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Inquisitive enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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The Inquisitive is a universal enhancement tree released with Update 41 Patch 4.
Inquisitive is not free to VIP. It is included for your account in some bundles of the Masterminds of Sharn expansion, and you can unlock it on a per-character basis by achieving 225 Sharn City Council favor. It is also purchasable for your account via the DDO Store for 495 .
Overview[edit]
Curious Inquisitives can transform any light or heavy crossbow into a pair of hand crossbows and excel at both shooting first, and asking questions.
Based on the Master Inquisitive prestige class in the 3.5e Eberron Campaign Setting, Inquisitives are investigators who specialize in solving mysteries and shedding light on the darkest secrets. In DDO, those who use the Inquisitive Universal Enhancement tree gain skills that focus on Diplomacy, Law/Chaos damage, finding hidden things, and a new Dual-Crossbow combat style.
In the same way that Vistani Knife Fighter has a Tier 1 enhancement that changes your combat style, Inquisitive has a Tier 1 enhancement that changes the way Light and Heavy (non-repeating) Crossbows are used. With this enhancement, any Light or Heavy (non-repeating) Crossbow you equip splits into two smaller hand-crossbows (that have a standard appearance unrelated to your equipped Crossbow) in your hands, each firing a shot every time you attack. Both of these shots use the stats of your single (equipped) Crossbow. Since Update 45, you can use 50% of your Doubleshot while in dual crossbow combat style.
- Minor bug: As of this posting (mid-July, '19), some enhancements work with all non-repeating crossbows, including Great Crossbows. The in-game tooltip and math matches this. Unclear if this is working as intended or not.
Core abilities[edit]
Inquisitive: +1 to Attack with all weapons. +1 to Diplomacy, Intimidate and Bluff.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Character level 1 | |
Hit the Streets: You gain an additional copy of Diplomacy on a separate cooldown timer. This timer is shared with Half-Elven Social Grace's Diplomacy. Diplomacy allows you to attempt to encourage enemies to find targets other than yourself. Passive: +2% Dodge, +3 Diplomacy skill. If you are a Half-Elf, this Diplomacy bonus is instead +10. Cooldown: 1 minute.
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AP Cost: 1 | Level: 3 | Progression: 5 | Requires: Character level 3, Inquisitive | |
Mind Like Iron: +3 to Will Saving Throws. You no longer automatically fail Saving Throws for Fear, Enchantment or Illusion effects on a Natural 1. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check operates at a -4 penalty.
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AP Cost: 1 | Level: 6 | Progression: 10 | Requires: Character level 6, Hit the Streets | |
True Seeing: You permanently gain the effects of the True Seeing spell. You gain +1 Competence Bonus to Critical Threat Range and Multiplier with Light and Heavy (non-repeating) Crossbows. In addition, you gain +1 bonus Imbue dice.
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AP Cost: 1 | Level: 12 | Progression: 20 | Requires: Character level 12, Mind Like iron | |
Undaunted: +10 Ranged Power, +3 to all Saving Throws, +4 to the Max Dex Bonus of equipped armor. You gain the Slippery Mind feat (you can wriggle free from magical effects
that would otherwise control or compel you. You gain a second saving throw versus enchantments). In addition, you gain +1 bonus Imbue dice.
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AP Cost: 1 | Level: 18 | Progression: 30 | Requires: Character level 18, True Seeing | |
Master Inquisitive: +2 to all Ability Scores. +10 Ranged Power. While wielding a Light or Heavy (non-repeating) Crossbow, your Vorpal hits will knock down targets hit on a natural 20 + confirmation for 6 seconds without a saving throw, as a Great Crossbow. In addition, you gain +1 bonus Imbue dice.
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AP Cost: 1 | Level: 20 | Progression: 40 | Requires: Character level 20, Undaunted |
Tier One[edit]
Requires character level 1, 1 AP spent in tree
Dual Shooter: While you have a Light or Heavy (non-repeating) Crossbow equipped, you instead fight with a Hand Crossbow in each hand, with each mimicking the damage and effects of your equipped Crossbow. While fighting in Dual Crossbow style, you only benefit from 1/2 of your Doubleshot. +1 to Attack and Damage with Light and Heavy (non-repeating) crossbows. (also works with runearm)
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Eye for Accuracy: +1/2/3 to Attack with weapons.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Conjure Bolts: Conjures a stack of 1000 bolts for use with a crossbow. These bolts have a +1 enhancement bonus. These bolts dissolve into nothingness after logout. Spell Point Cost: 30/20/10.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Law on your Side: Imbue Toggle: Your Light and Heavy (non-repeating) Crossbow attacks deal 1d10 Law damage on hit to Chaotic creatures and 1d6 Law damage on hit to all other creatures, scaling with 200% Ranged Power.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Inquisitive Skills: +1/2/3 to Diplomacy, Intimidate and Bluff. Rank 3: +1 to Will Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires character level 2, 5 APs spent in tree
Crossbow Adept: +1 to Attack and +2 to Damage with Light and Heavy (non-repeating) Crossbows.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Wand and Scroll Mastery: +25/50/75% damage and healing of your wands, scrolls and other items that cast spells. Adds +1/3/6 to the save DC's of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Observation: When you use Diplomacy on an enemy, you gain one stack of Observation (+2 to Armor Class, +2 to PRR, +2 to MRR). Each stack lasts 20 seconds before being removed. This stacks up to 5 times.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Improved Law: +1 bonus Imbue Dice.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Law on your Side | |
Action Boost: Skills: Active to gain a +2/4/6 Action Boost bonus to all skills for 20 seconds. Cooldown: 30 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires character level 3, 10 APs spent in tree
Crossbow Adept: +1 to Attack and +1 to Damage with Light and Heavy (non-repeating) Crossbows.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Crossbow Adept (Tier 2) | |
What First?: Pick a skill that you'd use to enter a room.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Improved Observation: Each stack of Observation now also grants you 5% Fortification bypass.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Observation | |
Stop in the Name: Active: Targeted enemy must save (DC Diplomacy + d20 vs. Will) or be Dazed for 10 seconds. Daze is removed on hit. Bosses are immune to Daze. Cooldown: 18 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Ability Score: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires character level 4, 20 APs spent in tree
Crossbow Adept: +1 to Attack and +2 to Damage with Light and Heavy (non-repeating) Crossbows.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Crossbow Adept (Tier 3) | |
What Later?: Take a follow up skill to handle the situation.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: What First? | |
Inquisition Style: How do you interrogate?
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Greater Law: +1 bonus Imbue Dice.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Law on your Side | |
Ability Score II: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
Tier Five[edit]
Requires character level 12, 30 APs spent in tree
No Holds Barred: Action Boost: You may activate this ability to enchant your crossbow to instantly reload itself for 18 seconds. You must have a Crossbow equipped to use this skill. This shares charges and a cooldown with Endless Fusilade. If you also have Endless Fusilade, you gain +10 Ranged Power while No Holds Barred is active. Passive: +5 Ranged Power, +10% Doubleshot. Cooldown: 30 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Arresting Assault: Activate Ability: All nearby enemies receive -10 Melee, Ranged, and Spell Power for 20 seconds and 5 stacks of Vulnerability. In addition, nearby enemies must save (DC Diplomacy + d20 vs. Will) or be subjected to a 10-second Daze. (Bosses are immune to Daze, but not the Power reduction or Vulnerability). Daze is removed on hit. Cooldown: 1 minute.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Improved Uncanny Dodge: Activate this ability to gain a temporary 50% Dodge bonus and a +6 reflex save bonus. This feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16 and 20. This shares a cooldown with the Improved Uncanny Dodge feat. Cooldown: 2 minutes.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Inquisitor's Path: Which path will you follow?
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Greater Law | |
Diplomatic Immunity: Toggle: While active, your attacks with Light and Heavy (non-repeating) Crossbows have a chance to automatically trigger Diplomacy around you.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |