Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Through a Mirror Darkly

From DDO wiki
Jump to: navigation, search
Warn.png
Warning: The information on this page might be inaccurate due to a game update.
If you know any information on this page to be in error, please fix it by clicking the edit link above.
 
If you can verify that all the information on this page has been updated correctly, please edit this page and remove this template. (May 2017)
Reason: Needs to have parameters updated due to changes in Quest.

You find a small hand mirror as you enter the foyer of Oldstone Hall. The image in the mirror is dark and murky, but the glass pulses with a mysterious power.

Shadowfell Conspiracy adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Shadowfell Conspiracy
Through a Mirror Darkly
Heroic level: 16
Epic level: 26
Duration: long
Heroic XP:  ♣5,103Icon tooltip.pngSolo/Casual ♦8,855Icon tooltip.pngNormal ♥9,205Icon tooltip.pngHard ♠9,555Icon tooltip.pngElite
Epic XP:  ♣24,668Icon tooltip.pngSolo/Casual ♦42,314Icon tooltip.pngNormal ♥43,515Icon tooltip.pngHard ♠44,716Icon tooltip.pngElite
Takes place in: Oldstone Hall
Bestowed by: Jacinta Last
NPC contact: Jacinta Last
Quest acquired in: Wheloon Docks
Patron: Purple Dragon Knights
Base favor: 7
Free to Play: No
Extreme Challenge: No
Map through a mirror darkly.jpg
ThroughAMirrorDarklyGuide.png
MirrorGuide.png
Loading screen

Overview

The headstrong adventurer Oriphaun Huntsilver has learned that the Netherese have obtained a Nether Scroll - and he wants you to help him take it away from them.

Go to Oldstone Hall inside Wheloon Prison, and meet Oriphaun Huntsilver there.

  • This is the fifth and final quest of the Shadow Over Wheloon story arc, and requires completion of the first four quests to be flagged.
  • Darovic Cholney can teleport you to the quest for free once you have completed the full chain.

Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Help Oriphaum retrieve the Nether Scroll
  • Use the Mirror of Shadows in your possession to enter the Shadowfell
  • Gather Light Orbs - 4 total
  • Gather Shadow Orbs - 4 total
  • Defeat the Shade Wizard, Tyvrus
  • (Optional) Defeat Auralace the Arcane Assassin Heroic: +15% Bonus.( ♣765 ♦1,328 ♥1,381 ♠1,433 ) / Epic: +15% Bonus.( ♣3,700 ♦6,347 ♥6,527 ♠6,707 )
  • (Optional) Defeat Cygl'ghax the Shadow Beholder Heroic: +22% Bonus.( ♣1,123 ♦1,948 ♥2,025 ♠2,102 ) / Epic: +22% Bonus.( ♣5,427 ♦9,309 ♥9,573 ♠9,838 )
  • (Optional) Defeat Jannek the Howler Master Heroic: +10% Bonus.( ♣510 ♦886 ♥921 ♠956 )
  • (Optional) Find all the Archwizard's Orders - 4 total Heroic: +15% Bonus.( ♣765 ♦1,328 ♥1,381 ♠1,433 ) / Epic: +15% Bonus.( ♣3,700 ♦6,347 ♥6,527 ♠6,707 )

Known Traps

Trap DC

  • Blades in the secret chest room on top floor, south side (pressure plate should be disarmed on Material Plane). On Epic you can only disarm the trap in the Shadowfell-side plane.
  • Spell Ward on Top floor, North. May appear on either normal or shadowfell side. Does not always appear.
  • Trap in Top floor, SE room.

Strategy

A common strategy is to split up to do both north and south sides simultenously, especially if run on EN in epics. The trapper should go south to do the traps there. Note that if you trigger the spell wards too many times, they will disappear, do not trigger them to avoid this.

Main Hall

  • Put the mirror of shadows on your hot bar and use it every time something is blocking your path, like the stone wall behind Oriphaun.
  • Switch to shadow side. Get the orders next to the stairs. They look like a sparkling book.
  • Orders and shadow orbs are always on the shadow side.
  • Light orbs are always on the light side.

North Route Bottom Floor

  • Switch to light side Enter the north hallway. Switch to shadow side. Enter the first room and get the orders.
  • Go to the NW corner of the map. Before entering the NW corner room, switch to light side. Enter the NW corner room and get the light orb.
  • Go to the NE corner of the map. Before entering the NE corner room, switch to shadow side. Enter the NE corner room and get the shadow orb.
  • After getting the shadow orb, go south to do the howler optional. You will need to switch to shadow side after entering the room on your right.
  • Go back to the north hallway and use the stairs to go up to the second floor.

North Route Second Floor

  • It is possible for the north hallway on the second floor to have a spell ward. The spell ward is not always present.
  • Go to the NW corner of the map. Enter the room, then switch to shadow side to get the shadow orb.
  • Go to the NE corner of the map. switch to shadow side. Enter the room to get the orders
  • Go south to the eastern hallway. The eastern room contains both a light orb on the light side and orders on the shadow side.
  • The eastern hallway has an entrance to the balcony on the shadow side. The entrance to the balcony has a shadow orb and if you drop down, you can do the beholder optional. The beholder does not have an anti-magic cone, so you can safely use death ward and other buffs before fighting it.
  • After killing the beholder, switch to light side and open the door to enter the main hall again. Place shadow orbs on the pedestrals.
  • Switch to shadow side and cross the bridge to place the light orbs on the pedestrals.

South Route Bottom Floor

  • Go south.
  • Take the first left and enter the first room on your left. Some friendly NPCs may be fighting here. Take the shadow orb.
  • Go to the SE corner of the map. Before entering the room, switch to light side. Enter the room and take the light orb.
  • Backtrack to the south hallway and enter the room with the stairs that lead to the second floor. Switch to shadow side before climbing the stairs.

South Route Second Floor

  • Go SW. After entering the SW corridor, there is a secret door leading to a pressure plate. The plate is present on both light and shadow sides, but can only be disarmed on one side.
  • Go back to the hallway and go west to the door to the SW corner room. Enter the room, but stop right after the doorway. Immediatley switch to light side to avoid the shadows.
  • Kill Auralace and take the light orb. Auralace will periodically switch to the shadow side, but will re-appear on the light side to fight you so there is no need to follow her there. If she gets stuck on the shadow side, you will need to go to the shadow side to fight her however.
  • Go to the SE corner on the second floor. Switch to light side before opening the door. There is a spell ward behind this door.
  • Head north to the eastern hallway. The eastern room contains both a light orb on the light side and orders on the shadow side.
  • If you are a trapper, you should also check the north hallway on the second floor, light side, as a spell ward may have spawned there.
  • The eastern hallway has an entrance to the balcony on the shadow side. The entrance to the balcony has a shadow orb and if you drop down, you can do the beholder optional. The beholder does not have an anti-magic cone, so you can safely use death ward and other buffs before fighting it.
  • After killing the beholder, switch to light side and open the door to enter the main hall again. Place shadow orbs on the pedestrals.
  • Switch to shadow side and cross the bridge to place the light orbs on the pedestrals.

Boss Fight

  • The boss will switch to the shadow side after taking a minor amount of damage, so most of the party should wait on the shadow side.
  • Trash mobs will spawn on each side, but the assassins will spawn on the shadow side which are much more dangerous due to their whirling chain attack that will keep stacking damage.
  • The boss will switch between each side at certain time intervals, so you will want to kill him as quickly as possible. Every time the boss switches sides, trash will respawn, but this can be avoided if you keep one of them alive.

Tips and Misc

  • This quest takes place in two near-mirror dimensions: the light and the shadow side. They can be distinguished by the mini-map; the Shadowfell's mini-map has a purplish tinge, while the real world's mini-map is the normal black.
  • Acid, Cold, and Fire resistance are helpful.
  • You may come upon some hostile Dragon Knights and War Wizards; they're being controlled by Shadow Puppeteers, and if you kill *these* the Cormyreans will switch sides.
  • Upon entering the quest, each player receives a mirror that can be used to travel to the other dimension.
  • Players need to switch dimensions to bypass blocked doors and collect four orbs in each dimension. Character/group location on the map is very important - check frequently as a passageway may continue in the "other" dimension.
  • It is not advisable to switch dimensions into the middle of an unexplored room as this can drop a player right into a group of Shades and Shadar-Kai Assassins, resulting in a swift death on elite difficulties.
  • Look for the round pedestals, which cue you that an orb may be present but in the other dimension.
  • Good stealth skills, in combination with knowledge of the orb's location, will allow you to easily teleport yourself behind enemies. Move in Sneak, pick up an orb and return to the other dimension without anyone detecting you. This is especially advised against Auralace, a seriously powered mage.
  • Using the mirror disables Sneak but does NOT remove Invisibility.
  • You have to place the 4 Shadow Orbs in their Shadow Pedestals before you can reach the Light Pedestals, via a magical bridge of solid darkness.
  • Placing all eight orbs in their pedestals opens up a passage to the end fight.
  • During the end fight, Shadar-Kai will periodically spawn in both dimensions and the boss will periodically teleport to the other dimension, leaving behind an invulnerable image of himself. In the Shadowfell you'll be fighting Assassins and Blackguards, while you'll only be facing Shar Worshippers in the real world; he will return in a minute or two, so it may be worthwhile to simply stay in one plane and take the time to heal/rebuff between encounters.
  • Locations of the Light Orbs (all in the real world):
    • The First is in the southeast room on the bottom floor.
    • The Second is in the southwest room of the top floor, guarded by Auralace and several Shadar-kai assassins.
    • The Third is in the middle room off the eastern corridor on the top floor.
    • The Fourth is in the northwest room on the bottom floor.
  • Locations of the Shadow Orbs (all in the Shadowfell):
    • The First is in the room along the south corridor on the bottom floor.
    • The Second is on a balcony on the top floor along the eastern corridor, overlooking the entrance.
    • The Third is on the top floor at the western end of the northern corridor.
    • The Fourth is in the northeast room on the bottom floor.
  • Locations of the Orders (all in the Shadowfell):
    • The First is on a table immediately after you enter the Shadowfell.
    • The Second is in a room off the eastern corridor on the top floor.
    • The Third is in the northeast room on the top floor.
    • The Fourth is in a room off the north corridor, on the bottom floor.
  • Cygl'ghax will appear in a pit just beyond the third Shadow Orb (the one on the balcony); he will only spawn after you've gone over the edge. Note that he doesn't have an antimagic field, so Death Ward will completely protect you from negative levels throughout the fight.

Bonus XP

  • Devious bonus: 27-28 or fewer monsters killed +7% Bonus.( ♣357 ♦620 ♥644 ♠669 )
  • Discreet bonus: 54-56 or fewer monsters killed +5% Bonus.( ♣255 ♦443 ♥460 ♠478 )
  • Aggression bonus: 143 or more monsters killed +10% Bonus.( ♣510 ♦886 ♥921 ♠956 )
  • Onslaught bonus: 187 or more monsters killed +15% Bonus.( ♣765 ♦1,328 ♥1,381 ♠1,433 )
  • Conquest bonus: 221-228 or more monsters killed +25% Bonus.( ♣1,276 ♦2,214 ♥2,301 ♠2,389 )
  • Observance bonus: 3 or more secret doors discovered +8% Bonus.( ♣408 ♦708 ♥736 ♠764 )
  • Vigilant Sight bonus: 4 or more secret doors discovered +15% Bonus.( ♣765 ♦1,328 ♥1,381 ♠1,433 )
  • Mischief bonus: 47 or more breakables smashed +8% Bonus.( ♣408 ♦708 ♥736 ♠764 )
  • Vandal bonus: 62 or more breakables smashed +10% Bonus.( ♣510 ♦886 ♥921 ♠956 )
  • Ransack bonus: 75-76 or more breakables smashed +15% Bonus.( ♣765 ♦1,328 ♥1,381 ♠1,433 )
Notes: ** Traps bonus may not be possible due to trapsmiths.

Loot

  • Chests: 5
    • One for defeating Cygl'ghax
    • One for defeating Auralace
    • One for defeating Jannek
    • One behind a secret door
    • One end chest
  • Collectables: 10
    • Real World
      • Cabinet on the first floor, eastern corridor (where Jannek is in the Shadowfell)
      • Cabinet on the first floor, southwestern room (locked)
      • Cabinet on the second floor, northeastern room (where the shrines are in the Shadowfell)
      • Cabinet on the second floor, eastern corridor (where the opening to the courtyard is in the Shadowfell)
      • Cabinet on the second floor, west end of the southern corridor (outside Auralace's room)
    • Shadowfell
      • Cabinet on the first floor, southeast corner
      • Cabinet on the first floor, eastern corridor
      • Cabinet on the first floor, eastern corridor (need to port there from the normal side, outside of Jannek's room)
      • Cabinet on the second floor, southeast corner
      • Cabinet on the second floor, southwest room (where Auralace is in the Shadowfell)
  • NPC rewards: Always contains the following named Armor, along with three random items

Named Rewards

Armor, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire

Named Chest Drop

  • Trapsmith's Crossbow - Repeating Heavy Crossbow - Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip - Cygl'ghax's chest, End chest
    • ML14: 1.50 [1d10]+0, 17-20 x2, Poison IVIcon tooltip.pngPoison IV: On Hit: 4 to 12 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 5%Icon tooltip.png Doubleshot 5%: Passive: 5% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIcon tooltip.pngKeen II: Passive: This weapon deals an additional +0.5[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • ML15: 1.50 [1d10]+0, 17-20 x2, Poison VIcon tooltip.pngPoison V: On Hit: 5 to 15 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 5%Icon tooltip.png Doubleshot 5%: Passive: 5% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIcon tooltip.pngKeen II: Passive: This weapon deals an additional +0.5[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • ML16: 1.50 [1d10]+0, 17-20 x2, Poison VIcon tooltip.pngPoison V: On Hit: 5 to 15 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 6%Icon tooltip.png Doubleshot 6%: Passive: 6% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIcon tooltip.pngKeen II: Passive: This weapon deals an additional +0.5[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • ML25: 3 [1d10]+0, 17-20 x2, Poison VIIIcon tooltip.pngPoison VII: On Hit: 7 to 21 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 8%Icon tooltip.png Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIIcon tooltip.pngKeen III: Passive: This weapon deals an additional +1[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • ML26: 3 [1d10]+0, 17-20 x2, Poison VIIIIcon tooltip.pngPoison VIII: On Hit: 8 to 24 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 8%Icon tooltip.png Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIIcon tooltip.pngKeen III: Passive: This weapon deals an additional +1[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • ML27: 3 [1d10]+0, 17-20 x2, Poison VIIIIcon tooltip.pngPoison VIII: On Hit: 8 to 24 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 9%Icon tooltip.png Doubleshot 9%: Passive: 9% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIIcon tooltip.pngKeen III: Passive: This weapon deals an additional +1[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
      • Keen IIIcon tooltip.pngKeen II: Passive: This weapon deals an additional +0.5[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. & Keen IIIIcon tooltip.pngKeen III: Passive: This weapon deals an additional +1[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. already calculated in base damage profile.

Monsters

Name(picture) CR Type Race
Auralace(view)
Auralace.jpg
 ♥22Icon tooltip.pngHard ♠26Icon tooltip.pngElite ♦32Icon tooltip.pngEpic Normal ♥36Icon tooltip.pngEpic Hard Humanoid Shade
Cygl'ghax(view)
Cygl'ghax.jpg
 ♦19Icon tooltip.pngNormal ♥22Icon tooltip.pngHard ♠26Icon tooltip.pngElite ♦32Icon tooltip.pngEpic Normal ♥36Icon tooltip.pngEpic Hard Aberration Beholder
Tyvrus(view)
Tyvrus.jpg
 ♥22Icon tooltip.pngHard ♦32Icon tooltip.pngEpic Normal ♥36Icon tooltip.pngEpic Hard ♠70Icon tooltip.pngEpic Elite Humanoid Shade
Jannek(view)
Jannek.jpg
 ♦18Icon tooltip.pngNormal ♥21Icon tooltip.pngHard ♦31Icon tooltip.pngEpic Normal ♥35Icon tooltip.pngEpic Hard Humanoid Human
Burglar Recruit(view)
Burglar Recruit.png
 ♠20Icon tooltip.pngElite ♥32Icon tooltip.pngEpic Hard Halfling Halfling
Chest (monster)(view)
Chest (monster).jpg
CRs missing! Aberration Mimic
Dragon Knight(NoPic)
No pic.jpg
 ♠20Icon tooltip.pngElite Humanoid Human
Enforcer Recruit(view)
Enforcer Recruit.png
 ♠21Icon tooltip.pngElite ♥33Icon tooltip.pngEpic Hard Humanoid Human
Howler(view)
Howler.jpg
 ♠20Icon tooltip.pngElite ♥32Icon tooltip.pngEpic Hard Evil Outsider Howler
Netherese Arcanist(view)
Netherese Arcanist.jpg
 ♦20Icon tooltip.pngNormal ♠21/30Icon tooltip.pngElite ♦31Icon tooltip.pngEpic Normal ♥35Icon tooltip.pngEpic Hard Humanoid Human
Netherese Mage(view)
Netherese Mage.jpg
 ♠20/29Icon tooltip.pngElite ♦29Icon tooltip.pngEpic Normal ♥34Icon tooltip.pngEpic Hard Humanoid Human
Priest of Shar(view)
Priest of Shar.jpg
 ♦15Icon tooltip.pngNormal ♠20Icon tooltip.pngElite ♥32Icon tooltip.pngEpic Hard Humanoid Human
Priestess of Shar (Human)(view)
Priestess of Shar.jpg
 ♠20Icon tooltip.pngElite ♥32Icon tooltip.pngEpic Hard Humanoid Human
Rat (harmless)(NoPic)
No pic.jpg
0 Animal Rat
Shadar-kai Assassin (Monster)(view)
Shadar-kai Assassin (Monster).jpg
 ♦16Icon tooltip.pngNormal ♠23/29Icon tooltip.pngElite ♦30Icon tooltip.pngEpic Normal ♥33Icon tooltip.pngEpic Hard Humanoid Shadar-kai
Shadar-kai Blackguard(view)
Shadar-kai Blackguard.jpg
 ♦16Icon tooltip.pngNormal ♠23/29Icon tooltip.pngElite ♦30Icon tooltip.pngEpic Normal ♥33Icon tooltip.pngEpic Hard Humanoid Shadar-kai
Shade Arcanist(view)
Shade Arcanist.png
 ♥34Icon tooltip.pngEpic Hard Humanoid Shade
Shade(view)
Shade.jpg
 ♠23Icon tooltip.pngElite ♥30Icon tooltip.pngEpic Hard Humanoid Shade
Shadow (Shadowfell)(view)
Shadow (Shadowfell).jpg
 ♦18Icon tooltip.pngNormal ♥22Icon tooltip.pngHard ♠19Icon tooltip.pngElite ●29Icon tooltip.pngEpic ♦24Icon tooltip.pngEpic Normal ♥29Icon tooltip.pngEpic Hard Undead Shadow
Shadow Puppeteer(view)
Shadow Puppeteer.jpg
 ♠23Icon tooltip.pngElite ♥33Icon tooltip.pngEpic Hard Undead Shadow
Shadow Stalker(view)
Shadow Stalker.png
 ♠23Icon tooltip.pngElite ●33Icon tooltip.pngEpic ♦36Icon tooltip.pngEpic Normal ♥33Icon tooltip.pngEpic Hard Undead Shadow
Shar Worshipper(view)
Shar Worshipper.jpg
 ♦13Icon tooltip.pngNormal ♠16Icon tooltip.pngElite ♥28Icon tooltip.pngEpic Hard Humanoid Human
Trapsmith Recruit(view)
Trapsmith Recruit.png
 ♠20Icon tooltip.pngElite ♥32Icon tooltip.pngEpic Hard Humanoid Human
War Wizard(NoPic)
No pic.jpg
 ♠20Icon tooltip.pngElite Humanoid Human

The above was automatically compiled via DPL, 05:00:45 cache updated, time elapsed = -0.4364709854126 (please, do not keep reloading this page unless necessary, since it will not load from the cache, it will be re-generated from scratch every time, putting excessive additional load on the server).