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Category:Minor game bugs

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! style="width: 30%;"| Page ! Bug Description |- |Fire Trap |Lasts a full 60 seconds instead of the stated 30 seconds. |- |Haste |You receive a +1 untyped bonus instead of enhancement on attack rolls. |- |Heal, Mass |The official description is wrong about the caster level cap (it lists 15). It scales to CL25, per the PnP version. |- |Evil Guard |Evil Guard claims it is a 1d12 effect in the combat log when you equip an item with it, yet it functions as a 1d8 effect per the description. |- |Rock Shattering |Monsters killed by this effect are listed under Misadventure in the kills section of the experience log. |- |Wildman Chief |Both the shortsword and the bite seem to deal slashing damage on some attacks and piercing damage on the rest of the attacks, even though usually weapons either deal one type of physical damage or more than one type at the same time, not alternating. |- |Orc Archer |Slam (typed as slashing instead of bludgeoning.) |- |Pseudodragon |Pseudodragon Venom duration that doesn't show up in your debuff bar |- |Orc Battle Priest |Quarterstaff (typed as slashing instead of bludgeoning.) |- |Prince Gornard |Longbow (invisible, does ranged piercing damage) |- |Warforged Man-at-Arms |Bug: Longsword typed as bludgeoning instead of slashing |- |Warforged Bandit |Bug: Sword sword typed as slashing instead of piercing. |- |Swashbuckler enhancements |This effect will add the "Magic" weapon damage type to the used weapon, meaning a weapon that breaks DR innately (Such as Flameblades or Shadowblades) will no longer do so while this feat is active. |- |Swashbuckler enhancements |Blow By Blow sonic damage doesn't scale with spell power as it is claimed to. |- |Swashbuckler enhancements |Dashing Scoundrel gives 6 damage regardless of level. |- |Swashbuckler enhancements |Resonant Arms gives 2d6 instead of the claimed 1d6 on the first tier. |- |Swashbuckler enhancements |Loud and Clear is turned off if you toggle swashbuckling off/on and sometimes on logout. To fix un-equip and re-equip your orb. You will see a buff icon if it's working. |- |Verik's Necklace |"Kensei" is misspelled "Kensai". |- |Verik's Ring |"Kensei" is misspelled "Kensai". |- |Wokran-Kull |Wokran-Kull is spelled as "Workan-Kull" in the in-game Experience report and Quest journal windows. |- |Sands of Menechtarun |Wokran-Kull is misspelled as "Workan-Kull" |- |Dagobard Kell |The tooltip in the barter box incorrectly asks for Xorian Runes instead of Tempest Runes like it should. |- |The Titan Awakes |Sometimes pillars will fall without being attacked by the player at all (possibly by being killed by another falling pillar). |- |The Titan Awakes |There is a graphic bug that won't show the red dot from the laser on the floor in the right position. If this occurs just tilt to "watch" the top/ceiling and then back down to the laser point on the floor and it should be in the right position. |- |Ogre Bloodcaller |Ogre Bloodcaller's weapons and armor are not always shown. |- |Pirates of the Thunder Sea |Some NPC's above-the-head checkmark are missing/bugged, you may still collect rewards from them. |- |Power Word: Stun |The school is listed as conjuration in-game when it should be enchantment. This has no impact on gameplay, however, since it features no save. |- |Fountain of Necrotic Might |For all items with clicky charges except the Litany of the Dead and Purging the Pantheon, the altar claims the items gain more charges than they actually gain (the amount of extra charges you don't get is equal to the base amount). |- |Blade Barrier |There is a display bug that blade barrier may render very thin and be difficult to see. If you look really hard, you can still see it faintly as if it is spinning much faster than it should be. This causes no change in its effectiveness, other than a little extra difficulty for the caster to properly space them out so as to not overlap them. |- |Butter-Rum Coffee Boost |Description should read "piratical vigor" instead of "nocturnal vigor", which looks like a copy-and-paste from Night-Black Coffee Boost. |- |Astral Shard |Astral Diamond barter UI states Shards generated are BtC but it's a simple text error. |- |Deprecated templates | |- |Brothers of the Forge |Talbron will occasionally get stuck (one incident witnessed, likely due to a momentary loss of Internet connection), but not having him nearby doesn't seem to impede quest completion (he won't help/hamper, though). |- |Grandmaster of Forms |Text reads a 12% dodge bonus to Armor Class |- |The Newcomers |Water doesn't extend all the way to the edge of its area and looks odd. |- |Shintao enhancements |Actual ki cost is 0. |- |Shintao enhancements |Uses Intimdate instead of Concentration. |- |Shintao enhancements | The in-game description states that this effect only takes place while Earth Stance is active. It has been tested to work in Ocean Stance, and presumably also works in the other stances. |- |Welcome to Korthos |After quest completion, the summary states "You have met Sigmund Bauerson, owner of the Wavecrest Tavern. He is in charge of the local resistance, and has work for you." You do not need to talk to Sigmund Bauerson to complete this quest. |- |Tutorial: How to advance your character |Druid and Artificer characters can not acquire this quest because their trainers do not bestow or act as a contact for any of the Korthos Tutorial Quests. |- |Tutorial: How to advance your character |The Journal and NPC dialogue will claim you have Action Points to spend even if you do not. |- |Sanda Lir |Jumping in between her and her pet wolf will get your character stuck against the fence permanently falling |- |Turn Undead |The enhancement Mighty Turning (RS) can add 1 point to your turning level. |- |Turn Undead |The enhancement Mighty Turning (RS) can add 2 total hit dice. |- |Where There's Smoke... |The actual enemy that spawns is named Taknor |- |Where There's Smoke... |The optional incorrectly calls him Takmul. |- |Olyn Araphyr |Take the High Road and then head to The Blooded Wood. Once of our agents will meet you there. He'll take your scroll pieces, and tell you where can find the Netherese base where they are trying to re-assemble the scroll. |- |Eebilsteenk |The chalice checkmark does not appear above the NPC's head after quest completion. Thankfully, the yellow checkmark shows on the map allowing you to locate the NPC. |- |Homunculus | Some effects (from gear or training) don't take effect until the pet has been dismissed and recreated, for example, Vitality. |- |Homunculus | Pets and quests that are in Wilderness areas do not always interact well. If a pet is "parked" (ordered to "stand ground", i.e. hold position) in a quest, and that quest exits into a Wilderness area, you must order your pet to teleport to you before entering another quest or exiting the wilderness area. Failure to do so will result in losing the pet's command bar, but not being able to re-summon/revive/call the iron defender. Quickly logging out and back in will allow you to summon the pet and continue as normal. Once the pet is not parked, they should follow you as normal. |- |Artificer | |- |The Voyage | If you consume an XP gem (from the daily rolls) while aboard the ship, the ship will only deposit you in The Marketplace. If you intend to start as Level 1, consume any XP gems after arriving at The Grotto quest. |- |Inquisitive enhancements | As of this posting (mid-July, '19), some enhancements work with all non-repeating crossbows, including Great Crossbows. The in-game tooltip and math matches this. Unclear if this is working as intended or not. |- |Inquisitive enhancements |You gain an Observation stack regardless of whether the target of Diplomacy was an enemy or not; this even functions on breakables. |- |Inquisitive enhancements |Passive bonuses are currently not working. DDO Forums} |- |Turn Undead/sandbox |The enhancement Mighty Turning (RS) can add 1 point to your turning level. |- |Turn Undead/sandbox |The enhancement Mighty Turning (RS) can add 2 total hit dice. |- |Magical Training/sandbox |Currently Magical Training does not list Warlocks although they are auto-granted this feat at 1st level. Magical Training Missing Warlock.jpg |- |Power Word: Stun/sandbox |The school is listed as conjuration in-game when it should be enchantment. This has no impact on gameplay, however, since it features no save. |- |Shintao enhancements/sandbox |Actual ki cost is 0. |- |Shintao enhancements/sandbox |Uses Intimdate instead of Concentration. |- |Shintao enhancements/sandbox | The in-game description states that this effect only takes place while Earth Stance is active. It has been tested to work in Ocean Stance, and presumably also works in the other stances. |- |Racial Completionist/sandbox |Unlike the Class Completionist Feat, this is (currently) a free feat, auto-granted - no Feat slot need be used. The in-game description does not match this. The in-game description also implies that this feat is achieved after only 1 racial reincarnation with each race, but this is not the case. |- |Delirium | If you talk to Scratchy Cranshaw too quickly after he revives, he may not drop key. To avoid this, wait for his name to reappear above his head before talking to him. |- |Delirium | It's possible that a flying tile will follow a character to the area with the chest under the crates. If a tile goes "missing", look for it there. |- |Against the Demon Queen (quest) |When the Rakshasa is defeated, both portcullises open (and both levers lock!), allowing you to return to the central area. But, after the Glyph is used but before the Rakshasa is defeated, the levers can still be pulled, starting the timer to close them again, likely locking everyone behind that gate, and then only Dimensional Door can get you out without reentry. So do not use any levers in the Monkey wing after someone starts the fight, the first lever might lock you in and the second lever triggers a disjunction effect in the Rakshasa room. |- |The Shadow Crypt |Low graphics quality can remove the banner, making it impossible to know which room it is. Use Ctrl+o to adjust your graphics quality. |- |Toxic Treatment |"Ornate Mithral Lock" supposedly appears in a "random" spot in the quest but it has never been reported found. The "key" that Captain Ranimar drops is not an item, so it will not show in anyone's pack. The key is working as intended, according to devs. |- |Toxic Treatment | If you do not push west on the way up, it's possible to get stuck against the roof in the reverse-gravity area, and not be able to get down. The "/Stuck" command may help free you. |- |Toxic Treatment |If you release and re-enter, the boss fight may not reopen, rendering the quest incompletable. |- |Toxic Treatment | If, after completing all 5 quests, you close the arc reward list without choosing something, that list is not offered again you lose that reward. |- |Secret of the Slavers' Stockade |Note that this quest WILL allow you to enter Part 3 without having officially completed this part by picking up the map on Markessa's table, thereby forfeiting completion XP and requiring a do-over for the arc-end reward. |- |Gladewatch Outpost Defense |It is unclear if this is by working as intended or just an oversight, but upon completion, if you exit via the door, you exit the quest in front of Guard Crichton in the Harbor - the quest giver for Kobold Assault, the other quest that takes place on the Gladewatch Outpost map. You'll have to go back to the north Marketplace to get your reward from Loghan d'Deneith. If you choose "Finish", you exit where you entered the quest. |- |Epic Barbette's Bracer |"maning" → "manning" spelling typo |- |The Borderlands |One of the locations for the spider crest, a small pile of stones, will give a "spider crest blocked" message if you are standing directly on/near it. You must stand a short distance from it to take it. |- |Best Laid Plans | If Victor isn't talking, it's possible one or more of the forgewraiths got "lost" in combat. Go back to the office and all the lower rooms and find them (or let them find you) and kill them. Once all are dead, Victor will be heard to cry "All right, don't do anything rash. I'm coming out. Perhaps we can make a deal...", which signals the end of combat, and speaking to him will end the quest and unseal the end chest. |- |Augment Slot | If an item's ML is raised by a higher ML augment, and then that augment is removed or replaced by a lower level augment, the item's ML will not lower until after the character relogs. |- |Tad Hardcastle | Unless you have spent at least 1 Action Point in Tumble, you will only be able to do single somersaults, despite your total Tumble skill being 10 or more. |- |Free Delera |After completing this quest, Derek Grospic rewards you with a chain completion item (as noted above) and the three goblets above his head turn blue, which should indicate that you have completed the chain and can reacquire it. However you have not completed it, and can not reacquire the chain until you do complete the remaining two quests in the chain. |- |Thrall of the Necromancer |When fighting the necromancer at the end, as soon as you kill him, most of the undead in the room will die as well. Therefore it's usually a good idea for everyone to focus on him first - however avoid killing him too quick, as if you kill him in under ~2 seconds, the script that kills all his undead minions will not activate. |- |The Old Archives |This trap is bugged and never goes off |- |The Old Archives | Only one person needs to speak to Graylight to earn the +5% xp for all in the party. |- |Red Rain |Zeleth has a unique sense of direction. Just ignore her directions and follow your nose (or the map). |- |Update 29 randomly generated loot | At the time of this update, many enchantments were bugged and showed up with a +0 bonus, and some still rarely do (eee "update" comment). This does not appear to affect the item's Minimum Level, for better or worse.
   Update: Most have been fixed, but some few older reward lists can still produce this +0 bug. |- |Artificer Knowledge |Currently Artificer Knowledge's UMD check bonus works, but doesn't display correctly, which is deceptive. In game, the "Chance to Activate" on the item description reads higher than is correct. The chance to activate does actually increase as it's supposed to, but if the description says "100%", there is in fact a 10% chance to you will fail to activate. |- |Artificer Knowledge |Same as Scrolls goes with Wands. +2 to UMD check won't work, only work on item description. |- |The Missing Party |Killing Delera Omaren counts as an Omaren Guardian kill even though she isn't one. |- |Tempest enhancements |Dervish light armor bonuses do not work for Warforged or Bladeforged with Mithral Body or Composite Plating. |- |Tempest enhancements |The inventory display panel continues to show half attribute damage, but full damage is implemented in practice. (DDO Forums) |- |The Prisoner | If you lure the spiders off the platform and kill them, the ladder up may not appear. A jump of ~35 can get you to the platform up (climbable spot is somewhere on the left side of the platform when you first face it |- |Gerard's Mail |Material type listed as Steel in the durability box, but the armor is actually Mithral in terms of armor check, max dex and arcane spell failure; however, it still weighs the steel 25lbs instead of the normal 12lbs. |- |Leathers of the Celestial Archer |The screenshot for this armor displays Distant Diversion 22%, and the text description is the one for 20% melee threat reduction; the correct description is 22% insight bonus to ranged threat reduction. |- |Zelnath the Red-handed |Occasionally spawns without any swords visible in his hands, as in the page image. |}


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