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Curative Admixture: Heal

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Icon Curative Admixture Heal.png
Name: Curative Admixture: Heal
School: Conjuration (Gildleaf)
Level: Alc 6
Spell Point Cost: 50
Components: S
Metamagic: Empower, Empower Healing, Maximize, Intensify, Accelerate
Range: Standard
Target: Friend, Self, Directional, Undead Friend, Undead Foe
Duration: Instantaneous
Saving Throw: Will save takes half damage
Spell Resistance: No
Cooldown: 6 seconds (Alch)

Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

D&D Dice: Heals 10 hp per caster level (max 150).
This spell receives reduced benefit from Spell Power. (Testing shows: it receives 50% benefit from positive Spell Power.)
Gildleaf (Yellow)

Bug: This spell receives full benefit from spell power granted by metamagics (tested with Maximize), but only 50% benefit from other sources of spell power. (E.g. casting this spell Maximized with 400 positive spell power on your character sheet will have an effective spell power of 400 * 50% + 150 = 350.)