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Negative Energy Burst

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Arcane Spell Negative Energ.png
Name: Negative Energy Burst
School: Necromancy (Negative Energy)
Level: Sor/Wiz 4
Spell Point Cost: 25
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.
Metamagic: Empower, Eschew, Heighten, Maximize, Quicken
Range: Standard AOE
Target: Untargetable, Self centered circlar AOE
Duration: Instantaneous
Saving Throw: Fortitude save takes half damage
Spell Resistance: No
Cooldown: 3.5 seconds (Wiz), 2.25 seconds (Sor)

Negative energy expands from the caster, doing 1d6+4 negative energy damage per caster level (Maximum damage 10d6+40 at CL:10.) to all living enemies and friendly undead caught in the blast. A successful fortitude save reduces the damage by half. Undead are instead healed by the attack. Undead don't make the fortitude save for half healing.

Pale masters may use this spell to self heal. Note that the "old formula" (d4+4 per TWO caster levels) is still used for healing on both players and summoned undead. This is an acknowledged bug. See