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Wild Shape

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Wild Shape

Description

Transform into the shape of an animal, magical beast, or elemental. Each form grants access to special spells that require that form.

  • Duration: Permanent when toggled. Costs 5 sp to activate, free to deactivate.

Notes

It costs 5 spell points to change into a form. You may leave your form at any time for free by manually disabling it or by changing into another Transformation. Until then, it is permanent.
Certain Wild Shapes end upon activating a Mount.
Breaking your Druidic Oath immediately cancels any active Wild Shape forms and prevents them from being reactivated.

Druids receive their wild shapes at the following levels:

  • At level 2 a druid will select an animal form, Wolf or Bear and receive the other at level 5.
  • At level 8 a druid will select a magical beast form, Winter Wolf or Dire Bear, gaining the other at level 11.
  • At level 13 a druid will select an elemental form, Water Elemental or Fire Elemental, gaining the other at level 17.

Blightcaster druids instead receive a different list:

  • At level 2, a blightcaster will gain access to Plague Wolf.
  • At level 4, a blightcaster will select a basic inhuman form, Hive Keeper or Thorn Kin and receive the other at level 8.
  • At level 11, a blightcaster will gain access to Blighted Wolf.
  • At level 13, a blightcaster will select an advanced inhuman form, Hive Master or Thorn Knight, gaining the other at level 17.

Certain item effects only benefit you while in Wild Shape:

Some only affect you while in Animal Form.

  • Stone Paws: In Animal Form, gain +2[W] and DR 15/Adamantine.

Druid Forms[edit]

Animal Forms[edit]

At levels 2 and 5 a druid may use their 'Wild Shape' feat to change into an Animal. While in any Animal form, the following effects are applied:

  • You are considered an Animal instead of your previous race.
  • You gain a -2 penalty to Intelligence and Charisma.
Details
Animal and Magical Beast Form transformations are canceled upon riding a Mount.
If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells in exchange for no longer affected by repair spells.
However, if you somehow have Construct Essence, it continues to affect you even in Animal form. If you possess Improved Construct Essence, the full bonus to repair amplification applies... in addition to other effects. Animal forms still override the race: You are an Animal, not a Living Construct.
While in Animal or Magical Beast form, you gain access to a number of spells and enhancements that may only be used in your current form, but the cooldowns on your non-Animal form spells are increased to 2.5 times their normal length. Core 3 of Nature's Warrior or Nature's Protector reduces this penalty to 2.0x, and Core 6 reduces this penalty to 1.5x. Only the greatest reduction is taken, and the effects do not stack.
Animal and Magical Beast form special attacks are considered spells, so to use them you must first prepare them in your spell book.
You cannot use wands and scrolls while in Animal or Magical Beast form.
Weapons
As of Update 38, Animal and Magical Beast forms now use the stats of the player's main hand weapon for melee attack purposes, including Base Damage, Critical Multiplier, Critical Threat Range, all Enchantments, and Material traits and procs. Original attack stats for wolf/bear are used if you are unarmed (see below).
Effects that modify your weapon's base stats still work normally, such as changing your primary damage stat.
Combat Style bonus Feats (ex. Two Weapon Fighting) do not function in Animal or Magical Beast Form with the exception of Natural Fighting, Two Weapon Defense and Offhand Versatility.
Characters with 3 levels of druid may choose to take Natural Fighting as a feat choice. This feat gives +4 Melee Power, Physical Resistance and Doublestrike chance while in a druid animal form. While in Bear or Dire Bear form, it increases your ability score modifier to damage while using a two-handed weapon to 2.0/2.5/3.0 and you gain 60/30/30% Strikethrough chance. Natural Fighting may be taken up to 3 times.
Weapon type feats such as Weapon Focus and Improved Critical apply based on the type of the equipped weapon. For example, a character in Wolf form wielding a quarterstaff benefits from Improved Critical: Bludgeoning.
However, you cannot use activated attacks that require you to have a specific weapon type equipped. For example, the ability Quick Strike (which requires you to have a quarterstaff equipped) will not work while in Animal form even if you have a quarterstaff equipped.
Using a two-handed weapon will now grant the 1.5 damage from your modifying stat, and Power Attack feat adjustments in animal form as well for its additional bonus. Natural Fighting improves this further.
AC and other bonuses from any shield you may be using still apply (although you can't shield bash). The Shield Mastery and Improved Shield Mastery feats do not function while in an Animal form even if a shield is equipped.
Stat bonuses, skill bonuses, stunning, etc. apply from both hands.
Ranged and Throwing weapons do not function, and will behave strangely.

Wolf[edit]

  • While in this form, you gain a +10% Combat Style bonus to attack speed, +3 to attack while flanking, +1d6 sneak attack damage, and +10% to movement speed.
  • If unarmed, you do 1d6 base damage, x2 critical on 19-20.
  • Form specific spells: Takedown, Baiting Bite, Harrowing Pack, Howl of Terror

Bear[edit]

  • While in this form gain +2 racial bonus to constitution, +10% exceptional bonus to AC, and your attacks benefit from Strikethrough as long as you are not in the Defensive Fighting stance.
  • If unarmed, you do 1d8 base damage, x2 critical on 20.
  • Form specific spells: Maul, Roar, Shred, Rising Fury, Tremor

Magical Beast Forms[edit]

At levels 8 and 11 a druid may use their 'Wild Shape' feat to change into a Magical Beast.
Magical Beast forms inherit a majority of the effects of the matching animal form, details above.
While in any Magical Beast form, you are considered a Magical Beast instead of your previous race.

Winter Wolf[edit]

Dire Bear[edit]

Elemental Forms[edit]

At levels 13 and 17 a druid may use their 'Wild Shape' feat to change into an Elemental. While in any Elemental form, the following effects are applied:

  • You are considered an Elemental instead of your previous race. As an Elemental:
You gain a +10 racial bonus to your saving throws against magical poisons.
You have racial immunity to natural poisons, sleep, paralysis, and stunning effects.
You gain a 100% bonus to fortification. You do not need to breathe, as if you had Water Breathing.
  • You gain +3 Imbue dice.
  • Elemental forms keep their equipped weapons after the transformation, and retain their form through using a Mount.
  • You must prepare your elemental form spells as normal and do not receive additional spell preparation slots for them.

Elemental Forms can be further improved by taking the Elemental Form Specialty feat.

Water Elemental[edit]

Fire Elemental[edit]

Blightcaster Forms[edit]

Canine Forms[edit]

At level 2 a Blightcaster may use their 'Wild Shape' feat to change into a Wolf. At level 11, they are granted an improved version of the form, this one a Plant instead of an Animal.
Canine forms inherit a majority of the effects of Wolf Form, details above.
Blightcaster Canine forms benefit from Nature's Warrior enhancements.
Blightcaster Canine forms end when you use a Mount.

Plague Wolf[edit]

  • You gain a +10% combat style bonus to melee attack speed, +3 to attack while flanking, +10% movement speed.
  • You gain a penalty of -2 Charisma and Intelligence. (Bug: gives -4 Charisma)
  • You are an Animal instead of your previous race.
  • Non-animal spells have 2.5x the normal cooldown. This does not appear to affect SLAs.
  • Unknown unarmed properties
  • Form specific spells: Takedown, Baiting Bite, Blighted Bite, Jaws of Doom, Howl of Terror, Blighted Charge

Blighted Wolf[edit]

  • You gain a +10% combat style bonus to melee attack speed, +15% movement speed.
  • You gain a penalty of -2 Charisma and Intelligence
  • You take 15% more damage from fire.
  • You gain a 10% Profane bonus to Max HP.
  • You are a Plant instead of your previous race.
    • As a Plant, you gain 100% fortification, as well as immunity to stunning effects, mind effects and drowning.
  • Non-animal spells have 2.5x the normal cooldown. This does not appear to affect SLAs.
  • Unknown unarmed properties
  • Form specific spells: Takedown, Baiting Bite, Blighted Bite, Jaws of Doom, Howl of Terror, Blighted Charge

Basic Inhuman Forms[edit]

At levels 4 and 8 a Blightcaster may use their 'Wild Shape' feat to change into a hybrid form.

  • Unlike other Wild Shapes, Basic Inhuman Forms retain the user's original Race.
  • Basic Inhuman Forms keep their equipped weapons after the transformation, and retain their form through using a Mount.

Hive Keeper[edit]

  • You gain a +1 bonus to the caster level and maximum caster level of Poison and Acid spells.
  • You take 10% more damage from cold.
  • You are a Hybrid. You retain your prior Race (Warforged retain the ability to be repaired)
  • You have +25% Concealment and Evasion.
  • You gain +1 Reflex save for every 3 Druid levels.

Thorn Kin[edit]

  • You gain a +1 bonus to the caster level and maximum caster level of all Thorn and Poison spells
  • You take 10% more damage from fire.
  • You are a Hybrid. You retain your prior Race (Warforged retain the ability to be repaired)
  • You have a +10% exceptional bonus to AC and 50% fortification.

Advanced Inhuman Forms[edit]

At levels 13 and 17 a Blightcaster may use their 'Wild Shape' feat to change into a Vermin Swarm or Plant form.

  • Advanced Inhuman Forms keep their equipped weapons after the transformation, and retain their form through using a Mount.

Hive Master[edit]

Thorn Knight[edit]

  • You gain +3 bonus to the caster level and maximum caster level of all Thorn and Poison spells.
  • You take 15% more damage from fire.
  • You are a Plant, instead of your previous race.
    • As a Plant, you have +100% fortification, immunity to sleep, stun, paralysis, poison and mind-affecting abilities.
  • You have a +10% exceptional bonus to AC and 100% fortification and 10% piercing and 5% bludgeoning absorption.
    • The two sources of fortification stack, for a total of +200%.
  • You gain +2 Imbue dice.

Interactions[edit]

Warforged[edit]

  • If you are a warforged you are no longer considered a living construct upon activating Wild Shape. You can now be healed normal by positive energy spells, you become immune to repair spells and rust damage, your healing when you rest is based on the heal skill, and you lose your racial immunities to sleep energy drain, poison, etc. You also lose the benefits of warforged healers friend enhancements.

Construct Essence[edit]

  • Despite Wild Shape changing your race, Construct Essence continues to work as before. You receive Repair based healing at 50% effectiveness.
    • If you possess Improved Construct Essence, you receive full Repair based healing, although you are not considered a Living Construct for the purposes of spells and effects.

Monk[edit]

  • If you have monk levels, the damage of your animal form matches that of your monk unarmed damage, which means at low levels it will decrease your damage in bear form, but as you progress, the damage will increase as normal for monk. {{{1}}}needs verification
  • Weapon Focus: Unarmed (granted by Weapon Focus: Bludgeoning) and other effects that improve unarmed attacks also affect the attacks of animal/magical beast forms. {{{1}}}needs verification
  • Two Weapon Fighting and other combat style feats do not affect your attacks in animal form, irrespective of any levels in monk.
  • Monk stances can be used in animal form, as long as you are centered.
  • The spell Flame Blade will not uncenter you and the blade's strength improves with your caster level. Wisdom bonus to hit and damage does apply in animal form.
  • Stunning Fist does not work in Druid animal forms, even if handwraps are equipped.

Bard[edit]

You cannot swashbuckle in animal form but can in Elemental, Thorn or Hive shapes.

Other Effects That Change Your Form[edit]

Wild shape is not compatible with other effects that change your body. You cannot benefit from two transformations, only the latest applies.

External Links[edit]