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Shintao enhancements

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Shintao enhancements[edit]

Shintao enhancements tree

Core abilities[edit]

Icon Enhancement Bastion of Purity.png
Bastion of Purity: Each Core Enhancement in the Shintao tree, including this one, grants you the following passive effects: +10 Positive Energy Spell Power, +10 Positive Healing Amplification. Antirequisite: This enhancement cannot be taken at the same time as Improved Recovery I or II in the Half-Elf tree. Bug: This is possible at the moment. Same for Improved Recovery in the Human tree.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Monk Level 1
Icon Enhancement Protection from Tainted Creatures.png
Protection from Tainted Creatures: You gain a +1 bonus to Armor Class and a +1 bonus to saving throws. These bonuses stack with all other bonuses to armor class and saving throws. Your unarmed attacks and attacks with Handwraps now bypass Byeshk damage reduction.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Monk Level 3, Bastion of Purity
Icon Enhancement Iron Hand.png
Iron Hand: Your unarmed attacks and attacks with Handwraps now bypass Cold Iron damage reduction.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Monk Level 6, Protection from Tainted Creatures
Icon Enhancement Argent Fist.png
Argent Fist: You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. Your unarmed attacks and attacks with Handwraps now bypass Silver damage reduction.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Monk Level 12, Iron Hand
Icon Enhancement Touch the Void Dragon.png
Touch the Void Dragon: Ki Activate: Spend 30 ki to gain a 1d4+1 bonus to all ability scores for one minute (Cooldown: 3 minutes). Passive: +5 Melee Power, +1[W] with handwraps or while unarmed
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Monk Level 18, Argent Fist
Icon Enhancement To Seek Perfection.png
To Seek Perfection: You continually seek physical and spiritual betterment, reaping many benefits. You gain +4 Wisdom. +15 Melee Power, +2[W] with handwraps or while unarmed. You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. You no longer suffer penalties from Meditation of War.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Monk Level 20, Touch the Void Dragon

Tier One[edit]

Requires: Bastion of Purity, Monk Level 1

Icon Enhancement Elemental Curatives.png
Elemental Curatives: Passive: +1 to Hit and Damage with Handwraps while Centered.

Select one of four toggles that modify your Healing Ki finisher:

  • Icon Enhancement Difficulty at the Beginning.png Difficulty at the Beginning: Your Healing Ki finishing move also applies a Lesser Restoration effect. (Restores 1d4 points of ability damage, eliminates fatigue, and removes most magical effects that reduce ability scores.)
  • Icon Enhancement Lifting the Veil.png Lifting the Veil: Your Healing Ki finishing move also removes blindness.
  • Icon Enhancement Restoring the Balance.png Restoring the Balance: Your Healing Ki finishing move also removes curses.
  • Icon Enhancement The Receptive Earth.png The Receptive Earth: Your Healing Ki finishing move also removes disease.
AP Cost: 1 Ranks: 1 Progression: 1 Requires: Fists of Light
ReedInTheWind.png
Reed in the Wind: Ki Melee Attack: Deals +10%/+20%/+30% Damage. If you successfully damage your target you gain a +3%/+6%/+9% Insight bonus to Dodge for 6 seconds. (Cooldown: 15 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Dodge
Icon Enhancement Deft Strikes.png
Deft Strikes: You gain +3%/+6%/+10% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Ki Shout.png
Ki Shout: Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill. (Activation Cost: 5 Ki. Cooldown: 6 seconds)
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Feat Self Sufficient.png
Exemplar: +1/+2/+3 Heal and Intimidate. Rank 3: You also gain +10% threat generation.
AP Cost: 1 Ranks: 3 Progression: 0 No requirements

Tier Two[edit]

Requires Monk Level 2, 5 APs spent on tree

Icon Enhancement Elemental Curatives.png
Elemental Curatives: Passive: +1 to Hit and +2 Damage with Handwraps while Centered.
Select one of four toggles (not previously selected) that modify your Healing Ki finisher.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Elemental Curatives (Tier 1)
Smite tainted.png
Smite Tainted Creature: Ki Melee Attack: You have the ability to expend Ki to deal devastating blows in melee. You gain twice your Wisdom modifier to your attack roll and a damage bonus based on your monk level. Targets will be locked in a tomb of jade on vorpal attacks (attack roll of 20 followed by critical confirmation) on a failed Will save (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate. (Activation Cost: 15 Ki. Cooldown: 15 seconds)
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Iron Skin.png
Iron Skin: While centered, you gain an additional 5/10/20 PRR.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Elemental Ki Strikes.png
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
  • Icon Enhancement Eagle Claw Attack.png Eagle Claw Attack: Fire Ki Melee Attack: Deals +20% Damage. Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, applying four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)
  • Icon Enhancement Fists of Iron.png Fists of Iron: Earth Ki Melee Attack: Deals +30% Damage. You have imbued your attacks with extra force. 1 Critical Threat Range, +1 Critical Damage Multiplier.
  • Icon Enhancement Knock on the Sky.png Knock on the Sky: Air Ki Melee Attack: Deals +10% Damage. You strike your opponent, deflecting their momentum. Your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.
  • Icon Enhancement Unbalancing Strike.png Unbalancing Strike: Water Ki Melee Attack: Deals +20% Damage. You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Feat Diehard.png
Conditioning: +1/+2/+3 Concentration and Fortitude Saves, +5/+10/+15 HP.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Monk Level 3, 10 APs spent on tree

Icon Enhancement Elemental Curatives.png
Elemental Curatives: Passive: +1 to Hit and Damage with Handwraps while Centered.
Select one of four toggles (not previously selected) that modify your Healing Ki finisher.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Elemental Curatives (Tier 2)
Icon Enhancement Jade Strike.png
Jade Strike: Ki Melee Attack: You perform a melee attack that is especially powerful against tainted creatures. On hitting a target, this attack increases their physical damage vulnerability by 10% and reduces their fortification by 25%. A successful Will save negates this effect (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). Aberrations, extraplanar creatures that are not classified as 'Lawful Outsiders', and undead receive double this effect. On critical hits, a target will be locked in a tomb of jade on a failed Will save (DC = 10 + Wisdom modifier + monk level + stun bonuses). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate. (Activation Cost: 10 Ki. Cooldown: 15 seconds)
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Smite Tainted Creature
Icon Enhancement Dismissing Strike.png
Dismissing Strike: Ki Melee Attack: You perform a melee attack that attempts to force an extraplanar enemy back to its proper plane. A successful Will save negates this effect (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). (Activation Cost: 25 Ki. Cooldown: 15 seconds)
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
ConWis.png
Constitution or Wisdom: Choose one:
  • ConstitutionColored.png +1 Constitution
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Monk Level 4, 20 APs spent on tree

Icon Enhancement Elemental Curatives.png
Elemental Curatives: Passive: +1 to Hit and +2 Damage with Handwraps while Centered.
Select one of four toggles (not previously selected) that modify your Healing Ki finisher.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Elemental Curatives (Tier 3)
Icon Enhancement Tomb of Jade.png
Tomb of Jade: Ki Melee Attack: You perform an attack that encases a tainted target in a tomb of jade on a failed Will save (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid this fate. (Activation Cost: 25 Ki. Cooldown: 1 minute)
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Jade Strike
Icon Enhancement Instinctive Defense.png
Instinctive Defense: You take [5%/10%/15%] less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Iron Skin
ConWis.png
Constitution or Wisdom: Choose one:
  • ConstitutionColored.png +1 Constitution
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution or Wisdom (Tier 3)

Tier Five[edit]

Requires Monk Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Empty Hand Mastery.png
Empty Hand Mastery: While you are centered and wielding Handwraps, you gain a +1 Competence bonus to Critical Threat Range and Multiplier. Passive: You gain a +25% Competence bonus to maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Kukan-Do.png
Kukan-Do: Ki Activate: You lock gazes with an enemy, stunning them for a short period of time on a failed Will save (DC 10 + Wisdom modifier + Monk level). Any effects that modify your Stunning Blow or Stunning Fist DC's also affect this ability. Sightless creatures are unaffected by this ability. (Activation Cost: 25 Ki. Cooldown: 15 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Tomb of Jade
Icon Enhancement Violence Begets Violence.png
Violence Begets Violence: While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Instinctive Defense
Icon Enhancement Meditation of War.png
Meditation of War: Toggle: You gain additional benefits in different stances:
  • Air Stance: +2 to hit, +10% bonus to off-hand attack chance. You take 10% more physical and elemental damage.
  • Fire Stance: +2 bonus to damage and to the DC's of your Stun, Sunder, and Trip abilities. -5 Armor Class.
  • Earth Stance: +10 to Physical Resistance and +10% quality bonus to maximum hit points. -5% Dodge Cap.
  • Water Stance: +5 Maximum Dodge Bonus. You deal 10% less damage with attacks.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Rise of the Phoenix.png
Rise of the Phoenix: Activate While Dead: The spirit of a phoenix burns within you. You may bring yourself back from death's door, as if affected by the Resurrection spell. This ability may only be used once per rest. (Cooldown: 15 minutes)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements