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Negative Energy Burst

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Arcane Spell Negative Energ.png
Name: Negative Energy Burst
School: Necromancy (Negative Energy)
Spell Level: Blc 5, Sor/Wiz 4
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 25
Metamagic: Empower, Eschew, Heighten, Maximize, Quicken
Target: Untargetable, Self centered circlar AOE
Range: Standard AOE
Duration: Instantaneous
Saving Throw: Fortitude save takes half damage
DC:
Spell Resistance: No
Cooldown: 3.5 seconds (Wiz), 2.25 seconds (Sor)

Description

Negative energy expands from the caster, doing 1d6+4 negative energy damage per caster level (Maximum damage 10d6+40 at CL:10) to all living enemies and friendly undead caught in the blast. A successful fortitude save reduces the damage by half. Undead are instead healed by the attack. Undead don't make the fortitude save for half healing.

Pale masters or friendly creatures counted as Undead may use this spell to heal.

Bug: This healing uses the "old formula" of d4+4 per two caster levels. See DDO Forums.