gain a -2 penalty to Intelligence and Charisma.
Details
Animal and Magical Beast Form transformations are canceled upon riding a Mount.
If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells in exchange for no longer affected by repair spells.
However, if you somehow have Construct Essence, it continues to affect you even in Animal form. If you possess Improved Construct Essence, the full bonus to repair amplification applies... in addition to other effects. Animal forms still override the race: You are an Animal, not a Living Construct.
While in Animal or Magical Beast form, you gain access to a number of spells and enhancements that may only be used in your current form, but the cooldowns on your non-Animal form spells are increased to 2.5 times their normal length. Core 3 of Nature's Warrior or Nature's Protector reduces this penalty to 2.0x, and Core 6 reduces this penalty to 1.5x. Only the greatest reduction is taken, and the effects do not stack.
Animal and Magical Beast form special attacks are considered spells, so to use them you must first prepare them in your spell book.
You cannot use wands and scrolls while in Animal or Magical Beast form.
Weapons
As of Update 38, Animal and Magical Beast forms now use the stats of the player's main hand weapon for melee attack purposes, including Base Damage, Critical Multiplier, Critical Threat Range, all Enchantments, and Material traits and procs. Original attack stats for wolf/bear are used if you are unarmed (see below).
Effects that modify your weapon's base stats still work normally, such as changing your primary damage stat.
Combat Style bonus Feats (ex. Two Weapon Fighting) do not function in Animal or Magical Beast Form with the exception of Natural Fighting, Two Weapon Defense and Offhand Versatility.
Characters with 3 levels of druid may choose to take Natural Fighting as a feat choice. This feat gives +4 Melee Power, Physical Resistance and Doublestrike chance while in a druid animal form. While in Bear or Dire Bear form, it increases your ability score modifier to damage while using a two-handed weapon to 2.0/2.5/3.0 and you gain 60/30/30% Strikethrough chance. Natural Fighting may be taken up to 3 times.
Weapon type feats such as Weapon Focus and Improved Critical apply based on the type of the equipped weapon. For example, a character in Wolf form wielding a quarterstaff benefits from Improved Critical: Bludgeoning.
However, you cannot use activated attacks that require you to have a specific weapon type equipped. For example, the ability Quick Strike (which requires you to have a quarterstaff equipped) will not work while in Animal form even if you have a quarterstaff equipped.
Using a two-handed weapon will now grant the 1.5 damage from your modifying stat, and Power Attack feat adjustments in animal form as well for its additional bonus. Natural Fighting improves this further.
AC and other bonuses from any shield you may be using still apply (although you can't shield bash). The Shield Mastery and Improved Shield Mastery feats do not function while in an Animal form even if a shield is equipped.
Stat bonuses, skill bonuses, stunning, etc. apply from both hands.
Ranged and Throwing weapons do not function, and will behave strangely.
While in this form, you gain a +10% Combat Style bonus to attack speed, +3 to attack while flanking, +1d6 sneak attack damage, and +10% to movement speed.
If unarmed, you do 1d6 base damage, x2 critical on 19-20.
While in this form gain +2 racial bonus to constitution, +10% exceptional bonus to AC, and your attacks benefit from Strikethrough as long as you are not in the Defensive Fighting stance.
If unarmed, you do 1d8 base damage, x2 critical on 20.
At levels 8 and 11 a druid may use their 'Wild Shape' feat to change into a Magical Beast.
Magical Beast forms inherit a majority of the effects of the matching animal form, details above.
While in any Magical Beast form, you are considered a Magical Beast instead of your previous race.
You gain a +20% combat style bonus to melee attack speed, +5 to attack while flanking, +2d6 sneak attack damage, and +[10+druid level]% to movement speed.
If unarmed, you do 1d10, critical profile 19-20/x3.
At levels 13 and 17 a druid may use their 'Wild Shape' feat to change into an Elemental.
While in any Elemental form, the following effects are applied:
You are considered an Elemental instead of your previous race. As an Elemental:
You gain a +10 racial bonus to your saving throws against magical poisons.
You have racial immunity to natural poisons, sleep, paralysis, and stunning effects.
You gain a 100% bonus to fortification. You do not need to breathe, as if you had Water Breathing.
At level 2 a Blightcaster may use their 'Wild Shape' feat to change into a Wolf. At level 11, they are granted an improved version of the form, this one a Plant instead of an Animal.
Canine forms inherit a majority of the effects of Wolf Form, details above.
Blightcaster Canine forms benefit from Nature's Warrior enhancements.
Blightcaster Canine forms end when you use a Mount.
If you are a warforged you are no longer considered a living construct upon activating Wild Shape. You can now be healed normal by positive energy spells, you become immune to repair spells and rust damage, your healing when you rest is based on the heal skill, and you lose your racial immunities to sleep energy drain, poison, etc. You also lose the benefits of warforged healers friend enhancements.
Despite Wild Shape changing your race, Construct Essence continues to work as before. You receive Repair based healing at 50% effectiveness.
If you possess Improved Construct Essence, you receive full Repair based healing, although you are not considered a Living Construct for the purposes of spells and effects.
If you have monk levels, the damage of your animal form matches that of your monk unarmed damage, which means at low levels it will decrease your damage in bear form, but as you progress, the damage will increase as normal for monk. {{{1}}}needs verification
Weapon Focus: Unarmed (granted by Weapon Focus: Bludgeoning) and other effects that improve unarmed attacks also affect the attacks of animal/magical beast forms. {{{1}}}needs verification
Two Weapon Fighting and other combat style feats do not affect your attacks in animal form, irrespective of any levels in monk.
Monk stances can be used in animal form, as long as you are centered.
The spell Flame Blade will not uncenter you and the blade's strength improves with your caster level. Wisdom bonus to hit and damage does apply in animal form.
Stunning Fist does not work in Druid animal forms, even if handwraps are equipped.