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Through a Mirror Darkly
Through a Mirror Darkly is the 5th quest in the Shadow Over Wheloon story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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The first four quests can be completed in any order to unlock Through a Mirror Darkly. |
Friends in Low Places • A Lesson in Deception • The Thrill of the Hunt • Army of Shadow • Through a Mirror Darkly |
You find a small hand mirror as you enter the foyer of Oldstone Hall. The image in the mirror is dark and murky, but the glass pulses with a mysterious power.
Requires access to adventure pack
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Through a Mirror Darkly | |
Heroic level: | 16 |
Epic level: | 26 |
Duration: | long |
Heroic XP: | ♣5,103Solo/Casual ♦8,855Normal ♥9,205Hard ♠9,555Elite |
Epic XP: | ♣24,668Solo/Casual ♦42,314Normal ♥43,515Hard ♠44,716Elite |
Takes place in: | Oldstone Hall |
Bestowed by: | Jacinta Last |
NPC contact: | Jacinta Last |
Quest acquired in: | Wheloon Docks |
Patron: | Purple Dragon Knights |
Base favor: | 7 |
Purchase: | Shadowfell Conspiracy |
Extreme Challenge: | No |
Overview
The headstrong adventurer Oriphaun Huntsilver has learned that the Netherese have obtained a Nether Scroll - and he wants you to help him take it away from them.
Go to Oldstone Hall inside Wheloon Prison, and meet Oriphaun Huntsilver there.
- Darovic Cholney can teleport you to the quest for free once you have completed the full chain.
Spoiler Warning: Spoiler material below this point!
Objectives
- Help Oriphaum retrieve the Nether Scroll
- Use the Mirror of Shadows in your possession to enter the Shadowfell
- Gather Light Orbs (4 total)
- Gather Shadow Orbs (4 total)
- Defeat the Shade Wizard, Tyvrus
- (Optional) Defeat Auralace the Arcane Assassin — Bonus (15%): Heroic( ♣765 ♦1,328 ♥1,381 ♠1,433 ) Epic( ♣3,700 ♦6,347 ♥6,527 ♠6,707 )
- (Optional) Defeat Cygl'ghax the Shadow Beholder — Bonus (22%): Heroic( ♣1,123 ♦1,948 ♥2,025 ♠2,102 ) Epic( ♣5,427 ♦9,309 ♥9,573 ♠9,838 )
- (Optional) Defeat Jannek the Howler Master — Bonus (10%): Heroic( ♣510 ♦886 ♥921 ♠956 ) Epic( ♣2,467 ♦4,231 ♥4,352 ♠4,472 )
- (Optional) Find all the Archwizard's Orders (4 total) — Bonus (15%): Heroic( ♣765 ♦1,328 ♥1,381 ♠1,433 ) Epic( ♣3,700 ♦6,347 ♥6,527 ♠6,707 )
Known Traps
- Blades in the secret chest room on top floor, south side (pressure plate should be disarmed on Material Plane). On Epic you can only disarm the trap in the Shadowfell-side plane.
- Spell Ward on Top floor, North. May appear on either normal or shadowfell side. Does not always appear.
- Trap in Top floor, south-east room.
Tips and Misc
- This quest takes place in two near-mirror dimensions: the light and the shadow side. They can be distinguished by the mini-map; the Shadowfell's mini-map has a purplish tinge, while the real world's mini-map is the normal black.
- Acid, Cold, and Fire resistance are helpful.
- You may come upon some hostile Dragon Knights and War Wizards; they're being controlled by Shadow Puppeteers, and if you kill *these* Shadow Puppeteers, then the Cormyreans will switch sides.
- Upon entering the quest, each player receives a mirror that can be used to travel to the other dimension.
- Players need to switch dimensions to bypass blocked doors and collect four orbs in each dimension. Character/group location on the map is very important – check frequently as a passageway may continue in the "other" dimension.
- It is not advisable to switch dimensions into the middle of an unexplored room as this can drop a player right into a group of Shades and Shadar-Kai Assassins, resulting in a swift death on elite difficulties.
- Look for the round pedestals, which cue you that an orb may be present but in the other dimension.
- Good stealth skills, in combination with knowledge of the orb's location, will allow you to easily teleport yourself behind enemies. Move in Sneak, pick up an orb and return to the other dimension without anyone detecting you. This is especially advised against Auralace, a seriously powered mage.
- Using the mirror disables Sneak but does NOT remove Invisibility.
- You have to place the 4 Shadow Orbs in their Shadow Pedestals before you can reach the Light Pedestals, via a magical bridge of solid darkness.
- Placing all eight orbs in their pedestals opens up a passage to the end fight.
- During the end fight, Shadar-Kai will periodically spawn in both dimensions and the boss will periodically teleport to the other dimension, leaving behind an invulnerable image of himself. In the Shadowfell you'll be fighting Assassins and Blackguards, while you'll only be facing Shar Worshippers in the real world; he will return in a minute or two, so it may be worthwhile to simply stay in one plane and take the time to heal/rebuff between encounters.
- Locations of the Light Orbs (all in the real world):
- The First is in the southeast room on the bottom floor.
- The Second is in the southwest room of the top floor, guarded by Auralace and several Shadar-kai assassins.
- The Third is in the middle room off the eastern corridor on the top floor.
- The Fourth is in the northwest room on the bottom floor.
- Locations of the Shadow Orbs (all in the Shadowfell):
- The First is in the room along the south corridor on the bottom floor.
- The Second is on a balcony on the top floor along the eastern corridor, overlooking the entrance.
- The Third is on the top floor at the western end of the northern corridor.
- The Fourth is in the northeast room on the bottom floor.
- Locations of the Orders (all in the Shadowfell):
- The First is on a table immediately after you enter the Shadowfell.
- The Second is in a room off the eastern corridor on the top floor.
- The Third is in the northeast room on the top floor.
- The Fourth is in a room off the north corridor, on the bottom floor.
- Cygl'ghax will appear in a pit just beyond the third Shadow Orb (the one on the balcony); he will only spawn after you've gone over the edge. Note that he doesn't have an antimagic field, so Death Ward will completely protect you from negative levels throughout the fight.
Strategy
A common strategy is to split up, each group doing one of the north and south sides simultaneously, especially if run on EN in epics. The person disarming traps should go south to do the traps there. Note that if you trigger the Telekinetic spell wards too many times, they will disappear, do not trigger them to avoid this if you want the XP bonus.
- Orders and Shadow orbs are always on the shadow side.
- Light orbs are always on the light side.
Main Hall
- Put the mirror of shadows on your hot bar and use it every time something is blocking your path, like the stone wall behind Oriphaun.
- Switch to shadow side. Get the orders next to the stairs. They look like a sparkling book.
North Route Bottom Floor
- Switch to light side Enter the north hallway. Switch to shadow side. Enter the first room and get the orders.
- Go through the nearby doors/rooms to the NW corner of the map, always switching dimensions whenever you need to. Before entering the NW corner room, switch to light side. Enter the NW corner room and get the light orb.
- Go to the NE corner of the map. Before entering the NE corner room, switch to shadow side (to avoid dropping in to the middle of the fight there). Enter the NE corner room and get the shadow orb.
- (Optional) After getting the shadow orb, go south to do the howler optional. You will need to switch to shadow side after entering the room on your right.
- Go back to the north hallway and use the stairs to go up to the second floor.
North Route Second Floor
- It is possible for the north hallway on the second floor to have a spell ward. The spell ward is not always present.
- Go to the NW corner of the map, end of that hall (the room will be blocked from this direction). Enter the area, then switch to shadow side to get the shadow orb.
- Go to the NE corner of the map. Switch to shadow side. Enter the room to get the third Orders.
- Shrine here
- Go south along the eastern hallway. The first room on your left contains both a light orb on the light side and the Fourth Orders on the shadow side.
- The eastern hallway, halfway down on the inside, has an alcove on the light side that is an entrance to the balcony on the shadow side. The entrance to the balcony has a shadow orb.
- (Optional) If you drop down from the dark-side balcony, you can do the beholder optional and chest with possible named items. This beholder does not have an anti-magic cone, so you can safely use Death Ward and other buffs before fighting it.
- After killing the beholder, switch to light side and open the door to enter the main hall again. Place shadow orbs on the pedestals.
South Route Bottom Floor
- Go south.
- Take the first left and enter the first room on your left. Some friendly NPCs may be fighting here. Take the shadow orb.
- Go to the SE corner of the map. Before entering the room, switch to light side. Enter the room and take the light orb.
- Backtrack to the south hallway and enter the room with the stairs that lead to the second floor. Switch to shadow side before climbing the stairs.
South Route Second Floor
- Go SW. After entering the SW corridor, there is a secret door leading to a pressure plate. The plate is present on both light and shadow sides, but can only be disarmed on one side.
- Go back to the hallway and go west to the door to the SW corner room. Enter the room, but stop right after the doorway. Immediately switch to light side to avoid the shadows.
- Kill Auralace and take the light orb. Auralace will periodically switch to the shadow side, but will re-appear on the light side to fight you so there is no need to follow her there. If she gets stuck on the shadow side, you will need to go to the shadow side to fight her however.
- Go to the SE corner on the second floor. Switch to light side before opening the door. There is a spell ward behind this door.
- Head north to the eastern hallway. The eastern room contains both a light orb on the light side and orders on the shadow side.
- Someone that can disable (or Dispel) Spell Wards should also check the north hallway on the second floor, light side, as a spell ward may have spawned there.
- The eastern hallway has an entrance to the balcony on the shadow side. The entrance to the balcony has a shadow orb and if you drop down, you can do the beholder optional. The beholder does not have an anti-magic cone, so you can safely use death ward and other buffs before fighting it.
- After killing the beholder, switch to light side and open the door to enter the main hall again. Place shadow orbs on the pedestals.
- Note: Once you place the shadow orbs on the pedestals, the shadow-bridge blocks easy access up to the balcony from the main hall on the shadow side. Any characters not on the balcony need to change to the light side, and then back, to access the end fight.
- Switch to shadow side and cross the bridge to place the light orbs on the pedestals.
- Resurrection/Rest Shrine here – use it or lose it.
End Fight
- The boss will switch to the shadow side after taking a minor amount of damage, so most of the party should wait on the shadow side.
- Trash mobs will spawn on each side, but the assassins will spawn on the shadow side which are much more dangerous due to their whirling chain attack that will keep stacking damage.
- The boss will switch between each side at certain time intervals, so you will want to kill him as quickly as possible. Every time the boss switches sides, trash will respawn, but this can be avoided if you keep one of them alive.
Bonus XP
- Devious bonus: 27–28 ? or fewer monsters killed +7% Bonus.( ♣357 ♦620 ♥644 ♠669 )
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣510 ♦886 ♥921 ♠956 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣765 ♦1,328 ♥1,381 ♠1,433 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣1,276 ♦2,214 ♥2,301 ♠2,389 )
- Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣510 ♦886 ♥921 ♠956 )
- Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣1,021 ♦1,771 ♥1,841 ♠1,911 )
- Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣408 ♦708 ♥736 ♠764 )
- Vigilant Sight bonus: 4 or more secret doors discovered +15% Bonus.( ♣765 ♦1,328 ♥1,381 ♠1,433 )
- Mischief bonus: 47 or more breakables smashed +8% Bonus.( ♣408 ♦708 ♥736 ♠764 )
- Vandal bonus: 62 or more breakables smashed +10% Bonus.( ♣510 ♦886 ♥921 ♠956 )
- Ransack bonus: 76 or more breakables smashed +15% Bonus.( ♣765 ♦1,328 ♥1,381 ♠1,433 )
- Notes: Disarming Traps bonus may not be possible due to trapsmiths.
Loot
- Chests: 4
- Collectables: 10
- Cabinet — 1st floor, Shadowfell, eastern corridor (outside of Jannek's room)
- Cabinet — 1st floor, Normal, eastern corridor (near Jannek
- Cabinet — 1st floor, Shadowfell, eastern corridor
- Cabinet — 1st floor, Shadowfell, southeastern room
- Cabinet — 1st floor, Normal, southwestern room (locked)
- Cabinet — 2nd floor, Normal, northeastern room
- Cabinet — 2nd floor, Normal, eastern corridor, in the alcove
- Cabinet — 2nd floor, Shadowfell, southeastern room
- Cabinet — 2nd floor, Shadowfell, southwestern room (near Auralace)
- Cabinet — 2nd floor, Normal, west end of the southern corridor
NPC end rewards
Three randomly generated loot, ML correlates with effective quest level and always the following named Armor:
Named Chest Drop
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Animated Object ( view • edit ) | ♠25Elite ●♥26Epic Hard | Construct | Animated Object |
Auralace ( view • edit ) | ♥22Hard ♠26Elite ●♦32Epic Normal ●♥36Epic Hard | Humanoid | Shade |
Burglar Recruit ( view • edit ) | ♦15Normal ♠20Elite ●♥32Epic Hard | Halfling | Halfling |
Chest (monster) ( view • edit ) | ♠28Elite ●♥38Epic Hard | Aberration | Mimic |
Condemned Trapsmith (Human) ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥32Epic Hard ●♠61Epic Elite | Humanoid | Human |
Cygl'ghax ( view • edit ) | ♦19Normal ♥22Hard ♠26Elite ●♦32Epic Normal ●♥36Epic Hard | Aberration | Beholder |
Dragon Knight ( view • edit ) | ♦15Normal ♠20Elite ●♥32Epic Hard | Humanoid | Human |
Enforcer Recruit ( view • edit ) | ●♥30/33Epic Hard | Humanoid | Human |
Howler ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥32Epic Hard | Evil Outsider | Howler |
Jannek ( view • edit ) | ♦18Normal ♥21Hard ♠25Elite ●♦31Epic Normal ●♥35Epic Hard | Humanoid | Shadar-kai |
Netherese Arcanist ( view • edit ) | ♦15Normal ♥18Hard ♠21Elite ●♦26Epic Normal ●♥33Epic Hard | Humanoid | Human |
Netherese Mage ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard | Humanoid | Human |
Priest of Shar ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦26Epic Normal ●♥32Epic Hard | Humanoid | Human |
Priestess of Shar (Human) ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦26Epic Normal ●♥32Epic Hard | Humanoid | Human |
Rat (harmless) ( view • edit ) | ♦0.00Normal ●♦0.00Epic Normal | Animal | Rat |
Shadar-kai Assassin (Monster) ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦26Epic Normal ●♠48Epic Elite | Humanoid | Shadar-kai |
Shadar-kai Blackguard ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦26Epic Normal ●♥33Epic Hard | Humanoid | Shadar-kai |
Shade Arcanist ( view • edit ) | ♠24Elite ●♥34Epic Hard | Humanoid | Shade |
Shade ( view • edit ) | ♦16Normal ♠23Elite ●♥30Epic Hard | Humanoid | Shade |
Shadow (Shadowfell) ( view • edit ) | ♦12Normal ♥15Hard ♠19Elite ●♦23Epic Normal | Undead | Shadow |
Shadow Puppeteer ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦26Epic Normal ●♥33Epic Hard | Undead | Shadow |
Shadow Stalker ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦29Epic Normal ●♥33Epic Hard | Undead | Shadow |
Shar Worshipper ( view • edit ) | ♦11Normal ♥13Hard ♠16Elite ●♦21Epic Normal | Humanoid | Human |
Trapsmith Recruit ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥32Epic Hard | Humanoid | Human |
Tyvrus ( view • edit ) | ♥22Hard ♠26Elite ●♦32Epic Normal ●♥36Epic Hard ●♠70Epic Elite | Humanoid | Shade |
War Wizard ( view • edit ) | ♠20Elite | Humanoid | Human |
- Shadow Over Wheloon chain quests
- Epic quests
- Long quests
- Oldstone Hall quests
- Wheloon Docks quests
- Purple Dragon Knights patron quests
- Pay to Play quests
- Quests by name
- Quests with maps
- Quests with more than one map
- Level 26 quests
- Compendium:Level 16 (26 epic) quests
- Level 16 quests
- Quests with 7 base favor reward
- Shadowfell Conspiracy quests
- Quests with collectables/10