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Radiant Servant enhancements

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Radiant Servant enhancements[edit]

Radiant Servant enhancements tree

Core abilities[edit]

Icon Enhancement Healing Domain.png
Healing Power: For each action point spent in this tree, you gain 0.5 Universal Spell Power and 1 Positive Energy Spell Power. (These stack, effectively giving 1.5 Positive Spell Power per point)
AP Cost: 1 Ranks: Progression: 0 Requires: Cleric 1
Sp curemoderatewounds.png
Cure Moderate Wounds: Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Cleric 3
Icon Enhancement Positive Energy Burst.png
Positive Energy Burst: You gain +1% Positive Energy Spell Critical Chance.
Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per caster level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per caster level - a successful Will save reduces the damage by half. (Metamagic: Empower, Empower Heal, Maximize, Quicken. Spell Resistance: Yes)
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Cleric level 6, Cure Moderate Wounds
Icon Enhancement Improved Empower Healing.png
Improved Empower Healing: You gain +1% Positive Energy Spell Critical Chance. The Empower Healing Spell metamagic now grants +100 Positive Energy Spell Power instead of +75.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Cleric level 12, Positive Energy Burst
Icon Enhancement Positive Energy Shield.png
Positive Energy Shield: You gain +1% Positive Energy Spell Critical Chance.
Channel Divinity: Your living ally receives temporary hit points equal to your Heal skill. While these hit points remain, your target receives a +20 Sacred bonus to Healing Amplification. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Cleric level 18, Improved Empower Healing
Icon Enhancement Radiant Servant.png
Radiant Servant: You gain +4 Wisdom. Every fifth positive energy spell you cast deals maximum healing and has +50% chance to critical.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Cleric level 20, Positive Energy Shield

Tier One[edit]

Requires Cleric Level 1

Icon Enhancement Divine Aid.png
Divine Aid: +3% Positive Spell Crit Damage
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Wand and Scroll Mastery.png
Wand and Scroll Mastery: +25%/+50%/+75% effectiveness of your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DCs of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Divine Cleansing.png
Divine Cleansing: Channel Divinity: Removes harmful effects from your target. Leaves a lingering immunity to natural and magical diseases and poisons for 12 seconds per Cleric level. (Cooldown: 2 seconds)
  • Rank 1: Removes all Disease and Poison effects.
  • Rank 2: Removes all Disease, Poison, Blindness and Curse effects.
  • Rank 3: Removes all Disease, Poison, Blindness, Curse, Paralysis and Petrification effects.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Bliss.png
Bliss: When you use a Turn Attempt for any reason, you gain 3/4/5 Temporary Hit Points for each Healing Core Ability you possess.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Altruism.png
Altruism: +1/+2/+3 Concentration, Diplomacy and Heal. Rank 3: You also gain +10 Positive Energy Spell Power.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Cleric Level 2, 5 APs spent in tree

Icon Enhancement Efficient Empower Healing.png
Efficient Empower Healing: Healing spells cast while the Empower Healing Spell feat is activated cost 1/2/4 fewer spell points.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: Empower Healing Spell
Icon Enhancement Purge Dark Magics.png
Purge Dark Magics: Channel Divinity: Dispels 1/2/3 hostile magical effects from your target. (Cooldown: 6 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Divine Cleansing
Icon Enhancement Divine Healing.png
Divine Healing: Channel Divinity: Your target heals 1d4/2d4/4d4 hp every 2 seconds for 2 seconds per point of Heal skill you possess (no initial tick). (Cooldown: 2 seconds)
Note: Rank 1 ticks every 2 seconds, while Ranks 2 and 3 both tick every second.
This is capable of affecting your targets even if they are blocked by a wall or any other object (verified).
This seems to be unaffected by positive spell power and crit chance. However, it is affected by the target's Healing Amplification.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Improved Turning.png
Improved Turning: You count as 1/2/3 levels higher when turning undead. This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.
In addition, you add an additional 2/4/6 to the number of hit dice you can turn.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Mighty Turning.png
Mighty Turning: Undead that you successfully turn are instead destroyed.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Improved Turning

Tier Three[edit]

Requires Cleric Level 3, 10 APs spent in tree

Icon Enhancement Divine Aid.png
Divine Aid: +3% Positive Spell Crit Damage
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Intense healing.png
Intense Healing: Your Positive Energy Spells are cast at +1/+2/+3 caster level.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Unyielding Sovereignty.png
Unyielding Sovereignty: Activate: Fully heals all hit point damage done to a targeted ally, and removes ability damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. (Cooldown: 5 minutes)
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Martyrdom.png
Martyrdom: Toggle: When you are killed, four turn attempts are expended. All nearby living allies and enemy undead receive 1000 positive energy healing and are affected by your Divine Cleansing ability if you possess it. This healing effect is unaffected by Spell Power. (This ability has no effect if you have insufficient turn attempts when you die.) This ability toggles off on death.
Bug: Martyrdom applies to enemy mobs as well as party members. It also heals for more than it is suppose to (twice as much in this case).
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
ChaWis.png
Charisma or Wisdom: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Cleric Level 4, 20 APs spent in tree

Icon Enhancement Divine Aid.png
Divine Aid: +3% Positive Spell Crit Damage
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Incredible Healing.png
Incredible Healing: The maximum caster level of your Positive Energy Spells are increased by 1/2/3.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Intense Healing
Icon Enhancement Divine Health.png
Divine Health: You are immune to natural, magical, and supernatural diseases.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Endless Turning.png
Endless Turning: Turn Undead uses regenerate at a rate of one every 120 seconds, or 10%/20%/30% faster if it already regenerates.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Improved Turning
ChaWis.png
Charisma or Wisdom: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma or Wisdom (Tier 3)

Tier Five[edit]

Requires Cleric Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Positive Energy Aura.png
Positive Energy Aura: Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Cleric level. Allies within the aura are healed 1 hit point per 3 Cleric levels as long as they remain within it. Undead enemies are damaged for the same amount. (Cooldown: 6 seconds) (Metamagic: Empower Heal)
Note: Each tick refreshes on-heal abilities such as Sacred Touch.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Cure Focus.png
Cure Focus: Your Cure Wounds spells have no maximum caster level.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Incredible Healing
Icon Enhancement Pacifism.png
Radiance: All allies in the dungeon (regardless of distance) gain the effects of the Greater Restoration spell, and are purged of Paralysis, Stun, and Knockdown/Trip. You may use this while Crowd Controlled.(Cooldown: 6 seconds) (Metamagic: Empower Heal)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Reactive Heal.png
Reactive Heal: Channel Divinity: The next time your target falls below half hit points, they receive 250 positive energy healing. A target can only benefit from a Reactive Heal once every 3 minutes (reset by resting). This healing effect is unaffected by spell power. (Cooldown: 6 seconds)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Divine Energy Resistance.png
Divine Energy Resistance: You and nearby allies gain +35 Enhancement bonus to resist Energy for 1 minute per character level.(Includes Acid, Cold, Electric, Fire, and Sonic.) Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken) without paying the normal additional spell point cost.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements