DDO Server Transfers 2025: 32b World Packing: Open 32b → 64b World Transferring: Open 64b World Unpacking: Open
32-bit server "ghost worlds" are available to Prepare, Pack, & Transfer to the new 64-bit game worlds until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 3 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Wizard Eldritch Knight enhancements

From DDO wiki
Jump to navigation Jump to search
Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar DD1HeM2NiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK2WM1 AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Wizard Eldritch Knight enhancements[edit]

Wizard Eldritch Knight enhancements tree
Wizard Eldritch Knight enhancements tree

Core abilities[edit]

Eldritch Strike: Melee Cleave Attack: Deals +10% Damage. Sheathe your weapon in eldritch energies. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. Cooldown: 12 seconds
Passive
(* Wizards normally are proficient with only about half of these weapons.)
  • Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Wizard level 1
Spellsword: Gain access to four Imbue Toggles that modify the damage of your attacks and Eldritch Strike.

Charge your equipped weapons and shields with magical (Acid, Cold, Fire, or Electric), causing them to deal an additional 1d6 (element) damage on hit and granting them Ghost Touch. This damage scales with (element) Spell Power.

You also gain +1 bonus Imbue Dice every 3 Wizard levels (at 3, 6, 9, 12, 15, and 18).

While active, your Eldritch Strike deals 1-2 additional (element) damage per Character Level which scales with (element) Spell Power.

Passive
  • +2% Doublestrike, +10 Universal Spell Power.
  • You also gain proficiency in Light Armor and Martial weapons.
  • Note: It doesn't state it clearly, but this does include an additional die at Lv. 3.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Eldritch Strike, Wizard level 3
Imbue the Blade: Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use.
  • -15% Arcane Spell Failure from equipped Armor, Shields, and Warforged Body feats.
  • +2% Doublestrike
  • +10 Universal Spell Power.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Spellsword, Wizard level 6
Subtle Force I: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
  • +1 Imbue die
  • -20% Arcane Spell Failure (stacking) from equipped Armor, Shields, and Warforged Body feats.
  • +6 Resistance to Acid, Cold, Electric, Fire and Sonic damage.
  • +2% Doublestrike
  • +10 Universal Spell Power.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Imbue the Blade, Wizard level 12
Subtle Force II: +5% Stacking Incorpreality. Your Deflect Arrows now triggers every 2 seconds.
  • +1 Imbue die
  • +2% Doublestrike
  • +10 Universal Spell Power.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Subtle Force I, Wizard level 18
Eldritch Blade: Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.

Eldritch Power: +10% to your damage with weapon attacks, +4 Spellsword Dice, +25 Universal spellpower. Duration: 30 seconds.

Passive
  • +2 Imbue dice
  • +2 Intelligence and Constitution
  • +2% Doublestrike
  • +10 Universal Spell Power
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Subtle Force II, Wizard level 20

Tier One[edit]

Requires Eldritch Strike, Wizard Level 1

Improved Mage Armor: Spell Like Ability: Mage Armor. Activation Cost: 8/6/4 Spell Points

In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% exceptional bonus to your total Armor Class.
AP Cost: 1 Ranks: 3 Progression: 1
Arcane Siphon: Melee Attack: Deals +10%/+20%/+30% Damage. On Hit: Gain +10/20/30 Competence bonus to Universal Spell Power for 20 seconds. Cooldown: 12 Seconds
AP Cost: 1 Ranks: 3 Progression: 1
Item Defense: You have a 25%/50%/75% chance to negate potential item wear.
  • Adds a bonus to item hardness in item damage checks, which can push item hardness up to the point it ignores normal damage for recent level 29 item with only one rank.
AP Cost: 1 Ranks: 3 Progression: 1
Toughness: +5/+10/+15 maximum Hit Points.
AP Cost: 1 Ranks: 3 Progression: 1
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires Wizard Level 2, 5 APs spent in tree

Improved Shield: Spell Like Ability: Shield Activation Cost: 8/6/4 Spell points

In addition, while you are under the effect of the Shield spell, you gain +3/+6/+10 Physical Resistance Rating.
Bug: The duration of the PRR bonus is equal to caster lvl, not the duration of the spell. This can be doubled by Extend.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Improved Mage Armor
AP Cost: 1 Ranks: 3 Progression: 5
Action Boost Spellpower: You gain a +10/20/30 Action Boost bonus to Universal Spell Power for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5
Shield Training: You gain proficiency with all shields except Tower Shields, and your Arcane Spell Failure chance from equipped shields is reduced by 5%.
AP Cost: 2 Ranks: 1 Progression: 5
Wand and Scroll Mastery: +25%/+50%/+75% damage and healing from your wands, scrolls, and other items that cast spells, and +1/+3/+6 to the save DC of your offensive wands.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires Wizard Level 3, 10 APs spent in tree

Arcane Barrier: When your hit points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds.
AP Cost: 2 Ranks: 1 Progression: 10
Eldritch Accuracy: You get Intelligence to hit with weapons and shield bashes.
AP Cost: 2 Ranks: 1 Progression: 10
Synergetic Magic: When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee and Ranged Power for 20 seconds.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Action Boost Spellpower
Critical Mastery: +1/2/3 to confirm critical hits and critical hit damage (before weapon multipliers)
AP Cost: 1 Ranks: 3 Progression: 10
Strength, Dexterity, or Intelligence: Choose one:
  • +1 Strength
  • +1 Dexterity
  • +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires Wizard Level 4, 20 APs spent in tree

Knight's Transformation: Toggle: While this is turned on, your Base Attack Bonus equals your Character Level. When you successfully hit with your Eldritch Strike, you gain Knight's Strike for 30 seconds.

Knight's Strike:

  • +30 universal spellpower
  • +3% Spell Critical Damage.

Exclusive from Enlarge Metamagic and any Eldritch Blast shape Stance. This stance works with other offensive and defensive stances, as well as Rages.

Cooldown: 12 Seconds

Bug: Still provides this effect even if an Eldritch Blast shape stance is toggled on.
AP Cost: 2 Ranks: 1 Progression: 20
Offhand Defenses: Pick between Shield and Orb bonuses.
  • Orb Saves: +1/2/3 to saving throws and +3/6/10 Universal Spell Power while holding an Orb
  • Shield Striking: On Hit: +5/10/15% chance to proc an immediate Shield Bash attack with an equipped shield. Passive: Every six seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield.
AP Cost: 1 Ranks: 3 Progression: 20
Force's Point: When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last 12 seconds each. You may only gain each effect once per second.
AP Cost: 2 Ranks: 1 Progression: 20
Armored Arcana: You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor or Mithral Body.
AP Cost: 2 Ranks: 1 Progression: 20
Strength, Dexterity, or Intelligence: Choose one:
  • +1 Strength
  • +1 Dexterity
  • +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Strength, Dexterity, or Intelligence (Tier 3)

Tier Five[edit]

Requires Wizard Level 5, Character Level 12, 30 APs spent in tree

Improved Knight's Transformation: While you have Knight's Transformation Active, you gain +1 Competence bonus to Critical Multiplier with Melee weapons and your Eldritch Strikes grant Improved Knight's Strike, which grants a +3 bonus to hit, damage and a 3% chance to double strike in addition to its base effects.
Passive: You gain a +15% Competence Bonus to Max Hit Points.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Knight's Transformation
Knight's Arcanum: Pick a focus for your spells while in Knight's Transformation
  • Knight's Controller: Your Knight's Strike also grants +2 to Enchantment DCs, +2 Illusion DCs, +4 Spell Penetration, and +20 Melee Power for 30 seconds.
  • Knight's Striker: Your Knight's Strike also grants +2 to Evocation, +2 to Conjuration DCs and +20 Melee power for 30 seconds.
Passive: As long as you have knight's transformation active you have the Mobile Spellcasting feat.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Improved Knight's Transformation
Force's Edge: When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.
AP Cost: 2 Ranks: 1 Progression: 30
Radiant Forcefield: Spell Like Ability: Radiant Forcefield Activation Cost: 30 Spell Points Duration: 25 Seconds Cooldown: 3 Minutes
AP Cost: 1 Ranks: 1 Progression: 30
Eldritch Tempest: Deals +50% Damage. +3 to Critical Multiplier. +10 to Critical Threat Range. Activate: Perform a spinning melee attack. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.

If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force damage per character level to all nearby enemies. This additional force damage is affected by your spell power.

Activation Cost: 25/20/15 Spell points Cooldown: 60/45/30 seconds
AP Cost: 1 Ranks: 3 Progression: 30